Dai Blackthorn

Character Concept by Kenneth Hite
GURPS Fourth Edition Stats by Brian Hogue and Sean Punch

Dai

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Dai's career started on Yrth, a medieval fantasy world populated by descendants of Crusades-era folk pulled from Earth by a dimensional rift. He remembers nothing of his birth or early childhood; he was a street kid. When he was about seven, he was taken in by an old thief who taught him to be a pickpocket and second- story man, and Dai learned well. But the Thieves' Guild didn't like the competition, and when Dai was 15, the Guild set fire to the old man's house, and picked off the fleeing occupants with crossbows. Only Dai escaped.

At the time, he thought that he had made a terror-fueled leap from the burning building's roof to the next one. Later he realized that that jump had been impossible. Something else had happened. In fact, the fear of death had unlocked his psionic gift of teleportation, though it took time before he realized the truth and gained control of his abilities. When he did, he became a master thief indeed, living in quiet comfort and reveling in the marketplace talk of "impossible robberies" that no lock and no wizard could stop.

Then Dai crossed paths, and swords, with an equally formidable rival . . . a world-jumping criminal using stolen technology to loot Yrth's treasures. Matters were complicated further by the arrival of an ISWAT team pursuing the world-jumper. When the dust had settled, two of the agents owed their . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: August 13, 2004


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