Pyramid Review

Arkham Horror, Second Edition

Published by Fantasy Flight Games

Designed by Richard Launius, Kevin Wilson, Shannon Appelcline, Greg Benage, & Christian T. Petersen

Edited by Greg Benage & Christian T. Petersen

Graphic design by Scott Nicely & Brian Schomburg

Rulebook, game board, first player marker, five six-sided dice, 16 investigator sheets, markers, and plastic stands, 196 status tokens, 189 investigator cards, eight Ancient One sheets, 20 doom tokens, 179 Ancient One cards, 60 monster markers, various other markers; full-color boxed set; $49.95

Eighteen years isn't much for Great Cthulhu and his minions, given their millennia-long slumber, but for gamers it's a long time to be without Arkham Horror, Chaosium's now-collectible board game of eldritch horror. With help from Fantasy Flight Games, everybody's up and ready for breakfast.

The object is to prevent the Ancient One from waking or, barring that, defeat it in combat.

Up to eight players play investigators (or just six, depending on which half of the box you choose to believe), including solitaire play. Everyone has a customized ability, Stamina and Sanity scores, money, clues, equipment, spells, and so on. The heroes crisscross the infamous town of Arkham, divided into nine color-coded sections, each with two or three locations. Navigation is easy: Move to general areas on the streets, then hop off at the specific location to be explored. Decks tailored to that block tell . . .

This article originally appeared in the second volume of Pyramid. See the current Pyramid website for more information.




Article publication date: July 8, 2005


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