Iiad The Undine
for GURPS Infinite Worlds
by Phil Masters
Last year, a Sheldrake Section probe team came back from Azoth-7 with a collection of samples from an alchemist's laboratory. Nobody noticed that one of these samples included a passenger.
Normally, supernatural spirits rapidly fade away and die in Homeline's mana-free environment, but Iiad has modest needs, and was able to adapt, and even form a new body from substances which had accidentally ended up in the Sheldrake lab's drains. However, he can't venture far from this site, as he does depend on the proximity of various magical and alchemical items which are in for examination to sustain himself. Habitually secretive, he amuses himself by playing pranks on humans. The lab staff are now becoming aware that they have a problem with the drains that demands more than a mundane plumber. Dealing with it in the absence of working magic may be tricky, especially perhaps when anyone realises that Iiad is a sapient being.
Iiad the Undine
A supernatural being resembling an ever-shifting puddle of malodorous liquids.
ST 8 [-20]; DX 11 ; IQ 7 [-60]; HT 12 
Damage 1d-3/1d-2; BL 13 lbs.; HP 8 ; Will 10 ; Per 12 ; FP 12 ; SM -2.
Basic Speed 6 ; Basic Move 6 ; Dodge 9.
TL: 4+2 [-10]
CF: Azoth-7 Western .
Languages: Azoth-7 French (Accented/Illiterate) (Native Language) [-4].
Body of Water ; Doesn't Eat or Drink ; Regeneration (Fast) ; Unaging ; Vibration Sense .
Appearance (Hideous) [-16]; Bad Smell [-10]; Dependency (Magical or supernatural objects or phenomena, even if inert; Occasional, Daily) [-60]; Oblivious [-5]; Short Attention Span (15) [-5]; Trickster (12) [-15] Wealth (Dead Broke) [-25].
Area Knowledge (Laboratory Plumbing)-12 (IQ+5) ; Stealth-14 (DX+3) 
Article publication date: March 9, 2007
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