Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/103: Setbacks

Pyramid #3/103: Setbacks (May 2017)

Not all challenges can be solved with a sword or blaster.

To rise against adversity, you must first understand the problems you face. This issue of Pyramid, the PDF magazine for roleplayers, presents a variety of setbacks and obstacles for adventurers to overcome. David L. Pulver offers a system for GURPS Spaceships malfunctions to endure and fix. Matt Riggsby gives designer's notes for GURPS Hot Spots: The Silk Road that includes a handful of new mythic monsters perfect for that historical setting. With this issue, it's the right time for things to go wrong!

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Pyramid #3/102: Epic

Pyramid #3/102: Epic (April 2017)

The impossible is all in a day's work.

Sometimes you just want to take your games to the extreme, where too much of a good thing makes it even better. Behold, this month's epic issue of Pyramid, the PDF magazine for roleplayers! Forge mighty weapons and useful artifacts in GURPS with the power of imbuements. Face fearsome armies amid all-out war in GURPS Dungeon Fantasy. Repel an alien invasion using bleeding-edge GURPS Spaceships vessels. With this issue, the unimaginable has never been easier!

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Pyramid #3/101: Humor

Pyramid #3/101: Humor (March 2017)

Embark on a journey of a thousand smiles.

The gaming table is a perfect place to laugh with friends . . . and comedy is more accessible than ever with this month's issue of Pyramid, the PDF magazine for roleplayers. Craft GURPS heroes who embrace their humorous potential with Phil Masters' "What Fools These Mortals Be?" This month's column from David L. Pulver includes three ready-to-use GURPS Dungeon Fantasy encounters that each have a comedic hook. Enjoy a one-shot humorous change of pace or build an entire campaign around funny business with this issue!

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Pyramid #3/100: Pyramid Secrets

Pyramid #3/100: Pyramid Secrets (February 2017)

Treasures await the intrepid.

For years, Pyramid – the PDF magazine for roleplayers – has delivered monthly delights to your gaming table. On this, our 100th issue, we bring you material that spans the possibilities of GURPS in all its amazement. "Infinite Weapons" arms you with new GURPS High-Tech firearms you might find across the GURPS Infinite Worlds setting. This month's column from David L. Pulver reveals new organizations and possibilities conjured from the pages of GURPS Ultra-Tech. Secrets and surprises are waiting for you in this issue!

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Pyramid #3/99: Death and Beyond

Pyramid #3/99: Death and Beyond (January 2017)

Embrace the hereafter.

For some worlds, death isn't the end; it's the beginning of new and exciting possibilities. We spring beyond this mortal coil with this month's issue of Pyramid, the PDF magazine for roleplayers. "Necro-Psi" by Christopher R. Rice unleashes necromantic abilities through a lens of psionic might. This month's column from David L. Pulver lets players become personifications of death. Whether unchaining death's potential in dungeons, harnessing strange negative energies, or donning the robes of the Grim Reaper, this issue will add new life to your campaign!

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Pyramid #3/98: Welcome to Dungeon Fantasy

Pyramid #3/98: Welcome to Dungeon Fantasy (December 2016)

Adventure awaits the brave.

The most difficult part of the heroic journey is often the beginning. We make embarking easier than ever for GURPS Dungeon Fantasy adventurers in this month's issue of Pyramid, the PDF magazine for roleplayers. With "You All Meet at an Inn," expectations flip when the heroes find themselves desperately defending a tavern. In this issue's included bestiary, a dozen new monsters threaten would-be treasure-hunters. Designed for the core GURPS Dungeon Fantasy supplements, most of this issue can be used with the forthcoming Dungeon Fantasy Roleplaying Game as soon as the boxed set is cracked open. Welcome to the dungeon-fantasy experience; heroes wanted!

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Pyramid #3/97: Strange Powers

Pyramid #3/97: Strange Powers (November 2016)

Unleash the uncanny.

Extraordinary abilities may belong to those you least expect . . . including yourself. Unchain the impossible in this month's issue of Pyramid, the PDF magazine for roleplayers. "High Psi" by Kelly Pedersen amps up psionic powers, making them more powerful than ever. This month's column from David L. Pulver adds anime-flavored anthropomorphized high-tech weapons. Whether you skulk among the shadows or soar above the skies, this issue makes the impossible look easy!

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Pyramid #3/96: Tech and Toys IV

Pyramid #3/96: Tech and Toys IV (October 2016)

Upgrade your tomorrow.

The future is waiting to be determined. Expand your possibilities with this month's issue of Pyramid, the PDF magazine for roleplayers. With "High-Tech Buildings" by Matt Riggsby, you'll construct modern and futuristic structures, complete with amenities. In David L. Pulver's latest column, devise ultra-tech armor that fits your vision. Whether you're looking for offensive upgrades, defensive options, or new ideas to augment your campaign, this issue is the bleeding edge of fun!

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Pyramid #3/95: Overland Adventures

Pyramid #3/95: Overland Adventures (September 2016)

Not all paths are paved. Or safe.

In a low-tech world, travel can be dangerous. Explore the perils of getting from here to there in this monthÕs issue of Pyramid, the PDF magazine for roleplayers. In "The Emerald Hell," you'll discover the adventure potential of jungles, with ideas for travel, survival, combat, dangers, and even campaigns. This month in David L. Pulver's column, encounter a caravan of monsters with their ill-gotten loot. Whether you're looking for realism or cinematic excitement, this issue is worth the journey for all overland adventurers!

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Pyramid #3/94: Spaceships III

Pyramid #3/94: Spaceships III (August 2016)

Space is a pretty big place.

Learn your way around it well enough to create five-star campaigns in this month's issue of Pyramid. In "So You Want To Build a Spaceship" by Roger Burton West and Timothy Ponce, you'll find out how to build spaceships to fit the feel of your campaign – whether you're story is one of slick intergalactic exploration or working stiffs getting by, in space. This month in David L. Pulver's column, get ideas for introducing contraband, smuggling, and grey market goods into your space game. And there's plenty more interstellar content where that came from!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!