Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/16: Historical Exploration

Pyramid #3/16: Historical Exploration (February 2010)

For this month's issue, we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite Worlds setting or as a stand-alone campaign in a world of intrigue, mysteries, and secrets.

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Pyramid #3/15: Transhuman Space

Pyramid #3/15: Transhuman Space (January 2010)

This month's issue is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's first futuristic feature is "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space Line Editor Phil Masters, this meaty article includes information on converting existing GURPS Action templates and material, five new lenses, and information on how to convert the heroes from Transhuman Space: Personnel Files 4 – Martingale Security into a full "Transhuman Action" campaign!

See the sample!

Pyramid #3/14: Martial Arts

Pyramid #3/14: Martial Arts (December 2009)

With this month's issue, we leap into action with the theme of "Martial Arts." This action-packed installment includes "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale. Do they infiltrate as one of the fighters, con their way in as part of the audience, or chart another course?

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Pyramid #3/13: Thaumatology

Pyramid #3/13: Thaumatology (November 2009)

This issue taps into the untold power of "Thaumatology." This fantasy-themed issue includes "The Magic of Stories," a full treatment of fairy-tale magic for GURPS Thaumatology. Use this system to emulate traditional fables – or as the power behind modernist self-knowing fairy tales!

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Pyramid #3/12: Tech and Toys

Pyramid #3/12: Tech and Toys (October 2009)

This issue gives you a plethora of "Tech and Toys." This futuristic issue includes "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment!

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Pyramid #3/11: Cinematic Locations

Pyramid #3/11: Cinematic Locations (September 2009)

This issue covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article comes complete with full-color maps and GURPS stats of the vehicles in two different eras!

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Pyramid #3/10: Crime and Grime

Pyramid #3/10: Crime and Grime (August 2009)

This issue covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains "The Justiciar," a new template for GURPS Dungeon Fantasy, written by GURPS line editor Sean Punch!

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Pyramid #3/09: Space Opera

Pyramid #3/09: Space Opera (July 2009)

The future never seemed so retro – this time, the theme is "Space Opera!" In this issue, you can threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign!

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Pyramid #3/08: Cliffhangers

Pyramid #3/08: Cliffhangers (June 2009)

This issue's theme is "Cliffhangers!" Travel back in time to the 1930s with 45 action-packed pages of pulse-pounding gaming goodness! Dust off your dossier with help from chisel-chinned GURPS mastermind Sean Punch's "Pulp Action!" Use the rules of GURPS Action in a cliffhanger campaign with these new and modified templates, lenses, and rules. After all, what are the pulps without Action?

See the sample!

Pyramid #3/07: Urban Fantasy

Pyramid #3/07: Urban Fantasy (May 2009)

In this issue, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities, including "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them?

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!