Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/59: Conspiracies

Pyramid #3/59: Conspiracies (September 2013)

Uncover the Truth . . . or Work to Conceal It!

The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's magazine looks at conspiracies big and small. This issue we offer a doozy of a dossier, starting with "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS Action . . . regardless of which side you work for! It includes rules for adjusting Action to cloak-and-dagger worlds, and provides two action-flavored conspiratorial lenses to add to Action templates.

See the sample!


Pyramid #3/58: Urban Fantasy II

Pyramid #3/58: Urban Fantasy II (August 2013)

The City: More Magical Than Ever!

Forget the city guidebooks; consult the spell books! This month's issue takes another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the baddies from violating your domain, or learn how something can become a Bad Place as described in GURPS Horror.

See the sample!


Pyramid #3/57: Gunplay

Pyramid #3/57: Gunplay (July 2013)

Ready, Game, Fire!

Lock and load, fearless readers! This month's loaded magazine looks at an arsenal of articles related to guns. We present a fully loaded six-shooter of features, with "Modern Warfighter: Gear," an assortment of new, modern-day equipment that builds on the GURPS High-Tech tradition, with new weapon accessories, survival gear, options, and more. Written by GURPS Ultra-Tech co-author Kenneth Peters, it includes dozens of new items that any gunslinger will find invaluable.

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Pyramid #3/56: Prehistory

Pyramid #3/56: Prehistory (June 2013)

Get Really Retro!

What happens before page one? Cavemen and more from the dawn of time! This month's issue looks at all things prehistoric. This issue's ancient wisdom includes "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no time! It includes a new racial template, six new templates for typical cave-dwelling roles, and a new Talent.

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Pyramid #3/55: Military Sci-Fi

Pyramid #3/55: Military Sci-Fi (May 2013)

Get Ready Today for the Wars of Tomorrow

Alert the troops; we're exiting hyperspace! This month's issue looks at the future of face-to-face combat. This issue's intel includes "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material from GURPS Ultra-Tech and GURPS High-Tech, this feature looks at all aspects of TL9 tactical combat, including stats for equipment, two new GURPS techniques, and two new gun-fighting styles.

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Pyramid #3/54: Social Engineering

Pyramid #3/54: Social Engineering (April 2013)

Master the Social Arts!

You don't need to be an expert extrovert to play one in your game! This month's issue is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include "The Civil Arts in GURPS," an optional expansion for Social Engineering by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.

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Pyramid #3/53: Action

Pyramid #3/53: Action (March 2013)

Lights, Camera, Action!

Push the speedometer needle to the right with this issue. It's action-packed – in more ways than one! This month's impossible heist includes "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS lenses for that series, plus assumptions, adventure tips, and even a couple of new advantages.

See the sample!


Pyramid #3/52: Low-Tech II

Pyramid #3/52: Low-Tech II (February 2013)

Everything Old Is New Again!

When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes "Lord of the Manor," an exploration of how many households and what crops you need to sustain your Wealth. Composed by Matt Riggsby (co-author of GURPS Low-Tech Companion 3: Daily Life and Economics), it uses the GURPS Low-Tech foundation to keep your lands well-tended.

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Pyramid #3/51: Tech and Toys III

Pyramid #3/51: Tech and Toys III (January 2013)

It's the Tech of the Town!

There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue is devoted to futuristic technology and gear. Our cutting-edge cache includes "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech – that couldn't fit in that original volume. It includes new weapons, defenses, and other underlying tech you can add to a myriad of futuristic settings.

See the sample!


Pyramid #3/50: Dungeon Fantasy II

Pyramid #3/50: Dungeon Fantasy II (December 2012)

Return to the Dungeon!

Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!