Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/67: Tools of the Trade – Villains

Pyramid #3/67: Tools of the Trade – Villains (May 2014)

Bad Guys Need Great Goodies

A grim determination to make the world a more subjugated place isn't always enough. Whether you're a fantasy monarch, a superspy mastermind, or a Nazi officer, sometimes you need an extra edge . . . something those foolish heroes will never be able to overcome. This month's Pyramid looks at resources that villains can use to bring their goals to fruition. This sinister installment includes "You and What Army?," a collection of tactical fantasy forces for GURPS Mass Combat, written by GURPS Locations: St. George's Cathedral author Michele Armellini. Learn each of these five groups' tactics, their leaders' motivations, and their Mass Combat stats.

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Pyramid #3/66: The Laws of Magic

Pyramid #3/66: The Laws of Magic (April 2014)

The Laws of the Universe Are Magical!

Mystic circles, arcane pacts, and fundamental forces you don't want to defy – such are oft the ways of magic. This month's Pyramid presents a look at magic where doing the impossible means following the rules . . . and sometimes bending them, if you can get away with it. This spellbinding issue includes "Alternative Ritual Path Magic," an incredibly meaty supplement of optional possibilities for GURPS Thaumatology: Ritual Path Magic. Learn how to combine Ritual Path magic with other GURPS systems, including Book magic, Divine Favor, effect shaping, realms, symbols, and much more. This supplement-sized feature is sure to offer untold opportunities for practitioners of Ritual Path Magic!

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Pyramid #3/65: Alternate GURPS III

Pyramid #3/65: Alternate GURPS III (March 2014)

New Tools for Tinkerers

You can do anything with GURPS . . . but sometimes, you want to push the envelope even more. This month's Pyramid offers new GURPS character-creation options, rules you can use, and ways to work together like never before. This game-tweaking issue includes "Bucket of Points," GURPS Line Editor Sean Punch's innovative new way to look at character creation that lets the GM have balance and versatility.

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Pyramid #3/64: Pirates and Swashbucklers

Pyramid #3/64: Pirates and Swashbucklers (February 2014)

All That's Missing Is a Parrot!

Set sail for adventure upon the seven seas . . . or above the spectacular skies, or among sword-and-sorcery associates! This month's Pyramid hoists the Jolly Roger and swings from a chandelier to find maritime muses in unlikely ports. This issue's buried treasure includes "Swords Against Evil," Sean Punch's expansion of swashbuckling selections for GURPS Dungeon Fantasy. Get four new template options, over a dozen weapons that'll give them an "edge," and insight into power-up possibilities.

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Pyramid #3/63: Infinite Worlds II

Pyramid #3/63: Infinite Worlds II (January 2014)

Why Settle for the Whole World?

Don't settle for being stuck in the same old universe when there are infinite worlds to explore! This month's Pyramid reports on what's new in realms beyond, with features that are sure to interest GURPS Infinite Worlds fans or others looking to broaden their horizons with new rules and possibilities. This senses-shattering issue includes "The Power of Sorcery," which describes a new, advantage-based method of GURPS spellcasting from the grimoire of GURPS Thaumatology: Ritual Path Magic author Jason "PK" Levine. Get started with a sampling of 20 "spells" plus guidelines for making more.

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Pyramid #3/62: Transhuman Space II

Pyramid #3/62: Transhuman Space II (December 2013)

The Future Is Back!

The world of tomorrow comes into focus again, as countless near-future possibilities coalesce in front of your eyes. This month's issue of Pyramid takes a look at the Transhuman Space setting. The latest installment features "Three Offices, Port Lowell," which explores a handful of the factions active in a bustling Martian town. The Transhuman Space Line Editor, Phil Masters, gives details on a few of the key people (including GURPS stats) and places likely to make the lives of residents and visitors very interesting.

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Pyramid #3/61: Way of the Warrior

Pyramid #3/61: Way of the Warrior (November 2013)

Secrets of Sword and Fist, Revealed!

With the glint of a sword, a handful of chalk, and salt tossed into the ring, those who fight are now prepared for battle. This month's issue of Pyramid looks at the way of the warrior! This compendium for combatants includes "More Power to Dungeon Warriors!" – an expansion for GURPS Dungeon Fantasy that adds additional martial-minded power-ups to those who fight for a living. This feature is written by Peter V. Dell'Orto and Sean Punch – authors of GURPS Martial Arts – so the bards can confirm it's been forged by masters!

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Pyramid #3/60: Dungeon Fantasy III

Pyramid #3/60: Dungeon Fantasy III (October 2013)

The Cutting Edge of Dungeon Delving!

The omens of a hundred generations have been revealed. Evils lost to the ages shall soon swarm over the land. And – yes – there will be treasure involved. This month's Pyramid returns to the realm of catacomb crawling, with an emphasis on support for GURPS Dungeon Fantasy. This issue's trove includes "Wizardry Refined" – Sean Punch's meaty discussion about what Dungeon Fantasy wizards and bards can and can't do, including a comprehensive spell grimoire complete with prerequisites.

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Pyramid #3/59: Conspiracies

Pyramid #3/59: Conspiracies (September 2013)

Uncover the Truth . . . or Work to Conceal It!

The shadows are known for their secrets. Will the heroes shed their light on the darkness, or be swallowed by the gloom? This month's magazine looks at conspiracies big and small. This issue we offer a doozy of a dossier, starting with "Conspiracy in Action!" – Sean Punch's look at how to add conspiracies to GURPS Action . . . regardless of which side you work for! It includes rules for adjusting Action to cloak-and-dagger worlds, and provides two action-flavored conspiratorial lenses to add to Action templates.

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Pyramid #3/58: Urban Fantasy II

Pyramid #3/58: Urban Fantasy II (August 2013)

The City: More Magical Than Ever!

Forget the city guidebooks; consult the spell books! This month's issue takes another look at tying fantastic gaming to urban environments . . . of the past or present! This issue's contents include "Safe as Houses," a GURPS guide on how to defend structures from paranormal threats. Keep the baddies from violating your domain, or learn how something can become a Bad Place as described in GURPS Horror.

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!