Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/56: Prehistory

Pyramid #3/56: Prehistory (June 2013)

Get Really Retro!

What happens before page one? Cavemen and more from the dawn of time! This month's issue looks at all things prehistoric. This issue's ancient wisdom includes "Caveman Fundamentals," a collection of GURPS Fourth Edition templates and roles that will let you create a club-wielding cliff-climber in no time! It includes a new racial template, six new templates for typical cave-dwelling roles, and a new Talent.

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Pyramid #3/55: Military Sci-Fi

Pyramid #3/55: Military Sci-Fi (May 2013)

Get Ready Today for the Wars of Tomorrow

Alert the troops; we're exiting hyperspace! This month's issue looks at the future of face-to-face combat. This issue's intel includes "Tactical Shooting: Tomorrow," an optional extrapolation of GURPS Tactical Shooting by that volume's specialist, Hans-Christian Vortisch. Pulling in material from GURPS Ultra-Tech and GURPS High-Tech, this feature looks at all aspects of TL9 tactical combat, including stats for equipment, two new GURPS techniques, and two new gun-fighting styles.

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Pyramid #3/54: Social Engineering

Pyramid #3/54: Social Engineering (April 2013)

Master the Social Arts!

You don't need to be an expert extrovert to play one in your game! This month's issue is devoted to all aspects of interpersonal relations, especially as detailed in GURPS Social Engineering. This issue's "talking points" include "The Civil Arts in GURPS," an optional expansion for Social Engineering by that tome's author, William H. Stoddard. These techniques and styles could be just what your adventurer needs to improve his personal encounters.

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Pyramid #3/53: Action

Pyramid #3/53: Action (March 2013)

Lights, Camera, Action!

Push the speedometer needle to the right with this issue. It's action-packed – in more ways than one! This month's impossible heist includes "Buddies and Loners," a look at how to emulate those small-group action-movie antics. Written by GURPS Action architect Sean Punch, this feature includes GURPS lenses for that series, plus assumptions, adventure tips, and even a couple of new advantages.

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Pyramid #3/52: Low-Tech II

Pyramid #3/52: Low-Tech II (February 2013)

Everything Old Is New Again!

When it comes to getting things done with technology and artisanal efforts, the past isn't what it used to be; it's better than ever! This month's issue is devoted to more gear and know-how of a bygone era. Our tinkerers' trove includes "Lord of the Manor," an exploration of how many households and what crops you need to sustain your Wealth. Composed by Matt Riggsby (co-author of GURPS Low-Tech Companion 3: Daily Life and Economics), it uses the GURPS Low-Tech foundation to keep your lands well-tended.

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Pyramid #3/51: Tech and Toys III

Pyramid #3/51: Tech and Toys III (January 2013)

It's the Tech of the Town!

There's one fact that science-fiction fans may have noticed: The future keeps getting more awesome! This month's issue is devoted to futuristic technology and gear. Our cutting-edge cache includes "Ultra-Tech Too," a collection of items from Kenneth Peters – the co-author of GURPS Ultra-Tech – that couldn't fit in that original volume. It includes new weapons, defenses, and other underlying tech you can add to a myriad of futuristic settings.

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Pyramid #3/50: Dungeon Fantasy II

Pyramid #3/50: Dungeon Fantasy II (December 2012)

Return to the Dungeon!

Are you looking for new goodies to add to your dungeon-crawling campaign, but don't want to decipher crypt-ic sources? Pyramid is the trove you love, with another issue devoted to GURPS Dungeon Fantasy! This issue's treasure includes "Races as Professions," an old-school approach of the good old days, when being an elf or a dwarf was both a background and a vocation! In addition to two GURPS templates, this feature by Dungeon Fantasy mastermind Sean Punch also gives information on power-ups and what their niches are in a campaign.

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Pyramid #3/49: World-Hopping

Pyramid #3/49: World-Hopping (November 2012)

Pick a World, Any World . . .

Humanity has long looked up from Earth at the vastness of creation and exclaimed, "Get me off this mudball!" Pyramid is here to help, with an issue devoted to world-hopping: places to go, and how to get there. Your space-age strongbox includes "The Fast Reach," an oft-dangerous cluster of star systems that allows speedy travel between two distant regions, as detailed by Matt Riggsby (author of the otherworldly travelogue that is GURPS Locations: Hellsgate). It includes a system map and tips for how to incorporate it into many types of spacefaring settings.

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Pyramid #3/48: Secret Magic

Pyramid #3/48: Secret Magic (October 2012)

Good Magicians Never Reveal the Secret

Magic lurks in shadows, and many who practice the impossible do so discreetly. This month's issue is devoted to secret magic and those who maintain the supernatural subterfuge. Our ghostly grimoire includes "Magical Tradecraft," an expansion of the Ritual Path magic system found in GURPS Monster Hunters 1: Champions. Use these new rituals and elixirs to aid sneaky snoops and obscured assassins.

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Pyramid #3/47: The Rogue's Life

Pyramid #3/47: The Rogue's Life (September 2012)

"Steal" Outwits "Steel"!

We're practicing our thievery skills by taking this . . . subject seriously! This month's issue is devoted to rogues, crooks, and those who hope to stop them. Our kleptomaniacal compendium includes "May the Shadows Guide You," which adds to the possibilities presented in GURPS Powers: Divine Favor. Discover a god who grants miracles to rogues and those who promote liberty in all its forms.

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!