Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/39: Steampunk

Pyramid #3/39: Steampunk (January 2012)

Get All Steamed Up!

It was a time when the genius of gears and the power of perseverance seemed enough to shape the world. This month's missive revisits this exciting era, bringing to life the power of "Steampunk." This impossibly imaginative issue includes "Order of Precedence," a look at social hierarchies and their implications in Victorian England. Written by GURPS Steampunk and GURPS Social Engineering author William H. Stoddard, this feature uses the guidelines of Social Engineering to bring interpersonal intrigue to your steampunk world.

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Pyramid #3/38: The Power of Myth

Pyramid #3/38: The Power of Myth (December 2011)

Absconded from the Heavens, Delivered unto You!

From the dawn of civilization to the gaming tables of today, this month's monograph draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon Fantasy. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this legendary locale includes four traps that revolve around a real-world conundrum faced when deciphering ancient tales. It comes with a map for each room, plus an HTML game aid to help make life easier for the GM.

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Pyramid #3/37: Tech and Toys II

Pyramid #3/37: Tech and Toys II (November 2011)

From Gear to Eternity!

Tomorrow is sooner than you think; it's time to augment your reality! This month's shipment turns its laser-like focus on futuristic technology and gear. The packing list for this issue includes "Starmaker, Starbreaker," a planet-molding marvel that's perfectly helpful and benign, with just a teensy chance that it might prove to be an uncontrollable, star-destroying super-weapon. This systemless article presents information on the device, its secrets, and place in the campaign.

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Pyramid #3/36: Dungeon Fantasy

Pyramid #3/36: Dungeon Fantasy (October 2011)

Go Underground!

This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's manifest takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to "The Demolisher," an explosive new template written by GURPS Dungeon Fantasy architect Sean Punch. This dwarven hero relies on things that go BOOM to get the job done.

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Pyramid #3/35: Aliens

Pyramid #3/35: Aliens (September 2011)

The Stars Are Alive!

Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's issue takes an in-depth look at aliens. A shadowy autopsy of its contents reveals "Alien Disadvantages," an exploration of dozens of the GURPS Basic Set disadvantages, with an eye for how to turn them into something new and unexpected. Learn when "Flashbacks" might not really be flashbacks, plus other possibilities.

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Pyramid #3/34: Alternate GURPS

Pyramid #3/34: Alternate GURPS (August 2011)

The Tweak-ist Link

When it comes to helping craft exactly the kind of game you want, GURPS has choices galore. This month's magazine is dedicated to optional tweaks and techniques that shake up the system, adding new possibilities or challenging the underlying assumptions of the game. This issue's molecular manipulations include "Alternate Spaceships," a look at modifications to the wildly popular GURPS Spaceships system. Written by that series' mastermind, David Pulver, this feature includes interesting tweaks, new systems, variant design features, and more.

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Pyramid #3/33: Low-Tech

Pyramid #3/33: Low-Tech (July 2011)

The Gear From Yesteryear Is Here!

Sticks and stones may break some bones, but inventors make sticks better! This month's issue is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech. This issue's advances include "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS bows to your exact specifications. Designed to provide the same level of intricacy and nuance that gun enthusiasts already enjoy, this system uses the included spreadsheet to make creating bows painless for you and painful for the guy on the other end of the arrow. It also features 13 ready-to-use bows, from ancient to modern and everything in between.

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Pyramid #3/32: Fears of Days Past

Pyramid #3/32: Fears of Days Past (June 2011)

Terror Is Timeless

Since humanity began transcribing history, it's also been recording its fears. This month's missive is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features include "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen Dedman (author of GURPS Dinosaurs), this 1950s fright-fest starts with the heroes in a desert and (hopefully) ends with the monsters getting their just deserts!

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Pyramid #3/31: Monster Hunters

Pyramid #3/31: Monster Hunters (May 2011)

Monster Killers Versus Killer Monsters!

If you're all out of bubblegum, maybe it's time to kick some monster's aspirations. This month's issue is dedicated to the denizens of darkness and those who defeat them . . . especially the champions of GURPS Monster Hunters! This issue's creature features include "Last Stand on Mason Drive," an adventure for Monster Hunters that pits the heroes versus bad guys and good guys! Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables and others), this tale includes stunning maps of the innocent-seeming site and the lair hidden underneath.

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Pyramid #3/30: Spaceships

Pyramid #3/30: Spaceships (April 2011)

Your Ticket to the Stars!

Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's missive is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary includes "Practical Astromancy," a look at off-world exploits in GURPS Technomancer. Written by Kenneth Peters (author of Transhuman Space: Spacecraft of the Solar System), this guide includes details of that setting's solar system – including the moon's Kennedy Base – plus descriptions of how its magic-fueled spaceships work. It provides full GURPS Spaceships stats for the Trailblazer-class survey ship and the Yetzirah-class space station.

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!