Pyramid: Back Issues

The latest volume of Pyramid alternates its monthly issues between three broad themes: Fantasy/Historical, Modern, and SF/Futuristic. Each individual issue is also dedicated to a specific topic, ranging from established GURPS settings (such as Infinite Worlds and Transhuman Space) to specific genres (including cliffhangers and martial arts) to special-interest topics (such as space colonies or tools for wizards).

Pyramid #3/20: Infinite Worlds

Pyramid #3/20: Infinite Worlds (June 2010)

In an infinite universe, the possibilities are endless – and when we're talking about the GURPS Infinite Worlds setting, that goes double! This month's issue explores the unending possibilities, including "Infinite Teleportation," a slew of new abilities presented by Jason "PK" Levine for mental masters using the GURPS Psionic Powers system. Although there are a few tricks specific to the Infinite Worlds, many of these abilities are useful anywhere – including the power to leave a teleport "tunnel" behind you, move preternaturally out of the way of projectiles, or translocate equipment into your hand from any distance!

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Pyramid #3/19: Tools of the Trade – Clerics

Pyramid #3/19: Tools of the Trade – Clerics (May 2010)

As long as there have been dark forces that prey on good souls, there have been those willing to pray for them. This month's installment presents new tools and tricks for use by clerics. This issue includes "Auras of Power," mighty mystical means of empowering friends and restricting foes. These 17 ready-to-use GURPS abilities are great for any moderate- to high-powered gaming, and especially well-suited for Dungeon Fantasy campaigns!

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Pyramid #3/18: Space Exploration

Pyramid #3/18: Space Exploration (April 2010)

The heavens await! This month's installment brings new ideas to the void by examining "Space Exploration." This issue includes "Shores Beyond the Night," an alternate Earth where competing nations explore the solar system for fame and fortune. Cross-time crusaders from the GURPS Infinite Worlds setting can investigate this timeline through out-of-this-world adventures, or homegrown heroes can seek to solve its mysteries by themselves.

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Pyramid #3/17: Modern Exploration

Pyramid #3/17: Modern Exploration (March 2010)

It's time to draw a dotted red line to adventure! This issue sets its sights on "Modern Exploration." This globetrotting guide includes "The Map's Dark Spaces," an unusual world where the Age of Exploration occurred almost a century early! Cross-time travelers from the GURPS Infinite Worlds setting can explore the enigmas of this unusual alternate timeline, or this world can serve as a stand-alone campaign where international explorers use steam-powered contraptions to track down mysterious artifacts.

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Pyramid #3/16: Historical Exploration

Pyramid #3/16: Historical Exploration (February 2010)

For this month's issue, we hoist the sails of adventure and assemble a crew ready for "Historical Exploration." This seafaring installment includes "An Age of Sails," a world where the siren's call of the ocean sets the stage for amazing discoveries. This detailed alternate timeline can be used by cross-time explorers in the GURPS Infinite Worlds setting or as a stand-alone campaign in a world of intrigue, mysteries, and secrets.

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Pyramid #3/15: Transhuman Space

Pyramid #3/15: Transhuman Space (January 2010)

This month's issue is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's first futuristic feature is "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space Line Editor Phil Masters, this meaty article includes information on converting existing GURPS Action templates and material, five new lenses, and information on how to convert the heroes from Transhuman Space: Personnel Files 4 – Martingale Security into a full "Transhuman Action" campaign!

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Pyramid #3/14: Martial Arts

Pyramid #3/14: Martial Arts (December 2009)

With this month's issue, we leap into action with the theme of "Martial Arts." This action-packed installment includes "Hardcore," a modern-day GURPS Martial Arts adventure designed for a group of high-octane investigators looking to break up an illegal underground fighting club run by a two-fisted Femme Fatale. Do they infiltrate as one of the fighters, con their way in as part of the audience, or chart another course?

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Pyramid #3/13: Thaumatology

Pyramid #3/13: Thaumatology (November 2009)

This issue taps into the untold power of "Thaumatology." This fantasy-themed issue includes "The Magic of Stories," a full treatment of fairy-tale magic for GURPS Thaumatology. Use this system to emulate traditional fables – or as the power behind modernist self-knowing fairy tales!

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Pyramid #3/12: Tech and Toys

Pyramid #3/12: Tech and Toys (October 2009)

This issue gives you a plethora of "Tech and Toys." This futuristic issue includes "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment!

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Pyramid #3/11: Cinematic Locations

Pyramid #3/11: Cinematic Locations (September 2009)

This issue covers "Cinematic Locations." If you're looking for interesting locales, you've come to the right spot! This issue features "Going Places!," a description of two vehicles that can serve as centerpieces for adventure or the means to get to other exciting scenes. Written by noted GURPS author Matt Riggsby, this article comes complete with full-color maps and GURPS stats of the vehicles in two different eras!

See the sample!

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Sample Articles

What kind of articles does Pyramid carry?

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!