Pyramid: Previous 'Future' Issues

About every third month, Pyramid thinks to the future – literally! – with an issue devoted to space or futuristic gaming. (In GURPS terms, this is anything from late TL8 and beyond.) This includes genres such as post-apocalypse or space opera, focussed topics like space colonies, and useful sci-fi gaming resources (who can't use more future technology?). This category is also where you'll find issues devoted to our futuristic settings, such as Transhuman Space.

Pyramid #3/35: Aliens

Pyramid #3/35: Aliens (September 2011)

The Stars Are Alive!

Sure, Mars says they need women, but what are they really up to? Or those upstarts from Delta Cephei? Or any of the billions of beings who likely inhabit the cosmos? This month's issue takes an in-depth look at aliens. A shadowy autopsy of its contents reveals "Alien Disadvantages," an exploration of dozens of the GURPS Basic Set disadvantages, with an eye for how to turn them into something new and unexpected. Learn when "Flashbacks" might not really be flashbacks, plus other possibilities.

See the sample!


Pyramid #3/30: Spaceships

Pyramid #3/30: Spaceships (April 2011)

Your Ticket to the Stars!

Let's face it: If you had any plans for leaving our world, you'd need a spaceship. This month's missive is devoted to the craft, captains, and complications of interplanetary travel. This issue's itinerary includes "Practical Astromancy," a look at off-world exploits in GURPS Technomancer. Written by Kenneth Peters (author of Transhuman Space: Spacecraft of the Solar System), this guide includes details of that setting's solar system – including the moon's Kennedy Base – plus descriptions of how its magic-fueled spaceships work. It provides full GURPS Spaceships stats for the Trailblazer-class survey ship and the Yetzirah-class space station.

See the sample!


Pyramid #3/27: Monsters in Space

Pyramid #3/27: Monsters in Space (January 2011)

Danger! Danger! Avoid a Void!

From an astrophysical point of view, scientists know what composes 99% of the universe. But what darkness lurks in that remaining one percent? We fancifully propose some possibilities with this month's "Monsters in Space" issue. This chrome-curling codex contains "Moondragons and Stranger Things," a look at the dangerous denizens of the Roma Universalis solar system (first introduced in Pyramid #3/20: Infinite Worlds). These 12 creatures have full GURPS stats and are suitable for any setting where unwary heroes can get eaten by giant dragonflies or Martian throat-stabbers.

See the sample!


Pyramid #3/24: Bio-Tech

Pyramid #3/24: Bio-Tech (October 2010)

This month's Pyramid upgrade celebrates life . . . with bio-tech! This futuristic folio features "Biomecha," a guide to powerful, living, organic battlesuits. This article – written by GURPS Bio-Tech co-author and fan-favorite David Pulver – includes a full overview of this anime-style genre, campaign ideas, and sample GURPS templates and guidelines. These mighty morphing mortal mecha will really grow on you!

See the sample!


Pyramid #3/21: Cyberpunk

Pyramid #3/21: Cyberpunk (July 2010)

Where the glow of neon and chrome meet the cacophony of corporate corruption, a near-future of adventure awaits. This month, we sent our information insurgents to scope out cyberpunk. This issue includes "Console Cowboys and Cyberspace Kung Fu," new rules for cinematic hacking that build on the foundation of GURPS Action to deliver high-octane electronic exploits. The article includes pre-built cyberdecks (with rules to design your own), a dozen programs to assist netrunners, and a full system to tie them all together. Although designed with cyberpunk in mind, these rules are also excellent to represent modern-day cinematic hacking.

See the sample!


Pyramid #3/18: Space Exploration

Pyramid #3/18: Space Exploration (April 2010)

The heavens await! This month's installment brings new ideas to the void by examining "Space Exploration." This issue includes "Shores Beyond the Night," an alternate Earth where competing nations explore the solar system for fame and fortune. Cross-time crusaders from the GURPS Infinite Worlds setting can investigate this timeline through out-of-this-world adventures, or homegrown heroes can seek to solve its mysteries by themselves.

See the sample!


Pyramid #3/15: Transhuman Space

Pyramid #3/15: Transhuman Space (January 2010)

This month's issue is devoted to Transhuman Space, the science-fiction setting that's getting closer every day. This month's first futuristic feature is "Transhuman Action," a full set of guidelines for combining the fast-paced GURPS Action rules with Transhuman Space. Written by Transhuman Space Line Editor Phil Masters, this meaty article includes information on converting existing GURPS Action templates and material, five new lenses, and information on how to convert the heroes from Transhuman Space: Personnel Files 4 – Martingale Security into a full "Transhuman Action" campaign!

See the sample!


Pyramid #3/12: Tech and Toys

Pyramid #3/12: Tech and Toys (October 2009)

This issue gives you a plethora of "Tech and Toys." This futuristic issue includes "More Ultra! More Tech!," with dozens of new items and options that expand on GURPS Ultra-Tech. New defensive possibilities! More weapons! Improved equipment!

See the sample!


Pyramid #3/09: Space Opera

Pyramid #3/09: Space Opera (July 2009)

The future never seemed so retro – this time, the theme is "Space Opera!" In this issue, you can threaten interstellar peace with four cosmos-concerning contraptions in "Doomsday Weapons." These generic devices come with adventure possibilities and can form the basis for a rousing space-opera tale, or even a campaign!

See the sample!


Pyramid #3/06: Space Colony Alpha

Pyramid #3/06: Space Colony Alpha (April 2009)

This issue's theme is "Space Colony Alpha." In these 44 pages are tools, tips, and inspiration for any group of determined futurists looking to stake a claim on a distant world. Contents include "Surprises from Mother Nature" – four life forms that can present unique challenges for colonists. Each has GURPS stats, but is generic enough to plug into most space-faring games.

See the sample!

Previous Page  [1]   [2]   [3]  Next Page
Sample Articles

What kind of articles are in sci-fi/futuristic issues of Pyramid? Try these sample articles and see!

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!