Pyramid: Previous 'Past' Issues

About every third month, Pyramid devotes itself to a theme that ties in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.

Pyramid #3/95: Overland Adventures

Pyramid #3/95: Overland Adventures (September 2016)

Not all paths are paved. Or safe.

In a low-tech world, travel can be dangerous. Explore the perils of getting from here to there in this monthÕs issue of Pyramid, the PDF magazine for roleplayers. In "The Emerald Hell," you'll discover the adventure potential of jungles, with ideas for travel, survival, combat, dangers, and even campaigns. This month in David L. Pulver's column, encounter a caravan of monsters with their ill-gotten loot. Whether you're looking for realism or cinematic excitement, this issue is worth the journey for all overland adventurers!

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Pyramid #3/93: Cops and Lawyers

Pyramid #3/93: Cops and Lawyers (July 2016)

When Law and Order Hang in the Balance

The peal of a squad-car siren. The banging of a judge's gavel. These sounds can spell sweet relief . . . or stomach-dropping doom. This month's Pyramid brings the forces of the police and the legal systems to your gaming table. This issue includes "Mass Combat in the City," a bullet riddled guide to police vs. large criminal groups from GURPS Mass Combat author David Pulver!

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Pyramid #3/92: Zombies

Pyramid #3/92: Zombies (June 2016)

The Dead Strike Back!

You thought it was safe to walk past a graveyard? The dead have other ideas! This installment of Pyramid is dedicated to exploring a single versatile threat: zombies. This issue's pulse-pounding pages contain "Unlife Support," a discussion of various GURPS options for including playable free-willed zombies in a campaign, from GURPS Zombies author Sean Punch. Let the heroes use Partial Resurrection, a "restart" serum, or other options. The PCs may die, but the fun lives on!

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Pyramid #3/91: Thaumatology IV

Pyramid #3/91: Thaumatology IV (May 2016)

Magic Like Lightning, So Shocking and Dangerous

Where wizards duel and a dark tome hides, where metal spells and foul brews reside, where spirits lurk in machines to awake, let this Pyramid help your magic to make! This latest installment is another assortment of arcane-expanding miscellany, perfect to add all manner of new excitement to your GURPS game. Within the uncanny pages of Pyramid #3/91: Thaumatology IV, you shall discover "Technomysticism," a new magical field that might be found in the world of GURPS Monster Hunters. This feature showcases a new champion – the technomystic – plus details on technologically oriented abilities (including Machine Whisperer, Repairing Touch, Machine-Jinx), GURPS stats on several tech spirits, and more. It also includes information on how to work with the netrunning abilities from Pyramid #3/21: Cyberpunk.

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Pyramid #3/89: Alternate Dungeons II

Pyramid #3/89: Alternate Dungeons II (March 2016)

New Domains of Adventure!

Pick up your sword and get ready for adventure as we take GURPS Dungeon Fantasy into totally different realms! This issue of Pyramid offers up meaty new options for your Dungeon Fantasy (or just plain GURPS fantasy) games. Its supplement-length features include "Havens and Hells," a full campaign setting from Dungeon Fantasy architect Sean Punch. Imagine a world where dying in battle is only a setback, where gold isn't the root of all adventure, and where the Gods themselves have a secret that could disrupt the very foundation of reality. Explore the depths of Hell as you bring back supplies and gear for the idyllic Havens that dot the world. This feature offers details on GURPS traits that are most useful, advice on which magic is likely or impossible (regardless of which GURPS magic system you use), and more!

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Pyramid #3/87: Low-Tech III

Pyramid #3/87: Low-Tech III (January 2016)

The Past Is Back, Better Than Ever!

Olden times come to life with new gaming goodness! This month's Pyramid once again revisits the past, with fresh opportunities to discover intriguing treasures to enliven your pre-modern gaming. This month's timeless tome contains "The Broken Blade," an optional look at weapon quality in GURPS. Douglas H. Cole – author of GURPS Martial Arts: Technical Grappling – shows you how to ramp up the table's tension with the threat of a shattered sword . . . and the possibility of repairing it.

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Pyramid #3/86: Organizations

Pyramid #3/86: Organizations (December 2015)

Get Organized!

It's never been easier to spotlight organizations in your GURPS game, thanks to GURPS Boardroom and Curia and GURPS Dungeon Fantasy 17: Guilds. We're amping up our organizational efforts with this month's Pyramid as we look at all things group-related. This issue features "What's in a Lair?," a guide to making headquarters for your favorite GURPS organizations. It includes a sample base – the Lofty Heights – suitable for inspiration or moving into!

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Pyramid #3/84: Perspectives

Pyramid #3/84: Perspectives (October 2015)

Bring a Whole New Perspective to Your GURPS Game!

Sometimes the most amazing thing you can do with your gaming is to look at things from a new angle, shake things up, and challenge your perspectives. This issue of Pyramid is devoted to looking at things from a different point of view. Its senses-stretching articles include "The Long and the Short of It," Sean Punch's supplement-length look at how extremes of time and space can call for special scrutiny in GURPS, in the same vein as the advice from How to Be a GURPS GM. Whether your campaigns are set in a tiny hamlet or the endless multiverse, or whether they're one-shots or span generations, you'll learn how to ensure your campaigns are balanced and fun!

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Pyramid #3/82: Magical Creations

Pyramid #3/82: Magical Creations (August 2015)

Conjure See How Magical This Issue Is?

Relics! Potions! Charms and more! All of these and other magical enticements have been created for you in this month's Pyramid. This issue's spellbinding summonings include "Dungeon Brewmasters," new rules for brewing potions and chemicals in GURPS Dungeon Fantasy, by Jason "PK" Levine, author of GURPS Dungeon Fantasy 5: Allies. You'll also get new lenses and power-ups for alchemists, plus new equipment, traits, and more!

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Pyramid #3/81: Horrific Creations

Pyramid #3/81: Horrific Creations (July 2015)

Creepy Creations for Countless Campaigns!

Ghoulish things come in small packages. They can also emerge from vats . . . or lurk at crossroads, awaiting the curious. This month's Pyramid checks out the tangibly terrifying, for a suitably scary assortment of situations. Its frightening features include "Iraqi Irruptor Blues," an adventure for GURPS Horror: The Madness Dossier, as told by GURPS guru Jason "PK" Levine. Try to find teammates who have been erased from existence, while fighting against monsters setting loose deadly memes, all in pursuit of a boxful of something . . .

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Sample Articles

What kind of articles are in historical/fantasy issues of Pyramid? Try these sample articles and see!

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!