Pyramid: Previous 'Past' Issues

About every third month, Pyramid devotes itself to a theme that ties in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.

Pyramid #3/120: Alternate GURPS V

Pyramid #3/120: Alternate GURPS V (October 2018)

Push beyond the limits of your imagination.

GURPS is a system that's perfect for those who like to tweak and build. This month's Pyramid, the PDF magazine for roleplayers, is devoted to new rules and alternate systems to really shake up your games. Keep the thrills flowing between combat and exciting non-lethal endeavors, with new rules from GURPS Action mastermind Sean Punch. Create GURPS vehicles stats based on real-world info, thanks to GURPS Spaceships author David L. Pulver. Unleash your inner power with a whole new magical attribute. This issue is a canny collection of the unexpected!

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Pyramid #3/118: Dungeon Trips

Pyramid #3/118: Dungeon Trips (August 2018)

Heroism is always classic.

It's never been a better time for crypt-crawling fantasy exploits! With this month's Pyramid, the PDF magazine for roleplayers, you'll get new tools and toys for two systems that deliver the goods to dungeon delvers! Unleash the power of your buckler by becoming a shield-bearer in the Dungeon Fantasy Roleplaying Game. Explore an abandoned mine using either The Fantasy Trip or Dungeon Fantasy. With the roll of some dice, create random encounters for Dungeon Fantasy . . . or turn them into inspiration for The Fantasy Trip. With this month's Pyramid, you'll get the newest in old-school gaming!

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Pyramid #3/117: Hot Spots

Pyramid #3/117: Hot Spots (July 2018)

The world awaits!

With the GURPS Hot Spots series, gamers have traveled the globe across the eras. Now the spirit of Hot Spots infuses this month's Pyramid, the PDF magazine for roleplayers. Discover Paris at the turn of the 20th century to dabble in art, crime, or resistance. Visit Victoria in the world of Transhuman Space. Relax at a Renaissance noble's villa with your guide Matt Riggsby, author of GURPS Hot Spots: Renaissance Venice. This issue of Pyramid is your passport to adventure; go make history!

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Pyramid #3/116: Locations

Pyramid #3/116: Locations (June 2018)

Adventure isn't just what you do; it's where you go.

An interesting place to visit makes any campaign come alive. In this month's Pyramid, the PDF magazine for roleplayers, we draw inspiration from the GURPS Locations series with ready-to-use locales perfect for myriad campaigns. Visit a seaside City of Ships with a hidden evil waiting to strike. Uncover the haunting secrets of a film school in a mansion that was built in the 1920s. Stop for supplies and a drink at a space station with secret factions and short fuses. Your itinerary is ready for interesting environs across time and space!

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Pyramid #3/114: Mind Over Magic

Pyramid #3/114: Mind Over Magic (April 2018)

The mind is the key to magic . . . and vice versa.

The power of misdirection begins in the mind. This month's issue of Pyramid, the PDF magazine for roleplayers, looks at the strangeness of shadows, the intrigues of imagination, and the melding of magic and mental matters. Unleash new spells based on glass and names. Stop the machinations of artifacts of evil, or do more of the impossible in dungeons. With this issue, the limits of your imagination are where the magic happens!

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Pyramid #3/113: Dungeon Fantasies

Pyramid #3/113: Dungeon Fantasies (March 2018)

Traps, terrors, and treasures are waiting for heroes.

Tombs teem with trouble and tricks, but terrific trinkets await the intrepid! This issue of Pyramid, the PDF magazine for roleplayers, gives gaming goodness for both the Dungeon Fantasy Roleplaying Game and the GURPS Dungeon Fantasy line. Make heroes in new ways courtesy of Dungeon Fantasy architect Sean Punch. Face monsters that are treasures themselves, and discover the genesis of Dungeon Fantasy Traps. With this issue, there are dozens of ways to die . . . but it's all worth it!

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Pyramid #3/111: Combat II

Pyramid #3/111: Combat II (January 2018)

Are you looking for a fight?

When it comes to combat, the right tool, trick, trapping, or teammate can make all the difference, as shown in this installment of Pyramid, the PDF magazine for roleplayers. Unleash the mythic power of firearms with Christopher R. Rice and S.A. Fisher. Go hand to hand against monsters in the Dungeon Fantasy Roleplaying Game by becoming a wrestler, or find your fortune in a dogfight-heavy GURPS Spaceships setting. With this issue, you'll find your fight!

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Pyramid #3/109: Thaumatology V

Pyramid #3/109: Thaumatology V (November 2017)

Reality won't bend itself.

Books and brews and alternate views! The world of magic just got bigger with this issue of Pyramid, the PDF magazine for roleplayers. Unleash new alchemical wisdom that challenges adventurers to think on their feet to do the impossible. Lash out against arcane enemies with the mage-hunter for the Dungeon Fantasy Roleplaying Game. With this issue, imagine the unimaginable like never before!

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Pyramid #3/108: Dungeon Fantasy Roleplaying Game III

Pyramid #3/108: Dungeon Fantasy Roleplaying Game III (October 2017)

The dungeons are more dangerous than ever.

Sharpen your sword and summon your friends; you'll need them to survive! This issue of Pyramid, the PDF magazine for roleplayers, expands the Dungeon Fantasy Roleplaying Game by bringing you more of what you're hunting for. Learn how to augment existing monsters with Dungeon Fantasy RPG designer Sean Punch, and use those methods on nine new creatures of myth and legend. Uncover the secrets of David L. Pulver's "Hydra Island," where death lurks just a soggy step away. With this issue, your tombs are stocked and adventure awaits; all that's needed is your heroes!

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Pyramid #3/106: Dungeon Fantasy Roleplaying Game II

Pyramid #3/106: Dungeon Fantasy Roleplaying Game II (August 2017)

The dungeons are stocked, and the heroes are ready.

The time for adventure is nigh . . . and you're prepared! This issue of Pyramid, the PDF magazine for roleplayers, offers more excitement for the Dungeon Fantasy Roleplaying Game. Add new threats to your underground lairs with six sinister undead from Sean Punch and nine deadly traps from Christopher R. Rice. Outfit your dungeon delvers quickly and easily with ready-calculated kits of useful gear. Unimaginable treasure beckons within these pages, and adventure awaits!

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Sample Articles

What kind of articles are in historical/fantasy issues of Pyramid? Try these sample articles and see!

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!