Pyramid: Previous 'Past' Issues

About every third month, Pyramid devotes itself to a theme that ties in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.

Pyramid #3/41: Fantasy World-Building

Pyramid #3/41: Fantasy World-Building (March 2012)

The World Is Yours to Shape

Lots of people have fixer-uppers. But for some folks, these projects are entire worlds. This month's monograph offers tools and resources to help build a fantasy world. "The Turning Points of History" offers a set of random tables to generate fantastic histories suitable for the smallest towns, the most epic worlds, and everything in between. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this article will have you devising today's action using yesterday's lore.

See the sample!


Pyramid #3/40: Vehicles

Pyramid #3/40: Vehicles (February 2012)

Driven to Excellence!

Anchors aweigh away and full throttle! This month's volume takes a look at all things related to vehicles. The realistic and impossible from past, present, and future are pulling into your driveway now. This issue includes "Mecha Operations," which expands and tweaks the GURPS Spaceships rules to better facilitate robotic romps. Written by GURPS Ultra-Tech co-author Kenneth Peters, this article includes Spaceships stats for three brilliant bots.

See the sample!


Pyramid #3/38: The Power of Myth

Pyramid #3/38: The Power of Myth (December 2011)

Absconded from the Heavens, Delivered unto You!

From the dawn of civilization to the gaming tables of today, this month's monograph draws upon the "Power of Myth" for inspiration. When they speak of this issue's contents generations from now, they will be sure to mention "The Golden Geniza of Ezkali," an exciting adventure outline for GURPS Dungeon Fantasy. Written by Matt Riggsby (author of GURPS Dungeon Fantasy 8: Treasure Tables), this legendary locale includes four traps that revolve around a real-world conundrum faced when deciphering ancient tales. It comes with a map for each room, plus an HTML game aid to help make life easier for the GM.

See the sample!


Pyramid #3/36: Dungeon Fantasy

Pyramid #3/36: Dungeon Fantasy (October 2011)

Go Underground!

This crypt has been sealed for thousands of years. Do you dare disturb it? Of course! This month's manifest takes an in-depth look at dungeon fantasy, with a special emphasis on GURPS Dungeon Fantasy. This gateway to adventure leads you to "The Demolisher," an explosive new template written by GURPS Dungeon Fantasy architect Sean Punch. This dwarven hero relies on things that go BOOM to get the job done.

See the sample!


Pyramid #3/33: Low-Tech

Pyramid #3/33: Low-Tech (July 2011)

The Gear From Yesteryear Is Here!

Sticks and stones may break some bones, but inventors make sticks better! This month's issue is dedicated to technology of old, with a special emphasis on material that builds on GURPS Low-Tech. This issue's advances include "The Deadly Spring," a detailed optional system that lets you create a near-infinite variety of GURPS bows to your exact specifications. Designed to provide the same level of intricacy and nuance that gun enthusiasts already enjoy, this system uses the included spreadsheet to make creating bows painless for you and painful for the guy on the other end of the arrow. It also features 13 ready-to-use bows, from ancient to modern and everything in between.

See the sample!


Pyramid #3/32: Fears of Days Past

Pyramid #3/32: Fears of Days Past (June 2011)

Terror Is Timeless

Since humanity began transcribing history, it's also been recording its fears. This month's missive is dedicated to bygone eras of terror, with horror-themed tricks and tools. This issue's forbidding features include "Creatures from the Pit," a GURPS Fourth Edition adventure for Atomic Horror. Written by Stephen Dedman (author of GURPS Dinosaurs), this 1950s fright-fest starts with the heroes in a desert and (hopefully) ends with the monsters getting their just deserts!

See the sample!


Pyramid #3/28: Thaumatology II

Pyramid #3/28: Thaumatology II (February 2011)

Mind Your Mana!

Can you ever have enough magic in your life? We say "No!" – and we mean it, as shown by this month's issue, entitled "Thaumatology II." Scrying this secret scroll reveals "Itís Pure Chemistry!" – an expansion of the alchemy rules from GURPS Magic. This article includes 10 new elixirs, three new techniques, and a new spell for those who make magical mixtures. GURPS Dungeon Fantasy delvers will love the options for expanding elixir effects.

See the sample!


Pyramid #3/25: Epic Magic

Pyramid #3/25: Epic Magic (November 2010)

Are you looking to put the magic back in your game? Are you looking for something epic? Then this month's missive gives you both, with a theme of "Epic Magic." This over-the-top arcane issue includes "All the Epic Ways," a description of six different methods to work high-powered magical effects into a GURPS campaign. It includes an extended example that reveals different possibilities for the Seven Songs of Apollo!

See the sample!


Pyramid #3/22: Banestorm

Pyramid #3/22: Banestorm (August 2010)

If you're looking for a quaint little fantasy getaway, why not consider a trip to Yrth? Be warned; you may find it hard to go home again . . .

This month's excursion is devoted to GURPS Banestorm, the premier GURPS Fantasy campaign setting. Most of its articles can also be adapted to other fantasy settings or games with little difficulty – including GURPS Dungeon Fantasy. This issue includes "Ansonne: The Black Heart of Araterre," detailing the setting's swashbuckling cesspool of sin. Written by Matt Riggsby (GURPS Hot Spots: Renaissance Florence, GURPS Locations: The Tower of Octavius, and more), this complete guide to the city – including a full-page map – provides everything you need to make Ansonne the source for an exciting adventure or the focus of an extended campaign.

See the sample!


Pyramid #3/19: Tools of the Trade – Clerics

Pyramid #3/19: Tools of the Trade – Clerics (May 2010)

As long as there have been dark forces that prey on good souls, there have been those willing to pray for them. This month's installment presents new tools and tricks for use by clerics. This issue includes "Auras of Power," mighty mystical means of empowering friends and restricting foes. These 17 ready-to-use GURPS abilities are great for any moderate- to high-powered gaming, and especially well-suited for Dungeon Fantasy campaigns!

See the sample!

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Sample Articles

What kind of articles are in historical/fantasy issues of Pyramid? Try these sample articles and see!

You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!