About every third month, Pyramid devotes itself to a theme that ties in, roughly, to "times of yore." (In GURPS terms, this is anything from TL0 to TL4 – from the dawn of time through 1700 or so.) Since fantasy gaming is so popular, most of these issues also contain magical or fantasy-related ideas. Topics include historical exploration, magic on the battlefield, and tools for clerics.
Pyramid #3/10: Crime and Grime (August 2009)
This issue covers "Crime and Grime," and it's criminally full of helpful and fun ideas for a medieval- or fantasy-themed campaign. Whether your adventurers are agents of law and order, actively oppose those agents, or just want to stay out of the way, they're sure to find something they can use. This issue contains "The Justiciar," a new template for GURPS Dungeon Fantasy, written by GURPS line editor Sean Punch!
See the sample!
Pyramid #3/07: Urban Fantasy (May 2009)
In this issue, our theme is "Urban Fantasy," and it's packed with 42 pages of people, plots, and powered possibilities, including "The New Kingdom," a systemless campaign that brings the Egyptian gods to the modern world. Can humanity survive their far-reaching plots? Can the gods and their agents uncover the mystery of who dares try to kill them?
See the sample!
What kind of articles are in historical/fantasy issues of Pyramid? Try these sample articles and see!
- "On de Medici's Secret Service" from Pyramid #3/10: Crime and Grime, written by the author of GURPS Hot Spots: Renaissance Florence, Matt Riggsby.
- "The Book of Null" from Pyramid #3/13: Thaumatology.
You can also check out the introduction and table of contents for any issue of Pyramid, available via Warehouse 23!