Autoduel QuarterlyVolume 3Issue 2

Why Me?

By Peter Schutze
It's a short drive home, down a deserted and uneventful patch of highway. Until today, that is...

"Why Me?" is a scenario for one player and a referee, or multiple players. The first player gets to spend up to $35,000 to buy or build a car, and 60 skill points to build a character (no more than 30 of which can be spent on any one skill). Gunners or other crow members are not allowed.

The first player will be attacked in a series of four seemingly random road duels. The players may choose any speed over 50 mph to start; the attacking vehicle (or vehicles) will appear at the same speed, either 10" ahead or 10" behind the first player. The first encounter will start on a straight, clean road section. For each road section after that, roll two dice; on a 7, it's a curve (roll randomly for right or left - if you have the Deluxe Road Sections, also roll randomly for tight or regular); otherwise, it's a straight. On a roll or 1 on one die, the road section is debris-littered; otherwise, the road is clear. If the attackers are being run by the referee, they will continue to fire until a) they are 20" away from the player's vehicle, or b) there are no effective weapons that can be brought to bear against the player, and c) there is no hope things will get any better.

The first encounter is with a Galahad: Pickup, x-hvy. chassis, super power plant, hvy. suspension, 6 solid tires, driver, turreted laser, fire ext; hi-res computer. Armor: F55, R50, L50, B50, U30, T50. Acc. 5, HC 2, 7,785 lbs; $29,320.

The Second encounter is with a pair of cars, a Bombardier II and a turreted Flamberge. The Bombardier II: Luxury, std. chassis, super power plant, hvy. suspension, 4 PR tires, driver, gunner, 2 linked MFRs front, MG in turret, fire ext. Armor: F20, R15, L15, B20, T10, U15. Acc. 10, HC 3, 5,150 lbs; $11,450. The Turreted Flamberge: Mid-size, x-hvy. chassis, large power plant, hvy. suspension, 4 solid tires, driver, gunner, 2 linked MGs in turret, RR front. Armor: F40, R35, L35, B35, T40, U28. Acc. 5, HC 3, 5,754 lbs; $15,908.

The third encounter is with a Banzai Deluxe: Mid-size, x-hvy, chassis, large power plant, hvy, suspension, 4 solid tires, driver, 2 linked lasers front, MG rear, cyberlink from driver to linked lasers. Fireproof armor: F45, R29, L29, B40, T25, U20. Acc. 5, HC 3, 5,754 lbs; $45,666.

The final encounter is with a Katana 2035: Luxury, x-hvy. chassis, large power plant, heavy suspension, 4 PR radials, driver, turreted RL, FOJ back, HFOJ right, HFOJ left, link for all three flaming oil jets, LD radio, hi-res computer. Armor: F30 with ram plate, R25, L25, B30, T30, U20, four 10-pt. wheel guards. Acc. 5, HC 3, 5,960 lbs; $24,175.

All crew members of attacking vehicles are Driver +1, Gunner +1. If the player survives all four attacks, he'll receive a request on his radio from a local television helicopter to pull over for an interview. Up ahead, the helicopter is on the ground, and a TV crew is setting up. Since TV copters never land unless the area is thoroughly scouted and safe, it's obviously safe for the player to stop. When he does, a reporter approaches him and tells him that the four encounters were staged by the station in order to get some "good action." He hands the player an envelope containing $15,000 in cash, and tells him that any repairs necessary on the car will be paid for by the station. If the player is still mad enough to try to take out his frustrations on the news unit, he can try - but he won't get the free repairs.


Issue 3/2 Index

Steve Jackson Games * Car Wars * ADQ Index