Uncle Albert's Auto Stop and Gunnery Shop
HTML conversion by Michael P. Owen, March 2000
Attention to detail -- it's what separates the champion from the piles of debris on the arena floor, and it makes the difference every day across the highways of the world. Get that edge from Uncle Albert!
Junk Dropper
People laughed when they saw debris falling out of the back of Thomas Hardy's Division 5 compact -- they thought his car was falling apart! Reactions changed when the debris took out a pursuer's damaged tire, enabling Hardy to get off the winning shot . . . Uncle Albert got word of this simple but effective idea and purchased the rights from Mr. Hardy, and now you can use the lowest-priced dropped weapon on the market. Uncle Albert cares about you and your budget!
Junk Dropper -- Dropped weapon. 1 space, 25 lbs., $50, 4 DP, 5
shots, CPS 0, WPS 20. Loaded cost $50, loaded weight 125 lbs.,
magazine cost $50, magazine weight 115 lbs. When this weapon is
fired, two randomly selected debris counters are placed in the
1/2" x 1/2" area directly behind the firing vehicle.
Mini-Mechanic
Created in the tradition of the finest Swiss Army Knives, this lightweight wonder is the handyman's best friend! The perfect companion when your favorite garage is too far away. A great Christmas stocking stuffer, too!
Mini-Mechanic -- $50, 1 grenade-equivalent. When using this
item for any sort of repair job, the penalty for using improvised
tools is -1 instead of -2. Will fit like a grenade in a Battle
Vest.
Tinted Goggles
Tired of being blinded by those searchlights while out of your car? Got no car? On a cycle? With a pair of our Ray-Bane™ polarized goggles, you'll never have troubles again!
Tinted Goggles -- $20, no grenade-equivalents. Treat exactly
like Tinted Windshields with respect to searchlights. Cannot be
worn along with a Gas Mask or Light Intensifier Goggles.
StealthKote Shield
Exclusively from Uncle Albert's research labs! A carbon-granule impregnated, Kevlar-enforced, hardened rubber coating for vehicles that will render the vehicle effectively invisible to radar. For those opponents that live and die by their radar, you can make sure its the second, not the first! Also frustrates the radar-based targeting devices and missiles! Warning: Tests have shown that the StealthKote Shield is not effective when used on motorcycles, helicopters, or certain types of trucks. Please consult with your local Uncle Albert representative for your particular vehicle.
StealthKote Shield -- This is bought for individual armor locations on a vehicle. Cost is 10 times the cost of one point of armor, and weight is the same as 1 point of armor. Adds 1 DP to every armor location it is bought for. When a vehicle side takes damage, the StealthKote Shield is the first to take damage. This can be put over any type of armor; when taking fire or laser damage, the shield is destroyed first, and then the special properties of the armor are taken into effect. Accessories like spoilers, wheelguards, etc., are considered covered at no additional cost (and no DP benefit) when the appropriate side is covered.
Radar will not register a shield-covered vehicle, and a radar-based ATAD or Radar-Guided Missile will not lock on. If the source of the radar had a line of sight on any side of the vehicle that has its shield destroyed (or never had it in the first place), then the radar will lock on, and the benefits of the shield are lost. A vehicle with a turret must have the top armor shielded from ground level radar, or it will be detected. Vehicles with unarmored external items (like rocket platforms, portable earth stations, rocket EWPs, and others) will be picked up by radar even if the vehicle is shielded. This item will not work at all on a motorcycle (too many exposed parts), helicopters (there's no way to shield the rotors without destroying their aerodynamic properties), or trucks with exposed cargo (like flatbeds and dump trailers), for obvious reasons.