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Superiors don't usually give out these Songs, but they
somehow get disseminated anyway. Any serious
Collector will know at least the Celestial Song and
either the Corporeal or the Ethereal. These Songs are
also often incorporated into Collector-specific
relics.
Campaigns not using Collectors can still use this
Songs, as they do have some utility in tracking
Remnants and someone who's recently been injured in
Celestial combat. Also, attempting to track or
capture one of your own old Forces gives a +1 to
rolls.
Corporeal
The performer may examine a loose Force and know the
last entity that it was part of. Attempting to trace
further requires a Perception roll, at -1 for every
century back the performer is trying to go. No
details may be gathered from this Song except for the
entity's most common name (if any) and species.
Duration: instant.
Ethereal
To use this Song the performer must possess a Force
captured by the Celestial Song below. When performed,
the Song will reveal the approximate direction and
distance of the nearest Force that was ever bound into
the same entity as the stabilized Force. By making a
Will roll, the performer may exclude known affiliated
Forces before singing this Song.
Duration: (2x the CD) minutes.
Celestial
This Song will actually capture loose Forces: when
performed, the targeted Force is permanently trapped
in a suitable corporeal item (usually a bottle or
vial). Destruction of the corporeal item releases the
Force. This Song cannot bind the Force to an entity,
or even to another loose Force: it merely allows the
performer to carry it around as a 0-level relic.
Also, a Force captured in this way has no known
utility in the creation or maintenance of more normal
artifacts.
Duration: permanent.
Bonus: Cherubim & Djinn (Ethereal)
Essence Requirement: 3 for the Corporeal and Ethereal Songs; 6 for the Celestial
Degree of Disturbance: 2
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