From owner-in_nomine-digest@lists.io.com Tue Oct 7 15:13:01 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id PAA10382 for ; Tue, 7 Oct 1997 15:13:01 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id OAA18114 for in_nomine-digest-outgoing; Tue, 7 Oct 1997 14:24:08 -0500 Date: Tue, 7 Oct 1997 14:24:08 -0500 Message-Id: <199710071924.OAA18114@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #390 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, October 7 1997 Volume 01 : Number 390 In this digest: Re: IN> On Playing Evil...NOT! Re: IN> How I See Demons - Sidenote Re: IN> On playing demons Re: Did Uriel have help (Was: Re: IN> IN in other settings) Re: IN> [FICTION] Chess Game IN> Pre-Release IN 1st Ed. material on the Web IN> Moving Email Address IN> Geasa for the AA IN> What do we mean when we say "evil"? Re: IN> [FICTION] Chess Game Re: IN> IN in other settings Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game IN> Sanitized Death Re: IN> What do we mean when we say "evil"? Re: IN> How I See Demons - Sidenote Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: IN> How I See Demons - Sidenote IN> Chess Game - Outtake Reel Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: IN> IN in other settings IN> [FICTION] Chess Game Re: IN> [FICTION] Chess Game Re: IN> Chess Game - Outtake Reel ---------------------------------------------------------------------- Date: Tue, 7 Oct 1997 09:49:42 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> On Playing Evil...NOT! > > > > > Just as a general remark -- It seems to me that the central issue > > > about this thread is exactly what is meant by [Evil] > > And *I* think the central issue of this list is a RPG called In Nomine, am > I right? We're going waaay out of topic...again... > I couldn't agree less. Is Nomine is half about playing Demons, the representatives of "official" evil. The other half of the game is about playing Angels who are trying to stop these Demons. Nothing is more important to a game of In Nomine IMHO, than moral philosophy. The powers, the mechanics, the rules - all those can go. But if you lose the obsession with right and wrong, you just don't have a game about Angels and Demons any more. Greg. ------------------------------ Date: Tue, 7 Oct 1997 09:46:59 -0400 (EDT) From: "Emily K. Dresner" Subject: Re: IN> How I See Demons - Sidenote > >Although I have a major complaint about Sorcerers and the lack of the > >Angel Raziel. *waggle finger* Some Kabbalists you lot turned out to > >be. :) When I decide on what fun things he does, I'll post him.... > > Good. (And I wasn't Line Editor for that one. It's Not My Fault. ) All is forgiven with a wave of the hand, although there was a momentary bristle when I bought The Marches. But when I get my product out to pilot and have some time, I may be able to remedy the situation. :) > >It's crazy. My players are so strung out on angst I don't know what to > >do. It's fantastic. > > Sometimes, I think I might like to play in one of your games. > Just for a little. When I'm in an angsty mood... (And then I go work > on some of my fiction, with my delightfully cracked Lilim of the Game.) You know... I can really use a Lilim of the Game, if you want to commute to Michigan every two weeks. :) > > >- Em, Demon of Playing IN Backwards > > And what kind of Rites does that give you? O;> OKay, okay, lemme try this. I do NOT have my IN gear with me, so this is sort of off the top of my head. I don't have Asmodeus memorized, so bear with me if some of the stuff here is totally wrong, and the numbers might be off. It was originally going to be Malphas, but I don't make them really fight each other, I don't factionalize... I just sort of spin doctor, and let them go for it. It's all those years of wonderful Amber experience. "There are no good guys in your game!" the player said after the session. I grinned. "Of course there are. You just aren't looking hard enough." "But..." the player replied, "but... but I need to feel like a I fit. Right now you have me trying to kill all the other players! I think they're all Heretics! And I can't see a way out!" "Well, it's all your choice. Besides, it's all part of the Game. Trust me, it'll get better. Really. All you need to do is Get With Dominic's Program..." I'm a tried and true Balseraph when it comes to actually being a GM. I'll lie, I'll scheme, I'll screw, all in the name of an interesting gaming session. That's the ultimate - when the player walks away wondering what happened, and all they know is that the poor Renegade demon they were trying to protect just got splattered all over the walls by people they thought were friendlies. Makes you just want to chuckle. (I cannot remember how many freebie points for vessel you get automatically.) Emily K. Dresner Demon of Playing IN Backwards Captain of the Game Balseraph of the Game Corporeal 2 Strength 3 Agility 5 Ethereal 4 Intelligence 10 Precision 8 Celestial 5 Will 10 Perception 10 Vessel: Human/1 Role: Programmer(4)/Status-4 Songs: Charm (Celestial/4), Entropy (Ethereal/4), Harmony (Celestial/4), Skills: Programming/2, Knowledge (Occult)/2, Knowledge (IN Rules)/1, Writing/2, Computer Operations/2, Lying/2 Attunements: Balseraph of the Game, Impudite of the Game, Humanity Rites: + Make a player distrust all the other players in the game (+2) + Give a player nightmares (+2) (Yeah, okay, I went over the top on gory detail on night.) + Make canon from the rulebook seem just slightly off (+1) + Make a player paranoid (+1) ------------------------------ Date: Tue, 7 Oct 1997 09:59:11 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> On playing demons > > > > But whatever you do, *don't work for Hell!*. > > > Hell may be the only thing that has a chance of stopping Heaven. > > If this were so, then it really wouldn't matter who won. But only if we > > take "only...chance" perfectly literally. There would have to be *no* > > possibility, however minute, for anything else to work. I can't see how a > > demon could know with complete certainty that that is so. > How could one NOT? This is *GOD* they're working against, here. > If not Lucifer, who IS going to counter it? The U.N.? The boy scouts, > maybe? Your closest alternative is to go with one of those other Gods > from another pantheon, who at least in some worldviews might have the > potential of matching Heaven's strength...but remember how well they did > against one of His *lackeys*, Uriel, before you throw your lot in there... As a chance, it is enough. If Heaven is as bad as Hell, you fight like hell for *any* chance to stop them both. Given that they are both infinitely bad, no chance is too small to be anything other than obligitory. Only the most *debased* individual would aid something infinitely bad. > > > The Nazis were dealt with from without. Joining the Nazi party and aiding > > in the running of concentration camps so that you can try to gently change > > the organisation from within is *not* a great idea. > On the other hand, some people did exactly that...because they > were already caught up in the middle of things simply by where they lived, > and if they spoke out AGAINST the party they'd wind up in the > concentration camps on quite the wrong end of things...so the best they > could do was keep quiet, act supportive when certain people were around, > and try to do what good they could. But they didn't hunt down Jews for the concentration camps. Indeed, those who were doing what good they could were generally secretly working *against* the Nazi heirarchy. Double-agents are fine, those who just stand there with their mouths shut might be morally neutral, but the collaborators... > > > > That's the situation they are in - use and abuse the monkeys, or face > > > death. > > Death is *nothing* compared to an eternity of torment. In oblivion, there > Eternity of *ANYTHING* is torment. This is a psychological fact about humans, not a necessity. There is no reason why God can't waive His Magic Wand and bring us an eternity of pleasure. BTW, even though an eternity of gaming would be pretty bad, it sure beats an eternity in a lake of fire. > > > It's not just orders - it's life or death in a very permanent way, > > > with *no* higher reward for being noble. > > Again, death is nothing compared to damnation. And anyone who requires > Try the alternative, then, and up the ante; would you protect a > monkey from eternal damnation with *YOUR* eternal damnation? That's much > more the choice the demons are likely to be faced with. What you do is fun like Hell for the other side, and if the other side is just as bad, you try to hide somewhere inbetween. You *certainly* don't try to pull more souls in all the time just to raise your position in the heirarchy. Greg. ------------------------------ Date: Tue, 7 Oct 1997 07:45:03 -0700 (PDT) From: nightgaunt@earthlink.net (Alexander Shearer) Subject: Re: Did Uriel have help (Was: Re: IN> IN in other settings) >> > Did Uriel just go off all on his own, or were all the servants of >> > Purity involved in the mythic genocide? This isn't really answered in >> > Laurence's description. > > Actualy, it *is*. Every single servant of Uriel was involved and they all >were judged. The general feeling was that they were just following orders - not >guilty, though - and no-one in the Seraphim Council knew what to do with >Uriel... Then came God and took him upwards - end of story. Is that in The Marches, or in one of the other books? I don't yet have TM, but if it's in one of the others, I missed it. Alexander Shearer nightgaunt@earthlink.net gaunt@uclink4.berkeley.edu ------------------------------ Date: Tue, 7 Oct 1997 10:05:02 -0500 (CDT) From: "Andrew C. Johnson" Subject: Re: IN> [FICTION] Chess Game [mouth drops open in wonder] A fine, fine piece. I think the only thing that could have made it better would have been if you could have somehow gotten Janus/Valefor in. Of course, as I have no clue how you could have done it without pushing a couple of premises, I'm not about to argue. - -Drew Drew Johnson - http://www.cla.umn.edu/drew U of Minn - CLANet - Econ Office phone: x5-4885 Insert inspirational phrase here ------------------------------ Date: Tue, 7 Oct 1997 10:19:06 -0500 (CDT) From: "Andrew C. Johnson" Subject: IN> Pre-Release IN 1st Ed. material on the Web Something that some of you who have not been with the game for very long (as opposed to some who'd been waiting for a _long_ time) may not have seen and might be interested by is: http://www.sjgames.com/in-nomine/choirs/pre.html It's a series of writings from the earlier writings of In Nomine, before IN finally came out into the stores. There're some interesting bits, including mention of Khalid, Archangel of Faith and Aballam, Demon Prince of Madness. Worth poking around on on a slow day. Which brings me to a strange thought. All ye who are in charge of In Nomine stuff. Is there any chance that the old play-test materials are still around? It'd be interesting to see some of it to see how the game evolved in Derek's head as time passed. I'd be willing to archive, organize, and make itinto a series of web pages; I've just been given a linux box to administrate and it has plenty of web space for such an archive. Just a thought. - -Drew Drew Johnson - http://www.cla.umn.edu/drew U of Minn - CLANet - Econ Office phone: x5-4885 Insert inspirational phrase here ------------------------------ Date: Tue, 7 Oct 1997 11:26:57 -0400 (EDT) From: "Emily K. Dresner" Subject: IN> Moving Email Address For those of you who are interested, or in the least bit care, my email address is moving from zenith@engin.umich.edu to zenith@umich.edu. No biggee, but it's a hassle. Just sos you knows. ------------------------------ Date: Tue, 7 Oct 1997 10:37:38 -0500 (CDT) From: Martin Leslie Leuschen Subject: IN> Geasa for the AA At 09:33 PM 10/3/97 -0400, in_nomine-l@lists.io.com wrote: > So, what's it worth to y'all for such a thing to appear on, say, > the INC? her cheek> We could all send in a Mercurian of Eli fir the INC... Martin Leuschen martinl@rice.edu ------------------------------ Date: Tue, 7 Oct 1997 11:32:54 -0400 (EDT) From: Stacy Stroud Subject: IN> What do we mean when we say "evil"? I had just opined that demons who do nasty things 'cause they're scared of the consequences are still evil, precisely because they are such cowards. Quoth Nathaniel Eliot: >Here, I don't agree. Somebody cannot be coerced into being evil; >they aren't good by any stretch of imagination, and they aren't >somebody I would like, but they aren't evil. They are selfish as I >was using the word, in that they put their own suffering before >somebody elses. Hmm. In general, I agree that one cannot be coerced into doing evil -- or at least, that the less freedom one has to choose otherwise, the less evil the act. So demons who merely feel "stuck" in their situation are not as evil as they *could* be. But I called them evil, not so much 'cause they're still doing nasty things, but precisely because they refuse to say "no" -- or at least, run for Earth or Heaven at the first opportunity. Given the circumstances, I could perhaps excuse a demon who stayed quiet and "went along" for a time (which might have to be measured in centuries, admittedly), so that it could get assigned to Earth and therefore have at least a slim chance of going Renegade (and perhaps, seeking Redemption) successfully. Similarly, someone planning to change Hell by working within the system, or plotting revolution in Hell and not wanting to blow his/her cover, escapes the "evil" label once their true motives become obvious. On the other hand, none of the demons just described are fundamentally cowardly: all are willing to risk much to gain more -- and not just for themselves. But a demon who doesn't have such plans, who just goes along and causes God-only-knows how much suffering simply to preserve its own pathetic existence, is evil in my book. Just as with humans who had horrible childhoods or insufficient moral education, their evil may be understandable -- but that doesn't make it justified. [Aside: Mentioning underground movements in Hell just gave me an interesting campaign seed: Assuming Janus and Valefor are the same guy, what if the Prince of Theft has a network of demons charged with smuggling damned souls *out* of Hell (they only have to get as far as the two angels of Judgment at the gates)? After all, if *demons* can be Redeemed in IN, why not the already-damned? Such an action certainly fits the sneaky and freedom-loving nature of Janus/Valefor. Demon PCs in that campaign would not only not be evil, in my book, they'd be heroes.] Stacy Stroud sstroud@uky.campus.mci.net ------------------------------ Date: Tue, 7 Oct 1997 10:39:16 -0500 (CDT) From: Martin Leslie Leuschen Subject: Re: IN> [FICTION] Chess Game Very entertaining. Kudos. Regards, Martin Leuschen martinl@rice.edu ------------------------------ Date: Tue, 07 Oct 1997 11:35:48 -0500 From: Earl Wajenberg Subject: Re: IN> IN in other settings Andre Ribeiro wrote: > I was thinking, a time ago, about how angels & demons seem to pay > quite a special interest in Earth...only. What about other planets?? > What would IN Space look like?? For suggestions on IN in Space, try the Space Trilogy of C. S. Lewis. He never named the trilogy; the titles in it are: "Out of the Silent Planet" (set on Mars) "Perelandra" (set on Venus) "That Hideous Strength" (set on Earth) The last is more modern fantasy than SF. The SF is scientifically dated, since we now know Mars and Venus don't look like what he described, but he still has plenty of interesting ideas for mixing angels and aliens. For instance: He identifies angels with SF-style "energy beings." There is a huge angelic population in interplanetary space, just living free. The angels who come down to Earth are, as in IN, a tiny minority, a special "military caste" waging the War (which, in Lewis, is limited to the Earth). Each planet of the Solar System is ruled by an "oyarsa" (a Martian word), a tremendously powerful spirit at least equivalent to an IN Archangel, with lots of servitors. This angel is likewise an energy- being. Satan, it turns out, is the oyarsa of Earth. Luckier planets just plain have less evil. Venus, for instance, is an Eden. Mars is rougher, largely because it was wasted, to a degree, by Satan during the War in Heaven. But the three different Martian races are essentially free of moral evil -- at most, a bit of folly. Based on Lewis, and on the various races of Tolkien, I once came up with a sliding scale of Fallenness that alien races could exhibit in any game mixing SF and theology. It went: 1: Integral -- the people are more or less constantly in a state of mystic enlightenment, but still manage to get enough work done. 2: Implicate Authority -- no need of governmental structures, because enough people can be trusted to just Do The Right Thing. 3: "Normal" (the people who set up the scale had very high standards compared to Terrans) -- governmental structures, but no need of police or armies, and a lot of energy put into "conspiracies to do good" Think of Tolkien's High Elves 4: "Weakened" -- no armies needed and no judicial system; "police" are more like fire-fighters and ambulance crews. Think of Tolkien's hobbits, who hardly needed any government. This, I arbitrarily decided, was the commonest level. 5: "Criminal" -- they don't war among themselves, but they need a judiciary and a police system. Humanity aspires to this, but hasn't made it yet. In our SF game, there are long stretches of space and time, golden ages, when humans DO live like this. 6: "Bellicose" -- crime and war. Been there, done that, burned the T-shirt. 7: "Sociopathic" -- a large enough fraction of the population is sociopathic or violently insane that it affects daily life and people live in permanently armed camps. Probably the state of Tolkien's orcs. 8: "Anarchic" -- Hobbes's "war of each against all." Rare due to natural selection. As I mentioned a couple of months back, IN would blend fairly naturally with E. E. Smith's Lensman universe, as documented in GURPS Lensman. There, you have a largely-secret war of Good vs. Evil on an inter- galactic scale, with the two sides headed by the Arisians and Edorreans respectively. To blend with IN, you just figure out how these two alien races relate to angels and demons. Are they disguises for the celestials? or whole races of Soliders? or of Saints and Undead? Any of those would work. I lean toward Soldier races, with the Lensmen and Black Lensmen being subordinate levels of soldiers recruited from lesser species like humans. Earl Wajenberg ------------------------------ Date: Tue, 7 Oct 1997 10:52:40 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >> Andreaphalus I dropped from >> the list because, to be perfectly honest, I couldn't think of anything funny >> or pointed to do with him that wouldn't be a standard 'Andre's a slut' rip. > > Truth or Dare, definitely. He could play with Yves (truth, truth!) Not really funny, and guaranteed to make Andre the dupe. >, Lilith or Gabriel (dare, dare!) One's technically on his side, the other would toast him given the least opportunity. Neither really funny. > or even David - I don't think Andre's gender oriented... > Oh, I know he's not- in fact, when I think of Andre, I keep picturing a friend of mine from Austin- he's one of the weirdos who Night Music mentions as playing with foam swords in Pease Park. Happily married with a child, and at the same time acting like a raving queen. (The difference between the two being that Zethram took 'no' for an answer, whereas Andre seldom if ever bothers to ask the question.) But as for 'Truth or Dare' with David, it'd be a short and fairly lame bit anyway, assuming David doesn't try to kill Andre(a). Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 11:00:23 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >[mouth drops open in wonder] > >A fine, fine piece. I think the only thing that could have made it better >would have been if you could have somehow gotten Janus/Valefor in. > Well, given the discussion here, and the ambiguities in the canon as I have it to hand, I could have approached it one of two ways. (1) Janus and Valefor are the same being- in which case his presence at this gathering would likely blow the whole thing up. (2) Janus and Valefor are separate beings- in which case they'd be at each other's throats. Janus in particular could not be trusted to keep the truce anyway. Either way, these two caused more problems than they offered possibilities for fun, so out they went. Thanks for the comments! Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 10:57:26 -0500 (CDT) From: Martin Leslie Leuschen Subject: IN> Sanitized Death At 10:55 AM -0400 10/6/97, MarkDEddy@aol.com wrote: >I'd like to add one point to the current discussion of killing, rape, >and so on: > >Death is something our (i.e., Modern American/Western) culture has really >sanitized in real life. Think about it. When was the last time you saw a >dead body? Was it before or after the mortician had been at it? Actually, I've seen both, and after is more disgusting. Before, the corpse is recognizable flesh and skin and bone, after, it usually looks like wax to me, even though you know it is the body of a friend or loved one. (1) However, I think the current theory that death has be `sanitized,' has been taken a little too far. I agree that popular culture paints a way too pretty concept of death, but it does that for virtually everything from beer to military service to political candidates. Fact is, today a single real death is traumatizing to most people. Back in the 'good old days', when death was more common and less sanitized, people were *more* accustomed to it and comfortable with it, not less. At least, that's my impression. (2) Regards, Martin Leuschen martinl@rice.edu (1) I somettimes wonder if the EPA would require enbalmed corpses to be buried as anything other than 'Hazardous Waste' if they thought they could enforce it. (2) This impression comes partially from history and partially from having grown up on a farm. Blood and guts don't bother me much - I was accustomed to them at an early age. ------------------------------ Date: Tue, 07 Oct 1997 12:10:52 -0500 From: Earl Wajenberg Subject: Re: IN> What do we mean when we say "evil"? On cowardice: In C. S. Lewis's "Screwtape Letters," the demon Screwtape remarks that courage is the form of any virtue seen at the testing point. A kindness or honesty or whathaveyou that is kind or honest only so long as it is safe is no virtue at all, but only, at best, an amiable predisposition that, in the event, gets squashed by selfish concerns for safety. Screwtape goes on to remark that one reason God may have made a dangerous world was so that there could be courage. Earl Wajenberg ------------------------------ Date: Tue, 7 Oct 1997 12:13:12 -0400 (EDT) From: Emily Dresner Subject: Re: IN> How I See Demons - Sidenote > > It's crazy. My players are so strung out on angst I don't know what to > > do. It's fantastic. > > *chuckle* Can't help out much there with ideas. My impudite is > suffering from a very specific form of angst, Dotti's character is more > in shock than anything else (meeting Lucy will do that), and my > habbalite is busy with an uppity test subject in the Psychological > Research department. (That demon is definitly not a nice person...) No no no, this is a GOOD thing. I worked very hard to get them all angsty and upset. It took days - weeks! - of planning. And it's only just begun. > > - Em, Demon of Playing IN Backwards > > Hey! Them's fightin' Words. You're cutting in on my turf. ='p ;'} > Our records show that you have had some troubling activity lately with displaying doubt in your Master's Word. We are quite worried. I would like to remind you that our agents are everywhere. Have a nice day. ------------------------------ Date: Tue, 7 Oct 1997 12:43:38 -0400 (EDT) From: Emily Dresner Subject: Re: IN> [FICTION] Chess Game > >> Andreaphalus I dropped from > >> the list because, to be perfectly honest, I couldn't think of anything funny > >> or pointed to do with him that wouldn't be a standard 'Andre's a slut' rip. > > > > > or even David - I don't think Andre's gender oriented... > > Sometimes I can imagine Andrealphus as female - and still chasing after the chicks. Hey, women understand each other. :) That's why he corners the market on those happy fun bouncy warm bundles of Lilim. Unfortunately, you used Eli. Eli <---> Andrealphus seems natural, and Eli is a little skimpy on his inhibitions as well. A little strip poker, maybe. ------------------------------ Date: Tue, 7 Oct 1997 12:52:48 -0400 (EDT) From: Casca Subject: Re: IN> [FICTION] Chess Game On Tue, 7 Oct 1997, Redneck Gaijin wrote: > Grammar quality and storytelling quality are two totally different things. Oh. The storytelling quality seemed fine to me, definately on par with (and more amusing than) the IN opening vignettes. In fact, I'd rank it up there with Maya's work. > >I dunno....I would think David plays a mean game of Tag. ;) > > > Yes. With an aluminum bat. nooooooo thank yew. }:-{D "Tag, you're it!" "Ah. -Thank you-." *wham wham wham wham* - -- Casca (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Tue, 7 Oct 1997 11:55:51 -0500 (CDT) From: Donald G Bixler Subject: Re: IN> How I See Demons - Sidenote On Tue, 7 Oct 1997, Emily Dresner wrote: > No no no, this is a GOOD thing. I worked very hard to get them all angsty > and upset. It took days - weeks! - of planning. And it's only just > begun. I meant with helping keep the angst cranked up and them jumpy. Our games are rather low on angst... > > > - Em, Demon of Playing IN Backwards > > > > Hey! Them's fightin' Words. You're cutting in on my turf. ='p ;'} > > > > Our records show that you have had some troubling activity lately with > displaying doubt in your Master's Word. We are quite worried. I would > like to remind you that our agents are everywhere. Have a nice day. What're you talkin' about? I have nothing bad to say about Vapula or Nybbas, whom I am on indefinite loan to due to my Word... Besides, Heaven makes a much better Alpha Complex. Oops da Ogre, and Kobal is in the corner smirking... - -- Oops da Ogre (mudgb4@uxa.ecn.bgu.edu) Donald G. Bixler "I need a urine sample." "Chicken or beef?" - heard at work ------------------------------ Date: Tue, 7 Oct 1997 12:03:46 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: IN> Chess Game - Outtake Reel NOTE: After repeated 'why didn't you include x Celestial' notes, I've gathered up a few concepts from my cutting room floor related to each. As mentioned before, I only have the core book and one supplement, so only the Superiors listed in the core book were used. Christopher, Fleuris, and Furfur, among others, were therefore 'not invited.' Now, on to the film bits for each unused Archangel and Demon Prince. ARCHANGELS BLANDINE REDNECK: And... ACTION! (Blandine playing solitaire on the lawn.) REDNECK: Uh, Blandine, aren't you supposed to be playing with Beleth? (Blandine looks with sad eyes at the camera, and says nothing.) REDNECK: Ah... what about some other Prince? (Blandine stares at the camera with an 'oh spare me' look.) REDNECK: ...oh, cut, already, g'wan home, Blandine, we won't be needing you. BLANDINE: Thank you. (vanishes) REDNECK: (how d'ya turn this stupid thing-) FILM BREAK DAVID REDNECK: And... ACTION! (David and Andreaphalus- the latter in a female Vessel and dressed in a bikini top and cutoffs- stand apart from each other under a tree.) ANDREA: Truth or dare, hon- have you ever been turned on by any of your followers? DAVID: I will not answer. I do not wish to play this game. ANDREA: That's all right... we could play another game closer to my heart... (starts untying the strings on her bikini) DAVID (smiling): Just try it. Just lay a finger on me. PLEASE. Give me an excuse. REDNECK: Hold it! Back up! Stop! ANDREA: Oh, you wouldn't break the peace over a little roll in the hay, would you? DAVID (smiling with lots of teeth): vigazo beano laga/ vigaso beano cous cous/ that means:/ I don't get mad;/ I get even. ANDREA: And what is -that- supposed to mean? DAVID: Lay one finger on me and find out. REDNECK: CUT! CUT! CUT!!! FILM BREAK GABRIEL (and D. P. BELIAL) REDNECK: And... ACTION! GABRIEL: DIE, TRAITOR! BELIAL: BURN BURN BURN!! HAHAHAHAHAHAHAHAHAHAHA!!! REDNECK: CUT!!!!!! FILM BREAK JANUS REDNECK: Hey, Janus, you ready yet? JANUS (off camera): Not yet! Having trouble with my mask! REDNECK: Whatever... we'll get back to you... FILM BREAK JORDI REDNECK: And... ACTION! JORDI: I will NOT catch a Frisbee in my teeth! I absolutely refuse! NYBBAS: Aw, c'mon, doggie, it'll be fun! JORDI: 'Doggie?' C'mere, Impudite, lemme lift my leg... REDNECK: CUT CUT CUT CUT CUT!!! FILM BREAK DEMON PRINCES ANDREAPHALUS REDNECK: ...okay, the bit with David was a bust... let's try you and Eli, okay? ELI: Like no way, homes, not with Bill Clinton's pole. ANDREA: I've already -had- Bill Clinton's pole, he's nothing. Besides, afraid you might not come up to my standards? ELI: I am -not- workin' with her, forget it. (walks off) REDNECK: Um... well, Andrea, I'll try to think of something, take fifteen, okay? ANDREA: Whatever. (walks out) REDNECK (walks around and looks into camera) Have you ever had one of these days? FILM BREAK BELETH REDNECK: ... Beleth? Hello, Beleth? Director to Beleth, it's time for your scene... helooooooo, Beleth.... BELETH (off-camera): (*loud banshee shriek*) REDNECK: YAAAAAAAAAGGGH!!! (camera pans back and joggles, coming to rest looking straight up into the sky) BELETH (off-camera): Unpleasant dreams.... FILM BREAK VALEFOR REDNECK: Valefor, Janus says he'll be a bit late, how are you doin'? VALEFOR (off camera): Hey, you know, this makeup thing is just such a drag, hey? Can you give me a bit longer? REDNECK: Sure... take your time... nooo rush.... FILM BREAK HAAGENTI REDNECK: and... ACTION! (Haagenti chomps and slobbers his way through a stack of cherry pies, as Malphas, Novalis, and Laurence watch in varying levels of raw disgust.) HAAGENTI: BUUUUUUUUUURP!! GREAT PIE! WHAT'S NEXT? MALPHAS: Barf bags, perhaps? LAWRENCE: I've lost my appetite. Permanently. NOVALIS: Can we please, PLEASE get someone besides Haagenti for our scene? It can't be any worse than this... KOBAL: Did I hear irony calling? HAAGENTI: HI, BRO. YOU TAKE OVER HERE, THERE'S A STEAK HOUSE BUFFET THREE BLOCKS FROM HERE. I'M GONNA EAT ALL I CAN EAT. REDNECK: *sigh* ....cut... FILM BREAK (ARCHANGEL) JANUS REDNECK: Janus? Are you in there? MARC: Sorry, Janus said he had something urgent come up. Said to give Valefor his regrets. VALEFOR: Somebody mention my name? REDNECK: Um. Looks like the scene with you and Janus is off. VALEFOR: No problem, man, I'll just, like, see you around, okay? REDNECK: Later. (to Marc) There he goes, man of mystery. MARC: There goes your wallet, too. REDNECK: My what? (camera jiggles, then falls to the ground, as Redneck runs after Valefor) COME BACK HERE, DAMMIT! MY LUNCH MONEY'S IN THERE. FILM BREAK SAMINGA REDNECK: and... ACTION! (Saminga stands leaning over God and Lucifer's chess board, smiling stupidly.) LUCIFER: ... do you MIND? SAMINGA: You shoulda moved here. Heh heh. LUCIFER: You can't -move- a knight there. It only moves in an L-shape. SAMINGA: So? REDNECK: Saminga... you're supposed to be doing a cute bit with Lilith and Marc about 'rolling the bones.' SAMINGA: Huh? REDNECK: You know, a clever misunderstanding, play on slang for dice? You did read the script, right? SAMINGA: Huh? REDNECK: (Lord give me strength...) the LORD: DON'T WORRY, YOU'RE DOING FINE.... REDNECK: Cut, cut, CUT, cut, cut, cut, cut.... SAMINGA: You should move here. LUCIFER: That's not even my piece!! FILM BREAK (ARCHANGEL) JANUS REDNECK: ...okay, thanks to everyone, I think we got something workable out of this mess today... the wrap party -was- going to be at the Golden Corral, but Haagenti beat us all to it, so we're going to Little Caesar's on the Drag, all right? JANUS (running up): Sorry I missed everything. Had a thing to take care of. REDNECK: Whatever. We were just about to go get pizza. You interested? JANUS: Sure. Oh, by the way, I found this on the sidewalk a few blocks over yonder. (hands wallet to Redneck) REDNECK: My wallet! I wonder why- hey, wait a minute... (thumbs through contents) There's $100 more in here than there was before... ELI: Like we'll meet you at the pizza place, OK? LILITH: Can I treat anybody? DOMINIC: You'd like that, wouldn't you? KOBAL: I wonder if they'll be showing cartoons in the meeting room again. JANUS: Well, I gotta split. Later! REDNECK: Hold it! I wanna know where this money came from! YVES: Some things are just destined to be, young man. JANUS: No time to explain, bye! REDNECK: COME BACK HERE!! (chases Janus off in one direction as the other Celestials walk off in groups in the other. The camera is left alone, staring out into space, until Haagenti appears out of nowhere and eats it. Fade to black.) HAAGENTI: BUUUUUUUURP! END Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 12:14:20 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game > >Sometimes I can imagine Andrealphus as female - and still chasing after >the chicks. Hey, women understand each other. :) That's why he corners >the market on those happy fun bouncy warm bundles of Lilim. > >Unfortunately, you used Eli. Eli <---> Andrealphus seems natural, and Eli >is a little skimpy on his inhibitions as well. A little strip poker, >maybe. Well, two problems here. First, I'd already had the Eli-Nybbas inspiration. Second, Andre and Eli get along about as well as Pope John Paul II and the Ayatollah Kohmenhi (sp. laziness). Eli's about fun for all- Andre's strictly about fun for oneself. This is one set of opposites it would be no fun at all to set against each other in a games setting. Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Tue, 7 Oct 1997 13:25:39 -0400 (EDT) From: MarkDEddy@aol.com Subject: Re: IN> [FICTION] Chess Game I can't figure out how to e-mail food, otherwise, I'd pay for this story. I really loved the "card game" between Yves and Kronos. As an idea for David, he and Andre' could be trying to play "house." (Even funnier with Blandine, Beleth, and Gabriel playing, too...) Mark(so sue me for joking about someone's .sig) ------------------------------ Date: Tue, 7 Oct 1997 13:27:51 -0400 (EDT) From: MarkDEddy@aol.com Subject: Re: IN> [FICTION] Chess Game I can't figure out how to e-mail food, otherwise, I'd pay for this story. I really loved the "card game" between Yves and Kronos. As an idea for David, he and Andre' could be trying to play "house." (Even funnier with Blandine, Beleth, and Gabriel playing, too...) Mark(so sue me for joking about someone's .sig) ------------------------------ Date: Tue, 07 Oct 1997 13:16:43 EST From: "ROBERT A. COUTURE" Subject: Re: IN> IN in other settings > > Yes, there will be dragons, giants, and other > > creatures of myth: no, this won't be AD&D-meets-IN. Jason Mulligan wrote: > What do you mean by that? it wont just be a standard AD&D style > game, but all the PC's are Angels. You're right, I meant that it wouldn't be standard AD&D style. There won't be demi-human races (AD&D elves, AD&D halflings), or that particular style of magic. I'll be drawing heavily upon The Marches IN material for faeries, pagan gods, and sorcery. I didn't mean to seem like I was bashing AD&D; that is what I played before IN came out. ------------------------------ Date: Tue, 7 Oct 1997 14:11:43 -0400 From: David Edelstein Subject: IN> [FICTION] Chess Game >>>This is the third 'attaboy' message I've gotten out of three messages about the subject. Each message has something to the effect of 'I liked (pairing) best,' and nobody's picked out my personal favorite yet. }:-{D<<< Attaboy. (Seriously. Usually I don't like fan fiction, but this was one of the better things I've seen on this list.) I'd say the "deepest" was probably the Yves/Kronos game. The funniest was Kobal as "Simon". The most interesting was Eli/Nybbas. But Asmodeus and Dominic playing "Battleship" was awfully amusing too. ;) - -David (I think Jean would be a wicked poker player...) ------------------------------ Date: Tue, 7 Oct 1997 13:20:29 -0500 From: rbeall@fdldotnet.com (Grim88) Subject: Re: IN> [FICTION] Chess Game >I dunno....I would think David plays a mean game of Tag. ;) If your ever playing Red Rover, he's a sure bet to have on your side. ------------------------------ Date: Tue, 7 Oct 1997 14:13:34 -0500 (CDT) From: "Andrew C. Johnson" Subject: Re: IN> Chess Game - Outtake Reel [On my knees, bowing to the great Redneck] I am so glad I have a private office with concrete walls. My co-workers who already think I'm a bit peculiar would've tossed me out the window if they had heard my cackling. - -Drew Drew Johnson - http://www.cla.umn.edu/drew U of Minn - CLANet - Econ Office phone: x5-4885 Insert inspirational phrase here ------------------------------ End of in_nomine-digest V1 #390 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.