From owner-in_nomine-digest@LISTS.IO.COM Wed Oct 8 16:23:00 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id QAA07467 for ; Wed, 8 Oct 1997 16:22:59 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id PAA21036 for in_nomine-digest-outgoing; Wed, 8 Oct 1997 15:14:33 -0500 Date: Wed, 8 Oct 1997 15:14:33 -0500 Message-Id: <199710082014.PAA21036@lists.io.com> From: owner-in_nomine-digest@LISTS.IO.COM (in_nomine-digest) To: in_nomine-digest@LISTS.IO.COM Subject: in_nomine-digest V1 #394 Reply-To: in_nomine-l@LISTS.IO.COM Sender: owner-in_nomine-digest@LISTS.IO.COM Errors-To: owner-in_nomine-digest@LISTS.IO.COM Precedence: bulk in_nomine-digest Wednesday, October 8 1997 Volume 01 : Number 394 In this digest: Re: IN> [FICTION] Chess Game IN> material Re: IN> [FICTION] Chess Game Re: IN> Re: in_nomine-digest V1 #387 Re: IN> backwards Re: IN> Pre-Release IN 1st Ed. material on the Web Re: IN> backwards Re: IN> What do we mean when we say "evil"? Re: IN> Archangel Beth pictures... Re: IN> backwards Re: IN> [FICTION] Chess Game Re: IN> Questions Re: IN> On playing demons IN> Purgatory IN> What do we mean when we say "evil"? IN> On Playing Evil IN> What do we mean when we say "evil"? Re: IN> [FICTION] Chess Game IN> Angel of Etiquette Re: IN> What do we mean when we say "evil"? Re: IN> backwards Re: IN> Why we have Canon (also what IS Canon?) Re: IN> [FICTION] Chess Game Re: IN> (Fwd) A Mercurians Logo Re: IN> (Fwd) A Mercurians Logo Re: IN> material Re: Re: IN> White Wolf's Games vs. In Nomine Re: IN> [FICTION] Chess Game Re: IN> On playing demons Re: IN> Seraph of Lawrence Choir attunement mechanics Dice-fluff (Re: IN> On Playing Evil) Re: IN> On Playing Evil ---------------------------------------------------------------------- Date: Wed, 8 Oct 1997 13:17:47 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> [FICTION] Chess Game Much fun! Thanks! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 08 Oct 1997 13:18:58 -0400 From: "Chuck Ryan" Subject: IN> material I thought I saw at least on post from a person in the uk if so you may be the only one who will know this ( you and any freakish collectors of BBC programing ) A friend of mine ( one of the afor mentioned freaks ) recently introduced me to a BBC mini series written by Neil Gaimen called " Never where" and I was instantly a fan the basis if a world behind the backdrop of our own populated by the sadly forgotten of our society ( the homeless ) but in this world they have a society of there own one in witch there resides dukes and earls and grand courts. the story follows a fellow from london above who accidentally becomes trapped in this world ( london below ) and helps the heroin to find the angel islington it is a wonderfully twisted tale and a must for any fan of Neil Gamien ( please excuse any miss spelling ) I have just started running a game in this setting and would be interested in any advise from those who have sean the series or read the recently released novel of the same title. CHUCK ------------------------------ Date: Wed, 8 Oct 1997 13:25:43 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> [FICTION] Chess Game > > David, OTOH, I just plain forgot... and thinking back on it, it's probably > > for the best. David does not play well with other children. }:-{D > > I dunno....I would think David plays a mean game of Tag. ;) I can see Belial and Beleth playing a _mean_ game of tag or some other rather violent children's game. A vicious form of 'follow the leader', for example. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 8 Oct 1997 13:21:27 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Re: in_nomine-digest V1 #387 > Its more on a theme of 'sometimes good can come of bad' than 'rape is a > good thing to do', and I'd certainly never set up a situation like that for > PCs in a game (as I think I agree with David E on this RPing of nastiness > -- I always figure one of my jobs either as a player or as a GM is to make > it fairly clear that there are repercussions for that sort of thing. Thats > why a properly run game of Vampire (to make a comparison) shouldn't get too > nasty, its supposed to basically cost the characters their souls/ humanity). I _love_ to set up situations (that haven't involved rape so far) where the players have to choose between their character's ethics and their goals. It's a classic situation (literally!) of being caught between one's sense of self and one's desires/duties. Sometime people choose one way or another or dither about until the decision is taken out of their hands. Occasionally, the very, very clever players manage to satisfy both... or neither. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 8 Oct 1997 11:41:23 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> backwards > Out of curiousity, how many other people play (or want to play) IN > backwards? So far, we have three (Oops, Em, and me). *a-HEM* ------------------------------ Date: Wed, 8 Oct 1997 13:29:59 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Pre-Release IN 1st Ed. material on the Web > Which brings me to a strange thought. All ye who are in charge of In > Nomine stuff. Is there any chance that the old play-test materials > are still around? It'd be interesting to see some of it to see how the > game evolved in Derek's head as time passed. I'd be willing to archive, > organize, and make itinto a series of web pages; I've just been given a > linux box to administrate and it has plenty of web space for such an > archive. > > Just a thought. ahhhh! Noooooooo! It took me almost a year to purge all those old rules and ruling out of my head. Seriously! I was stumbling on stuff that I thought was in the rulebook, but wasn't and vice-versa for a long time. Whatever you do, don't let me near it! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 8 Oct 1997 12:52:24 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> backwards >Out of curiousity, how many other people play (or want to play) IN >backwards? So far, we have three (Oops, Em, and me). > If someone would explain what is meant by 'backwards' in this case, I'd be glad to give it a try. Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Wed, 8 Oct 1997 12:10:41 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> What do we mean when we say "evil"? cd wisely pointed out; > > Torture is horrible PERIOD. If torture isn't wrong, I don't know > > what is. > 2+2=5. [applause] (and chortles) ------------------------------ Date: Wed, 8 Oct 1997 13:45:36 -0400 (EDT) From: IQJason@aol.com Subject: Re: IN> Archangel Beth pictures... Ms. McCoy: "And for anyone whose Need is fulfilled by these pictures....you owe me. };)" Ah, but I've already *seen* you in person. No Need there. And, to disappoint all you Servitors of Archives, the film with Ms. McCoy at GenCon came back bad from the developers. We had to use a different chainmail darling in our Tour of GenCon. (Yes, I know that some of you were planning on buying the issue just to see her. I'm working extra hard on closing this issue so I think I'll avoid the dissonance. }:::P) yours, - -J ------------------------------ Date: Wed, 8 Oct 1997 13:57:21 -0400 (EDT) From: Emily Dresner Subject: Re: IN> backwards > Out of curiousity, how many other people play (or want to play) IN > backwards? So far, we have three (Oops, Em, and me). > > > I not only play it backwards I play it on an old 45.! So what do you hear when you play it backwards? I bet it's cool stuff, like, "Eat Ben and Jerry's Ice Cream" or "The Gnomes of Zurich have taken over the supply of Legos" or "The Government distributes alien technology to cocaine dealers in San Francisco which are being supported by the CIA." Me, I get stuff like, "Be good" and "Say your prayers". Spooky that. It frightens me deeply. ------------------------------ Date: Wed, 8 Oct 1997 13:47:02 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> [FICTION] Chess Game > >Me, my personal fantasy would be meeting Eli in a female vessel... :9 > > Oooooo..... Oh. Oh my. My my my my my. Hmmmmmmm. Yum. (Although Gabriel and a bit of fireproofing is high on the list!) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 8 Oct 1997 13:54:23 -0400 From: johnk@ascc01.ascc.lucent.com (John Karakash - Lucent ASCC) Subject: Re: IN> Questions > >> She's a Saint, and therefore has a vessel. (It's not quite reincarnation, > >> y'see...) > > > > Exactly. > > Tell me about it! I have long had a desire to go back in time and be there for one of the final edits for In Nomine, 1st edition. The FAQ would be about half the size it is now and the Kyriotate section would have an entire extra page, damnit. ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | | | The power to tax involves the power to destroy. | | -Chief Justice Marshall | \___________________________________________________/ ------------------------------ Date: Wed, 8 Oct 1997 11:58:19 -0600 (MDT) From: Kingsley Lintz Subject: Re: IN> On playing demons > > And remember -- *demons* don't get no "afterlife." If they're > > destroyed, they're destroyed. Nothing left, nada, just some > > tattered Forces that get recycled in the Symphony. > I don't understand how you can compare death with an eternity of torture. > Death is only negatively bad - it only sucks because of the good things > that you miss out on. But an eternity of torture, on the other hand, is > the worst possible thing that can happen to someone. Note also that the > intensity of the pleasures that the demons miss out on are in now way > comparible in intensity to the suffering of a victem of torture. Actually, by your own point, they must be; demons have the potential to live forever, and thereby to experience *infinite* pleasure. Beyond that, In Nomine's Hell DOESN'T torture human souls infinitely. In Abaddon, of course, they get completely destroyed after a time. There's no particular mention of them in The Archive. In Gehenna, "demons and damned souls" are "equally desperate to prove themselves to their master", which at least hints that Baal will take notice of good fighters among the souls there and raise them above it all...and in any case, everyone there is given the chance to fight back. Hades seems to be just a processing area. In Perdition, they're in "tranquil dormancy - and they like it"; Nybbas seems to directly tap the pleasure centers of the brain over there. Shal-Mari, of course, is the classic example, but I'd like to point out the further note that "human souls of other Principalties can sometimes...buy brief vacations." Belial tortures them each day, yes, but only until they give up their daily Essence...and don't forget the note that if they ARE tortured there every day, they will, again, be completely soul-killed after a while. (given the average human with, what, 3 Soul Hits and 5 forces, we're talking every couple of weeks they have to be given time off to recover...and regenerating one SH a week, they'll be spending more time off than in...) Stygia's just a maze, and again has the suggestion that if a soul gets Valefor or Malphas's attention, there may be some reprieve. Which leaves Tartarus, the Habbalah's domain, which is specifically noted as "For the people who can get absolutely nothing done in Hell until they've been tortured a while". It's a special case, it's something several of us have already noted is something a lot of people could find at least some psychological comfort in (as being `for science'), and that `a while' ALSO holds out the impression that either Vapula's experiments destroy them (nothing infinite there, as you point out), or they get to move on someplace else when they're `ready'. ------------------------------ Date: Wed, 8 Oct 1997 13:53:11 -0400 (EDT) From: Casca Subject: IN> Purgatory On Wed, 8 Oct 1997, Gregory Littmann wrote: > > Damned souls are in Hell for a *reason*. They are evil - not just > > kinda bad, > > Where do kinda bad people go? I've been toying with the idea of a third Celestial Realm -- Purgatory. It's sort of a storage room for souls that are either too good for Hell (didn't achieve their Fates and didn't have enough Discord on their souls), too bad for Heaven (didn't achieve Destiny and possess -any- Discord) or are slated to be reincarnated. I have yet to work out the mechanics of it, but I have a rough idea. Please note that it operates on the assumption that Human souls can accumulate Celestial Discord for doing Bad Things. A soul waiting to be reincarnated is in Purgatory long enough to have all vestiges of its old life erased, whereupon it is placed into a new vessel. Usually this doesn't take too long (from a standpoint of eternity, that it.) No set rules for when this happens, other than when the GM feels like it. For the other folks stuck there, things get a bit trickier. There are only two ways of leaving Purgatory if you're not slated to be reincarnated: A) have someone pray you out -- assume 1 prayer per person per day generates 1 Essence, which goes toward cancelling the debt of the Discord. When the accumulated prayer-Essence matches the amount of the Discord, the soul is sent to Heaven. This process can take a while, since karmic debts aren't easy to pay off. Souls in Purgatory do generate Essence, but they don't ever see it; it goes directly into their Essence debt stockpile. Sort of like a lien on salary. Option B) is easier and faster, though nowhere near as nice. All the soul has to do is say "All right, I give in, I'm -never- getting out of here....send me to Hell." The soul disappears from Purgatory and ends up at the Gates to Hell. Heaven and Hell both benefit by this arrangement. When a soul leaves Purgatory for either realm, all of that person's accumulated debt-Essence goes with him. If he goes to Hell, the DP whose Principality he ends up in gets it along with the soul. Hell is happy because it caused someone to willingly forsake Heaven. If, however, the soul ascends to Heaven, the debt-Essence is granted to whatever Angel(s) had a hand in redeeming that soul. Heaven is happy because a sinner is redeemed, and chose to perform penance for his sins rather than take the easy way out. What think you? It's still in development stages, but I think it's an interesting notion. - -- Casca (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Wed, 8 Oct 1997 14:22:40 -0400 From: David Edelstein Subject: IN> What do we mean when we say "evil"? >>>Damned souls are in Hell for a *reason*. They are evil - not just kinda bad, but really *evil* - they have met their Fate. Hell is their punishment, and somehow I don't see demons torturing them for resources as being so horrible.<<< Actually, the implication in In Nomine is that people can go to Hell just for being selfish, not necessarily evil. There aren't any hard and fast rules about how it's determined who goes where (and there probably won't be), but it's not just the "really evil" people who go to Hell. "Kinda bad" _will_ get you there too. - -David ------------------------------ Date: Wed, 8 Oct 1997 14:22:35 -0400 From: David Edelstein Subject: IN> On Playing Evil >>>Motive does indeed count in real life. And it counts when we judge the character morally. But the point, if I understand it, was that *players* tend to involve themselves in games where the fine, upstanding, moral heroes are put in the unfortunate position (oh darn it!) of having to gun down hoards of baddies so that right may prevail. The characters do what they do because it is right. The *player* does what they do because it is fun. Players tend to *like* pretending gunning down hoards of people and playing a hero who has no other ethical choice gives them the chance to do so.<<< Yes, but what about players who like pretending to gun down innocent people at a McDonald's? >>>There may be. When I see research suggesting that there is, I'll stop playing the bad guy. Remember, R.P.G.s *may* predispose one to Satanism.<<< There is research suggesting that violent media helps create a violent society. (I'm talking about studies that go beyond the "counting the number of acts of violence on NYPD Blue" reports issued by a few self-appointed guardians of public morality.) The studies don't say anything as simplistic as "Watching a lot of violent TV will turn you violent", which would be just as simplistic as "playing AD&D will turn you into a Satanist." I am certainly not suggesting that you should stop playing evil characters. I believe that mentally healthy people can probably indulge in whatever kind of fantasy they want and it's not likely to have negative effects on their real life behavior. I'm just a little bit worried about how many mentally *unhealthy* people there might be out there. (And no, I can't quote the exact studies or tell you where to find them, so dismiss it as "unsubstantiated" if you like. I've come across them from time to time over the years, in magazines and educational journals.) - -David ------------------------------ Date: Wed, 8 Oct 1997 14:22:38 -0400 From: David Edelstein Subject: IN> What do we mean when we say "evil"? Mostly playing Devil's Advocate here, since I have to stipulate to the existence of God in order to make these arguments: >>>He is still isn't good. He's selfish, and he's very nearly evil - he knows about suffering, and it is in his power to fix it, yet he does not. Being inscrutable doesn't get him off the hook, and being omniscient gets him on it - if he knew suffering would occur and allowed it to anyway, he is, by our definition, evil.<<< What about that thing called Free Will? Look at it from a parental point of view, and let's assume humans are "grown" children. If you are a parent and you see your adult children doing self-destructive things, things you KNOW will lead to misery and suffering, how far will you go to prevent it? To the point of trying to control their lives? Or will you have to make a decision, at some point, that you can't save them from themselves, and you will make yourself available if they want you, even send offers of help, but sadly allow them to continue on their freely chosen path? This is what many parents have done, when their children get into drugs, or take up a life of crime, or otherwise choose to ruin their lives...are they evil? As for natural disasters and other tragedies which people don't bring on themselves-- consider that God considers the entire human RACE as his child, not just each individual person. The hardships of life are what drive humanity to change and improve....coping with an uncooperative environment has been the primary impetus for scientific exploration and technological development, coping with bad humans has been the primary impetus for social development, coping with those things that seem to be simply beyond our capacity to understand has been the primary impetus for philosophical/theological development. God could protect us from ourselves, but then we'd never have true free will, and we'd never stop being children. God could protect us from those things we can't control directly, but then we'd never try to figure out ways to protect ourselves, we'd always depend on him, and again, we'd remain children. - -David ------------------------------ Date: Wed, 8 Oct 1997 12:04:31 -0400 From: Elizabeth McCoy Subject: Re: IN> [FICTION] Chess Game At 10:22 PM -0500 10/7/97, Redneck Gaijin wrote: [...] >Andre is the one relatively peaceful Demon Prince who nobody, but NOBODY, in >Heaven really wants to be around. > >(Check that: I just had a flash image of Dominique in studded leather >lashing Andrea with a cat o' nine tails. Sometimes I wonder if my Muse >really -is- a Reliever of Eli...) Who says Relievers of Eli don't have an obnoxious sense of humor? (Um. We didn't really have a G-rating on this list, did we? Um.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 8 Oct 1997 15:17:05 -0400 From: David Edelstein Subject: IN> Angel of Etiquette Thanks John. I have put him and the Demon of Sarcasm up on my own In Nomine page. Also, an addendum to the Angel of Etiquette: he will grant one of his Rites (recipient's choice) to any Malakite who takes the Vow "Always be polite" (or some other Vow that Curtis considers to be partially dedicating the Malakite to his Word.) - -David ------------------------------ Date: Wed, 8 Oct 1997 15:28:15 -0400 From: Elizabeth McCoy Subject: Re: IN> What do we mean when we say "evil"? At 11:30 AM -0400 10/8/97, Gregory Littmann wrote: >> >> >> A point I *would* like to make is this: >> >> Damned souls are in Hell for a *reason*. They are evil - not just >> kinda bad, > >Where do kinda bad people go? Recycled into the Symphony? - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 8 Oct 1997 15:42:48 -0400 From: Elizabeth McCoy Subject: Re: IN> backwards At 11:41 AM -0600 10/8/97, Kingsley Lintz wrote: >> Out of curiousity, how many other people play (or want to play) IN >> backwards? So far, we have three (Oops, Em, and me). > *a-HEM* (I'd play in a MEBP. *hem* PBEM... But a small role. Very small. Maybe a familiar...) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 8 Oct 1997 15:38:38 -0400 From: Elizabeth McCoy Subject: Re: IN> Why we have Canon (also what IS Canon?) At 1:03 PM -0400 10/8/97, John Karakash - Lucent ASCC wrote: >What is Canon? This sounds like it should be in the FAQ. O;> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 8 Oct 1997 14:19:11 -0500 (CDT) From: redneck@txdirect.net (Redneck Gaijin) Subject: Re: IN> [FICTION] Chess Game >> >Me, my personal fantasy would be meeting Eli in a female vessel... :9 >> >> Oooooo..... > > Oh. Oh my. My my my my my. Hmmmmmmm. Yum. (Although Gabriel >and a bit of fireproofing is high on the list!) Yeah. As Haagenti might say, "Hmmmmmmmmm. Ellie." Of course, Haagenti and I would use the strawberry preserves for different things.... ^_- Redneck Kris Overstreet, will write for food... | "Nah, they can't start the http://www.txdirect.net/users/redneck | Apocalypse yet- the new Star c/o White Lightning Productions | Wars movies ain't come out http://www.jurai.net/~redneck/wlp/ | yet. Who'd miss that?" Webmaster for Antarctic Press | --- Eli, on the War http://www.antarctic-press.com/ | ***QUESTION EVERYTHING*** ------------------------------ Date: Wed, 8 Oct 1997 15:26:39 -0400 From: Elizabeth McCoy Subject: Re: IN> (Fwd) A Mercurians Logo At 10:56 AM -0400 10/8/97, John Karakash - Lucent ASCC wrote: >> Oooooh. Stop that. *Now* you make me want to have these things. Imagine: >> Wearing a tie with the "Gabriel" pin, and nothing else. Leave them >> wondering if you can detect *their* kind of cruelty, or just make your >> hands glow green... > > Beeeeeeeth! Will you please stop that? I try to answer my >email and you keep distracting me with all these images... ;) That one's not me... Blame someone else... But I like the idea, though. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 08 Oct 1997 14:18:10 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> (Fwd) A Mercurians Logo > Beeeeeeeth! Will you please stop that? I try to answer my >email and you keep distracting me with all these images... ;) No offense, but I was the one who came up with that image. I appreciate the flattery, tho -- does this mean you owe *me* a Geas for putting the idea in your head? -Loki (still a Seraph, really) - -- Kirt A. Dankmyer --- Academic Computing Specialist http://www.wfu.edu/~dankmyka/ -- (910) 759-4202 -- PGP public key available. For the Snark _was_ a Boojum, you see. --Lewis Carroll ------------------------------ Date: Wed, 8 Oct 1997 15:40:40 -0400 From: Elizabeth McCoy Subject: Re: IN> material At 1:18 PM -0400 10/8/97, Chuck Ryan wrote: [...] >A friend of mine ( one of the afor mentioned freaks ) recently >introduced me to a BBC mini series written by Neil Gaimen called " Never >where" [...] >it is a wonderfully twisted tale and a must for any fan of Neil Gamien ( >please excuse any misspelling ) I have just started running a game in >this setting and would be interested in any advise from those who have >sean the series or read the recently released novel of the same title. No spoilers! Maya just sent me a copy, and I am devouring it slowly, trying to make it last... But yes, from the first few chapters... Well, I've already met the "Lilim" ("She'll owe me a big favour? What are we waiting for!")... This looks to be a good book. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 8 Oct 1997 12:43:03 -0400 From: Elizabeth McCoy Subject: Re: Re: IN> White Wolf's Games vs. In Nomine At 12:19 AM -0600 10/8/97, Kingsley Lintz wrote: >> >> >> Or do I have to get out the bullwhip and leather? >> >> > Oh, THAT'LL end the conversation. >> >> What, you humans *like* things like that? > > No, no, certainly not I.. >>