From owner-in_nomine-digest@lists.io.com Tue Mar 4 02:10:58 1997 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id AAA19582; Tue, 4 Mar 1997 00:07:42 -0600 (CST) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id AAA16058 for in_nomine-digest-outgoing; Tue, 4 Mar 1997 00:10:50 -0600 Date: Tue, 4 Mar 1997 00:10:50 -0600 Message-Id: <199703040610.AAA16058@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #52 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, March 4 1997 Volume 01 : Number 052 In this digest: Re: IN> Couple of IN questions Re: IN> Couple of IN questions Re: IN> A peculiar adventure seed... IN> Kyriotates/Shedim and host's health Re: IN> Auction Update and the Combat System Re: IN> Shedim and Divine Tethers Re: IN> Auction Update Re: IN> A peculiar adventure seed... Re: IN> Kyriotates/Shedim and host's health Re: IN> Auction Update Re: IN> Kyriotates/Shedim and host's health IN> Need some help IN> Talisman Costs Re: IN> Kyriotates/Shedim and host's health Re: IN> Kyriotates/Shedim and host's health Re: IN> Kyriotates/Shedim and host's health IN> Still another new Song Re: IN> Possible Demon Princes? Re: IN> Kyriotates/Shedim and host's health Re: IN> Kyriotates/Shedim and host's health Re: IN> Talisman Costs Re: IN> Kyriotates/Shedim and host's health Re: IN> Auction Update and the Combat System Re: IN> Shedim and Divine Tethers Re: IN> Auction Update and the Combat System Re: IN> Fluff - possibly mildly offensive joke (Heaven and Hell) Re: IN> Fluff - possibly mildly offensive joke (Heaven and Hell) IN> [joke & real] Satisfaction guaranteed or your virginity back. Re: IN> Auction Update and the Combat System ---------------------------------------------------------------------- Date: Mon, 3 Mar 1997 12:49:49 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Couple of IN questions > 1. Do celestials recognize each other? In general, no. There are ways, of course. Only demons can use the demonic language and no one can lie in the angelic language which, presumably, only Celestials have learned. > 2. Does physical damage cause pain/shock effects? > This question is less major, since I think the combat system in IN is > kinda dodgy, but as it stands, do people have pain effects (like task > check modifiers etc) from damage? I know they get shocked if they loose > 25% of their HP, and pass out at 0 HP, but do you get a -1 to target > numbers if a Balserpah caves your ribs in with a tire iron? What about > a mortal being hurt, as opposed to a celestial? No effects other than what is listed in the book. > 3. How sturdy are the hosts of Shedim and Kyriotates? > I'm assuming that the host maintains the same number of Corporeal > Forces as normal, but substitutes the Strength/Agility of the possessor. > The host would have a Vessel level equal to its Corp Forces, with > augmented HP due to the Strength of the celestial. Mind you, that's not > spelled out in any place I could find. And if that's the case - what if > a Corporeally weak Kyriotate possesses a _very_ physically strong mortal > - would the HP go down? Seems unlikely. Yep, the HP *can* go down. And up. Body hits, in In Nomine, are an interaction between the essence of a being (as represented by their forces) and the physical side (the Vessel's level). - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 09:57:45 -0800 (PST) From: durrell@innocence.com (Bryant Durrell) Subject: Re: IN> Couple of IN questions Elizabeth McCoy writes: > At 7:15 PM +1000 3/3/97, Patrick O'Duffy wrote: > > 1. Do celestials recognize each other? > > Okay, I know that disturbing the Symphony attracts attention. What I > >want to know is, would a angel recognize a demon if she met him in a > >coffee shop? What about another angel? An angel of her own Choir? Or > >could you be best friends with someone without knowing that they play > >ball for the Other Side? > > If you're not a Seraph of Yves, sure. (My gray Lilim has been muttering, > "all the bars in the city, and I walk into one run by angels...") If > you don't give yourself away (by spending Essence, or by being too > obvious using the results of your resonance), I'd say you can masquerade > as a human (or animal!) to your little celestial soul's content. I note that if you're the kind of roleplayer who enjoys interaction as well as (or hey, instead of) problem-solving, this can be a great source of enjoyment. In the games we've done so far out here, which have been mostly one-shots, the process of getting the PCs together has been as much fun as the demon-hunting. One particularly memorable moment was my Malakim Servitor of Trade grabbing the Seraphim's collar, slamming him against the wall, and explaining that "my friend the Cherubim might be a little *weird* for obsessing about humans, Baalzebub-breath, but that doesn't mean I'm going to let some punk demon screw around with her obsessions." And the resulting RP. - -- Bryant Durrell (sysadmin, cynic, coyote) | "well, it seems doable so we should durrell@innocence.com / durrell@bofh.net | do it. if we can't then we should http://www.innocence.com/~durrell | get no biscuits." -- tim@meer.net ------------------------------ Date: Mon, 3 Mar 1997 11:20:53 -0800 (PST) From: Raven <94fa193@dvc.edu> Subject: Re: IN> A peculiar adventure seed... On Mon, 3 Mar 1997, Bodhi wrote: > I loved this, except for one thing. > > My whole gaming group watches the x-files "religiously". (pun > intended). I'm afraid that they'd recognize the story. I'll use > this, because it's really quite good, but I'm going to have to > change the plot a smidge Well, hey, no prob... Even when I run a published scenario, I never play it like it's written. > (who knows... I might pull the ol' switcheroo, and make the father > of the incest victim the REAL balseraph, so when they recognize the > plot from the x-files, they WRONGLY persecute the female substitute > biology teacher... hee hee hee...) Now that would be interesting... Another thought I had, after I'd already sent it off, was that maybe it's not a Balseraph coming down to wipe out the Soldiers, but a Malakim. In this case, the girl's screwed-up memories wouldn't be the work of any Resonance or song, but like in the ep, just vague repressed memory mixed in with media hype. A Malakim would be unlikely to drive the girl to suicide, but then, she might not need any help. Random thought for the day... Check out the pictures on pp. 14 and 16, and think: "All reservoir dogs go to Heaven." |\ /| | | |~~~ |\ | "It's a hundred and six miles to Chicago, we've |_\ /_| | | |__ | \| got a full tank of gas, half a pack of cigarettes, |\ | | \ | | | | it's dark, and we're wearing sunglasses." | \ | | \| |___ | | "Hit it." ------------------------------ Date: Mon, 3 Mar 1997 11:36:52 -0800 (PST) From: Raven <94fa193@dvc.edu> Subject: IN> Kyriotates/Shedim and host's health Okay, someone said that the Kyriotate or Shedim's own Strength affects his Body points while in a host. But what about his Corporeal Forces? Do they factor in only as points for his attributes? Basically, when possessing a host, how is Body figured? Is it (host's vessel level + host's Corp. Forces) x celestial's Strength, or (host's vessel level + celestial's Corp. Forces) x celestial's Strength? |\ /| | | |~~~ |\ | "It's a hundred and six miles to Chicago, we've |_\ /_| | | |__ | \| got a full tank of gas, half a pack of cigarettes, |\ | | \ | | | | it's dark, and we're wearing sunglasses." | \ | | \| |___ | | "Hit it." ------------------------------ Date: Mon, 3 Mar 1997 14:27:11 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Auction Update and the Combat System On Mar 3, 12:06pm, Bob the Dancing Monkey wrote: > Subject: Re: IN> Auction Update and the Combat System > I have to admit...I am impressed. I saw the Build Yer Own Angel/Demon bits in > the auction and I didn't think that people would bid as high as they have for > those particular lots. $375 combined between the two. Sheesh. Ah, but remember this is to put *you* in the supplement. Recall that they suggested that a photograph could be sent as part of the submission. The ultimate vanity ploy... ;) > On another note, I take it many of you have taken IN out for a test run. How > have you been finding the combat system? I've gotten some mixed reports from > our Angels in the Field here in Northfield, MN. Some good, some bad. Good) Other than the murky parts of the rules, combat goes quite fast when players get the hang of things. Roll and go. Bad) There *are* some ambiguities in the rules. This is especially a problem since it's one of my jobs now to answer these questions... ;) Have you ever tried to kill (or even inconvenience) a Celestial with 5 Corporeal forces? It takes FOREVER. One of my players is a Kyriotate with five Corporeal and 11 strength. Any random Vessel/1 he inhabits has 66 Body! And, as a servant of Jordi, he can inhabit a LOT of animal Vessels/1! (forty-five, in case you are wondering) And just try damaging someone with a 9 agility who is able to dodge. Geesh! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 11:56:01 -0800 (PST) From: Raven <94fa193@dvc.edu> Subject: Re: IN> Shedim and Divine Tethers On Mon, 3 Mar 1997, John Karakash - Lucent ASCC wrote: > Here's my take on the situation: > > 1) demons in Vessels (even borrowed ones) can enter a > Divine tether because they are shielded by the Vessel. Demons > in Celestial form don't have that luxury so cannot enter. This point I agree on. It's probably the only thing that makes it possible for demons to sieze or destroy a Divine Tether. If they couldn't do that, the Host could just start making Tethers all over and win the War by sheer saturation, and where's the fun in that? > 2) Any demon that is tricked or trapped in a divine > tether and has to assume their Celestial form is screwed... > and hard. Each round the demon will take 1 dissonance (from > being exposed to the divine in such a pure form) and will > take a Celestial attack that automatically hits. On a > roll of 666, the dark forces will shield the demon enough > to protect their Soul for one round, but on a 111 the > demon has the instantaneous choice between being utterly > destroyed or being redeemed. Only demons that were 'wavering' > have the second choice at all! I disagree here. Surely a Demon stuck in a Divine Tether in celestial form is in bad shape, but I don't think it would be THAT bad. Divin Tethers are unapproachable, but if they were this fierce, the sight of them would burn a demon's eyes. The way I see it, a demon in celestial form, like Shedim forced out of his host, would simply be forced from Tether, albeit violently. The first round he spends being burned by Divine light, and is incapable of action. Have him make a Will roll. If he succeeds, at the start of the next round, he is forced to the nearest point just outside the Tether's perimeter, and is stunned for (7 - check digit) rounds. If he fails, he is thrown to a random point (check digit) yards outside the Tether's perimeter, is stunned for (6 + check digit) rounds, and takes (check digit) Soul hits. Just a thought. |\ /| | | |~~~ |\ | "It's a hundred and six miles to Chicago, we've |_\ /_| | | |__ | \| got a full tank of gas, half a pack of cigarettes, |\ | | \ | | | | it's dark, and we're wearing sunglasses." | \ | | \| |___ | | "Hit it." ------------------------------ Date: Mon, 3 Mar 1997 15:00:04 -0500 (EST) From: Don Fnordlioni Subject: Re: IN> Auction Update On 3 Mar 1997, Moriah - Steve Jackson Games wrote: > Be an Angel! Design an In Nomine angel; describe the character; [snip] > Current high bid is $200 from Frank Lazar > Be a Demon! Design an In Nomine demon; describe the character; name [snip] > Current high bid is $175 from Michael Kosteva That's it. I'm calling the Fanboy Abuse Hotline. This is cruel and unusual. I always thought that the publisher paid the author for his creative work, when it came time for money to change hands..... shrug. ------------------------------ Date: Mon, 03 Mar 1997 12:18:45 -0500 From: Turhan Herder Subject: Re: IN> A peculiar adventure seed... Raven wrote: > > On Mon, 3 Mar 1997, Bodhi wrote: > > > I loved this, except for one thing. > > > > My whole gaming group watches the x-files "religiously". (pun > > intended). I'm afraid that they'd recognize the story. I'll use > > this, because it's really quite good, but I'm going to have to > > change the plot a smidge > > Well, hey, no prob... Even when I run a published scenario, I never play > it like it's written. > > > (who knows... I might pull the ol' switcheroo, and make the father > > of the incest victim the REAL balseraph, so when they recognize the > > plot from the x-files, they WRONGLY persecute the female substitute > > biology teacher... hee hee hee...) > > Now that would be interesting... Another thought I had, after I'd already > sent it off, was that maybe it's not a Balseraph coming down to wipe out > the Soldiers, but a Malakim. In this case, the girl's screwed-up memories > wouldn't be the work of any Resonance or song, but like in the ep, just > vague repressed memory mixed in with media hype. A Malakim would be > unlikely to drive the girl to suicide, but then, she might not need any help. You weren't the only one who was one inspired by that X-files episode (That's one of my all-time favorite eps). I was thinking maybe it could be a Shedite. How's this: The Shedite was attracted by the infernal tether and the ritual. It takes control of one of the kids and makes it kill the other teenager. Because this is a pretty hefty "bad deed for the day" it becomes pretty hard to top. At school it jumps into the substitute teacher, and proceeds to make life miserable for some of the other kids, as well as the occult conspiracy. It starts by manipulating the teenage girl, causing her to commit suicide, then, in an escalation of evil, uses causes multiple deaths by manipulating the satanists and the FBI agents. The whole "mysterious schoolteacher" bit would have to go, instead the Shedite bouncing into a regular sub or existing teacher. The Shedite could exploit the teenage girl to tear her family apart, with the "repressed memories". Since Shedim "owe their ulimate loyalty to Lucifer" they could punish the Satanists and cause rampant evil all at the same time. Plus, all the Shedite needs to do to get away is jump into a student, a cop, or any other random person who is around at the time. This scenario doesn't work out quite as neatly as some of the other explanations, but hey, I like Shedim. I think it's interesting, anyway. - -- "Because Nietzche's too butch and Kafka reminds me of your friend over there." -Fox, Disney's Gargoyles ------------------------------ Date: Mon, 3 Mar 1997 15:33:17 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyriotates/Shedim and host's health At 11:36 AM -0800 3/3/97, Raven wrote: >Okay, someone said that the Kyriotate or Shedim's own Strength affects >his Body points while in a host. But what about his Corporeal Forces? Do >they factor in only as points for his attributes? Basically, when >possessing a host, how is Body figured? Is it >(host's vessel level + host's Corp. Forces) x celestial's Strength, or >(host's vessel level + celestial's Corp. Forces) x celestial's Strength? The latter. (Too confusing the other way.) If that makes them lower, call it the stress of being "ridden" affecting the vessel-host while the celestial is in residence. It will, of course, go back to normal as soon as the celestial leaves. (So yes, a strength 3 Kyrotate in a Strength 8 host can be out- wresteled by a strength 5 anything else.) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 3 Mar 1997 15:40:01 -0500 From: Elizabeth McCoy Subject: Re: IN> Auction Update At 3:00 PM -0500 3/3/97, Don Fnordlioni wrote: >On 3 Mar 1997, Moriah - Steve Jackson Games wrote: > >> Be an Angel! Design an In Nomine angel; describe the character; >> Current high bid is $200 from Frank Lazar >> Be a Demon! Design an In Nomine demon; describe the character; name >> Current high bid is $175 from Michael Kosteva > >That's it. I'm calling the Fanboy Abuse Hotline. This is cruel and >unusual. > >I always thought that the publisher paid the author for his creative work, >when it came time for money to change hands..... shrug. Hey, nobody's *MAKING* them bid. They're doing it of their own free will.... Every person who's bid, has done so knowing full well what they're doing, so you can't even use the "undisclosed mission Geasa are unfair" arguement. - --Urilebana ("light of the moon" if I've mangled my Hebrew correctly), Gray Lilim hanging around a very open-minded Elohite. "Okay, so the perks are better on your side. Maybe that's why some of my sisters bind themselves to Archangels." "... I don't think you've grasped the concept yet." ------------------------------ Date: Mon, 3 Mar 1997 14:54:12 -0600 (CST) From: Brian Emord Subject: Re: IN> Kyriotates/Shedim and host's health > >(host's vessel level + host's Corp. Forces) x celestial's Strength, or > >(host's vessel level + celestial's Corp. Forces) x celestial's Strength? > > The latter. (Too confusing the other way.) If that makes them > lower, call it the stress of being "ridden" affecting the vessel-host > while the celestial is in residence. It will, of course, go back to > normal as soon as the celestial leaves. > But then what happens to a host that gains hits while the celestial is 'riding' and then takes damage that would bring him below his 'normal' hits and the celestial leaves... does it instantly kill the vessel?? is it proportionate damage??? Brian - --* BEGIN GEEKCODE BLOCK *-- GCS/E d(+)>++ s+:+ a? C+++(++++)$ UBLAHS++$ P+++$ L++ E W++ N o K++ w O++ M-->--- V-- PS(++) PE(+)(-) Y+ PGP- t+@ 5+@ X R+(+++)* tv b++>+++ DI+++$ D G++ e(*)>++++ h+(*) r++>+++ y+ - --* END GEEKCODE BLOCK *-- ------------------------------ Date: Mon, 3 Mar 1997 14:14:23 +0000 From: "Bodhi" Subject: IN> Need some help If you want adventure ideas, including a fully-fleshed introductory module, then check out the coolest In Nomine web page at http://www.nocturne.org/INC/ for some good adventure seeds. If you don't have web access, e-mail me again and I'll get them to you directly, including a few extra seeds by Joseph that didn't make it to the In Nomine Collection web-page yet. Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com Did you hear the one about the Buddhist Monk who Walked up to the hot-dog vendor and said ... "Make me One with everything!" ------------------------------ Date: Mon, 3 Mar 1997 16:15:50 -0500 (EST) From: Gregory Littmann Subject: IN> Talisman Costs Am I reading the rules correctly in thinking that for 2 resource points I could either buy 2 skill levels or a talisman that would raise one of my skills by 1? If so, this doesn't seem balanced. ------------------------------ Date: Mon, 3 Mar 1997 16:26:07 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyriotates/Shedim and host's health At 2:54 PM -0600 3/3/97, Brian Emord wrote: > >> >(host's vessel level + host's Corp. Forces) x celestial's Strength, or >> >(host's vessel level + celestial's Corp. Forces) x celestial's Strength? >> >> The latter. (Too confusing the other way.) If that makes them >> lower, call it the stress of being "ridden" affecting the vessel-host >> while the celestial is in residence. It will, of course, go back to >> normal as soon as the celestial leaves. >> >But then what happens to a host that gains hits while the celestial is >'riding' and then takes damage that would bring him below his 'normal' >hits and the celestial leaves... does it instantly kill the vessel?? is >it proportionate damage??? Dead vessel. (A vessel with more hits might be "left for dead" -- the celestial would be driven out -- but would wake up afterwards.) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 3 Mar 1997 16:38:36 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Kyriotates/Shedim and host's health On Mar 3, 11:36am, Raven wrote: > Subject: IN> Kyriotates/Shedim and host's health > Okay, someone said that the Kyriotate or Shedim's own Strength affects > his Body points while in a host. But what about his Corporeal Forces? Do > they factor in only as points for his attributes? Basically, when > possessing a host, how is Body figured? Is it > (host's vessel level + host's Corp. Forces) x celestial's Strength, or > (host's vessel level + celestial's Corp. Forces) x celestial's Strength? The only thing the vessel supplies is its level. Both the Strength and Forces come from the borrower. Note that some particularly small vessels can have negative protection numbers. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 15:51:05 -0600 (CST) From: Brian Emord Subject: Re: IN> Kyriotates/Shedim and host's health So if Angel A (with 2 C-forces, and 4 Str) possesses Human B (with 1 C-Force and 2 Str)... He then procedes to take 10 hits while fighting a Demon, then decides to leave for a better combat vessel... The human dies instantly?? on the flip side of the coin (I think you answered this, but a little unclear) if Angel A (as above) enters Bear B (with 4 C-Forces and 8 Str) and takes 24 hits, the Angel goes unconscious, but what about the bear (who still has 40 hits left)??? Thanks in advance... Brian Emord Visit my homepage at http://www-scf.usc.edu/~emord - --* BEGIN GEEKCODE BLOCK *-- GCS/E d(+)>++ s+:+ a? C+++(++++)$ UBLAHS++$ P+++$ L++ E W++ N o K++ w O++ M-->--- V-- PS(++) PE(+)(-) Y+ PGP- t+@ 5+@ X R+(+++)* tv b++>+++ DI+++$ D G++ e(*)>++++ h+(*) r++>+++ y+ - --* END GEEKCODE BLOCK *-- ------------------------------ Date: Mon, 3 Mar 1997 17:42:39 +0000 From: "Joel Cardella (Not Joseph!)" Subject: IN> Still another new Song Here is another new Song: (lots o' text - don't ever let am editor near my work) Song of Unity The Songs of Unity allow the performer to interact wioth the Symphony in a total harmonious manner. A perfect counterpoint to the Symphonic melody. The Songs last for check digit times Song level in minutes. They can affect a radius of Skill yards. Although initially they must be in range, the objects/persons affected may then move anywhere thereafter and still retain the Song's effects for the duration. Corporeal - This Song allows the performer to unite his corporeal being with material objects. This allows an extra number of Body hits added to the current toal. The number of Hits gained is check digit times Essence spent. The object will be completely absorbed. When the Song ends, the object will seperate from the performer. Any Body Hits taken will be subtracted from the object. Some objects may be totally destroyed in this manner. When performing it, the user looks like a synthesis of his current vessel and the object. Ethereal - This version allows a number of minds equal to the check digit to link up voluntarily. Although only rudimentary communication can be used, the linked people will react to each others actions, thereby gaining bonuses for coordination and group perception. For example, a person facing away from the group who is surprised by an intruder will allow the others to immediately respond to him, attacks can be pinpointed, etc. Any person who does not wish to link, or wants to break out of the link may do so automatically. They can only reestablish the link at the performance of another Song. Celestial - This Song may only be used by celestials in celestial form. This also creates a voluntary link, but the link is far greater than that of the Ethereal Song. All the group's Soul Hits and Essence are pooled together. All users draw from this common source, and no one will lose a Force until the last Soul Hit is gone from the pool. However, if this happens, each person in the link will lose a Force! When the Song ends, the remaining Essence and Soul Hits are divided equally among all in the link. Any odd remainder is lost to the Symphony. Persons in this link may not break out voluntarily. They must wait for the Song to end. Essence req: Corp, varies. Eth, 1 per mind. Cel, 1 per person in the link. Degree of disturbance: check digit, special. [The Degree of Disturbance issued by these Songs is radiated from each object/person affected. Therefore, if 3 people are linked in the Ethereal version, then no matter where they go for the duration of the Song, each one of them emits the disturbance.] * * * * * * * * * * * * Joel Cardella All the powers of a man bestowed on a man. http://www.io.com/~dronf ------------------------------ Date: Mon, 03 Mar 1997 17:29:08 -0500 From: Plki Subject: Re: IN> Possible Demon Princes? Raven wrote: > > I did a little digging, although my resources on the matter are > depressingly limited, and came up with some names of major demons. If > anyone out there knows anything about this stuff, it would be nice if > they could provide a little info on these guys, to help develop some more > Demon Princes, or at least some powerful Word-Bound demons to make life > interesting. > > The names I came up with are Beelzebub, Lord of the Flies (business > partner to Doctor Faustus and possibly the most famous demon among > laymen); Mephistopholes (I think he had an opera written about him); > Choronzon, the Dweller in the Abyss (Crowley supposedly summoned him > once, and almost lost control of him); Memnoch and Astaroth. > Did you check Milton's 'Paradise Lost' ? It has a lot of demon names in it, and (IIRC) their 'jobs'. I think I might even have a copy somewhere in the many english lit. books I seem to have accumulated. :) ------------------------------ Date: Mon, 3 Mar 1997 16:43:31 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Kyriotates/Shedim and host's health On Mar 3, 2:54pm, Brian Emord wrote: > Subject: Re: IN> Kyriotates/Shedim and host's health > > > >(host's vessel level + host's Corp. Forces) x celestial's Strength, or > > >(host's vessel level + celestial's Corp. Forces) x celestial's Strength? > > > > The latter. (Too confusing the other way.) If that makes them > > lower, call it the stress of being "ridden" affecting the vessel-host > > while the celestial is in residence. It will, of course, go back to > > normal as soon as the celestial leaves. > > > But then what happens to a host that gains hits while the celestial is > 'riding' and then takes damage that would bring him below his 'normal' > hits and the celestial leaves... does it instantly kill the vessel?? is > it proportionate damage??? My take is, yes, the vessel would die if it had taken enough hits. Only the presence of the Celestial being is keeping the body moving and when you withdraw that, poof! Sheddites don't care and Kyriotates usually have healing at a decent level. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 16:40:17 -0600 (CST) From: fish Subject: Re: IN> Kyriotates/Shedim and host's health On Mon, 3 Mar 1997, Brian Emord wrote: > So if Angel A (with 2 C-forces, and 4 Str) possesses Human B (with 1 > C-Force and 2 Str)... > He then procedes to take 10 hits while fighting a Demon, then > decides to leave for a better combat vessel... The human dies > instantly?? Yep. > on the flip side of the coin (I think you answered this, but a > little unclear) if Angel A (as above) enters Bear B (with 4 C-Forces > and 8 Str) and takes 24 hits, the Angel goes unconscious, but what > about the bear (who still has 40 hits left)??? I'd play it that the bear falls unconscious, briefly, but wakes up a little while later, with 40 hits left. -- fish. | Fish Flowers ><> | | (Malakite of Power Gaming.) (I don't exist.) (Fnord.) | | awflower@midway.uchicago.edu eidolon@io.com | | http://student-www.uchicago.edu/users/awflower/index.html | ------------------------------ Date: Mon, 3 Mar 1997 19:13:16 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Talisman Costs > Am I reading the rules correctly in thinking that for 2 resource points I > could either buy 2 skill levels or a talisman that would raise one of my > skills by 1? If so, this doesn't seem balanced. You are reading that exactly correct. The balance is that the item in question can give a boost to an already high skill and don't forget that it still is an _item_. A high skill in small weapon isn't much use if you don't have a small weapon handy! ;) A talisman can also be lent out or given as a reward by one's superior. Personally, I think they are a wee bit overpriced myself, but just in my own campaign I intend on letting talismans and artifacts have other minor beneficial effects depending on their level. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 19:17:19 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Kyriotates/Shedim and host's health On Mar 3, 3:51pm, Brian Emord wrote: > Subject: Re: IN> Kyriotates/Shedim and host's health > So if Angel A (with 2 C-forces, and 4 Str) possesses Human B (with 1 > C-Force and 2 Str)... > He then procedes to take 10 hits while fighting a Demon, then > decides to leave for a better combat vessel... The human dies > instantly?? If the damage would have been enough to kill the human, then yes he would be dead. > on the flip side of the coin (I think you answered this, but a > little unclear) if Angel A (as above) enters Bear B (with 4 C-Forces > and 8 Str) and takes 24 hits, the Angel goes unconscious, but what > about the bear (who still has 40 hits left)??? The bear, rather groggily, wonders why this *thing* is attacking it and probably runs away! ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 20:02:59 -0500 From: khayman@grfn.org (Botanically Challenged) Subject: Re: IN> Auction Update and the Combat System >Have you ever tried to kill (or even inconvenience) a Celestial with >5 Corporeal forces? It takes FOREVER. One of my players is a >Kyriotate with five Corporeal and 11 strength. Any random Vessel/1 >he inhabits has 66 Body! And, as a servant of Jordi, he can >inhabit a LOT of animal Vessels/1! (forty-five, in case you >are wondering) And just try damaging someone with a 9 agility >who is able to dodge. Geesh! Kryriotate can only inhabit as many vessels whose combined forces equal his own, considering that most animal vessels have even two Forces, the PC would have to have 90 forces to inhabit 45 animal vessels simultaneously. That is impressive, but hard to believe. Unless of course i read the statement incorrectly. Anthony ------------------------------ Date: Sun, 02 Mar 1997 19:24:52 -0800 From: Roger Carbol Subject: Re: IN> Shedim and Divine Tethers Elizabeth McCoy wrote: > > Okay, so you have your poor Shedite-possessed host. You drag him to > a divine Tether (possibly fooling him into believing that he's infiltrating > the place). I'd like to think that if I was possessed by a demon, the BEST thing that could happen to me would be to wander into a divine Tether. Wash that devil right out of my hair. In fact, I could see a piece of an adventure revolving around trying to get an important possessed person into a divine Tether somehow. Roger Carbol .. rog@col.ca .. reject Satan ------------------------------ Date: Mon, 3 Mar 1997 22:04:13 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Auction Update and the Combat System On Mar 3, 8:02pm, Botanically Challenged wrote: > Subject: Re: IN> Auction Update and the Combat System > >Have you ever tried to kill (or even inconvenience) a Celestial with > >5 Corporeal forces? It takes FOREVER. One of my players is a > >Kyriotate with five Corporeal and 11 strength. Any random Vessel/1 > >he inhabits has 66 Body! And, as a servant of Jordi, he can > >inhabit a LOT of animal Vessels/1! (forty-five, in case you > >are wondering) And just try damaging someone with a 9 agility > >who is able to dodge. Geesh! > > Kryriotate can only inhabit as many vessels whose combined forces > equal his own, considering that most animal vessels have even two Forces, > the PC would have to have 90 forces to inhabit 45 animal vessels > simultaneously. That is impressive, but hard to believe. Unless of course > i read the statement incorrectly. You mostly read the statement right but you made a wrong assumption. Kyriotates of Jordi can inhabit animal hosts whose total forces are equal to his total number of Forces TIMES the Kyriotates Corporeal Forces. Note that I said 'Vessel/1' up there which indicates that these are level one vessels I was referring to. Nine Forces times 5 Corporeal Forces is 45, hence 45 level 1 animal vessels. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Mon, 3 Mar 1997 20:38:02 -0800 From: "Joe Fulgham" Subject: Re: IN> Fluff - possibly mildly offensive joke (Heaven and Hell) > From: John Karakash - Lucent ASCC > Heaven is where the French are the cooks, the English > are the police and the Germans are the engineers. > Hell is where the English are the cooks, the Germans > are the police and the French are the engineers. Heaven is where the beer is German, the women are American and the music is English. Hell is where the women are English, the beer is American and the music is German. - --------------------------------------------------------- Joe Fulgham |"Expecting the world to treat you puck@holycow.com | fairly because you are a good www.holycow.com | person is a little like expecting PGP Key available | the bull not to attack you because Puck Undernet #mtg | you are a vegetarian. -Dennis Wholey ------------------------------ Date: Mon, 3 Mar 1997 23:52:23 -0500 (EST) From: Mark Kinney Subject: Re: IN> Fluff - possibly mildly offensive joke (Heaven and Hell) If you can stand one more (slightly more complicated) iteration... On Mon, 3 Mar 1997, Joe Fulgham wrote: > > From: John Karakash - Lucent ASCC [snip] In heaven, the cooks are French, the police are English, the mechanics are German, the lovers are Italian, and everything is organized by the Swiss. In hell, the cooks are English, the police are German, the mechanics are French, the lovers are Swiss, and everything is organized by the Italians. :-) Mark Kinney | alberich@iglou.com | http://www.iglou.com/nations/ "The chance in war is equal, and the slayer oft is slain." -- Homer ------------------------------ Date: Tue, 4 Mar 1997 00:31:56 -0600 From: Richard Godard Subject: IN> [joke & real] Satisfaction guaranteed or your virginity back. A Demon of Malphas in action: >YOUR SPECIAL DAY II: "You have added new meaning to the word > contemptible," said Brisbane (Australia) District Court Judge Patrick > Shanahan as he sentenced Nektario Zafiratos to five years in prison. > Zafiratos pled guilty to 44 counts of fraud, forgery and theft > stemming from his wedding. He paid for the wedding reception with a > check stolen from one of the guests, and left for his honeymoon in > the guest's car. Over the next two months he wrote bad checks > totaling A$150,000 to pay for a car, jewelry, clothing and a > prostitute. (Reuter) ...Next, his bride's lawsuit comes to trial, > where she charges he didn't live up to his promise of "Satisfaction > guaranteed or your virginity back." > >TO RECEIVE "THIS is TRUE" regularly by e-mail for no charge, send e-mail > to listserv@netcom.com with the message: "subscribe this-is-true" > (without quotes) -- please: nothing else on the line. To UNSUBSCRIBE > or for HELP subscribing, e-mail this-is-true-approval@netcom.com for > human assistance. Our web site: . I've no affiliation with the company, just posting the how to subscribe since all those "THIS is TRUE" stories can be as many ideas to start an adventure from or to make funny NPC :) Have fun :) Richard P.S. for those who have not, check Evil People, Inc. at: http://www.gaijin.com/EvilPeople/ ------------------------------ Date: Tue, 4 Mar 1997 01:03:12 -0500 From: khayman@grfn.org (Botanically Challenged) Subject: Re: IN> Auction Update and the Combat System > You mostly read the statement right but you made a wrong assumption. >Kyriotates of Jordi can inhabit animal hosts whose total forces are >equal to his total number of Forces TIMES the Kyriotates Corporeal >Forces. Note that I said 'Vessel/1' up there which indicates >that these are level one vessels I was referring to. Nine Forces >times 5 Corporeal Forces is 45, hence 45 level 1 animal vessels. I'm sorry. Since simple animals like cats and dogs even have two forces I took level 1 to mean one corporeal force not total forces for the animal. If it is only one total force per animal then forty-five is reasonable, but still impressive. Anthony ------------------------------ End of in_nomine-digest V1 #52 ****************************** The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.