From owner-in_nomine-digest@lists.io.com Wed Mar 26 15:59:21 1997 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id PAA07910; Wed, 26 Mar 1997 15:57:29 -0600 (CST) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id QAA01826 for in_nomine-digest-outgoing; Wed, 26 Mar 1997 16:00:52 -0600 Date: Wed, 26 Mar 1997 16:00:52 -0600 Message-Id: <199703262200.QAA01826@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #91 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, March 26 1997 Volume 01 : Number 091 In this digest: Re: IN> Perception of people and celestials Re: IN> Perception of people and celestials Re: IN> IN character sheet Re: IN> Perception of people and celestials Re: IN> IN character sheet Re: IN> IN character sheet IN> Possession Re: IN> Perception of people and celestials Re: IN> Perception of people and celestials Re: IN> Perception of people and celestials Re: IN> Perception of people and celestials Re: IN> Party Animals? (Fluff!) IN> Servitor Attunements of Michael Re: IN> A quick question. Re: IN> Perception of people and celestials Re: IN> Servitor Attunements of Michael IN> Devilish tunes Re: IN> Devilish tunes IN> Habbalahta questions Re: IN> Devilish tunes Re: IN> Perception of people and celestials Re: IN> Servitor Attunements of Michael Noise... (Re: IN> Perception of people and celestials) Re: IN> Habbalahta questions Re: IN> Habbalahta questions Re: IN> Devilish tunes IN> Mailing List Re: IN> Devilish tunes Re: IN> Mailing List Re: IN> Devilish tunes Re: IN> Mailing List ---------------------------------------------------------------------- Date: Tue, 25 Mar 1997 16:48:19 -0500 From: Elizabeth McCoy Subject: Re: IN> Perception of people and celestials At 12:37 PM -0800 3/25/97, John Gonzalez wrote: >SNIP >> >>WOW!!! Ms. McCoy, thanks for your efforts on this question! >>I echo those kudos... >Bravo! > >Either you really know your stuff or you have FAR too much time on your >hands. (or both...) Both, really... And far too much training as an English major in documenting one's sources. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 25 Mar 97 17:22 EST From: Walter Milliken Subject: Re: IN> Perception of people and celestials >Imagine two celestials' vessels, unknown to each other, are walking >towards each other from opposite ends of a very long and busy street. >By what game mechanism(s) and at what distance can one perceive that >the other is not a human, especially if neither is using essence or is >dissonant? The FAQ seems to say that celestials can't be distinguished >from humans (or animals or objects) at any distance unless they cause >distubance. In general, you can't tell. Malakim can tell Balseraphs, I believe, using their resonance. Seraph of Yves can probably tell what someone is, given a good check digit on their Choir Attunement, and Malakim of Yves can tell whether a disturbance is angelic or demonic, I believe. Anyone with the Aura Discord can be recognized as celestial, and Lilim with Aura can be recognized as Lilim by angels. Eli's Cherubim can tell whether the creator of an object is demonic, human, or angelic. I think that's most of the special cases.... > The opportunities for friendly fire seem . . . limitless. They're there, certainly, but going in with guns (or hellfire) blazing is rarely a good idea, especially if the targets turn out to be humans. If you have an opportunity to talk, you can probably figure out who is on which side, roughly, with clever use of resonances. And with a celestial, you can always ask them to take celestial form -- at the moment, there's no way to mask your true nature in celestial form. - ---Walter ------------------------------ Date: Tue, 25 Mar 1997 17:30:59 -0500 (EST) From: TSRInc@aol.com Subject: Re: IN> IN character sheet >Well apparentaly it does matter (to PC users at least) because I got the >same message. Acrobat refuses to convert this "Berolina" Font properly. but >from what I can see you've put a lot of work in to your sheet, and I for one >would still like to say thank you, even though I can use it as is! I'm sure >those of you who can use it should like it a great deal I re-processed it and told Acrobat to embed all of the fonts. Try it now, OK? - - Sean ------------------------------ Date: Tue, 25 Mar 1997 22:53:54 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Perception of people and celestials On Tue, 25 Mar 1997 11:47:06 -0500, Elizabeth McCoy wrote: >I'm going to concentrate on things that would reveal a mostly "hiding" >celestial... Fantastic job! Thank you *very* much. I think that will be of great use to everyone, and it should be archived in the FAQ. You deserve the Word of Celestial Detection! >p. 118: All of Gabriel's servitors have Choir attunements that allow them >to detect certain kinds of cruelty at a glance -- I would suspect that >demonic cruelty would register, though not necessarily that it was demonic! >Still, it's a clue. Also, if you toast someone and get 3 Essence, you >just killed a demon with fire... :) ROTFL! Similarly, killing whatever you're wondering about will tell you something about it, but that's a bit noisy and dissonant. ------------------------------ Date: Tue, 25 Mar 1997 18:03:21 -0600 From: warlock@webstar.net Subject: Re: IN> IN character sheet >I re-processed it and told Acrobat to embed all of the fonts. Try it now, >OK? > >- Sean Well...now instead of little dots, I get little squares. How 'bout the rest of you? Thanks for the effort though. Les ------------------------------ Date: Tue, 25 Mar 1997 19:47:09 -0500 From: "Joseph R. Watt" Subject: Re: IN> IN character sheet TSRInc@aol.com wrote: > I re-processed it and told Acrobat to embed all of the fonts. Try it now, > OK? Could you resend that URL? ------------------------------ Date: 25 Mar 97 18:54:22 EST From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Subject: IN> Possession >From: Calabim@aol.com >Subject: Re: IN> Abandoning Vessels > >> The Kyriotate can still take Celestial Form, and the Vessel disappears >>into Potentiality. But 5 Forces is still taken up by that non-abandoning >>Vessel and can not be used for any other type of possession. > >Siiiigh...the more people answer these Kyriotate questions, the more >questions it raises and the more confused I become? Why did they ever have to >give up on 4/4 time anyway? > >Y'know, Moriah, this gives me an idea! These Kyriotates are sooo bizaare we >could give them a questions and answer section of their own... ;-) Heh, ain't that the truth. I'm currently working on the Complete Possession Canon. Peace, Moriah ------------------------------ Date: Tue, 25 Mar 1997 22:03:46 -0500 From: Elizabeth McCoy Subject: Re: IN> Perception of people and celestials At 10:53 PM +0000 3/25/97, Walt Mazur wrote: >On Tue, 25 Mar 1997 11:47:06 -0500, Elizabeth McCoy > wrote: > >>I'm going to concentrate on things that would reveal a mostly "hiding" >>celestial... > >Fantastic job! Thank you *very* much. I think that will be of great >use to everyone, and it should be archived in the FAQ. You deserve the >Word of Celestial Detection! Well, the GURPS Compendium I lists me as "Archangel of Archives"... >>p. 118: All of Gabriel's servitors have Choir attunements that allow them >>to detect certain kinds of cruelty at a glance -- I would suspect that >>demonic cruelty would register, though not necessarily that it was demonic! >>Still, it's a clue. Also, if you toast someone and get 3 Essence, you >>just killed a demon with fire... :) > >ROTFL! Similarly, killing whatever you're wondering about will tell >you something about it, but that's a bit noisy and dissonant. Details, details... If they deserved it anyway, what's the big deal? Gaby will understand... (That's another point -- if you damage someone for 4 points of damage, you know whether he's a celestial or not... That "4 points of damage" thing is, I believe, intended for *any* damage, not just to inanimate objects; this theory is enhanced by the blurb for Malakim and the two-by-four method of Balseraph discipline.) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 26 Mar 1997 05:11:01 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Perception of people and celestials On Tue, 25 Mar 1997 22:03:46 -0500, Elizabeth McCoy wrote: >>Fantastic job! Thank you *very* much. I think that will be of great >>use to everyone, and it should be archived in the FAQ. You deserve the >>Word of Celestial Detection! > > Well, the GURPS Compendium I lists me as "Archangel of Archives"... Works for me! >>ROTFL! Similarly, killing whatever you're wondering about will tell >>you something about it, but that's a bit noisy and dissonant. > >Details, details... If they deserved it anyway, what's the big deal? >Gaby will understand... Yeah, but if you're wrong, you get reamed by Dominic. >(That's another point -- if you damage someone for 4 points of >damage, you know whether he's a celestial or not... That "4 points >of damage" thing is, I believe, intended for *any* damage, not >just to inanimate objects; this theory is enhanced by the blurb for >Malakim and the two-by-four method of Balseraph discipline.) Page 55 for anyone wondering. ------------------------------ Date: Wed, 26 Mar 1997 00:56:11 -0500 (EST) From: Calabim@aol.com Subject: Re: IN> Perception of people and celestials In a message dated 97-03-25 17:47:09 EST, walter wrote: << They're there, certainly, but going in with guns (or hellfire) blazing is rarely a good idea, especially if the targets turn out to be humans. >> Which leads me to a few questions. Does an angel generate disturbance by attacking Soldiers? What defines a soldier? If I were a demon, say serving Baal, I might like to recruit a bunch of mortals and not give them a sixth force. Would this then mean that if they served me in ignorance, Angels would generate noise when they stopped my minions from massacring innocents? - -Calabim ------------------------------ Date: Tue, 25 Mar 1997 23:33:46 +0000 From: "Bodhi" Subject: Re: IN> Perception of people and celestials > Which leads me to a few questions. Does an angel generate disturbance by > attacking Soldiers? What defines a soldier? If I were a demon, say serving > Baal, I might like to recruit a bunch of mortals and not give them a sixth > force. Would this then mean that if they served me in ignorance, Angels would > generate noise when they stopped my minions from massacring innocents? Well, it seems to me that both Celestials and Diabolicals generate disturbance for attacking humans. Period. Soldier or "regular mortal". 3 Force mortal, 4 force mortal, whatever. So, yes indeed, you generate disturbance whenever you attack a mortal, even if that mortal is doing something contrary to your side. Thus, a Celestial killing a serial killer, or a Diabolical attacking a Priest, would generate disturbance. So would a Celestial killing a priest, and a Diabolical attacking a Serial Killer. No Difference! It has been my experience that most players try to find nifty ways of re-interpreting their responsibilities and their limitations. A few GM's, uncomfortable with the high demands these restrictions place on them to keep the game intriguing and interesting, try to re-interpret the rules as well. It seems to me, however, that we lose something excessively important when we monkey with this aspect of the game. The point of the disturbance is two-fold. The first is metaphysical/philosophical. Humans belong as part of the Symphony, whether they are "good", "bad", "ignorant of their role in the great War", or what have you. Celestials/Diabolicals do not belong. Even wandering through the Corporeal realm and bumping into air molecules causes minor disturbance. This minor disturbance is undetectably minimal (like background noise around us that is below "zero" decibals, yet still contains energy... it is still "sound", but we just can't hear it!) Disturbing the symphony in any way, large or small, causes disturbance that is audible to those sensitive to it. The second reason is for game style and mechanics. If you take away the disturbance, or the difficulty to "detect" someone's nature, you destroy the cold-war athmosphere, and turn the game into yet another of the standard Kill-or-be-killed sorts of games. If that's what you like, then more power to you. However, the accepted style of In Nomine demands that Celestials/Diabolicals be excessively difficult to detect if they keep a low profile, and also demands that different Beings have different effects with regards to disturbance in the Symphony. Mortals play a big role in many of the plans of Celestials/Diabolicals, since they can do jobs of great significance, and yet go relatively "unnoticed". Thus, the attraction of Servants goes up quite a bit. If you read "A Bright Dream", you get a sense that mortals have to do a lot of the legwork that Celestials just can't do simply because they make more noise than a bull in a china shoppe. You should farm out jobs to those that can accomplish them with the least amount of disturbance. So, any time you attack/damage/kill a mortal, you generate disturbance. This mortal could be working for a Diabolical, a Celestial, or just simply free-lancing (lots of humans have figured out ways of causing each other pain, without any Diabolical influence... and most of their methods involve using Electricity!!!***stolen paraphrase from Good Omens***) And it SHOULD be this way!!! If a Celestial/Diabolical doesn't like it, then they should find some nice pliable mortal to do their dirty work for them, nice and quiet-like! I know that many players, and a few GM's, want to find ways to work around the whole undetectability angle, as well as the disturbance-when-damaging-mortals angle. I think that this is a mistake, on a multitude of levels. Instead of concentrating on finding the loop-holes, we should revel in the wonderfully complex webs of intrigue these minor hurdles can spawn. However, I'm not about to ignore the fact that it makes the game difficult, sometimes. It is this difficulty, however, that makes the game that much more enjoyable. If you make it too easy, it loses the "spice"!! Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com Nicholas Copernicus, Master Astronomer Stood up and Shouted, addressing the throng, "Abandon poor Ptolomy, Stand up and follow me, Heliocentrically, Ptolomy's Wrong!!" ------------------------------ Date: Wed, 26 Mar 1997 03:58:02 -0500 (EST) From: "Michael C. Nutt" Subject: Re: IN> Party Animals? (Fluff!) >Servitors of Judgment are stuffy about the poor Servitors of Creation >and their parties... But why don't they get upset about some of >Jordi's? His Seraphim deal with marine life, right? Like dolphins? >And dolphins are known to be one of the most *randy* species on >the Earth... So *that's* what Flipper was trying to get across all the time! Now, at last, all is made clear! :) >Seraphim of Jordi, the unknown party-angels... Still waters run deep, as the saying goes.... >Obviously they get away with it by being so far out to sea. I don't know, Elizabeth... that seems pretty "out there" to me. :) Michael Decadence is its own reward. ------------------------------ Date: Wed, 26 Mar 1997 05:46:33 EST From: jhk@atp.dk Subject: IN> Servitor Attunements of Michael Dato: 26/03/97 Fra: Jens H. Kruuse JHK - TEXT Til: Internet INTERNET - IBMMAIL Emne: Servitor Attunements of Michael - ------------------------------------------------------------------------------- Hi y'all This is my first post, and I am still a bit behind in reading all the disgest, somebody may already have mentioned this subject. Michael can grant two Servitor Attunement: Proficiency: - ------------ This one seems a bit weak except for ranged weapons, but okayish in other ways I suppose. Howl: - ----- Don't get me wrong but being able to stun ALL opponents within 6 feet (max Corp. Forces for a PC) is not my idea of a useful attunement. I mean, if you are already within that range, why not whack your opponent instead? The only real use seems to be when you are completely surrounded and wants to run away, but is that likely for a Servitor of Michael? Maybe the Attunement should be changed to 5 * CorpFor feet (or even 10*)? I have been tinkering with another sollution involving will rolls for both parties with the difference in Check Digits being the number of rounds of stun, in addition to a greater range (CorpFor * Will feet). Any other suggestion? My IN campaign will kick off on April 1st with a Character creation sessions. IMHO, an excellent date to explain outrageous rules! ;-) Cheers, Jens Charter Member of ORIB (www.orib.org) ------------------------------ Date: Wed, 26 Mar 1997 09:41:30 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> A quick question. On Mar 26, 10:00am, Leathal Weapon wrote: > Subject: IN> A quick question. > Hi, > > While reading IN last night, I stumbled upon something I had not seen > before (not having read all the DPs that thoroughly yet). Under the > description of Kronos' Balseraph's Choir Attunement it says > (paraphrasing) that they may take the Resonance of any one Angelic > Choir. Okay, simple enough. BUT, if said Balseraph takes the > resonance of a Malakim (with oaths like "I will kick people when they > are down", "I will use superior weaponry at every chance" etc etc) > and then passes itself of as a Malakite to other Malakim, their > resonance says they can detect Baseraphs because of their intense > selfishness. OKAY, this is the question (finally), does the > Basleraph imitating a Malakim still show up like a beacon to this > resonance, or does the fact that they are 'hiding' extinguish it? Or > maybe a mixture occurs, where the Malakite gets a 'twinge' of > something, but can't immediately trace it to the Balseraph. If the > Malakim can still detect the Balseraph, it means they are very > effective at policing themselves. If not, it means that they are > probably thoroughly infiltrated, and leads to interesting adventure > ideas (and at least one way of mixing Demons with Malakim parties). The Balseraph attunement provides no cover or ability to hide one's nature. It gives only what it says: access to anotherwise inaccessible set of abilities/dissonances. If someone can detect a being's nature, this attunement won't interfere with that! - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Wed, 26 Mar 1997 09:54:14 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Perception of people and celestials On Mar 26, 12:56am, Calabim@aol.com wrote: > Subject: Re: IN> Perception of people and celestials > In a message dated 97-03-25 17:47:09 EST, walter wrote: > > << They're there, certainly, but going in with guns (or hellfire) blazing > is rarely a good idea, especially if the targets turn out to be humans. >> > > Which leads me to a few questions. Does an angel generate disturbance by > attacking Soldiers? What defines a soldier? If I were a demon, say serving > Baal, I might like to recruit a bunch of mortals and not give them a sixth > force. Would this then mean that if they served me in ignorance, Angels would > generate noise when they stopped my minions from massacring innocents? Yup. Killing a soldier is the same as killing an average human. They _belong_ there (which is why they themselves do not generate Disturbance when they damage things) so a Celestial will make quite a bit of noise if they kill one. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Wed, 26 Mar 1997 10:02:36 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Servitor Attunements of Michael > Howl: > ----- > Don't get me wrong but being able to stun ALL opponents within 6 feet > (max Corp. Forces for a PC) is not my idea of a useful attunement. I mean, > if you are already within that range, why not whack your opponent instead? > The only real use seems to be when you are completely surrounded and wants > to run away, but is that likely for a Servitor of Michael? The real use to is stun a _single_ opponent for a round. The fact that you can get more than one is a bonus. During that round you have pretty much free reign to do stuff, an enormous tactical advantage! You want to put your shotgun against someone's forehead and pull the trigger? Go ahead! You want to push that pesky demon onto the railroad tracks. Cool! Disarm someone? No problem (or at least very little problem). In the case of a helpless opponent, I usually double the damage and don't require a roll (except to see if intervention has occured). Other methods are to allow max damage, or even triple damage. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Wed, 26 Mar 1997 11:35:23 -0600 (CST) From: Shadowcat Subject: IN> Devilish tunes Greetings A while back Ms. McCoy made refference to "Devil Went Down to Georgia," in her post. Well it got me thinking of songs about devils that have interesting story ideas. I have two off the top of my head. Can you all come up with more? My two are as follows: "Spanish Train" Chris DeBurg "The Devil's Eye" Chris DeBurg (Excellent example of Nybbas' influence) ******************************************************************************** Courage mon ami, el Diable est morte. ------------------------------ Date: Wed, 26 Mar 1997 12:48:23 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Devilish tunes On Mar 26, 11:35am, Shadowcat wrote: > Subject: IN> Devilish tunes > Greetings > A while back Ms. McCoy made refference to "Devil Went Down to > Georgia," in her post. Well it got me thinking of songs about devils that > have interesting story ideas. I have two off the top of my head. Can you > all come up with more? > My two are as follows: > "Spanish Train" Chris DeBurg > "The Devil's Eye" Chris DeBurg (Excellent example of > Nybbas' influence) Devil in a blue dress (not sure if this is the right title) Somebody's knocking (excellent song!) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: 26 Mar 97 12:39:30 EST From: Moriah - Steve Jackson Games <73407.515@CompuServe.COM> Subject: IN> Habbalahta questions It bounced to me, don't know why. -M - ----Forwarded Message(s)---- Okay, I'm a bit confused about Habbalah. They think they're angels, right? And they don't like other demons, right? Yet they serve a Demon Prince and they live in Hell. Just how delusional _are_ these demons? In order to get one to work with other demons, does one have to appoint a Balseraph "handler" to keep them in check? ("No, no, the Shedim is all part of God's ineffable plan...") Considering how intelligent the Elohim seem to be, it's tough to imagine the average Habbalite not looking around and going, "This is Hell. These people are demons." Comments? Ideas? -Loki - -- Kirt "Loki" Dankmyer PGP key avail. My opinions are my own. love * Eris * RPGs * Anime * Magick * Carroll * techno * hats * cats * Dada I waked, she fled, and day brought back my night. --Milton - ----End Forwarded Message(s)---- ------------------------------ Date: Wed, 26 Mar 1997 13:18:15 -0500 From: Earl Wajenberg Subject: Re: IN> Devilish tunes How about "Sit Down, You're Rockin' the Boat," from "Guys and Dolls"? ("...And the Devil will drag you under / By the broad lapel of your checkered coat.") There is also a folk tune called, I think, "The Farmer's Wife," about a termagent so mean, hell won't take her. Earl Wajenberg ------------------------------ Date: Wed, 26 Mar 97 13:27 EST From: Walter Milliken Subject: Re: IN> Perception of people and celestials ><< They're there, certainly, but going in with guns (or hellfire) blazing > is rarely a good idea, especially if the targets turn out to be humans. >> > >Which leads me to a few questions. Does an angel generate disturbance by >attacking Soldiers? Not just angels, either side. Soldiers are humans (which is why *their* actions don't cause noise), so I'd assume any celestial harming them would generate noise. > What defines a soldier? If I were a demon, say serving >Baal, I might like to recruit a bunch of mortals and not give them a sixth >force. Would this then mean that if they served me in ignorance, Angels would >generate noise when they stopped my minions from massacring innocents? They generate noise either way... which is why your bunch is likely to run into a squad of Soldiers of God run by David, Laurence, or one of the others in the militant angel faction. Celestials interfering directly with humans make noise, ergo, both sides recruit humans (who don't make noise unless they use Essence in a focused way). - ---Walter ------------------------------ Date: Wed, 26 Mar 1997 13:54:05 -0500 From: Elizabeth McCoy Subject: Re: IN> Servitor Attunements of Michael At 5:46 AM -0500 3/26/97, jhk@atp.dk wrote: > >Howl: >----- >Don't get me wrong but being able to stun ALL opponents within 6 feet >(max Corp. Forces for a PC) is not my idea of a useful attunement. I mean, >if you are already within that range, why not whack your opponent instead? >The only real use seems to be when you are completely surrounded and wants >to run away, but is that likely for a Servitor of Michael? *Run Away*? After you've got them nicely stunned and sitting ducks for your next blazing attack? Nah, it's just to keep you from being ganged up on with impunity -- you don't run away, you use the time to toast a few and even the odds. And, as Karakash points out, it's a great way to take a prisoner -- pounce, Howl, and slap the handcuffs on. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 26 Mar 1997 13:50:44 -0500 From: Elizabeth McCoy Subject: Noise... (Re: IN> Perception of people and celestials) In "A Bright Dream," Nicole actually made a lot of noise... She went celestial after tossing somebody 'cross the ally. She would have made even *more* noise by killing the fellow. I think she actually had a Song of Celestial Shields up, and was mostly avoiding getting dissonance -- if she'd killed her former servant, it would have done bad things to her Mercurian nature... So yeah, there was some noise spared there, but nearly as much was made by convincing whatshisname that she was an angel. Musta been a dissonance-dodge. (Which is another good reason to have a human around -- to lie for the Seraph, kill for the Mercurian, sit on the Ofanite, or steal for the Malakite...) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 26 Mar 1997 13:56:03 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Habbalahta questions On Mar 26, 12:39pm, Moriah - Steve Jackson Games wrote: > Subject: IN> Habbalahta questions > It bounced to me, don't know why. -M > > ----Forwarded Message(s)---- > > Okay, I'm a bit confused about Habbalah. They think they're angels, right? > And they don't like other demons, right? Yet they serve a Demon Prince and > they live in Hell. Just how delusional _are_ these demons? In order to get > one to work with other demons, does one have to appoint a Balseraph > "handler" to keep them in check? ("No, no, the Shedim is all part of God's > ineffable plan...") Considering how intelligent the Elohim seem to be, it's > tough to imagine the average Habbalite not looking around and going, "This > is Hell. These people are demons." > > Comments? Ideas? > -Loki How delusional are they? Very. Remember that every demon is a _broken_ angel. They can never really look Truth full in the face. In fact, the most essential part of their natures is what is corrupted most. They _know_ that the demons are demons and hell is hell. They just think that it's part of God's plan for some angels, themselves, to be working with the demons in hell. Pretty sick and twisted, eh? - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Wed, 26 Mar 1997 14:10:52 -0500 From: Elizabeth McCoy Subject: Re: IN> Habbalahta questions At 12:39 PM -0500 3/26/97, Moriah - Steve Jackson Games wrote: >It bounced to me, don't know why. -M Kyrios of Jean having fun. >----Forwarded Message(s)---- > >Okay, I'm a bit confused about Habbalah. They think they're angels, right? >And they don't like other demons, right? Yet they serve a Demon Prince and >they live in Hell. Just how delusional _are_ these demons? In order to get >one to work with other demons, does one have to appoint a Balseraph >"handler" to keep them in check? ("No, no, the Shedim is all part of God's >ineffable plan...") Considering how intelligent the Elohim seem to be, it's >tough to imagine the average Habbalite not looking around and going, "This >is Hell. These people are demons." > >Comments? Ideas? > -Loki They are working with demons because they must use the tools that are available, and the other angels don't seem to realize that this culling of the weak, the unworthy-of-Heaven, is *necessary* and *desirable*. Habbalah are appointed by God to *test* the herds of humanity, so that only the purest of heart and mind may enter those pearly gates. If they can be corrupted, then they were obviously not pure enough, and are fit only for the fires of Hell. The Hell-Princes think that Habbalah are sworn to them, but they don't understand that this is just for convenience, and they, too, will be struck down when they falter. When the final battle comes, the Habbalah will (probably) turn on their "masters" and be welcomed into the highest planes of Heaven, praised and rewarded for their fine work. The other demons are tests as well, but only the Habbalah know that they are doing God's Will. Habbalah can no longer enter Heaven-Tethers because that would blow their cover -- it's so funny how demons think that Habbalah are Fallen, even when you correct them! (Either that, or Habbalah just don't think of that -- they don't want to go up to the earthly heaven anyway, where all those wimp namby-pamby angels are who can't be bothered to get their hands dirty.) (Insane enough for ya?) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 26 Mar 1997 13:25:52 -0600 (CST) From: "The Incredibly Unremarkable Cliffy Q. Scrimshaw" Subject: Re: IN> Devilish tunes On Wed, 26 Mar 1997, John Karakash - Lucent ASCC wrote: [snip] > > My two are as follows: > > "Spanish Train" Chris DeBurg > > "The Devil's Eye" Chris DeBurg (Excellent example of > > Nybbas' influence) > > Devil in a blue dress (not sure if this is the right title) I think it is, and one version is by Mitch Ryder (sp?) and the Detroit Wheels. > Somebody's knocking (excellent song!) there's an elvis song about "you're the devil in disguise..." On the other end of things,: "Earth Angel" by somebody... it's an oldie. "Teen Angel" someone dies from a failed Perception roll..or at least loses a Vessel. and of course, "Devil or Angel" another oldie, artist eludes me at the moment. enjoy. matt s., cliffyqs@earthling.net, who FINALLY got his copy on Monday. ------------------------------ Date: Wed, 26 Mar 1997 13:39:15 +0000 From: Jessica Williams Subject: IN> Mailing List I wish to be on your mailing list. Thank you very much. -Jesscia Williams- ------------------------------ Date: Wed, 26 Mar 1997 15:40:13 -0500 From: Hatcher Rhanyr Subject: Re: IN> Devilish tunes Below is some of the music I think fits In Nomine well... Devil Inside -- INXS See You On The Other Side -- Ozzy Osbourne Someone Else? -- Queensryche Albums Spirit Wind -- David Arkenstone Promised Land -- Queensryche Operation Mindcrime -- " " Watermark -- Enya Soundtrack to Interview With A Vampire Just a few random thoughts.. Hatcher ------------------------------ Date: Wed, 26 Mar 1997 15:42:37 -0500 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Mailing List On Mar 26, 1:39pm, Jessica Williams wrote: > Subject: IN> Mailing List > I wish to be on your mailing list. > Thank you very much. > You're in! Hope you enjoy the stories. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Thu, 27 Mar 1997 07:03:59 +1000 From: "Patrick O'Duffy" Subject: Re: IN> Devilish tunes The Incredibly Unremarkable Cliffy Q. Scrimshaw wrote: > > there's an elvis song about "you're the devil in disguise..." > > On the other end of things,: > "Earth Angel" by somebody... it's an oldie. > "Teen Angel" someone dies from a failed Perception roll..or at least loses > a Vessel. > > and of course, "Devil or Angel" another oldie, artist eludes me at the > moment. > 'Up Jumped the Devil' by Nick Cave. - -- Patrick O'Duffy, Brisbane, Australia I told the priest, don't count on any second coming God got his ass kicked the first time he came down here slumming He had the balls to come, the gall to die and then forgive us No I don't wonder why, I wonder what He thought that'd get us ANDY PRIEBOY, "Tomorrow Wendy" ------------------------------ Date: Wed, 26 Mar 97 16:15:32 -0600 From: Deathdog Subject: Re: IN> Mailing List >I wish to be on your mailing list. >Thank you very much. > > -Jesscia Williams- How polite :) *********************************************************** Brad Everman aka Deathdog, Mac programmer & Grammy-Winning Rap Artist "Friday, February 21st: Downloading of pornography on the internet drops by over fifty percent as millions flock to see The Empire Strikes Back" ------------------------------ End of in_nomine-digest V1 #91 ****************************** The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.