From owner-in_nomine-digest@lists.io.com Thu Apr 3 02:54:48 1997 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id CAA21649; Thu, 3 Apr 1997 02:54:12 -0600 (CST) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id CAA05818 for in_nomine-digest-outgoing; Thu, 3 Apr 1997 02:57:45 -0600 Date: Thu, 3 Apr 1997 02:57:45 -0600 Message-Id: <199704030857.CAA05818@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #101 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, April 3 1997 Volume 01 : Number 101 In this digest: Re: IN> Heirarchies. Part 1 Re: IN> The Wandering Jew(s) Re: IN> Mixed Celestial Campaign (opposing forces) Re: IN> The Wandering Jew(s) Re: IN> The Wandering Jew(s) IN> Stomp out Dross Re: IN> Heirarchies. Part 1 Re: IN> Stomp out Dross IN> Bodhi Adventure Seed RE: Cain's mom [was IN> Re: Alu-Fiends] Re: IN> Stomp out Dross IN> The hardback IN> Re: in_nomine-digest V1 #100 Re: IN> Heirarchies. Part 1 Re: IN> Re: in_nomine-digest V1 #100 Re: IN> Heirarchies IN> Hierarchical distinction Re: IN> Bodhi Adventure Seed IN> A 20-year-old toothpick, not a sliver of the True Cross IN> The nature of the Celestial IN> Adversarial Campaigns ---------------------------------------------------------------------- Date: Wed, 2 Apr 1997 19:26:04 +0000 From: "Bodhi" Subject: Re: IN> Heirarchies. Part 1 > --------------------------------------------------------------------- > HEIRARCHY. > > DOMINIC- ARCHANGEL OF JUDGEMENT. > > 1. AMALIEL- Angel of Chastisement. > 1a. Af- Angel of Anger. > 1b. Kezef- Angel of Wrath. > 1c. Hemah- Angel of Fury. > 1d. Hasmed- Angel of Annihilation. > 1e. Mashit- Angel of Destruction. > > 2. SHEPHERD- Angel of Repentance. > 2a. Paraqlitos- Angel of Sorrows. > 2b. Zachriel- Angel of Memory. > 2c. Phanuel- Angel of Hope. > 2d. Phalgus- In charge of Grief (non-Worded). > 2e. Merod- In charge of Good Deeds (non-Worded). > 2f. Mihr- In charge of Friendship (non-Worded). > > 3. TSADKIEL- Angel of Justice. > The Angels of Punishment (non-Worded). > Kushiel- Rigid One of God. > Lahatiel- Flaming One of God. > Shoftiel- Judge of God. > Makatiel- Plague of God. > Hutriel- Rod of God. > Puriel- Fire of God. > Rogziel- Wrath of God. > > (4. Rahmiel- Angel of Mercy. Technically outside Heirarchy, see my > previous description of this Angel). > --------------------------------------------------------------------- Thanks a lot, Leath! Nifty! This could be quite useful. Anybody got any more? (push, push, hint, hint...) Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 2 Apr 1997 19:30:26 +0000 From: "Bodhi" Subject: Re: IN> The Wandering Jew(s) > Something you might want to consider- the Myth of the Wandering Jew is a > rather insulting one to Jews themselves in general. It's based on the > expulsion of the Jews from almost every country in Europe, and is > generally taken to signify the race as a whole, especially the "cursed by > Christ to wander without a home" thing. You know, I should've caught this!!! My grandfather's probably rolling over in his grave! Sorry, folks! Please note that I meant no disrespect to any individuals of the Hebrew faith (y'hear that, abbah?) How about we throw out the first one, and just stick with a more enbittered Cartiphilus, leaving out any anti-semitic notions, just making him an immortal ex-Roman? Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 2 Apr 1997 21:29:02 -0600 (CST) From: Shadowcat Subject: Re: IN> Mixed Celestial Campaign (opposing forces) On Wed, 2 Apr 1997, Tim Seiger wrote: > Excuse me while I de-lurk for a moment. > > Has anyone thought about running a mixed campaign of opposing forces? I > am a bit new to GM'ing, but have run two campaigns, and can't help but > think that it would be great to have one group of PC's working against > another group of PC's. All ways fun. > Has anyone tried this? I know it would be especially great in IN, a > group of Angels, and a group of Demons. Run seperately until they come > into direct conflict with one another. > Am I just crazy, or could this work out to anything other than a > logistical nightmare? My lady told me about how she and her former lord ran a "Champions" campaighn with two sets of players, one the Villans, the other the Heros. She said they wold run the Villans on Sat. Morning, and the Heros Sat. evening, thus giving themselves a week to figure out lagistics for the next week. She said it worked great for about 3 months, then one of the Villan group talked to one of the Hero group and figured out what was going on, and sped up the final conflict, by 1/2 a semester. So yes it can be done. It just takes some work. Shadowcat ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() "Turn your face to the sun and you will not see the Shadows." ------------------------------ Date: Wed, 2 Apr 1997 21:39:24 -0600 (CST) From: Shadowcat Subject: Re: IN> The Wandering Jew(s) On Wed, 2 Apr 1997, Bodhi wrote: > > > Something you might want to consider- the Myth of the Wandering Jew is a > > rather insulting one to Jews themselves in general. It's based on the > > expulsion of the Jews from almost every country in Europe, and is > > generally taken to signify the race as a whole, especially the "cursed by > > Christ to wander without a home" thing. > > You know, I should've caught this!!! My grandfather's probably > rolling over in his grave! Sorry, folks! > > Please note that I meant no disrespect to any individuals of the > Hebrew faith (y'hear that, abbah?) > > How about we throw out the first one, and just stick with a more > enbittered Cartiphilus, leaving out any anti-semitic notions, just > making him an immortal ex-Roman? I like the first one. He was very intersting. There was no defimation ment, and if there was any taken then it is a pity. I have a coulpe Jewish friends who I used to get in discussions of the Wandering Jew with, and they thought he was an insperation, rather then a bane. If you want an interesting look at him check out the books "Cronicle for Libowitz", and "The Sybil." Sorry to say I can not remember the author of either. If anyone knows please let me know. Shadowcat ################################################################################ "Courage Mon ami el Diable est morte." ------------------------------ Date: Thu, 3 Apr 1997 13:20:05 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> The Wandering Jew(s) > How about we throw out the first one, and just stick with a more > enbittered Cartiphilus, leaving out any anti-semitic notions, just > making him an immortal ex-Roman? > This reply is meant with no insult to anyone of any religion, but I think we are mature enough to include such characters as "the Wandering Jew" without becoming offended. Let's face it, we are talking about a game that is basically turning the Christian belief (and some other religions) on its ear, yet we don't keep apologising for that. I suggest that if someone comes up with something they think may be offensive to certain parties, then please put a warning at the beginning, so those people who may be offended have the opportunity to not read it, but please don't deprive the rest of the list of ideas when most of us can accept them for what they are; ie. fictional interpretations of religious 'myths'. Thankyou, Leath. ------------------------------ Date: Wed, 2 Apr 1997 20:27:42 -0700 From: mccrayh@yoda.cochise.cc.az.us (Hollis McCray) Subject: IN> Stomp out Dross What do I mean by useless information? Here's a ood example: I checked my mail this morning, and found one message that I thought was...irrelevantt. It was an announcement that the sender(who I will not name here) had acquired his copy of In Nomine and was now going to be contributing to the list. Now, honestly, do we need to know that? "No matter where you go, there you are." - -Buckaroo Banzai Later. Hollis McCray Madman at Large e-mail: mccrayh@yoda.cochise.cc.az.us ------------------------------ Date: Wed, 2 Apr 1997 23:05:45 -0500 (EST) From: Frederic Bush Subject: Re: IN> Heirarchies. Part 1 Hmm. What I would suggest be consulted, before any systematic work on hierarchies be done, is a handbook on angelology, listing traditional spheres of influence for angels. Is such a thing available on the Web, or do I need to go check out a book from the library? Looking at the list of Dom's servitors, some of the names, like Ts/Zadkiel and Phanuel, look awful familiar... Basically, if we can work in traditional legend, we should. - --Fred ------------------------------ Date: Wed, 2 Apr 1997 21:20:46 +0000 From: "Bodhi" Subject: Re: IN> Stomp out Dross > What do I mean by useless information? Here's a ood example: > I checked my mail this morning, and found one message that I thought > was...irrelevantt. It was an announcement that the sender(who I will not > name here) > had acquired his copy of In Nomine and was now going to be contributing to > the list. Now, honestly, do we need to know that? Actually, I do! I enjoy hearing when nice things happen to nice people. I enjoy supportive little comments in which I hear somebody will now be a more fully contributing member of this list. I enjoy hearing that somebody who until now has felt "out of the loop" is now "in the loop", and will soon be "in the game". I need to know people are buying the game, using the material, thinking about the game. I even went so far as to phone my local game store about the GM screen, and inquire as to how the game was selling (response:"Quite well!") I need these little snippets of information to keep me motivated, to keep me going, and to keep me interested. Data is non-contextualized information. Meaning comes through context (a little Whiteheadian/Roscak philosophy for you). Little "irrelevant" posts tend to add context to the information that gets posted. Therefore, I think that a *moderate* amount of extraneous information is actually quite useful! Sometimes, when ANY list is having a dry spell, it is still nice to have a series of posts to keep momentum going, to keep the juices flowing. I've been on lists that have been highly regimented, and there are periods in which, through lack of anything innovative to say, the flow has dwindled to nothing for weeks on end. With nothing to work off, the creative flow sometimes dies completely!! I'm not saying that ANYTHING goes! I myself overstepped the bounds a few days ago by treating an already healthy flow of information to a useless and out-of-context joke. I was politely reminded that such information is not necessary to this list. I didn't take it personally (well... I was embarassed, but I didn't take it as a PERSONAL rebuff). Thus, I know that there is definitely some information that doesn't belong here. However, some of it does! A simple "Hello" post from newcomers lets me know that people are enthusiastic and that the list is growing. Perhaps I can then respond and invite them to "jump in". I think that the majority of the information going to this list is useful, and that the minority of "useless, out-of-context, etc." stuff is relatively self-correcting (with a few gentle reminders for those like me who sometimes are too hard-headed to get the point ;-) ) I, personally, would never want to scare off anybody from posting to the list simply because what they had to say wasn't new or innovative. Sometimes we've gotta do long periods of drifting, contemplating, and inter-acting before we suddenly have our creative spurt. I even sent out the Birthday wish that was requested a few days ago... BTW, mine is on the 6th ;-) Sorry... it seems I've run off at the mouth again. Time for me to shut up! Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 2 Apr 1997 21:58:57 +0000 From: "Bodhi" Subject: IN> Bodhi Adventure Seed This one's a little wierd, even for me! Adventure Seed: The Plague Angels are getting sick! The PC's are asked to QUIETLY investigate the fact that many Celestials are coming down with what can only be called an Illness. They seem to get progressively worse, some faster than others, until finally their corporeal vessel dies. The rate of deterioration is not set: instead, it seems to change with some unknown factor. What is going ON!?!?! The PC's should then proceed to investigate using the standard disease model. They should consider what vector might be common to all of the patients, and what the contagion is, how it interacts with the host, etc. Nothing seems to fit the description. The PC's should also investigate whether the same thing is happening to Diabolicals. Yup! They're getting sick too. Not every one of them, but the ones that do are getting worse all the time. What is more, the Trauma from such a death seems to be much more harsh than normal. While a few "fatalities" have come back afterwards, and are sitting up in Heaven ticked-off that their vessels are trashed, MOST of the others are still "staring at the walls". Mortals seem to be immune. No cases of mortals catching the Plague have occurred. Soldiers are becoming more important than ever! Around this time, there is found to be a link to the use of Essence. The more Essence you use, the worse off you become. Nobody knows how you catch the plague. However, once you've got it, don't use Essence. Essentially, for every point of Essence you spend, you PERMANENTLY lose one Body hit from your vessel. When your vessel is out of body hits, you die. Furthermore, perhaps it is time that the Celestials and Diabolicals starting working together to find a cure, lest they both perish and end the War in a draw! The PC's have to find out that the standard disease model doesn't work. Here is why... The Symphony is a self-contained, self-supporting system. Non-Symphony objects can normally interact with theSymphony, causing minor disturbances, but are basically ignored by the Symphony. However, the Symphony now seems to be having an "immune response" to non-Symphony objects, such as Celestial/Diabolical vessels. Thus, there is no disease that the angels are catching... they are the disease! Something has happened that is making the Symphony rebel against any non-Symphony incursions. (think of white blood cells attacking foreign invaders...) The Explanation: Hali, A Servitor of Vapula, has decided to undertake a project of massive importance, without clearance from his Dread Lord. He has found, through various resources, a remnant piece of the original "Burning Bush". He has, using plant vector genetics and archeo-botany techniques, retro-cloned the Bush, in an attempt to find out something useful that could be bent to Diabolical ends (those Vapula guys... always experimenting for experimentations' sake...). Since the original Bush was a Gate between the Voice of God and the Corporeal Realm, his thinking is that the Neo-Bush can be made into some sort of link between the Corporeal Realm and Heaven. Thus, he wishes to create a Gate through which Demons could actually enter Heaven again... a great way to stage a war! Think about it... Demons could actually enter Heaven again... maybe... If he can complete his task, and figure out how to control the powers that the Bush represents, he can present his findings to the other Demon Princes, or even Lucifer himself! Hali's fondest wish is that he be raised to Prince status for his efforts. Suspecting that such a powerful artifact would make a ridiculous amount of Noise in the Symphony, he made sure to hide his work in a spot which was already Noisy. He holds a special fondness for the Bikini Atoll (where a ridiculous amount of experimenting was done on unsuspecting soldiers in the U.S. army regarding exposure to Atomic explosions...), and there is a Tether to Vapula in one of the underground Vaults on the Atoll. He has set up a lab there, with the permission of the unsuspecting Seneschal, and has completed retro-cloning the Bush. What he has now, then, is a Diabolical Tether, with a Celestial Tether-like Artifact in the middle of it. While the Neo-Bush makes quite a bit of Noise, the surrounding Noise from the Bikini Atoll Diabolical Tether has completely drowned it out. Thus, Hali is free to attempt to figure out a way to access the power inherent in the Neo-Bush. What he doesn't realize is that the Symphony has responded to such an Unnatural combination of things. The response has taken the form of an "immune response". Thus, the Symphony is actively purging all non-Symphonic objects. Whenever a non-Symphonic object uses Essence, the Symphony fights back a little harder, and uses the expenditure of Essence to power the purge. Simply put, if the Symphony has decided to push you out, every time you use Essence, it pushes you a little further. Not every non-Symphonic object is under pressure. If you are near a Celestial/Diabolical who is being "attacked" ( IOW, one who has got the plague...), then there is a chance EVERY TIME YOU USE ESSENCE that the Symphony will pick up on your non-Symphonic status and target you as well. Thus, the "disease" is caught through using Essence near another plague victim, and thereby catching the `attention' of the Symphony. You yourself then become a target for the "immune response" as well. Just imagine it, GM's... a game in which the PC's are afraid to spend Essence... hee hee hee The Finale Well, I'd like to see Celestials and Diabolicals work together to try to end the plague. The idea that a full-scale assault on a Tether might be involved is kind of intriguing. Furthermore, there are going to be Princes and Archangels who don't want the Neo-Bush destroyed, but instead would happilly trade favours for a chance to keep a little piece of it for future exploitation. Other, more wise Superiors, will recognize the inherent Danger in keeping ANY of this blasted thing about, and will advocate its complete and total destruction. I foresee a group of PC's and NPC's, both Celestial and Diabolical, some of which are secretly planning to keep a little piece of the Neo-Bush for their Masters, as well as notes and a copy of Hali's protocol. All of them are probably suffering from the plague by now, except for their various Soldiers and Servants. The political schemes and machinations should be quite diverting, don't you think? ___________________________ Well... again, what do you think? Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 2 Apr 1997 21:08:54 -0800 From: John Gonzalez Subject: RE: Cain's mom [was IN> Re: Alu-Fiends] - ------ =_NextPart_000_01BC3FAA.19687E80 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I would love to have the poem posted... Many thanks... If it's not posted to the list, can you please email me a copy? Thanks in advance. 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Here's a ood example: > I checked my mail this morning, and found one message that I thought > was...irrelevantt. It was an announcement that the sender(who I will not > name here) > had acquired his copy of In Nomine and was now going to be contributing to > the list. Now, honestly, do we need to know that? I know *exactly* what you mean. I looked through my e-mail today, and there was this one thread, not even just one piece, started by someone demanding a better signal-to-noise ratio on the list. I'm not sure *what* it had directly to do with IN at all, so I figured it must be dross. ;) Honestly, don't worry about it too much. The signal-to-noise ratio is generally just fine. It's the 'usable signal to unsuable signal' ratio that more difficult, anf more complex. I'll use some things others won't, and others will use things I won't. Any occasional "real" noise is just filtered through like everything else. I don't know of anyone that expects any list to be 100% perfect. You never know when someone on the list may have been waiting for a person recognizable from Usenet or RL or another list or whatever to get onto a given list. One person's trash *still* has the potential to be another's treasure. ObNomine: Usenet has *got* to be one of Vapula's nicest creations, though occasionally someone gets some good out of it. The strong tendency to flame someone over a textual medium (including e-mail here), since you're dealing with depersonalized text rather than a live, face-to-face, flesh-and-blood human, is a wonderfully selfish reflex. With Kobal getting ainto things a little on the better, more creative flames, so that others are amused and disparaging, rather than encouraging, things can be kept at an appropriately "safe" level, potentially keeping someone from an electronic Destiny of sticking around and bringing fresh ideas and insights to others. Y'know, I could build a story out of this for Servitors of Yves and Jean, and friends of Orc.... - ---- Capt. Nemo // nemo@vic.com // nemo@io.com ------------------------------ Date: Thu, 3 Apr 1997 00:15:36 -0500 (EST) From: Led Mirage Subject: IN> The hardback Hi! I just received the hardback version of In Nomine. Excellent service. I ordered the book direct. It arrived even before my FLGS. But is it just me, or is the book simply clued and not stitched as a hardbound book should be? (I have Guns^3 and its definitely stitched and clued. Very sturdy). ------------------------------ Date: Wed, 2 Apr 1997 23:28:57 -0600 (CST) From: rogue@ez-net.com (RogueLdr) Subject: IN> Re: in_nomine-digest V1 #100 > >For some interesting ideas on just such a plot, with black-humor >touches, read "Good Omens" by Neil Gaiman and Terry Pratchett >(a book you will find in the IN bibliography). > >Earl Wajenberg WAY ahead o' ya, Earl! ;) GREAT book! After seeing the posts that idea has brought, I immediately want to thank Bodhi for not suing me for plagiarism! I honestly did not know about your idea, which bears remarkable similarities to mine! Thanks to everyone who pointed it out. As it stands, I'm going to draw up my own version of the Soldiers Of Humanity. If anyone would like to see 'em on the lists, just let me know. Bodhi, you have gone and done it again! The creativity knows no bounds! Everyone is wonering just what Eli has done since leaving Heaven.... I think I've just figured it out!!! ;) Keep it up! > >> ...If you want Cains father to be the Captain from Gilligans >> Island, I'm sure you can justify it some how. It is a game after >> all. the writtten word does not have to the TRUTH in your campaign. > > Actually, he was always called 'Skipper', in my limited reccollection. > >Hmmm, you know, if you put it into the future, say around the 23rd century, >then we could have alien politics enter into it, and all sorts of questions >about alien souls.....Wait a minute. That sounds like it might already be >copyrighted:) > >Seriously, J. Michael Straczynski's Babylon 5 series covers this very >nicely, including the Opposing Forces' reactions. > >pkcira > Ah well... call me crazy, but I don't watch Babylon 5. In fact, I've hardly watched *any* TV since they canceled Quantum Leap. Quantum Leap.... *sigh*... >I have to say that I have gleaned some useful information from being on the >In Nomine mailing list just in the two days so far. My only complaint is >that there is so much useless information with it. Could we please watch this? >Hollis McCray >Madman at Large >e-mail: mccrayh@yoda.cochise.cc.az.us You know what they say, Hollis, one person's useless info is another person's adventure inspiration! > >Has anyone thought about running a mixed campaign of opposing forces? I >am a bit new to GM'ing, but have run two campaigns, and can't help but >think that it would be great to have one group of PC's working against >another group of PC's. >Has anyone tried this? I know it would be especially great in IN, a >group of Angels, and a group of Demons. Run seperately until they come >into direct conflict with one another. >Am I just crazy, or could this work out to anything other than a >logistical nightmare? > >All suggestions welcome, and on a side note, thanks to all for the great >ideas and advice. > >- -Tim > ziggy@cmu.edu > temporarily (coop) seiger@segsrv.hlo.dec.com It's a great idea, and can be *loads* of fun, if pulled off well! The logistics do get kinda nasty, though, and make sure the players get along. You don't want anyone getting into real violence! >Since we have an Arch. of Fire, Stone, and Wind, how about an Arch. of >Water? (we have fire, earth, and air sorta covered already.) I am also >waiting to see Khalid, angel of Faith. > >may your angels never trip and may your imps be forever frustrated. > >matt s. I seem to remember someone saying that the German version of IN had a Demon Prince of the Oceans? Cool quote, by the way. Angelic, but cool. ;) >Tell me what you think? > >Hatcher Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhh!!!!!!!!!!!!!!!!!!!! OK, that makes *three* of us on that idea! I bet Kobal is just really enjoying this. Good job, Hatcher. Your SOH came out very cool. I plan to structure mine rather differently, so if they aren't any objections to the use of Bandwidth, I'll post them anyway upon completion. And on another note.... has anyone else picked up the IN GM's Pack? I got mine today and read through the adventure conatined in it.... nice stuff! The screen looks like it'll be handy little thing, and it's artwork is very nice. It's kinda fun to scare players by showing them the Superiors chart (with all the fun little arrows pointing out who detests who) an telling 'em "THAT'S who you work for!" - -Rogue, He Who Runs Red Lights ------------------------------ Date: Thu, 03 Apr 1997 05:26:33 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Heirarchies. Part 1 On Wed, 2 Apr 1997 19:26:04 +0000, "Bodhi" wrote: >> HEIRARCHY. >Nifty! This could be quite useful. Anybody got any more? (push, >push, hint, hint...) I've been thinking along a different line. We already know about angels in between common angels and archangels: seneschals. A war raging across the world, or even just Christendom, covers a lot of ground. It seems to me that an archangel's troops in a location would be coordinated, and the seneschal--"Always with over a dozen Forces, and almost always with a distinction," and tied to his tether--seems a logical choice to coordinate activities near it. His Word would be implicit in his superior and location: Dominic's seneschal for London would have the Word, Judgement in London. Depending on how many tethers you figure on, arch-seneschals might coordinate larger areas like countries, and sub-seneschals might police neighborhoods near the tether. A Dominican angel in London might become the sub-seneschal of Soho with the Word, Judgement in Soho. A beginning player could aspire to gain such a limited Word fairly quickly. ------------------------------ Date: Wed, 2 Apr 1997 23:49:34 -0600 (CST) From: Donald G Bixler Subject: Re: IN> Re: in_nomine-digest V1 #100 > Ah well... call me crazy, but I don't watch Babylon 5. In fact, I've hardly > watched *any* TV since they canceled Quantum Leap. Quantum Leap.... *sigh*... Hehe. It could be translated to IN quite easily; a mortal scientist designs a device that is _way_ ahead of schedule according to Jean's timeline. A servant of Jean (probably a Kyriotate to posess the achines to tweak it properly) discovers this just before Sam tries it out himself. Jean has a fun bit trying to decide whether he should let the device stand or arrange an unfortunate accident. Normally Jean will let anything the little apes work out for themselves stand, but this time the power of the invention is literally beyond even an Angel's ability! While he is considering his predicament, a messenger arrives from Yves, saying that the scientist should be allowed to continue the experiment, with one minor change to the computer's programming. When the scientist makes it to the past, Jean is livid, trying to determine how to handle this. Yves suggests that he just wait, "I'm sure a use will become apparent", with that irritating knowing smile. Soon it becomes apparent that the highly ethical Dr. Beckett is an excellent tool for assisting Destiny. Of course, the Diabolicals soon find out (this has to be noisier than the time Janus played hide-and-go-seek with the Eiffel Tower) and create their own program with a "volunteer" from the Pits (I don't remember her name)... > You know what they say, Hollis, one person's useless info is another > person's adventure inspiration! Like the above? ;'} > And on another note.... has anyone else picked up the IN GM's Pack? I got > mine today and read through the adventure conatined in it.... nice stuff! > The screen looks like it'll be handy little thing, and it's artwork is very > nice. It's kinda fun to scare players by showing them the Superiors chart > (with all the fun little arrows pointing out who detests who) an telling 'em > "THAT'S who you work for!" Dotti and I got it yesterday. The artwork is very nice, although a panel giving a summary or character generation would have been great. The information on the inside is quite good, although there are a few oddities: the Kyriotates' resonance is listed as "Honor" and the Lilim are listed with the nickname "The Daughters" while book calls them "The Tempters". The latter is more of a minor quibble, but the prior could be quite confusing to an inexperienced GM. Dotti is planning to run me through "Feast of Blades" soon to let us work out some of the kinks in the game and get the feel. Now, if I could only decide on a side, and celestial vs mortal... > -Rogue, He Who Runs Red Lights Oops da Ogre, who thought that the demons' wings looked quite cool ------------------------------ Date: Wed, 2 Apr 1997 22:58:00 +0000 From: "Bodhi" Subject: Re: IN> Heirarchies > I've been thinking along a different line. We already know about > angels in between common angels and archangels: seneschals. A war > raging across the world, or even just Christendom, covers a lot of > ground. It seems to me that an archangel's troops in a location would > be coordinated, and the seneschal--"Always with over a dozen Forces, > and almost always with a distinction," and tied to his tether--seems a > logical choice to coordinate activities near it. His Word would be > implicit in his superior and location: Dominic's seneschal for London > would have the Word, Judgement in London. Depending on how many > tethers you figure on, arch-seneschals might coordinate larger areas > like countries, and sub-seneschals might police neighborhoods near the > tether. A Dominican angel in London might become the sub-seneschal of > Soho with the Word, Judgement in Soho. A beginning player could aspire > to gain such a limited Word fairly quickly. Okay, so the question is, does a Seneschal have the same Word as the Superior, or is their individual Word simply a sub-Word of the Archangel's? Thus, you're describing a series of Seneschal's, each representing the Word Justice in various Corporeal locations, with their own heirarchy relating to the total geographic Area covered. I was thinking that each Seneschal was Word-Bound to their own Individual Word, not to the exact same word as the Archangel. Thus, the Soho Seneschal might be word-bound to "Fairness", the Seneschal for London Total might be word-bound to "Equity", etc. Hmm... seems like we really need some more guidance as to how Words work, no? Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: 03 Apr 97 01:17:07 EST From: Moriah - Steve Jackson Games <73407.515@compuserve.com> Subject: IN> Hierarchical distinction FYI: Canonical terms: Side (of War) Heaven Hell =============== =========== ================= celestials angels demons diabolicals Superior Archangel Demon Prince(ss) Section Choir Band Celestial Cathedral Principality Territory Head, Big Guy, God Lucifer Chief, etc... Soldier of God of Hell Switching Falling Repenting Sides (Fallen) (Redeemed (or Bright)) Disfavored Outcast Renegade (Earthbound) 1st Distinction Vassal Knight 2nd Distinction Friend Captain 3rd Distinction Master Baron Highest Ambassador Duke Distinction - ----- To all you IN NOMINE fanatics: The 'ambassador' distinction should be the only new news to you. Peace, Moriah ------------------------------ Date: Thu, 3 Apr 1997 02:59:45 -0500 (EST) From: Raoul Duke Subject: Re: IN> Bodhi Adventure Seed Wow. One of your better ones, Rob, although they're *all* pretty dang good. I really can't wait to run this.... That should bump up the gold-to-dross ratio, hm? Joe ------------------------------ Date: Thu, 3 Apr 1997 03:01:36 -0500 (EST) From: Frederic Bush Subject: IN> A 20-year-old toothpick, not a sliver of the True Cross Here's a thought: Vapula, in a masterstroke of evil, has perfected a device to destroy Celestial artifacts. Carbon dating! Just take any fragment of the True Cross, Noah's Ark, or Shroud of Turin, remove a piece of it and subject it to intense infernal energy, and the whole thing becomes mundane and un-powered! Or perhaps the demons have a big ol' energy chamber they bombard the artifact with to render it useless... The advantage to this over ordinary means of wrecking artifcats is that as "scientists" carrying out their role, demons who destroy a celestial artifact in this manner do not affect the Symphony. - --Fred ------------------------------ Date: Thu, 3 Apr 1997 18:10:59 +1100 From: jumpshot@onaustralia.com.au (Davies) Subject: IN> The nature of the Celestial I have jsut finished reading the In nomine rules cover to cover. It is awesome! I have some questions maybe someone could help me with though: Are new angels still being created? The reason I ask this is I want to know if a human soul, after death, could become an angel with full knowledge of his previous life as a mortal. The rules state that human souls can ascend to heaven, but not what can happen to them after... If a Soldier of God had served well as a mortal, couldn't he be rewarded by returning him to the Corperal realm to continue his work as an Angel? Is there any offical stance, as far as In Nomine is concerned anyway, on what exactly Jesus Christ was... An Angel/Archangel turned corperal but still with Celestial powers... The true "son of GOd"... A soldier of God granted Celestial nature on death... Sabbatt - ----------------------------------------------------------------------- ,~,_/\ Karen J Davies |PO Box 376 / \ Sports Journalism/Photographics|Cessnock { } jumpshot@onaustralia.com.au |NSW 2325 \_,~~,_* <-- Cessnock, NSW, Australia. |Australia v |PH: 014 425 949 http://www.geocities.com/colosseum/field/7208 - ----------------------------------------------------------------------- ------------------------------ Date: Thu, 03 Apr 1997 00:51:40 -0800 From: Ross Winn Subject: IN> Adversarial Campaigns It has been my experience in quite a few games that adversarial campaigns (pitting the players against each other) is a bad idea. I may be alone in this opinion, but I do not think so. One of my canon-ideas in role-playing is that there are no winners, and no losers in RPG's. Open and honest teamwork is a neccesity. There is enough sniping going on between players and GM's as it is. Of course, if the two player groups already hate each other--it really can't get any worse. Peace, Spyke! > Date: Wed, 02 Apr 1997 14:55:21 -0500 > From: Tim Seiger > Subject: IN> Mixed Celestial Campaign (opposing forces) > > Excuse me while I de-lurk for a moment. > > Has anyone thought about running a mixed campaign of opposing forces? I > am a bit new to GM'ing, but have run two campaigns, and can't help but > think that it would be great to have one group of PC's working against > another group of PC's. > Has anyone tried this? I know it would be especially great in IN, a > group of Angels, and a group of Demons. Run seperately until they come > into direct conflict with one another. > Am I just crazy, or could this work out to anything other than a > logistical nightmare? > > All suggestions welcome, and on a side note, thanks to all for the great > ideas and advice. > ------------------------------ End of in_nomine-digest V1 #101 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.