From owner-in_nomine-digest@lists.io.com Wed Apr 9 23:15:42 1997 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id NAA08525; Wed, 9 Apr 1997 13:09:21 -0500 (CDT) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id LAA09721 for in_nomine-digest-outgoing; Wed, 9 Apr 1997 11:58:19 -0500 Date: Wed, 9 Apr 1997 11:58:19 -0500 Message-Id: <199704091658.LAA09721@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #110 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Wednesday, April 9 1997 Volume 01 : Number 110 In this digest: IN> questions Re: IN> help for lost message Re: IN> IN: Jung and Freud go to Hell Re: IN> questions IN> Ack! wrong list! IN> pizza men in black IN> Another question Re: IN> Releases Re: IN> In Nomine Gargoyles... Re: IN> IN: Jung and Freud go to Hell IN> Re: in_nomine-digest V1 #109 Re: IN>What's my na-aa-aa-aa-me Re: IN> pizza men in black Re: IN> pizza men in black Re: IN> IN: Jung and Freud go to Hell Tethers of the Wind... (Re: IN> Principalities) IN> perceptions Re: Tethers of the Wind... (Re: IN> Principalities) Re: IN> perceptions Re: IN> perceptions Re: IN> perceptions Re: Tethers of the Wind... (Re: IN> Principalities) Re: IN> perceptions Re: Tethers of the Wind... (Re: IN> Principalities) Re: Tethers of the Wind... (Re: IN> Principalities) Re: IN> Releases IN> Mobile tether semi-plot seed (was Tethers of the Wind...) Re: IN> perceptions Re: Tethers of the Wind... (Re: IN> Principalities) Re: IN> IN: Jung and Freud go to Hell Re: IN> Releases Re: IN>What's my na-aa-aa-aa-me Re: IN> Principalities Tethers of the Wind again (Re: IN> Re: in_nomine-digest V1 #109) Re: IN> questions Re: IN> Another question Re: IN> Releases Re: Tethers of the Wind again (Re: IN> Re: in_nomine-digest V1 #109) Re: IN> IN: Jung and Freud go to Hell ---------------------------------------------------------------------- Date: Tue, 08 Apr 1997 12:42:11 -0400 (EDT) From: gibsonc@nku.edu Subject: IN> questions i have a question for someone. in In Nom, under aura as a form of discord it says aura adds to other's perception check, but i can't find any game mechanics behind how one celestial can perceive another while both are in their corporeal vessels. also, if strong willed humans have a chance to perceive celestial, wouldn't their always be a random screams or hysteria going on in this world? the second Q was more for fun but does anyone have a working answer for the first. i have a guy playing a kyriotate of Yves right now. they have access to their hosts memory and skills, do they remember what the host knew after they leave( say your looking for the hosts son, would you recall the address after leaving),and if he entered a cop, would he know automatically when he was acting outside of police proceedure or would he need to check the memory in order to stay within "the lines"? thanx jahon ------------------------------ Date: Tue, 08 Apr 1997 14:12:05 -0500 From: tom timberlake Subject: Re: IN> help for lost message music to In Nomine by: you're right, it is called simply "Kyrie"---I checked the tape on my stereo, which also has a turntable for real vinyl records. others:Let It Be by the Beatles, Under Fire by Def Leppard (Lepard?) for those combat scenes. but again you're right--instrumental is better for setting the mood without getting in the way of intelligible conversation between players (i include the GM as a player since he is also there for the game and to have a good time). any other suggestions on the list (i know---i deliberately avoided the obvious J Geils Band "Undercover Angel" [at least i think it was J Geils] and Def L's "Rock of Ages") don't let your wings drag in the mud Tom. ------------------------------ Date: Tue, 08 Apr 1997 15:11:33 -0500 From: Earl Wajenberg Subject: Re: IN> IN: Jung and Freud go to Hell The belief-creates-reality idea goes a long way back in fantasy literature. More recently, several of Terry Pratchett's "Discworld" books hinge on it, e.g. "Reaper Man" and "Hogfather." I wonder what we'd get by standing it on its head? Suppose the dependence ran the other way and the Powers stopped believing in *us*? At a minor level, some aspect of human life might just sputter out as the power in question came to feel we just weren't worth the effort. At a major level, large chunks of geography and population could start flickering... Just musing. Earl Wajenberg ------------------------------ Date: Tue, 8 Apr 1997 15:26:27 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> questions > the second Q was more for fun but does anyone have a working answer for > the first. i have a guy playing a kyriotate of Yves right now. they have > access to their hosts memory and skills, do they remember what the host > knew after they leave( say your looking for the hosts son, would you > recall the address after leaving),and if he entered a cop, would he know > automatically when he was acting outside of police proceedure or would he > need to check the memory in order to stay within "the lines"? Nope. Access to skills and memories means that the Kyriotate can function normally within the vessel. Once they _leave_ however, they do not have access to any memories they didn't make a special effort to memorize. Kind GMs will allow an intelligence check for any particular datum that the possessor would have reasonably 'thought about' while in the host. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Tue, 8 Apr 1997 12:29:33 -0500 From: Daiv Subject: IN> Ack! wrong list! sorry about the PMIB thing, I meant for that to go to the Gurps list. - -Daiv (whose word is OOPS?) ------------------------------ Date: Tue, 8 Apr 1997 12:27:03 -0500 From: Daiv Subject: IN> pizza men in black Just what would it be like, if some {Illuminated} group or another took over dominoes pizza? Not saying they haven't, mind you. Which is why I always order local pizza (and the relative quality is not a factor at all... - -Daiv ------------------------------ Date: Tue, 8 Apr 1997 13:18:07 -0700 (PDT) From: Michael Bowman Subject: IN> Another question Thanks for the prompt answer to my last question. Here's another one: Elohim of Yves don't need to make their resonance roll when touching the target. I assume that the check digit is equal to [some] Forces. Which Forces would it be? I was thinking Celestial, but the other ones I saw, for other Archangels, were all Ethereal. Michael Bowman bvmi@odin.cc.pdx.edu ------------------------------ Date: Tue, 8 Apr 1997 13:02:52 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> Releases On Tue, 8 Apr 1997, David.Evans wrote: > > > BTW, the other products listed were: the Core Book, > the GM pack, the two IN hardback editions (one angelic and one demonic > cover), the five-part Revelations Cycle (with the first three volumes > officially "christened" - if that's the right word :-), and Relics, a > book of Artifacts, Relics, Reliquaries, and other sundry toys for your > Angels and Demons to play with. Personally, I hope *THAT* > one comes out ASAP. :-) Interesting! This book seems to me the least interesting of the lot. In Nomine would seem to be a game based around moral conflicts, whereas stuff is neither good nor evil (or at least, not in the same way that characters are). The book sounds like just another list of magic items... ------------------------------ Date: Tue, 8 Apr 1997 16:48:33 -0400 From: Elizabeth McCoy Subject: Re: IN> In Nomine Gargoyles... At 12:09 AM -0500 4/8/97, Scott Johnson wrote: > Brava - very amusing, and surprisingly fitting. It's always nice when >two unusual sources synch so well. That's what I thought, aye! [...]>Just one suggestion - I'd think that it might be more appropriate for the >gargoyles to be former Cherubim, not Malakim, given that a gargoyle's life >revolves around guarding its home and the people therein I think I was looking primarily at the Archangel of Stone's goals -- teaching people to band together for mutual protection, loyalty, etc. Figure there were some Cherubs in the mix as well, I guess, and the remnants of their natures has been mixed thoroughly by the time of the cartoon's beginning... [...] >(And you've got to admit Demona somewhat fills the Djinn pattern. She's >decided to destroy humanity, Goliath, the clan - everything she ever cared >for, claiming that she couldn't care less about them now. And most of the >time, it seems she's right, except on the rare occasions she shows her >heart isn't totally stone after all, and no matter how much she hates it, >she still cares at least a little...) > --Scott Johnson, who's occasionally considered writing up a series of >'IN ANIME' posts detailing IN NOMINE guidelines for such weird topics as >the Relief Angel Help Line, Video Angels, and a new type of Soldier of God >- the Magical Girl... Go for it.... At 9:55 PM +0000 4/7/97, Bodhi wrote: >You know... I like this a lot. >I'll admit that I'll probably never use it. Me either, more's the pity, since I thought it made David (Stone) rather more interesting. But hey, if the Highlander fen can do it... >But I REALLY enjoyed the exercise of reading it, comparing it to the >show, and seeing how remarkably well you fit the two universes >together. >Nice job. Thanks! Really, though, it just "fit itself," from where I was writing. I was amazed at how easy it was... >One comment, though... I was privy to a frank conversation with four >of my closest friends, all female, who claimed that the two people >that they'd most want to have sex with were >1. Worf, from STTNG >2. Goliath, from Gargoyles >... and let me assure you, that it WASN'T for his "voice" and >"bearing". It's all that Charisma... >Thus, I'm not so sure if he's really "ugly", but I see the necessity >of including this discord ;-) I think I was including it more as a "Nonhuman" discord. Many humans would perceive him as monsterous, and react accordingly. Ugly was the closest I could come up with. >Again, nice job, Ms. McCoy! Thanks! - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 09 Apr 1997 07:01:48 +1100 From: "Patrick O'Duffy" Subject: Re: IN> IN: Jung and Freud go to Hell Roger Carbol wrote: > > Synopsis: God and Satan are products of the collective beliefs of > humanity. > > Theory: God, Satan, and all celestial and demonic forces are, in fact, > manifestations of humanity's collective unconcious. God, angels, et al. > are > specifically manifestations of the super-ego, and thus God is pretty > much an overbearing parent. Satan, demons, etc. spring from humanity's > collective id, and are therefore generally not at all nice, but > sometimes > lots of fun. > To a certain extent I like this idea, since it meshes well with my own suspicions about the way the 'real' universe works. However, I don't think it's the way to go for IN, for two reasons. 1. It's been done. MAGE covered this idea pretty thoroughly already, in my opinion. There are already too many people (wrongly) accusing IN of being a WW game, there's no need to give them more ammunition. 2. Flavor. I'm sorry, but part of the appeal of IN to me is the fact that so many parts of religion are _literal_ truths - there is God and the Devil, there are angels and demons, and that there is such a thing as Absolute Good and Absolute Evil. While some degree of compromise from the source material is neccessary (to make celestials comprehensible for roleplay), any dilution from that concept of an Objective Reality detracts from the feel of the game. In my opinion. That's not to say that the idea can have no weight. In the Marches, the collective unconsciousness would have enormous power, though unfocused. If Nybbas implanted subliminal messages in CNN broadcasts, to direct the power of the Collective, he could perhaps cause Blandine (or Beleth) a lot of trouble... - -- Patrick O'Duffy, Brisbane, Australia With his mouth sewn shut, he still shakes his butt Cuz he's Hitler & Swayze & Trump & Travolta Smell. Sweat. Movement. Everyone's dancing. Disco. MR BUNGLE, "Quote Unquote" ------------------------------ Date: Tue, 8 Apr 1997 16:43:06 -0500 (CDT) From: rogue@ez-net.com (RogueLdr) Subject: IN> Re: in_nomine-digest V1 #109 >A quick question about Seneschals. Do the Seneschals of Janus lose >the "must keep moving or gather dissonance" limitation, or do his >Seneschals spend a lot of their time going from place to place, >calling in on the Tether, and hoping that no-one damages it before he >can get back? > I wondered that same thing myself when making a Tether for Janus. My solution (which I'm sure is *completely* non-canon) is to make Janus' Tethers mobile. They go from building to building in the form of a company (North Wind Enterprises) that buys and changes other companies. Myabe a traveling road show, or some such would be other Tethers.... >If an angel's vessel gets aced, he is ejected into the corporeal plane, in >Celestial form. If he has the two Essence, he immediately is drawn to >Heaven, regardless of Essence, unless some other power is trapping him on >the mortal plane. Ooooooooooops! Demon of Typos strikes again! Take out the 'If he has the two Essence' up there. - -Rogue, He Who Beats The &*^% Out Of The Demon Of Typos ------------------------------ Date: Tue, 08 Apr 1997 16:24:24 -0600 (CST) From: "The Incredibly Unremarkable Cliffy Q. Scrimshaw" Subject: Re: IN>What's my na-aa-aa-aa-me On Mon, 7 Apr 1997, Bremstrahlung X wrote: > Of course my problem is thinking up a name for her: I'm thinking Spheres > or something (As in "Music of the"), but has anyone got any better > suggestions? how about Aria, Arial (any spelling), Allison, or Calliope (one of the Muses, means "beautiful voice".. can you tell I'm in a mythology class?) matt s. ------------------------------ Date: Tue, 8 Apr 1997 17:46:24 -0500 (CDT) From: Shadowcat Subject: Re: IN> pizza men in black On Tue, 8 Apr 1997, Daiv wrote: > Just what would it be like, if some {Illuminated} group or another took > over dominoes pizza? I had an establishment I sent to the GURPS list called Pizza @ U that was similar to this. If anyone is interested I could post it here as well Shadowcat ******************************************************************************** "Honest as the cat when the meat is out of reach. " ------------------------------ Date: Tue, 8 Apr 1997 17:18:47 -0500 (CDT) From: "Jared P. Buntain" Subject: Re: IN> pizza men in black > Just what would it be like, if some {Illuminated} group or another took > over dominoes pizza? > > Not saying they haven't, mind you. Which is why I always order local pizza > (and the relative quality is not a factor at all... Read Snow Crash. Now make it less well known who owns it. I am the Deliverator! Hehehe. > -Daiv Jared Buntain chandley@nwu.edu ------------------------------ Date: Tue, 8 Apr 1997 17:57:06 -0400 From: Elizabeth McCoy Subject: Re: IN> IN: Jung and Freud go to Hell At 10:30 AM -0700 4/8/97, Roger Carbol wrote: [...] > You'd better pray that the Scientologists don't become REALLY >popular. >(But perhaps you already knew that.) ( Some of Us play In Nomine too, you know. On the other hand, the idea of living in a world full of *any* kind of Fanatic fills me with revulsion... :-p ) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 8 Apr 1997 17:50:57 -0400 From: Elizabeth McCoy Subject: Tethers of the Wind... (Re: IN> Principalities) At 11:57 AM +0000 4/8/97, Leathal Weapon wrote: >In reply to: > >> >The start of the idea seemed to be an extrapolation of the role of the >> >Celestial Seneschals, which I found to be flawed. The Seneschals are not >> >interested in the Corporeal Plane, they have no interest in buildings, >> >waterfalls, parks, gardens, churches or sacred groves. > >A quick question about Seneschals. Do the Seneschals of Janus lose >the "must keep moving or gather dissonance" limitation, or do his >Seneschals spend a lot of their time going from place to place, >calling in on the Tether, and hoping that no-one damages it before he >can get back? Maybe Janus *has* no Tethers! It would be consistant... Either that, or the Seneschals of them swap around... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 08 Apr 1997 20:57:11 -0400 (EDT) From: gibsonc@nku.edu Subject: IN> perceptions how can celestial in the corporeal vessels perceive others celestials who are also in corporeal vessels? does anyone have any working system for this? what does the check digit here do if you cannot tell the difference in demons and angels by perception check alone(see aura). A way i did it was the better the check digit the more "sure" the perceiver was that the person seen was celestial. also, to anyone running the game in the gamescreen pack, becareful. my players didn't even question anyone at the crash sight!!!! ------------------------------ Date: Wed, 9 Apr 1997 12:28:43 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: Tethers of the Wind... (Re: IN> Principalities) In reply to: > Maybe Janus *has* no Tethers! It would be consistant... Either > that, or the Seneschals of them swap around... Seriously, this was actually the path I was leaning towards. Janus having many Tethers tended by several angels who manage groups of (reasonably) close Tethers. These angels could then take a week at a time at a particular Tether, then move to the next one. Thus the Tether would always be guarded and the angels wouldn't gather Dissonance! Leath. ------------------------------ Date: Wed, 09 Apr 1997 02:51:56 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> perceptions On Tue, 08 Apr 1997 20:57:11 -0400 (EDT), gibsonc@nku.edu wrote: >how can celestial in the corporeal vessels perceive others celestials who >are also in corporeal vessels? does anyone have any working system for >this? what does the check digit here do if you cannot tell the difference >in demons and angels by perception check alone(see aura). A way i did it >was the better the check digit the more "sure" the perceiver was that the >person seen was celestial. Elizabeth McCoy did a very detailed analysis of just this point. You might check the archives for "Perception of people and celestials" from March 25. Or if she gives me the go-ahead, I'll repost it. ------------------------------ Date: Tue, 08 Apr 1997 22:47:52 -0500 From: tom timberlake Subject: Re: IN> perceptions about the game in the gamescreen you mentioned: who besides me sees the crash site as a wonderful opportunity for the Kyrios in the group? just possess the onsite police supervisor and the whole group is inside the crime scene tape snooping around with permission!!! :-} don't let your wings drag in the mud, Tom. ------------------------------ Date: Tue, 8 Apr 1997 21:45:50 +0000 From: "Bodhi" Subject: Re: IN> perceptions > how can celestial in the corporeal vessels perceive others celestials who > are also in corporeal vessels? does anyone have any working system for > this? what does the check digit here do if you cannot tell the difference > in demons and angels by perception check alone(see aura). A way i did it > was the better the check digit the more "sure" the perceiver was that the > person seen was celestial. Actually, this seems to be a popular question! The general answer is... you can't! Generally speaking, you cannot tell that a person is a Celestial, Diabolical, Mortal, or Soldier, unless they expend Essence consciously. Since "regular" people only expend Essence subconsciouly, they make no disturbance in the Symphony when they do so (they expend all their essence at once, as well.) Only Celestials, Diabolicals, and Soldiers have learned the ability of expending a single, controlled point of Essence through a conscious act. This makes a disturbance in the Symphony that is detectable. However, you still can't really tell if the expenditure was done by a Soldier, Diabolical, or Celestial. There are certain attunements, resonances, Songs, etc. that give "hints" as to somebody's nature, but generally speaking, unless somebody is consciously expending Essence and "showing their hand", you can't tell their nature. This adds much crucial flavour to the game... my players love/hate the fact that they're never sure if somebody is who they say they are, or if they aren't a more powerful figure merely pretending to be mundane. Removing this dramatic tension severely changes the style of gameplay. Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Wed, 9 Apr 1997 00:23:04 -0400 (EDT) From: The Daily Gazette Subject: Re: Tethers of the Wind... (Re: IN> Principalities) >In reply to: > >> Maybe Janus *has* no Tethers! It would be consistant... Either >> that, or the Seneschals of them swap around... > >Seriously, this was actually the path I was leaning towards. Janus >having many Tethers tended by several angels who manage groups >of (reasonably) close Tethers. What about having Janus' tethers moving around constantly? There's nothing in the rules that says Tethers have to be fixed. A few suggestions: 1. The Concorde 2. A large biker gang 3. The Goodyear Blimp 4. Eurorail HQ 5. The World's Fair - --Fred ------------------------------ Date: Wed, 9 Apr 1997 14:28:16 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> perceptions In reply to: > how can celestial in the corporeal vessels perceive others celestials who > are also in corporeal vessels? does anyone have any working system for > this? The simple answer is that unless the other celestial spends Essence, sings a song, or otherwise makes noise, they can't be detected for anything other than a normal human (using resonance there are some ways around the problem. Elizabeth McCoy posted these a while back, I'll forward them to you). This allows celestials to go 'deep undercover' if they like. Leath. ------------------------------ Date: Wed, 9 Apr 1997 16:58:49 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: Tethers of the Wind... (Re: IN> Principalities) In reply to: > What about having Janus' tethers moving around constantly? There's nothing > in the rules that says Tethers have to be fixed. A few suggestions: > > 1. The Concorde > 2. A large biker gang > 3. The Goodyear Blimp > 4. Eurorail HQ > 5. The World's Fair > This is fine except that I got the impression that Tethers were fixed geographical points (buildings, libraries, churches, anywhere else etc.) There's no reason why this can't be changed though. The worst thing about a moving tether is that Janus's followers are going to have a hell of a time finding it when they need sanctuary! At least an immovable Tether allows Celestials to say, "That's where I have to go". Leath. ------------------------------ Date: Wed, 09 Apr 1997 08:42:57 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: Tethers of the Wind... (Re: IN> Principalities) On Tue, 8 Apr 1997 17:50:57 -0400, Elizabeth McCoy wrote: >Maybe Janus *has* no Tethers! It would be consistant... Either >that, or the Seneschals of them swap around... Other possibilities include: Janus borrows other Archangels' Servitors to act as his Seneschals. Eli's more powerful Servitors would be prime candidates since they don't acquire the dissonance of Archangels they serve. An Ambassador of Eli is the Seneschal of the Kitty Hawk Tether, jointly celebrating the speed and creation of flight. Janus offers his Tethers as bases for other Archangels' servitors, especially David, Gabriel and Michael, but not Laurence. In return, they do most of the guarding of the Tether, while the Seneschal himself roams much of the time. Janus founded his tether in Pittsburgh when steam trains were *fast*. When steel manufacture really took off, Cherubim of David and Gabriel's Angels started stopping by. Angels of Michael took up residence to supervise war production. Janus's Seneschal almost feels redundant, and doesn't find he minds. Where Janus needs to protect his own Tether, it is usually located in a transportation center: an airport, a busy subway station or a similar place of mass coming and going. At any time, enough Servitors of Janus are laying over to protect the Tether. A million people a day change trains in Shinjuku station in Japan; a few every day are Janus' Servitors taking a turn tending the Tether for a few days. Some Tethers, like Notre Dame, are run jointly by Archangels. Others usually see to day to day operations, but Janus' co-Seneschal will come quickly when needed. Pele, Ambassador of Gabriel, was the exclusive Seneschal of Mauna Loa, but has shared it with Janus since Hawaii became a transportation hub in World War II. Janus' Seneschal roams the islands, but comes if Pele needs him. ------------------------------ Date: Wed, 9 Apr 1997 11:51:28 +0100 () From: "David.Evans" Subject: Re: IN> Releases Gregory Littman said:- > > On Tue, 8 Apr 1997, David.Evans wrote: > > > > > > > BTW, the other products listed were: the Core Book, > > the GM pack, the two IN hardback editions (one angelic and one demonic > > cover), the five-part Revelations Cycle (with the first three volumes > > officially "christened" - if that's the right word :-), and Relics, a > > book of Artifacts, Relics, Reliquaries, and other sundry toys for your > > Angels and Demons to play with. Personally, I hope *THAT* > > one comes out ASAP. :-) > > Interesting! This book seems to me the least interesting of the lot. > In Nomine would seem to be a game based around moral conflicts, whereas > stuff is neither good nor evil (or at least, not in the same way that > characters are). The book sounds like just another list of magic items... > > Yeah, but you can bet they'll throw in some *really* powerful artifacts, just for the Pcs to chase... :-) Be seeing you... David. ------------------------------ Date: Wed, 9 Apr 1997 21:08:41 +1000 (EST) From: Peter Frederick Subject: IN> Mobile tether semi-plot seed (was Tethers of the Wind...) Dear Guys and Gals At 04:58 PM 9/4/97 GMT+10, you wrote: >In reply to: > >> What about having Janus' tethers moving around constantly? There's nothing >> in the rules that says Tethers have to be fixed. A few suggestions: >> >> 1. The Concorde >> 2. A large biker gang >> 3. The Goodyear Blimp >> 4. Eurorail HQ >> 5. The World's Fair >> I had a shadow of the start of an idea for an adventure regarding a mobile tether of War based on an aircraft carrier that was visiting my city. I thought an aircraft carrier was a possibility because while it doesn't have the gross population it is the focus of a whole lot of people all over the world and is currently one of the most concentrated masses of advanced military machinery on the Corporeal Plane. Hmmm maybe it should be a tether of Technology/Lightning. What happens when a whole bunch of new celestials who dwell in this mobile tether spill into your players city, be they on the same side of the opposing side, it might not be pretty. Thanking you for your indulgence. Yours, Peter Email to peterf@geko.net.au "Whoso loveth God truely must not expect to be loved by Him in return." ------------------------------ Date: Wed, 9 Apr 1997 06:58:15 -0500 (CDT) From: Donald G Bixler Subject: Re: IN> perceptions > Elizabeth McCoy did a very detailed analysis of just this point. You > might check the archives for "Perception of people and celestials" > from March 25. Or if she gives me the go-ahead, I'll repost it. That reminds me: while re-reviewing the attunements, I spotted another potential way to tell that isn't in Elizabeth's list as far as I can remember. The Impudites of Technology are given sunglasses that can measure the amount of Essence in anyone viewed. If you look at someone and they have 6+ essence, you should probably be suspicious... Oops da Ogre, Calabim of Kobal, whose Word is "Gifts of the Magi" ------------------------------ Date: Wed, 09 Apr 1997 09:24:01 -0400 From: Tom Beliech Subject: Re: Tethers of the Wind... (Re: IN> Principalities) The Daily Gazette wrote: > What about having Janus' tethers moving around constantly? There's nothing > in the rules that says Tethers have to be fixed. A few suggestions: > > 1. The Concorde > 2. A large biker gang > 3. The Goodyear Blimp > 4. Eurorail HQ > 5. The World's Fair > > --Fred Hey, I LIKE that idea! Some other possibilities: 6. A large Circus 7. A team of "storm chaser" weather vans 8. A band's tour bus (Janus and the Windbags?) In addition, couldn't a human-portable object become a minor tether? Marcus and Nicole seemed to suggest as much in the "Dream" stories. Of course, such a tether would be highly unstable, but for Janus, it might be within the realm of possibility. Tom Beliech ------------------------------ Date: Wed, 9 Apr 1997 09:31:52 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> IN: Jung and Freud go to Hell On Tue, 8 Apr 1997, Roger Carbol wrote: > Synopsis: God and Satan are products of the collective beliefs of > humanity. > > Repercussions: Actually, not that many. For one thing, there really > isn't > any point in arguing over the nature of the One True God. !!! I would say just the opposite. If the beliefs of humanity determine what type of God there is, then it is vitally important to convince them of the existence of the best God you can think of! ------------------------------ Date: Wed, 9 Apr 1997 09:26:04 -0400 (EDT) From: Gregory Littmann Subject: Re: IN> Releases On Wed, 9 Apr 1997, David.Evans wrote: > > > book of Artifacts, Relics, Reliquaries, and other sundry toys for your > > > Angels and Demons to play with. Personally, I hope *THAT* > > > one comes out ASAP. :-) > > > > Interesting! This book seems to me the least interesting of the lot. > > In Nomine would seem to be a game based around moral conflicts, whereas > > stuff is neither good nor evil (or at least, not in the same way that > > characters are). The book sounds like just another list of magic items... > > > > Yeah, but you can bet they'll throw in some *really* powerful artifacts, > just for the Pcs to chase... :-) > I'm sure. And if you enjoy such chases, that's all the justification necessary for getting the book. But I don't see why you are so eager to run these chases in In Nomine. I mean, you can already run such chases in a million other games - why would you want the first supplement for In Nomine to be something so generic? ------------------------------ Date: Tue, 8 Apr 1997 19:03:50 -0400 From: Elizabeth McCoy Subject: Re: IN>What's my na-aa-aa-aa-me At 4:35 PM -0600 4/7/97, Bremstrahlung X wrote: >Anyway, I'm building an alternative Angel of Music at the moment,[...] > >Of course my problem is thinking up a name for her: I'm thinking Spheres or >something (As in "Music of the"), but has anyone got any better suggestions? From Gustav's Dictionary... "Angel of Music -- in Islamic lore, the angel of Music is Israfel (Israfil), who is often equated with Uriel." Also a potential: "Angel of the Muses -- Uriel, Israfel, Radueriel, Vretil (Pravuil). The 9 Etruscan gods, the Novensiles, were regarded collectively as constituting the Muses, according to Granius (on the authority or Arnobius in his _Adversus Nationes_ III)." Help any? Do I get a Favor? >;) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 09 Apr 1997 11:03:21 -0400 From: "Kirt A. Dankmyer -- aka Loki" Subject: Re: IN> Principalities At 09:33 AM 4/8/97 -0500, you wrote: >Perhaps God obliterated the Angel of Egypt for reasons related to >the difference between patriotism and nationalism. If that angel >had been doing its job properly, it would have been working on >Pharaoh to let the Children of Israel go and do the right thing, >not just taking the Egpytian side in a military conflict. > >Just a hypothesis. It's an interesting one, though. Perhaps, at that moment, the Angel of Egypt Fell. God, being more interventionist in those days, chose to disintegrate him rather than deal with a Demon of Egypt walking around. -Loki - -- Kirt A. Dankmyer --- Academic Computing Specialist http://www.wfu.edu/~dankmyka/ -- (910) 759-4202 -- PGP public key available. For the Snark _was_ a Boojum, you see. --Lewis Carroll ------------------------------ Date: Tue, 8 Apr 1997 18:53:10 -0400 From: Elizabeth McCoy Subject: Tethers of the Wind again (Re: IN> Re: in_nomine-digest V1 #109) At 4:43 PM -0500 4/8/97, RogueLdr wrote: >>A quick question about Seneschals. Do the Seneschals of Janus lose >>the "must keep moving or gather dissonance" limitation, or do his >>Seneschals spend a lot of their time going from place to place, >>calling in on the Tether, and hoping that no-one damages it before he >>can get back? > >I wondered that same thing myself when making a Tether for Janus. My >solution (which I'm sure is *completely* non-canon) is to make Janus' >Tethers mobile. They go from building to building in the form of a company >(North Wind Enterprises) that buys and changes other companies. Myabe a >traveling road show, or some such would be other Tethers.... Oh, *cool*! I hadn't thought of that. You could make it a train, too ("I'm the train they call the City of New Orleans"), or a plane, or a space shuttle.... Or a Grayhound bus, or *anything* that doesn't stay put! Oh, I *like* that idea! - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 8 Apr 1997 18:57:14 -0400 From: Elizabeth McCoy Subject: Re: IN> questions At 12:42 PM -0400 4/8/97, gibsonc@nku.edu wrote: >i have a question for someone. in In Nom, under aura as a form of discord >it says aura adds to other's perception check, but i can't find any game >mechanics behind how one celestial can perceive another while both are in >their corporeal vessels. They generally can't -- *unless* the poor celestial has this discord! With this Discord, even in a vessel, it only takes a Perception+Discord Level roll to spot them. And, of course, it will add when they're celestial as well. >also, if strong willed humans have a chance to perceive celestial, >wouldn't their always be a random screams or hysteria going on in this world? Haven't you ever caught a glimpse of something out of the corner of your eye? ;-) And it's not strong-willed humans who see it -- it's ones with high perception... (Utterly different things, in IN.) Which means that a highly-perceptive human will either consider this a Second Sight manifestation, a subconscious "snap judgement", a sign that they need to go on medications, or something of the sort. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 8 Apr 1997 18:51:29 -0400 From: Elizabeth McCoy Subject: Re: IN> Another question At 1:18 PM -0700 4/8/97, Michael Bowman wrote: >Thanks for the prompt answer to my last question. Here's another one: > >Elohim of Yves don't need to make their resonance roll when touching the >target. I assume that the check digit is equal to [some] Forces. Which >Forces would it be? I was thinking Celestial, but the other ones I saw, >for other Archangels, were all Ethereal. Hrm! I hadn't noticed that. I guess it's to make Ethereal Forces good for something besides Ethereal Songs... I think the basic premise is that anything to do with understanding and organizing data is Ethereal (Intelligence and Precision), while anything to do with simply *perceiving* it is Celestial (Perception). Anything physical is Corporeal, of course. Based on that, I'd say that the base CD for Elohim of Destiny would, indeed, be Ethereal Forces -- they are getting the data quite nicely, but require Intelligence/Precision to "organize" this auto-data in any sensible fashion. (I *love* gamespeakbabble!) On the other hand, Yves' Ofanim use Celestial Forces for their attunement... This is probably to keep them from boosting Intelligence "twice," though. This would also imply that the "auto-CD" for Seraphim of Destiny is *their* Ethereal Forces... And, of course, you can always re-roll to get a better number. I would assume that this is "succeeds on a 12 or less," with only Interventions and the CD really meaning anything? - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 9 Apr 1997 16:32:39 +0100 () From: "David.Evans" Subject: Re: IN> Releases Gregory Littman said:- > That I said:- > > Yeah, but you can bet they'll throw in some *really* powerful artifacts, > > just for the Pcs to chase... :-) > > > I'm sure. And if you enjoy such chases, that's all the justification > necessary for getting the book [ie, Relics]. But I don't see why you > are so eager to run these chases in In Nomine. I mean, you can already > run such chases in a million other games - why would you want the first > supplement for In Nomine to be something so generic? Because, desite the fact that yes, they *are* generic scenarios _in_concept_, that doesn't mean to say that they have to _play_ in that manner - for a perfect example, see the adventure in the GM Pack, "Feast of Blades" for an excellent example of how to put the right "twist" onto what would be an otherwise stale idea for an adventure. To use the Cold War analogy, there have been many instances of one side trying to get hold of some device or technology or secret weapon/device that the other side had, to "even out" the odds again. I'm sure when it comes out, that there will be adventure seeds suggested for most, if not all, of the artifacts given, in the same manner as, say, GURPS Supporting Cast gave a collection of NPCs each with _at_least_ two possible adventure plotlines to lead a party down. And BTW, *personally* I'd like to see "Night Music" comeout first and foremost. Be seeing you... David. ------------------------------ Date: Wed, 09 Apr 1997 12:15:33 -0500 From: Earl Wajenberg Subject: Re: Tethers of the Wind again (Re: IN> Re: in_nomine-digest V1 #109) Elizabeth McCoy wrote: > Oh, *cool*! I hadn't thought of that. You could make it a train, > too ("I'm the train they call the City of New Orleans"), or > a plane, or a space shuttle.... Or a Grayhound bus, or *anything* > that doesn't stay put! Oh, I *like* that idea! Making the idea a bit more surreal, how about if the tether itself could be anything. That is, it's a shapechanging vehicle -- perhaps a bit like the TARDIS of Dr. Who on the rare occasions when it's in working order -- and it can look like a train, RV, bus, plane, ship, or whatnot, as the occasion demands. Probably makes some celestial noise when it changes shape, though... Earl Wajenberg ------------------------------ Date: Wed, 9 Apr 1997 11:20:29 +0000 From: "Perry Lloyd" Subject: Re: IN> IN: Jung and Freud go to Hell On Wed, 9 Apr 1997 Gregory Littmann wrote: >On Tue, 8 Apr 1997, Roger Carbol wrote: >> Synopsis: God and Satan are products of the collective beliefs of >> humanity. >> >> Repercussions: Actually, not that many. For one thing, there really >> isn't >> any point in arguing over the nature of the One True God. > !!! I would say just the opposite. If the beliefs of humanity >determine what type of God there is, then it is vitally important to >convince them of the existence of the best God you can think of! What if perhaps God is not merely a reflection of the beliefs of humanity but is instead a power much like the Tao? Moving, not personified? - -Perry ------------------------------ End of in_nomine-digest V1 #110 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.