From owner-in_nomine-digest@lists.io.com Thu Apr 17 21:35:37 1997 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id VAA16090; Thu, 17 Apr 1997 21:15:49 -0500 (CDT) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id TAA18464 for in_nomine-digest-outgoing; Thu, 17 Apr 1997 19:30:24 -0500 Date: Thu, 17 Apr 1997 19:30:24 -0500 Message-Id: <199704180030.TAA18464@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #123 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, April 17 1997 Volume 01 : Number 123 In this digest: Re: IN> Re: Phasekiel & Dominic and stuff IN> Know the Enemy #5 through #8 Re: IN> Xexistanai (new Demon Prince -- Long!) Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Adventure: Fire in the Yucatan IN> Will Roll Clarification Needed Re: IN> Music, Music, and Noise Re: IN> Meta-Question Re: IN> Inspired by The Saint Re: IN> All of Creation finale Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Mephistopheles, Prince of the Deal IN> New book Re: IN> Meta-Question IN> Kyriotate/Shedim questions Re: IN> Adventure: A Sheep in Wolf's Clothing Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Xexistanai (new Demon Prince -- Long!) IN> Know Thy Enemy 4 Re: IN> Know the Enemy #4 Re: IN> Xexistanai (new Demon Prince -- Long!) ---------------------------------------------------------------------- Date: Thu, 17 Apr 1997 12:54:40 -0400 From: Elizabeth McCoy Subject: Re: IN> Re: Phasekiel & Dominic and stuff At 9:03 PM +1000 4/15/97, Peter Frederick wrote: >Dear Elizabeth and Rogue (and List) > >At 02:38 PM 14/4/97 -0400, you wrote: >>At 9:09 PM -0500 4/13/97, RogueLdr wrote: >>[...] >>> >>> >>>> Phasekiel, >>>> Elohim of Destiny, >>>> the Angel of Heresy. >>> >>>I'm sure that you and Dominic get along just famously. > >Phsekiel would like me to let you know that he and Dominic did have some >problems initially, but that after a few "Not Proven" verdicts from >Tribunals of the Heavenly Inquisition Dominic chose to hear Phasekiel's case >personally. Since then they have had a cordial professional relationship. [..] >>Or at least get together for tea every other weekend, to ... discuss >>matters. Then again, if I were a Seraph, I'd consider being scared >>to use my resonance on someone like this. What if I got a 6 CD and >>some of it were *True*?? > >Some of it!?!?! Why you malign me, it's all the Truth. I am reminded of >one of my favourite scenes from Deep Space Nine. [...] >Garrok "Why Doctor, all of them were the Truth." >Dr Bashir "Even the lies." >Garrok smiles "Especially the Lies." > >Hmm you can read that two ways can't you, and I guess that is Phasekiel's >point :) . Garak is one of my favorite characters... He's so... unrepenetant. >I have been working on a full write up for Phasekiel, but true to his nature >he is unhappy with the results of a single definitive version of his history >and abilities. Well, if you can ever pin him down to something he at least is amused by... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 11:33:21 -0400 From: Elizabeth McCoy Subject: IN> Know the Enemy #5 through #8 Know The Enemy A comprehensive course for young demons, in determining the strengths and weaknesses of The Enemy. - --------------------------------------------------------------------- #5: As delivered by a Servitor of Fire (Belial) Choirs ====== Seraphim: Tall and skinny -- matchsticks. Cherubim: Often brawny -- bonfire logs. Usually come devoted to kindling. Ofanim: Seriously annoying moving targets -- and they think they understand fire better than *we* do! Elohim: Fun to set them on fire and watch them go subjective. Malakim: No fun, but torching them sometimes slows them down. Kyriotates: All you need to do is torch one of their hosts, and they're out of action. Sometimes they get pragmatic enough to scram just before the host goes up in smoke, though, and then you have to watch out for the local wildlife -- or your flamethrower, if it was one of Jean's. Vindictive little creeps. Mercurians: Kindling. Servitors of... =============== Blandine: Gotta find 'em to burn 'em. David: Stone burns if you heat it long enough -- but it also gets kinda upset and will try for you. Dominic: If they're in the way, toast 'em. Azzie might not like it, but he can't say you're not devoted! Eli: The Malakim of Creation may try to take your toys away. Jerks. Fry 'em quick. Gabriel: *BURN*BURN*BURN*BURN*BURN ON SIGHT!!! Show 'em what the Word of Fire *really* means! Janus: More moving targets. Aim for their wheels first, then pick 'em off when they try to hitch-hike. Jean: Watch out for the Kyrios -- and the other ones! Sometimes they can louse up your gear if you're close. Jordi: Mmmmmm! Crispy Critters! Burning fur stinks, though. Laurence: Sword flambe' anyone? They'll put up a fight, so be prepared. Marc: Trade *this*, wimps... {FOOSH} Michael: More Servitors who'll put up a nasty fight. Don't let them get too close if you can help it. Novalis: It's fun to watch these guys when you've just set fire to a plant. Apologize humbly -- that usually confuses them -- then flame 'em. Yves: If they're following some mortal around, fry the mortal. That'll tick 'em off, so you hafta toast them next, real quick, right after you've seen the expression. - --------------------------------------------------------------------- #6: As delivered by a Servitor of Gluttony (Haagenti) Choirs (Mmmmmmm. Angels.) ========================= Seraphim: Yummy. Not much meat on their bones, though. Cherubim: Crunchy on the outside, chewy on the inside. Come right after the appitizer, if you're lucky. Ofanim: Fast food. Elohim: Bland. Need salt. Malakim: Prickly on the outside, crunchy on the inside, tougher than most. Kyriotates: The ones in animals make great snacks, but it's hard to catch them. Sometimes they'll fly around shooting Celestial Light-songs at you. Mercurians: ...just like pork, only you might have to spit out feathers. Servitors of... =============== Blandine: Visions of sugarplums. Mmmmm. David: Crunchy. Don't break a tooth. Dominic: Sometimes crunchy, sometimes chewy. Often comes in three-packs. No sense of humor. Eli: Some of them can turn water into wine! Marinate well. Gabriel: Already warmed up and ready to go, but will try to burn your mouth. Janus: More fast food. Jean: Sometimes very crunchy. Don't let them get too near a microwave. Jordi: Mmmmmm, Animals! Laurence: Work up an appitite, then use the sword as a toothpick. Marc: Mmmmm, vending machines! Michael: Tough and crunchy all the way through. And stringy. Novalis: Mmmmm, Salad! Yves: No sense of humor. Chewy. - --------------------------------------------------------------------- #7: As delivered by a Servitor of Kobal Choirs ====== Seraphim: Hard to find their funny-bone, but worth it to watch the cracks. Good targets for sight-gags, though; they play "straight man" so well! Cherubim: Tough cases, really serious. Make them watch their fixations do pratfalls. It's really funny if you can get *them* to hit their fixation with a car or something. Ofanim: The sort of guys who'll do road-runner impressions, so don't use anything from Acme on them. They sometimes giggle. Elohim: *Really* straight men. Maybe it's dissonant for them to laugh? Crack a smile? Work on them, find out. But be careful, since they may ignore what you're doing to try and slap something unfunny on you. Malakim: These guys have no sense of humor at all, but if you can set them up as the target and carry it off, some of the other Choirs may giggle. They take themselves too seriously. Run away fast, though, 'cause they'll hold a serious grudge -- just for one little joke! Kyriotates: These guys think they can pull better tricks than we can, usually by some varient of shellgame. Then they have the nerve to snicker! (And what's worse, they're *hard* to snare... Sometimes it's better to just avoid someone.) Mercurians: Get them to hurt somebody. Watch the expression on their face. Now *that's* funny! Servitors of... =============== Blandine, David, Dominic: Dull, dull, dull. No senses of humor. Dream'll freeze you out, Stone'll throw rocks (tough audience!), and Judgment's only good for a target. Mind you, Judgment's not so well-liked on their own side, so if you can get *them*... Eli: Clueless! Some of these people don't even *see* what's funny about life, but they go around smiling anyway! Maybe you can catch their Superior in something, though -- wouldn't *that* make all those angels laugh! Gabriel: Take themselves too seriously -- hard to affect, except as targets. And they'll hunt you down if they can. Janus: We could like these guys, except they remind us of Valefor, and *he's* a real weird case. But it's really funky to see them try to steal something and find out you've got a mousetrap in your pocket. Steal (get it?) their thunder, let them take the blame. Jean: He just doesn't understand how funny it would be to crack into Heaven.Net and go play with the keyword search on DominicNet. Jordi: Tell them the "What Does A 400 Pound Canary Say" joke. Then drop an anvil on 'em. Haagenti's guys will help with the anvil. Laurence: These guys are just soooo uptight about their honor. Manipulate them into an attack on their own side and just *watch* those great expressions! Marc: If you can sell them a bridge or land-deal, it's *great*! But they're pretty cunning in that direction themselves. Sometimes it's just better to find out what they've been buying and blow it up. Occasionally you can make them react by talking about robber barons or computer conglomerates, who make it big by selling diabolical stuff! Michael: Way too serious, these guys. Tell them to lighten up -- but do it from a safe distance! Novalis: Always good targets for thing like the water-squirting flower (though Haagenti's guys do that sort of thing better), or the sneezing powder in their flowers... You can have all kinds of fun with them if you're careful, though, 'cause they don't hit first. Yves: Sometimes the only thing you can do is swap the photocopier with the shredder -- these guys don't always *notice* anything else! - --------------------------------------------------------------------- #8: As delivered by a Servitor of Kronos Choirs ====== Seraphim: They are subject to flashes of insight. Do not speak with them. Cherubim: They can often be found guarding those with the brightest destinies. Indeed, sometimes their presence is a give-away. Watch for them. Ofanim: Uninteresting, though they can show up at the most inopportune moments, via paths that you would not believe possible. Elohim: These creatures may be able to guess your nature. Avoid them if you can, deliver them to Trauma if you cannot. Malakim: Violent and extreme, these are threats. They do not Fall, normally. If you could arrange for this to change, the Prince would be *very* pleased. If you find one with that Fated Future, escape at once and report so that a team can be assigned to the task. Kyriotates: Annoying creatures -- you can never be sure that they're not around. Do not keep pets. Mercurians: Not so bad as Cherubim, but they can be tiresome if you meddle in the affairs of mortals and they find out. Sometimes they are even *more* tiresome than Cherubim that way, as Cherubim are usually seen with fixations. Servitors of... =============== Blandine: Depressingly effective at times, causing targets to dream of hope and destiny. Eliminate these Servitors when you come across them. David: If you can cause one of their humans to break with his group, it will annoy them. If done subtly enough, however, you can cut the target out of the herd without arousing Stone's dull suspicions. Dominic: His Servitors' goals and ours rarely come into conflict, but they are persistant in their attempts to interfere when the target is fated to suffer injustice on the way down. Eli: These Servitors will interfere with any attempt to turn an artistic sort to greater, more fateful things. Gabriel: If you are careful and clever, you may shepard a human to his fate *and* inculcate enough cruelty that Gabriel's Servitors will finish the job, ensuring that Destiny is not achieved. It is delicious irony. Janus: Far too like Valefor's own Servitors. It is suspicious. Gather data. Jean: If you meddle in the affairs of technological geniuses, you will run into one or more of the Servitors of Lightning. It is nearly fated to be the case. Sometimes, however, all you have to do is hold them away from influencing the target during crucial research. This can be hard if you must deal with a Kyriotate of Jean, but is well worth the effort. Jordi: More concerned with animals, and therefore usually unimportant. Laurence: A generic annoyance, worth little as a guide to the good hunting grounds and targets. Violent, but predictable. Marc: Remind these Servitors of Bill Gates and laugh -- so rich, so successful, so hated! They hate to see a businessperson become corrupt, and will seek to interfere. Michael: Another generic annoyance. Violent, less predictable tactics, but found solitary more often than those of the Sword. Novalis: They waffle, if you are good at sweet talking them, making them believe you are seeking something light. (Take care not to do this around Servitors of Asmodeus, of course.) If you are careful, you may be able to seal the target's Fate while the Flowerchild is distracted. If you cannot manage this, then strike hard and first. Yves: From first to last, avoid direct contact with these Servitors unless it is to kill them or their vessels. They will often be found around the sweetest targets. For a special run down on the Choirs within the ranks of Destiny, attend the seminar tomorrow in room 3A. It is worth knowing more about our most bitter enemies. - --------------------------------------------------------------------- - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 13:03:02 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) > You never said which Band he belongs to. Hmmm... Good point. Impudite sound good? > >Djinn > > Can tell what any attuned person treasures > >most and the best way to damage it. For one Essence, > >the Djinn can transfer the damage from _one_ attack > >to an attuned person. > > Does this generate Dissonance (the Djinn is harming > his Attuned object)? Yes, unless the Djinn is in the process of carrying out a request from the person. > >Calabim > > Xexistanai has the most controlled Calabim. > > Actually, Kronos does (they have no Discord). Okay, the next_to_most_controlled Calabim! ;) > >Habbalah > > With a Perception roll, the Habbalah knows > >exactly what to do to cause a person emotional > >pain. With a successful Resonance roll they can > >use a new Emotional Effect: Pain. Any specific > >thing the Habbalah specifies causes the victim > >anguish in its presence. The victim must make > >a Will roll _each round_ to voluntarily stay in > >the presence of the indicated object. This lasts > >a number of days equal to the check digit of > >the Resonance roll. > > The Habbalites can already do this with a > successful Resonance roll applied towards > Disgust, and it has a greater affect (no will > roll; the guy bolts). Very good point. What was I thinking? =) Same as the above, but each round in the presence with the object does a point of damage. Or can anyone out there think of something appropriately evil, yet different from all the rest of the stuff? > >Lilim > > Lilim of Xexistanai can grant a new type > >of favor: pleasure. The Lilim damages one-sixth > >of the person's Body hits for each Level of the favor > >but the victim feels it as pleasure. Each time the > >addict meets the Lilim again, he must make a Will > >roll (minus the Level of the last 'favor') or beg > >for another Favor from her. A successful roll > >means that addict never has to involuntarily ask > >another Favor again, but if he does it voluntarily > >the addiction is reinstated. And each Favor must > >be at least one level higher than the last. The > >seventh time automatically kills the victim. > > Can the Lilim extract Geasa from her victims like this? Yup. Standard scenario is the Lilim offers to show her victim 'a VERY good time'. She abuses the heck out of him, he enjoys it and owes her a favor. Of course, she won't do him again until he pays off the first favor (in most cases). So the fool does his darndest to pay of the favor, she whups him again, harder this time, and the cycle continues. After he has paid off the Level/6 Geas, he gets his final reward. > >Shedim > > Can _automatically_ possess any human > >that takes pleasure from pain and use such a > >Vessel for [Celestial Forces] days without > >having to increase the 'sin level' each day. > > The term's "masochist", and do they still have > to corrupt their host? Sorry, I wasn't clear. The human has to take pleasure from abusing OTHER people, not taking abuse! ;) On the other hand, this makes for a much more fun scenario. Instead of harming others, they can choose to harm their _host_ to a greater and greater degree. So on days when you can't convince your host to off an old lady, you can try to convince them to brand themselves with a cigarette lighter. I like! > > >Impudite > > With a successful Perception roll, these > >Impudites can start rumors that will eventually > >harm or destroy their chosen victim. For example, > >they could start a rumor that a certain person was > >the murderer that the police were looking for and > >soon many people would believe it, possibly even > >the police themselves! Any individual person can > >make a Perception roll to shake off the effects of the > >rumor if confronted by obvious counter-evidence. > > This seems more in tune with Balseraphs (a lie is a lie, > after all). Perhaps instead the Impudite has a bonus > to his Resonance rolls when his mark is in extreme pain. Ooooh, that's a good one, yes. And, to keep them careful, double the dissonance if the victim dies while being 'milked'. Ouch, ouch, ouch! Oh, the rumor didn't have to a be a lie, necessarily. In fact, it's more fun if you use the truth! ;) > >DISTINCTIONS > >Knight of Pain > > Feels all pain as pleasure, never suffers shock effects > > Do you mean stuns? Yeppers. > >Captain of Agony > > Can sense all pain within [Perception*10] yards > >and its cause on a Perception roll if within [Perception] yards. > > Physical and/or emotional pain? Yes to both. > >Baron of Suffering > > For one Essence they can make any successful physical > >attack do Mind Hits equal to the Check Digit of the attack. > > Does it still do physical damage? Yes. Mega-ouches. > > >RELATIONS > >Allied: Beleth > >Hostile: Andrealphus, Saminga > >Associated: Everyone else > > Baal would probably be an Ally, actually (all the > better to give his soldiers these nice attunements). > Can't see Nybbas giving a crap. Baal thinks Xexistanai is a bit too unpredictable and 'artistic' to make him a true ally. Xexistanai thinks that Baal is a too focused on the goals rather than the method. The Prince of Pain prefers to savor each bit of suffering he promotes and has some tasty morsels that have been building for years. Thanks for all your suggestions! I'll make some modifications to the file right now before I forget. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Thu, 17 Apr 1997 13:56:29 -0400 (EDT) From: gibsonc@nku.edu Subject: Re: IN> Meta-Question I played AD&D mostly, some GURPS jahon On Thu, 17 Apr 1997, Gregory Littmann wrote: > > > > > > This topic pertains more to the list than to the game, but I'd like to ask > it anyway. > > What games did list-people mostly play before they found In Nomine > (these may > *still* be the games you mostly play). > > 1. GURPS > 2. White Wolf Games > 3. Other (Please Specify) > > ------------------------------ Date: Thu, 17 Apr 1997 13:05:47 -0500 (CDT) From: Brian Emord Subject: Re: IN> Meta-Question Well I came from the old school and developed like the stereotype: AD&D (now only played on occasion) TopSecretSI ShadowRun MechWarrior GURPS Feng Shui Whispering Vault White Wolf (By and far my favorites) specifically Vampire and Changeling In Nomine Brian Emord Impudite of Asmodeus Striving to be Demon of Compulsive Gaming - --* BEGIN GEEKCODE BLOCK *-- GCS/E d(+)>++ s+:+ a? C+++(++++)$ UBLAHS++$ P+++$ L++ E W++ N o K++ w O++ M-->--- V-- PS(++) PE(+)(-) Y+ PGP- t+@ 5+@ X R+(+++)* tv b++>+++ DI+++$ D G++ e(*)>++++ h+(*) r++>+++ y+ - --* END GEEKCODE BLOCK *-- ------------------------------ Date: Thu, 17 Apr 1997 14:02:54 -0500 (CDT) From: Shadowcat Subject: Re: IN> Adventure: Fire in the Yucatan On Thu, 17 Apr 1997 gibsonc@nku.edu wrote: > in AD&D though, its still just a game!! no one expects a priest of Nut to > really worship Nut. I know of a preist of Bast, that does a good job of worshiping Bast. That's like saying that noone expects a christian preist to worship Christ, rather a paradoxical statement. Now if you ment someone PLAYING a preist of Nut to worship Nut, that is a different story. Shadowcat Resident Christagan ------------------------------ Date: Thu, 17 Apr 1997 18:15:36 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: IN> Will Roll Clarification Needed Often a will roll is used as a defense. This does not take an action. Since the will roll is essentially involuntary, can essence be added to boost the roll? If so, what information is available upon which to decide how much essence to add? Presumably the character knows he's making a will roll, but before he makes the roll, does he: * Get a chance to perceive the disturbance of the action against him? * Notice a special effect from using essence? * Get a chance to perceive what the action was? * Know what the action against him was? * Know what the check digit is he has to beat? ------------------------------ Date: Thu, 17 Apr 1997 14:33:14 -0500 (CDT) From: Shadowcat Subject: Re: IN> Music, Music, and Noise On Wed, 16 Apr 1997, Hollis McCray wrote: > >I haven't got much beyond that concept; would there be any interest in > >seeing further stats for these three developed? I'ld like to see them. Shadowcat ******************************************************************************** Here is my song for the asking. ------------------------------ Date: Thu, 17 Apr 1997 13:55:58 -0500 From: Earl Wajenberg Subject: Re: IN> Meta-Question We play by a home-brewed set of rules, and the GMs made up the setting, but we sometimes incorporate elements or whole settings from published material. The last time we did that, we dumped the PCs in the world of "Castle Falkenstein." Earl Wajenberg ------------------------------ Date: Thu, 17 Apr 1997 14:17:44 -0500 (CDT) From: Shadowcat Subject: Re: IN> Inspired by The Saint On Thu, 17 Apr 1997, Patrick O'Duffy wrote: > I'm _reallll_ dubious on The Saint. The trailers look bloody awful, > and my memory of the books (never saw the TV show) is cringing... I have all but 1 of the books, and all but 4 of the old radio show with Vincent Price as Simon Templar, so the movie leaves me a bit warey as well. No offence to Archangel Beth, but has anyone who knows something of the Saint seen the Movie? Shadowcat ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ There is no Saint with out a past ; and no Sinner with out a future ------------------------------ Date: Thu, 17 Apr 1997 14:11:30 -0500 (CDT) From: Shadowcat Subject: Re: IN> All of Creation finale On Thu, 17 Apr 1997, Patrick O'Duffy wrote: > Hmmm.... > It all seems a bit contrived, Moriah. I mean, it reads well, but > players might get annoyed with being led through a series of seemingly- > pointless adventures, and then finding out at the end that they were > being had all along. > > (I know I said I'd start saying nicer things soon. Sorry. I'm > actually a very pleasant chap in real life, believe it or not.) > I don't know I think it would work rather well. I had the main villian of a GURPS Horror campaighn as an Agent Provocateur. He was the company gadgeteer, who felt he was all ways over looked, which he was, except when the group needed some new toy to destroy the monster. So he started geneticly creating monsters to throw at the players. It took them 3 years of real time to catch on, and they thought it was a scream... ;-) Shadowcat ???????????????????????????????????????????????????????????????????????????????? The secret is to become wise before you get old. ------------------------------ Date: Thu, 17 Apr 1997 13:27:48 -0500 From: tom timberlake Subject: Re: IN> Meta-Question i run a WereWolf the Apocalypse game for about 12 players, when everyone shows up (it's also coming up on school end and there are increasing numbers of tests to be studied for, though playing on Friday nights this isn't often a problem). oh, and here is an answer to a meta-question you didn't ask---my players like what i have shown or read to them of IN thus far, esp. the cherub illus. on the credits page, Michael's illus., and the Malakim--both the first universal oath in their Code, and the 30 seconds to security quote on the facing page. they also like the splashfight illus. and the Chessex bookskin cover i have for In Nomine, bought way back when, at the time when the first publication date was set . most of my Garou would probably be Servitors of Michael, given there tendency to charge headlong into combat with anything, even Nexus Crawlers!!!. the rest are somewhat mystically inclined--we're talking Yves here, probably, though one of my Children of Gaia would make a good Servitor of Novalis. . keep your Celestial robes clean and your eyes on the sky, Tom. ------------------------------ Date: Thu, 17 Apr 1997 15:59:28 -0400 From: Hatcher Rhanyr Subject: Re: IN> Meta-Question Gregory Littmann asked: >What games did list-people mostly play before they found In Nomine? 1.) AD&D (With 2nd and 1st Ed. elements) 2.) Star Wars 3.) Marvel Super Heroes 4.) Vampire the Masqurade 5.) Mage the Ascension 6.) Lots more but can't remember (been gaming for 15 years) ------------------------------ Date: Thu, 17 Apr 1997 16:36:47 -0400 (EDT) From: Cymrys@aol.com Subject: Re: IN> Mephistopheles, Prince of the Deal Hmm, interesting concept. I'd argue for Allied status re Asmodeus, and maybe Malfas, though; seems to me that particular Unholy Trinity would get every dealmaker within 50 light years running for cover... Cymrys History - an account, mostly false... ------------------------------ Date: Thu, 17 Apr 1997 13:42:13 -0700 (PDT) From: Michael Bowman Subject: IN> New book There's a new book out that may interest some people: Russell, Jeffrey Burton. A History of Heaven: The Singing Silence. Princeton University Press ISBN 0-691-01161-3 It looks pretty interesting. Michael Bowman bvmi@odin.cc.pdx.edu ------------------------------ Date: Thu, 17 Apr 1997 16:29:29 -0400 (EDT) From: Calabim@aol.com Subject: Re: IN> Meta-Question Any game that lets me really get into roleplaying: Champions and Gurps (I love games with Disads that let you make your characters more 3 dimensional), Nightlife- The Undead Roleplaying Game, and now I am revelling in In Nomine. At the risk of being flamed, I find I DO like In Nomine while I don't like most of the world of darkness stuff. In Nomine seems to facilitate crafting personalities more. I'm not sure why... - -Calabim@aol.com ------------------------------ Date: Thu, 17 Apr 1997 14:03:06 -0700 (PDT) From: Michael Bowman Subject: IN> Kyriotate/Shedim questions I'm not sure I get possession quite right. Here's some questions: I'm possessing A and see another person I'd like to possess. I have to leave A to possess B (as I only have 9 Forces). From an earlier posting I saw that the range of the resonance was the same as for Songs (sight, really). 1. If I fail to possess B am I still in A, or am I in celestial form somewhere? 2. How much noise is made if I succeed or fail? 3. If I was possessing dog, so that I don't need to leave A to do so: what would happen if I failed? Michael Bowman bvmi@odin.cc.pdx.edu ------------------------------ Date: Fri, 18 Apr 1997 07:12:06 +1100 From: "Patrick O'Duffy" Subject: Re: IN> Adventure: A Sheep in Wolf's Clothing kenkoala wrote: > > Hey Patrick > > I didn't think anyone was interested in IN in Brisbane! > > Where did you get your copy? > > kenkoala@dcc.net.au Well, at the risk of sounding facile, from my place of work. I run the gaming section of Comics Etc. We've sold about 6 copies of the game so far, and I am trying to get more at the moment. - -- Patrick O'Duffy, Brisbane, Australia I have found some kind of temporary sanity In this shit, blood and come on my hands I've come round full circle. TOOL, "Prison Sex" ------------------------------ Date: Fri, 18 Apr 1997 07:15:45 +1100 From: "Patrick O'Duffy" Subject: Re: IN> Meta-Question Gregory Littmann wrote: > > This topic pertains more to the list than to the game, but I'd like to ask > it anyway. > > What games did list-people mostly play before they found In Nomine > (these may > *still* be the games you mostly play). > Well, I've run a MAGE campaign that died, a THEATRIX-DC HEROES game that died, a CHAMPIONS campaign that died... I'm not good at keeping up long term games. I've also run WHISPERING VAULT, KULT, FENG SHUI, LACE & STEEL, CALL OF CTHULHU... umm... look, I've been doing this for about 15 years, I've run a whole lot of things... I've read GURPS, but never used it... too many rules for my liking... Hope that's useful for you. - -- Patrick O'Duffy, Brisbane, Australia I have found some kind of temporary sanity In this shit, blood and come on my hands I've come round full circle. TOOL, "Prison Sex" ------------------------------ Date: Thu, 17 Apr 1997 15:25:26 +0000 From: "Bodhi" Subject: Re: IN> Meta-Question We played the Dangerous Journeys System, but used our own system of rules to govern different genres (therefore, after about five years, we've got rules for everything like Star Wars, Shadowrun, Call of Cthulhu, etc. done up using the amazingly complex Dangerous Journeys rules system. We've played almost every system out there (seeing as the members of my group used to own one of the larger game stores in Edmonton, we ALWAYS test-drove a product before recommending it to somebody). Nothing else ever gave the freedom of Journeys, however, so we always went back, even though the game is out of print. Although we NEVER could get over our extreme disgust with GURPs (just our personal choice, I will NOT, I repeat NOT, attempt to justify this, as everybody has their own preferences, and most sane people despise Journeys...), we often used the reference books... just cannibalized them for parts. Now we do strictly In Nomine. Walk in Beauty, Rob Wolff / Bodhi rob@v-wave.com ------------------------------ Date: Thu, 17 Apr 97 16:33:26 -0500 (CDT) From: kestre1@airmail.net (Andrew Getting) Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) At 01:03 PM 4/17/97 -0400, in_nomine-l@lists.io.com wrote: >> You never said which Band he belongs to. > > Hmmm... Good point. Impudite sound good? Impudites generally don't get off on beating people up. Calabim, now... >> >Djinn >> > Can tell what any attuned person treasures >> >most and the best way to damage it. For one Essence, >> >the Djinn can transfer the damage from _one_ attack >> >to an attuned person. >> >> Does this generate Dissonance (the Djinn is harming >> his Attuned object)? > > Yes, unless the Djinn is in the process of >carrying out a request from the person. Things like this should probably specifically mentioned. As originally presented, it sounded like a good thing with no problems. >> >Calabim >> > Xexistanai has the most controlled Calabim. >> >> Actually, Kronos does (they have no Discord). > > Okay, the next_to_most_controlled Calabim! ;) Hyeh. >> >Habbalah >> > With a Perception roll, the Habbalah knows >> >exactly what to do to cause a person emotional >> >pain. With a successful Resonance roll they can >> >use a new Emotional Effect: Pain. Any specific >> >thing the Habbalah specifies causes the victim >> >anguish in its presence. The victim must make >> >a Will roll _each round_ to voluntarily stay in >> >the presence of the indicated object. This lasts >> >a number of days equal to the check digit of >> >the Resonance roll. >> >> The Habbalites can already do this with a >> successful Resonance roll applied towards >> Disgust, and it has a greater affect (no will >> roll; the guy bolts). > > Very good point. What was I thinking? =) >Same as the above, but each round in the presence with >the object does a point of damage. Or can anyone >out there think of something appropriately evil, >yet different from all the rest of the stuff? Well... how about they remove any pain the target gets? They simply don't feel pain, either emotional or physical. >> >Lilim >> > Lilim of Xexistanai can grant a new type >> >of favor: pleasure. The Lilim damages one-sixth >> >of the person's Body hits for each Level of the favor >> >but the victim feels it as pleasure. Each time the >> >addict meets the Lilim again, he must make a Will >> >roll (minus the Level of the last 'favor') or beg >> >for another Favor from her. A successful roll >> >means that addict never has to involuntarily ask >> >another Favor again, but if he does it voluntarily >> >the addiction is reinstated. And each Favor must >> >be at least one level higher than the last. The >> >seventh time automatically kills the victim. >> >> Can the Lilim extract Geasa from her victims like this? > > Yup. Standard scenario is the Lilim offers to >show her victim 'a VERY good time'. She abuses the >heck out of him, he enjoys it and owes her a favor. Of >course, she won't do him again until he pays off the >first favor (in most cases). So the fool does his darndest >to pay of the favor, she whups him again, harder this time, >and the cycle continues. After he has paid off the Level/6 >Geas, he gets his final reward. Again, stuff like this needs to be reflected in the entry. The more we know, the better off we are. >> >Shedim >> > Can _automatically_ possess any human >> >that takes pleasure from pain and use such a >> >Vessel for [Celestial Forces] days without >> >having to increase the 'sin level' each day. >> >> The term's "masochist", and do they still have >> to corrupt their host? > > Sorry, I wasn't clear. The human has to >take pleasure from abusing OTHER people, not taking >abuse! ;) Ah. Sadists. > On the other hand, this makes for a much >more fun scenario. Instead of harming others, they >can choose to harm their _host_ to a greater and >greater degree. So on days when you can't convince >your host to off an old lady, you can try to convince >them to brand themselves with a cigarette lighter. >I like! You're a sick bastich. ;> >> >Impudite >> > With a successful Perception roll, these >> >Impudites can start rumors that will eventually >> >harm or destroy their chosen victim. For example, >> >they could start a rumor that a certain person was >> >the murderer that the police were looking for and >> >soon many people would believe it, possibly even >> >the police themselves! Any individual person can >> >make a Perception roll to shake off the effects of the >> >rumor if confronted by obvious counter-evidence. >> >> This seems more in tune with Balseraphs (a lie is a lie, >> after all). Perhaps instead the Impudite has a bonus >> to his Resonance rolls when his mark is in extreme pain. > > Ooooh, that's a good one, yes. And, to keep >them careful, double the dissonance if the victim dies >while being 'milked'. Ouch, ouch, ouch! > Oh, the rumor didn't have to a be a lie, necessarily. >In fact, it's more fun if you use the truth! ;) True, but these are demons. >> >DISTINCTIONS >> >Knight of Pain >> > Feels all pain as pleasure, never suffers shock effects >> >> Do you mean stuns? > > Yeppers. > >> >Captain of Agony >> > Can sense all pain within [Perception*10] yards >> >and its cause on a Perception roll if within [Perception] yards. >> >> Physical and/or emotional pain? > > Yes to both. > >> >Baron of Suffering >> > For one Essence they can make any successful physical >> >attack do Mind Hits equal to the Check Digit of the attack. >> >> Does it still do physical damage? > > Yes. Mega-ouches. Yeek. >> >RELATIONS >> >Allied: Beleth >> >Hostile: Andrealphus, Saminga >> >Associated: Everyone else >> >> Baal would probably be an Ally, actually (all the >> better to give his soldiers these nice attunements). >> Can't see Nybbas giving a crap. > > Baal thinks Xexistanai is a bit too unpredictable >and 'artistic' to make him a true ally. Xexistanai thinks >that Baal is a too focused on the goals rather than the >method. The Prince of Pain prefers to savor each bit of >suffering he promotes and has some tasty morsels that >have been building for years. Still, you'd think Hell's #1 torturer could get along better with the #1 butcher. Guess that would still fit in Associated, though. > Thanks for all your suggestions! I'll make some >modifications to the file right now before I forget. Heh. Charm, check digit 6 ;> Kestrel ------------------------------ Date: Thu, 17 Apr 1997 17:15:03 -0500 From: rbeall@fdldotnet.com (Grim88) Subject: IN> Know Thy Enemy 4 Well, I know I'd love one dealing with Yves, as both my players are servitors of him. (Though, of course, they don't know that. Hell, they don't even know there are other players. They think they are playing solo games. hehehe....Good thing neither are on this list.) ------------------------------ Date: Thu, 17 Apr 1997 13:17:44 -0400 From: Elizabeth McCoy Subject: Re: IN> Know the Enemy #4 At 8:43 PM -0500 4/16/97, tom timberlake wrote: >weeellllll, since you asked see coming>...Michael, David, Jordi, and Gabriel, in that order . Gimme a day or two, and I'll see what I can do. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:19:41 -0400 From: Elizabeth McCoy Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) At 4:33 PM -0500 4/17/97, Andrew Getting wrote: >At 01:03 PM 4/17/97 -0400, in_nomine-l@lists.io.com wrote: >>> You never said which Band he belongs to. >> >> Hmmm... Good point. Impudite sound good? > >Impudites generally don't get off on beating people up. >Calabim, now... Habbalah. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ End of in_nomine-digest V1 #123 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.