From owner-in_nomine-digest@lists.io.com Fri Apr 18 09:48:48 1997 Return-Path: Received: from lists.io.com (root@lists.io.com [199.170.88.15]) by deliverator.io.com (8.8.5/8.8.5) with ESMTP id JAA28335; Fri, 18 Apr 1997 09:27:37 -0500 (CDT) Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id IAA29343 for in_nomine-digest-outgoing; Fri, 18 Apr 1997 08:58:37 -0500 Date: Fri, 18 Apr 1997 08:58:37 -0500 Message-Id: <199704181358.IAA29343@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #124 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, April 18 1997 Volume 01 : Number 124 In this digest: Re: IN> Meta-Question Re: IN> Xexistanai (new Demon Prince -- Long!) Re: IN> Inspired by The Saint Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> All of Creation finale Re: IN> Kyriotate/Shedim questions RE: IN> Vessel costs Re: IN> Meta-Question IN> Re: Meta-question Re: IN> Xexistanai (new Demon Prince -- Long!) Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Songs. Re: IN> Inspired by The Saint Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Meta-Question IN> Re: in_nomine-digest V1 #123 IN> Character Sheets Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Songs. Re: IN> Inspired by The Saint Re: IN> Why conceal? Re: IN> All of Creation finale Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Meta-Question Re: IN> Kyriotate/Shedim questions Re: IN> Xexistanai (new Demon Prince -- Long!) Re: IN> Kyriotate/Shedim questions Re: IN> Xexistanai (new Demon Prince -- Long!) Re: IN> Meta-Question Re: IN> Will Roll Clarification Needed Re: IN> Xexistanai Comments (short) ---------------------------------------------------------------------- Date: Thu, 17 Apr 1997 19:21:38 -0400 From: Elizabeth McCoy Subject: Re: IN> Meta-Question At 12:24 PM -0400 4/17/97, Gregory Littmann wrote: >This topic pertains more to the list than to the game, but I'd like to ask >it anyway. Oh, sure. > What games did list-people mostly play before they found In Nomine >(these may *still* be the games you mostly play). > >1. GURPS GURPS claimed my soul early on... Some Chaosium's ElfQuest here and there. A little TFOS once. Mostly GURPS. Check the credits in Compendium I. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:18:44 -0400 From: Elizabeth McCoy Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) At 1:03 PM -0400 4/17/97, John Karakash - Lucent ASCC wrote: [...] > Thanks for all your suggestions! I'll make some >modifications to the file right now before I forget. Tell me when you've got it done, and I'll upload it to my pages... ( http://www.io.com/sjgames/in-nomine/archives - -- I am *pretty* sure that no links are busted on most of the pages (I don't speak for the GURPS characters), but bear in mind that it's not entirely "officially" open to the public yet. And yes, those *are* the INC pages, taken over by yours truly.) - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:28:52 -0400 From: Elizabeth McCoy Subject: Re: IN> Inspired by The Saint At 2:17 PM -0500 4/17/97, Shadowcat wrote: >On Thu, 17 Apr 1997, Patrick O'Duffy wrote: > >> I'm _reallll_ dubious on The Saint. The trailers look bloody awful, >> and my memory of the books (never saw the TV show) is cringing... > > I have all but 1 of the books, and all but 4 of the old radio show Which book don't you have, and will you sell some of the others? And what kind of deal would I have to cut for radio-show stuff? - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:26:11 -0400 From: Elizabeth McCoy Subject: Re: IN> Meta-Question At 4:29 PM -0400 4/17/97, Calabim@aol.com wrote: At the risk of being flamed, I find I DO like In Nomine while I don't like >most of the world of darkness stuff. In Nomine seems to facilitate crafting >personalities more. I'm not sure why... I'm pretty much the same, actually -- maybe it's that the background, so far, feels slightly more optimistic than the "World of Dreckness" stuff. Like the PCs can at least make a difference in their own small corner of it, and eventually maybe a *big* difference. And the mechanics aren't weighted to angels falling, unlike some other mechanics we won't go into. And a d666 is just *too* cool; d10s just don't compare. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:20:25 -0400 (EDT) From: Glimmer Man Subject: Re: IN> Meta-Question Which games before IN? Let's see... the old Marvel Super-Heroes game when it first came out, then D&D, then AD&D, Gamma World (3rd edition), Paranoia, GURPS Voodoo, Cyberpunk, Top Secret/SI, Cybergeneration, Underground, Shadowrun, various and sundry "Amazing Engine" one-shots, lots and lots of _all_ the White Wolf games (mostly Mage), a little Palladium, some Rifts, Call of Cthulu (4th ed., I *think*), DC Heroes, the cheezy but amazingly fun at 3 a.m. Street Fighter game, Amber diceless roleplaying, some very enjoyable Star Wars, Tales from the Floating Vagabond, HOL, and very probably a half-dozen others that escape me at the moment; AD&D ranks first (for familiarity), Mage second (for some of the neatest roleplaying I've ever had), and Vampire third (because everyone needs a late-night angst-fest once in a while). How I afford all that and several CCG's is beyond me. I don't even work in a game store. >;[) -Heath Reynolds (hareyn01@morehead-st.edu) "Not a man to mince words. People, yes. But not words." -Terry Pratchett, _Small Gods_ ------------------------------ Date: Thu, 17 Apr 1997 19:28:01 -0400 From: Elizabeth McCoy Subject: Re: IN> All of Creation finale At 2:11 PM -0500 4/17/97, Shadowcat wrote: >On Thu, 17 Apr 1997, Patrick O'Duffy wrote: > >> Hmmm.... >> It all seems a bit contrived, Moriah. I mean, it reads well, but >> players might get annoyed with being led through a series of seemingly- >> pointless adventures, and then finding out at the end that they were >> being had all along. Maybe they shouldn't "fail" in the end -- they actually find him and drag him along, with him having this smug expression and they don't know why... And if the GM dropped some hints here and there, that the PCs could suddenly go" OHHHHH! So *THAT'S* what that was!!!"? [...] > I don't know I think it would work rather well. I had the main >villian of a GURPS Horror campaighn as an Agent Provocateur. He was the >company gadgeteer, who felt he was all ways over looked, which he was, >except when the group needed some new toy to destroy the monster. So he >started geneticly creating monsters to throw at the players. It took them >3 years of real time to catch on, and they thought it was a scream... ;-) He wanted to feel needed... - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:34:26 -0400 From: Elizabeth McCoy Subject: Re: IN> Kyriotate/Shedim questions At 2:03 PM -0700 4/17/97, Michael Bowman wrote: >I'm not sure I get possession quite right. Here's some questions: > >I'm possessing A and see another person I'd like to possess. I have to >leave A to possess B (as I only have 9 Forces). From an earlier posting I >saw that the range of the resonance was the same as for Songs (sight, >really). Actually, check page 57. There are some check digit modifiers you may wish to apply. (Though *I* wouldn't let a Kyrio or Shedim try for a "visual reproduction only" unless it was realtime; no photo-possession! Though that would be kind of spooky, come to think of it... No wonder some people might think that photos contained a piece of their soul...) >1. If I fail to possess B am I still in A, or am I in celestial form >somewhere? You're in celestial form. >2. How much noise is made if I succeed or fail? The noise of going celestial. >3. If I was possessing dog, so that I don't need to leave A to do so: >what would happen if I failed? Only a Kyrio would be able to do that (Shedim lose multiplicity when they Fall); he's still in the dog. - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 17 Apr 1997 19:20:26 +0000 From: "Perry Lloyd" Subject: RE: IN> Vessel costs "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> wrote on Wed, 16 Apr 1997 16:19:53 GMT+10 : > remember. The general feeling and concensus was that it costs the > same amount of Character Points to create a new vessel as it does to > create them when the character is created (3 points per level of > vessel + 2 points per level of charisma if desired). If you get your > vessels killed and are yanked back to heaven (or hell) and you have > the points you can make a new one on the spot. If you don't have the > points but have been doing a good job you can try to convince your > master to *lend* you the points (and have to pay them back > eventually). If they are really pleased with your job when you got > killed, they may give you a new vessel (equivalent to the old one) > free. If they are annoyed at you, they may only loan you enough CPs > for a crappy (low level) vessel. If you really screwed up, they may > even keep you off Earth for a while to do menial tasks and prove you > deserve a second chance... > > I hope this helps. > > Leath. > > Yeah, thanks. :) Perry M Lloyd ------------------------------ Date: Thu, 17 Apr 1997 21:01:11 -0400 (EDT) From: rbarrett@dept.english.upenn.edu (Robert Barrett) Subject: Re: IN> Meta-Question Starting from 1980 (and only including what I have actually played, not owned): Blue Book D&D (with chits!) Basic/Expert D&D Advanced D&D Top Secret Traveller Star Frontiers Marvel Super-Heroes Paranoia Twilight: 2000 Talislanta (2nd edition) Star Wars (1st edition) Champions Vampire Ars Magica Castle Falkenstein Pendragon Feng Shui Mage ARIA-meets-Harnmaster That takes me up to 1997--the ARIA game is one in which I'm currently a PC. If I get my IN NOMINE game up and running, it will be the first campaign I've actually GMed in my 17 years in the hobby. Best, Rob - -- Robert W. Barrett, Jr. * E-mail: rbarrett@dept.english.upenn.edu * World Wide Web: http://dept.english.upenn.edu/~rbarrett/index.html * "He ran," the unicorn said. "You must never run from anything immortal. It attracts their attention." - Peter S. Beagle, _The Last Unicorn_, 1968 ------------------------------ Date: Fri, 18 Apr 1997 11:13:09 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: IN> Re: Meta-question Okay, this is off topic and I resisted a long time to say anything, but I'll throw in my 2c worth and be quiet. From memory, the games I have played (not necessarily recently) are: Robotech, D&D, AD&D, Ars Magica, the complete WoD series, Dr Who, James Bond, Prime Directive, Space Master, Role Master, Tales from the Floating Vagabond, Teenage Mutant Ninja Turtles and other Strangeness, Traveller, Immortal (but IN is so much more satisfying and understandable), GURPS, My own creation, WFRP, SLA Industries (easily my favourite until the WoTC problems occurred) and finally (don't quote me on that) In Nomine (rapidly becoming my new favourite). Leath. PS. Shadowrun, Star Wars, and I'm sure I'll think of some more just after I send this. ------------------------------ Date: Fri, 18 Apr 1997 11:01:49 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) In reply to: > >> >Lilim > >> > Lilim of Xexistanai can grant a new type > >> >of favor: pleasure. The Lilim damages one-sixth > >> >of the person's Body hits for each Level of the favor > >> >but the victim feels it as pleasure. Each time the > >> >addict meets the Lilim again, he must make a Will > >> >roll (minus the Level of the last 'favor') or beg > >> >for another Favor from her. A successful roll > >> >means that addict never has to involuntarily ask > >> >another Favor again, but if he does it voluntarily > >> >the addiction is reinstated. And each Favor must > >> >be at least one level higher than the last. The > >> >seventh time automatically kills the victim. > >> > >> Can the Lilim extract Geasa from her victims like this? > > > > Yup. Standard scenario is the Lilim offers to > >show her victim 'a VERY good time'. She abuses the > >heck out of him, he enjoys it and owes her a favor. Of > >course, she won't do him again until he pays off the > >first favor (in most cases). So the fool does his darndest > >to pay of the favor, she whups him again, harder this time, > >and the cycle continues. After he has paid off the Level/6 > >Geas, he gets his final reward. The only other question I can think of is when the pain-loving mortal gets their final reward (ie, death), does this cause a disturbance, or is it masked? Leath ------------------------------ Date: Thu, 17 Apr 1997 21:15:44 -0400 From: "Stephen B. Mann" Subject: Re: IN> Meta-Question Errrm, well, I started off with AD&D, moved to Gurps, then to Champions, with a short side-dish of AD&D Spelljammer. Along the way I tried DC Heroes, Paranoia, Shadowrun, Vampire, Atlantean, Rifts, Star Wars, and Traveller. - -- Stephen B. Mann sm6439@cnsvax.albany.edu Webmaster Center on English Learning & Achievement http://www.albany.edu/cela ------------------------------ Date: Thu, 17 Apr 1997 21:18:54 -0500 From: tom timberlake Subject: Re: IN> Meta-Question yo Calabim: consider yourself lightly singed at the edges and be glad i don't turn you in to AA Dominic for uttering that rank heresy against the WereWolf... setting. juan diego garcia dela costa "walks-among-wolves", Tekhmet Bastet, daylight pryio ------------------------------ Date: Thu, 17 Apr 1997 21:39:54 -0500 From: tom timberlake Subject: Re: IN> Songs. I like Leath.'s suggestion about Song Combat, but I don't think this is the way to do it, though the resemblance to a hostile jazz jam session inspires thoughts..... tom ------------------------------ Date: Thu, 17 Apr 1997 21:32:58 -0500 From: tom timberlake Subject: Re: IN> Inspired by The Saint This is a multi-part message in MIME format. - --------------29B4230F640D Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit careful there, A.Beth, the DP of Deals may be lurking! James, Malakim of Stone - --------------29B4230F640D Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="74747874" Content-Transfer-Encoding: 7bit Content-Disposition: inline; filename="Re IN> Inspired by The Saint" Subject: Re: IN> Inspired by The Saint Date: Thu, 17 Apr 1997 19:28:52 -0400 From: Elizabeth McCoy Reply-To: in_nomine-l@lists.io.com To: in_nomine-l@lists.io.com References: <33553A8A.862@thehub.com.au> At 2:17 PM -0500 4/17/97, Shadowcat wrote: >On Thu, 17 Apr 1997, Patrick O'Duffy wrote: > >> I'm _reallll_ dubious on The Saint. The trailers look bloody awful, >> and my memory of the books (never saw the TV show) is cringing... > > I have all but 1 of the books, and all but 4 of the old radio show Which book don't you have, and will you sell some of the others? And what kind of deal would I have to cut for radio-show stuff? - --emccoy@nh.ultranet.com // arcangel@io.com // emccoy@jade.mv.net GURPS characters, Roleplayers; Art: http://www.io.com/~arcangel/ - --------------29B4230F640D-- ------------------------------ Date: Thu, 17 Apr 1997 19:55:13 -0700 From: Hollis McCray Subject: Re: IN> Meta-Question At 12:24 PM 4/17/97 -0400, you wrote: > > > > > >This topic pertains more to the list than to the game, but I'd like to ask >it anyway. > > What games did list-people mostly play before they found In Nomine >(these may >*still* be the games you mostly play). > >1. GURPS >2. White Wolf Games >3. Other (Please Specify) 1, 2, and 3! I played TOON, Shadowrun, and al lot of AD&D! Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Thu, 17 Apr 1997 22:57:20 -0400 (EDT) From: "Paul F. Strack" Subject: Re: IN> Meta-Question Gods, I played so many things I've really lost count. Most recently however (within the last five years or so) I can list: All the World of Darkness games (even Wraith) GURPS (in various setting) Castle Falkenstein Dead Lands Champions Dungeons and Dragons (mostly for nostalgia) Shadowrun The End (banned at Gen Con!!) - a very short game Star Wars Amber Warhammer various home brew systems and worlds Further back there is Gamma World, MERP, Top Secret, Call of Cthulhu, Rune Quest, Paranoia, Villians and Vigilantes, Dragonquest, Traveller, Traveller 2300, Star Frontiers, Twilight 2000, Armageddon, Star Trek, Marvel Super Heroes, DC Heroes, Toon, Car Wars (hey! it had character creation rules!) and a few others that I can no longer remember. Not to mention stacks of games I've never played. Sigh. Somewhere in there I have a life, too :) Paul ------------------------------ Date: Thu, 17 Apr 1997 23:20:48 -0400 (EDT) From: Mark Kinney Subject: Re: IN> Meta-Question On Thu, 17 Apr 1997, Gregory Littmann wrote: > This topic pertains more to the list than to the game, but I'd like to ask > it anyway. > What games did list-people mostly play before they found In Nomine > (these may *still* be the games you mostly play). > Assuming it's really *play* rather than *own* :-) D&D, AD&D, Traveller, Boot Hill, Star Frontiers, The Price of Freedom, Paranoia, Aftermath, Twilight 2000, Shadowrun, Mechwarrior, Storyteller, GURPS, CORPS, Feng Shui, Over The Edge, Call of Cthulhu (never GM this for drunk people), Marvel Super Heroes, Time Lord, Star Wars. I think that covers it... Of these, I've GMed *D&D, Star Frontiers, Price of Freedom, Storyteller, Paranoia, CORPS, Feng Shui, Call of Cthulhu, Marvel, Time Lord, and Over The Edge (campaign ongoing :-). Mark Kinney | mailto:alberich@iglou.com | http://www.iglou.com/nations/ "Chefs do that." -- Samantha Kane/Charlene Baltimore, "The Long Kiss Goodnight" ------------------------------ Date: Thu, 17 Apr 1997 22:53:41 -0500 (CDT) From: rogue@ez-net.com (RogueLdr) Subject: IN> Re: in_nomine-digest V1 #123 >Jean: He just doesn't understand how funny it would be to crack into >Heaven.Net and go play with the keyword search on DominicNet. WE HEARD THAT. YOUR JUDGMENT WILL COME. - -DominicNet. Keeping Heaven safe from Heresy. As for games played before In Nomine- 1.) Dungeons and Dragons 2.) Advanced Dungeons and Dragons 3.) Star Wars 4.) Shadowrun 5.) Tales From The Floating Vagabond (don't ask!) 6.) Battletech 7.) White Wolf WoD 8.) Dragonlance Fifth Age Just about all my players adore In Nomine... with the exception of the party munchkin, who feels there aren't nearly enough guns. He was always a sucker for Shadowrun.... Oh, and a question. I *know* this is going to sound ignorant, but I wanted to see how everyone was handling it... A non-Kyrio/Shedim Celestial has two vessels, one in use and one in 'storage.' The vessel in use gets fragged. Does the Celestial get thrown back to Heaven/Hell, or just re-appear in the reserve vessel? It hasn't happened in my group yet, but I expect it anytime............ Quickie adventure seed, completely non-developed: The Angel Uriel supposedly slayed all the creatures of myth on Earth before being called to the upper reaches of Heaven. But what if he missed one...? A powerful dragon was hibernating in Jamaica (or wherever) during Uriel's purge. It awoke a few centuries back, realized what had happened, and decided to lie low. It started it's own following and now has a great deal of power. It could be trying to join whatever side the PCs are against, or it could just be a wild card.... If anyone would like me to develop this further, just drop a line.... - -Rogue, who *knew* he shouldn't have watched Dragonheart just before bed... ------------------------------ Date: Thu, 17 Apr 1997 23:03:59 -0500 From: "Scott Turnbull" Subject: IN> Character Sheets Hello all, I'm new to the list and look forward to conversing with you all. I just wanted to know if anyone is interested in receiving a character sheet I use in Word 7 format. Just email me directly if you would like me to send you a copy through email attachment and please let me know if it is helpful or not. I'll include all necessary fonts in the zipped email with the file. Thanks, Scott Turnbull [scotwt@ksu.ksu.edu] [http://www-personal.ksu.edu/] ------------------------------ Date: Thu, 17 Apr 1997 21:29:15 -0700 From: Hollis McCray Subject: Re: IN> Meta-Question Just a comment... > Call of Cthulhu (never GM this for drunk people), NOW HE TELLS ME! Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Thu, 17 Apr 1997 21:22:50 -0700 From: Hollis McCray Subject: Re: IN> Meta-Question I've played a lot of things I didn't mention the first time-Robotech, Rifts, TMNT, Talislantia, Stormbringer, Call of Cthulu, D&D in many incarnations and settings, Teenagers from Outer Space, Paranoia(is it really paranoia when they *are*out to get you?), TORG, Cyberpunk, Shadowrun, Vampire, Mage, Werewolf, Wraith(once), Changeling, GURPS, Toon, It Came From The Late, Late, Show; GammaWorld, Traveller, Star Wars, and lots of other stuff I can't even remember. Mind you, that's just in seven years-I'm only twenty. Boy, some of you guys make me feel so insignificant. BTW, I got my own copy of IN today-I had previously been GM'ing from a borrowed copy! Glad that's over. My player was glad to get his back (altough not sad to see me stop giving him one cp per week to keep it-balanced by giving the other players chances to earn more than him!) Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Thu, 17 Apr 1997 23:39:23 -0400 From: "C. J. Hunter" Subject: Re: IN> Songs. : Anyone have any comments? : : Leath. Problem I see is that you'll eventually get a couple of celestials burning up a lot of essence and making a lot of noise in the Symphony to no good effect in a kind of celestial-dueling-banjos kind of thing... If the demon really wants to make sure that human stays damaged...shoot him again. .j. bcnu ------------------------------ Date: Fri, 18 Apr 1997 00:34:35 -0400 From: "C. J. Hunter" Subject: Re: IN> Inspired by The Saint : From: Patrick O'Duffy : I'm _reallll_ dubious on The Saint. The trailers look bloody awful, : and my memory of the books (never saw the TV show) is cringing... : -- : Patrick O'Duffy, Brisbane, Australia : Go. One of the best action films I've seen in about two years. The soundtrack is pretty good, too, though perhaps a bit Ofanish (Ofanim-ish?) for some. And Elizabeth Shue...*sigh* .j. bcnu ------------------------------ Date: Fri, 18 Apr 1997 00:54:15 -0400 From: "C. J. Hunter" Subject: Re: IN> Why conceal? : On Tue, 15 Apr 1997, Sam Kington wrote: : > OK, let us consider first of all the proposition that God is omniscient : > and omnipotent, and keeping that in mind, the problem of the existence : > of the War between Heaven and Hell. Clearly, there are three : > alternatives: : > 1) God knows about it, would like to do something about it, : > but can't : > 2) God knows about it, but isn't going to do anything about it : > 3) God doesn't know about it. Even in In Nomine, the mind of God passeth understanding. The Divine Plan is ineffable. Maybe option one is correct and God seems to be a bloody ineffectual Omnipotent Being (if He can't do something, the He certainly isn't very omnipotent is He), or maybe option three is correct, making Him nigh-Omniscient (knowing everything about everything...except for this little squabble between the Heavenly Host and the Lords of the Pit) or perhaps it is option two, which more nicely preserves His omniscience (He knows all about it and is even paying enough attention to yank Uriel upstairs before he does more damage than the Plan requires), His omnipotence (He could put a stop to this whole little War, or to Hell and suffering and deprivation if he felt like it, but he has a good Reason), and his inscrutability (even Yves, who has a little bit of this divine, annoying, I-know-more-than-thou, enigmatic smile behavior going for him, hasn't the foggiest notion of what's going on in the mind of God.) Therefore, when wondering why a Celestial isn't going to reveal the War to mortals, reason one is, "Because He said not to." There are other reasons, most of which have been mentioned by others, and numerous reasons why demons wouldn't "Oh, by the way, we're demons and we're actively trying to drag each and every one of you down to hell to receive an eternity of torment and suffering. Anyone want to help?" Read Good Omens. Even if you aren't planning to run a humorous IN game, there are some serious considerations of What It's All About, and What's HE Up To Anyway, and Gaiman and Pratchett provide some pretty good answers to some of the questions on this thread. .j. bcnu ------------------------------ Date: Fri, 18 Apr 1997 01:07:24 -0400 From: "C. J. Hunter" Subject: Re: IN> All of Creation finale Possible derailment I see for this plotline: Eli allows himself to be summoned by his servitors on a roll of up to 6 plus modifiers. OTOH, *all* of his servitors are going to start bugging him for appearances (out of concern for his well-being, of course) and he may again become difficult to get a hold of. In any case, great addition, or gilding, or whatever. I may use it as part of a larger campaign. It begs for treatment over several (many moons shall pass...) adventures. .j. bcnu ------------------------------ Date: Fri, 18 Apr 1997 01:56:24 -0500 From: Carmen Clemons Subject: Re: IN> Meta-Question Gregory Littmann wrote: > What games did list-people mostly play before they found In Nomine > (these may > *still* be the games you mostly play). Let's see, in my almost 11 years of gaming, I've played and/or GMed.... Call of Cthulhu (all five editions) This was the first RPG I ever played. *smile* AD&D (both editions) Middle Earth Roleplaying Elfquest (once) Cyberpunk (both editions and Cybergeneration) It Came From the Late, Late, Late Show Shadowrun (both editions) TFOS Vampire Werewolf Mage Changeling GURPS Castle Falkenstein Ars Magica (third edition) Amber Everway Star Wars Doctor Who Champions Marvel Super Heroes Kult In Nomine And for live-action... NERO Dragoncrest The Masquerade The Apocalypse I'm sure I've played some others, I just don't remember them. - --Carmen ------------------------------ Date: Fri, 18 Apr 97 11:03 CETDST From: Marco Lambert Subject: Re: IN> Meta-Question Hi, my developpement here in Germany was very similar to yours, 1. D+D for some years ( in school 12 years ago) than after some time without any: MERS(short) and AD+D(very long, several Campaigns over a lot of years) Now GURPS (the one and only) All kind of Worlds and settings including Vampire long before the conversions from SJG Some "one-shot" experience with Rolemaster, Star Wars, Fasa's Star Treck (now a GURPS Camp.), Midgard, Shadowrun. ________________________________________________________________ Marco Lambert (Dipl.-Phys.) * Universitaet Kaiserslautern * Email:lambert@rhrk.uni-kl.de Fachbereich Elektrotechnik * Tel.:(+49) 631/205-3354 Lehrstuhl fuer Mikroelektronik * Fax.:(+49) 631/205-3616 Postfach 3049 * D-67653 Kaiserslautern * Geb.: 12 Raum:262 Germany * ________________________________________________________________ ------------------------------ Date: Fri, 18 Apr 1997 08:46:24 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Meta-Question > This topic pertains more to the list than to the game, but I'd like to ask > it anyway. > > What games did list-people mostly play before they found In Nomine > (these may > *still* be the games you mostly play). > > 1. GURPS > 2. White Wolf Games > 3. Other (Please Specify) At the moment, Amber. Other biggies were GURPS, Champions and RuneQuest. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:01:58 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Kyriotate/Shedim questions On Apr 17, 2:03pm, Michael Bowman wrote: > Subject: IN> Kyriotate/Shedim questions > > I'm not sure I get possession quite right. Here's some questions: > > I'm possessing A and see another person I'd like to possess. I have to > leave A to possess B (as I only have 9 Forces). From an earlier posting I > saw that the range of the resonance was the same as for Songs (sight, > really). > > 1. If I fail to possess B am I still in A, or am I in celestial form > somewhere? > > 2. How much noise is made if I succeed or fail? > > 3. If I was possessing dog, so that I don't need to leave A to do so: > what would happen if I failed? The way I've been ruling it for Shedim is that you can make the attempt while still possessing your old host and if you fail, you stay put, and if you succeed, you automatically relinquish the first in favor of the second. I don't see any reason (unless Moriah overrules me!) that this shouldn't apply to Kyriotates as well. So the answers would be 1) Nope. 2) Success-Disturbance equal to your Total Forces Failure-none 3) Nothing except you can't attempt that dog for awhile - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:14:06 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) On Apr 17, 7:19pm, Elizabeth McCoy wrote: > Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) > At 4:33 PM -0500 4/17/97, Andrew Getting wrote: > >At 01:03 PM 4/17/97 -0400, in_nomine-l@lists.io.com wrote: > >>> You never said which Band he belongs to. > >> > >> Hmmm... Good point. Impudite sound good? > > > >Impudites generally don't get off on beating people up. > >Calabim, now... > > Habbalah. Habbalah, hmmmm, Habbalah. Must think on this one. ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:16:09 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Kyriotate/Shedim questions > >I'm possessing A and see another person I'd like to possess. I have to > >leave A to possess B (as I only have 9 Forces). From an earlier posting I > >saw that the range of the resonance was the same as for Songs (sight, > >really). > > Actually, check page 57. There are some check digit modifiers you may > wish to apply. (Though *I* wouldn't let a Kyrio or Shedim try for > a "visual reproduction only" unless it was realtime; no photo-possession! > Though that would be kind of spooky, come to think of it... No wonder > some people might think that photos contained a piece of their soul...) That's standard. Kyriotates use the Demon-Resonance rules for their Possession. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:18:12 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) > > > > > > Yup. Standard scenario is the Lilim offers to > > >show her victim 'a VERY good time'. She abuses the > > >heck out of him, he enjoys it and owes her a favor. Of > > >course, she won't do him again until he pays off the > > >first favor (in most cases). So the fool does his darndest > > >to pay of the favor, she whups him again, harder this time, > > >and the cycle continues. After he has paid off the Level/6 > > >Geas, he gets his final reward. > > The only other question I can think of is when the pain-loving mortal > gets their final reward (ie, death), does this cause a disturbance, > or is it masked? Hmmm, good question. Unless otherwise specified, this _will_ still cause a Disturbance (along with any damage done, of course). - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:22:40 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Meta-Question On Apr 18, 8:46am, John Karakash - Lucent ASCC wrote: > Subject: Re: IN> Meta-Question > > This topic pertains more to the list than to the game, but I'd like to ask > > it anyway. > > > > What games did list-people mostly play before they found In Nomine > > (these may > > *still* be the games you mostly play). > > > > 1. GURPS > > 2. White Wolf Games > > 3. Other (Please Specify) > > At the moment, Amber. Other biggies were GURPS, > Champions and RuneQuest. And Ars Magica, how could I forget that! (Plus literally innumerable other games off and on...) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 08:55:51 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Will Roll Clarification Needed On Apr 17, 6:15pm, Walt Mazur wrote: > Subject: IN> Will Roll Clarification Needed > Often a will roll is used as a defense. This does not take an action. > > Since the will roll is essentially involuntary, can essence be added > to boost the roll? Yep. > If so, what information is available upon which to decide how much > essence to add? Presumably the character knows he's making a will > roll, but before he makes the roll, does he: > * Get a chance to perceive the disturbance of the action against him? > * Notice a special effect from using essence? > * Get a chance to perceive what the action was? > * Know what the action against him was? > * Know what the check digit is he has to beat? The Will roll happens simultaneously with any Disturbance so the 'noise' won't foreshadow anything. If they happen to have seen they attacker before the attack, they might get some sort of clue (depending on the situation). The rules for Disturbance cover most of these questions. The target (unless otherwise specified) will know they have been attacked, but generally won't be able to tell what the intention was (other than someone was trying to overwhelm their Will). The attacker's check digit can be rolled publically or privately at the GM's whim. Since the potential victim was at 'ground zero' for the attack, the GM may give bonuses to the Check Digit of the perception roll! ;) - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Fri, 18 Apr 1997 09:12:22 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Xexistanai Comments (short) On Apr 17, 4:33pm, Andrew Getting wrote: > Subject: Re: IN> Xexistanai (new Demon Prince -- Long!) > At 01:03 PM 4/17/97 -0400, in_nomine-l@lists.io.com wrote: > >> You never said which Band he belongs to. > > > > Hmmm... Good point. Impudite sound good? > > Impudites generally don't get off on beating people up. > Calabim, now... Ah, but remember this is a _twisted_ angel, and Archangels have a much, much further distance to Fall than regular angels. He could have twisted the emotions of the Mercurian he was into the sick 'love' that demands that he uses and abuses the objects of his 'affection'. Ooooooh, I like this. Xexistanai could honestly claim, somewhere in his warped soul, that he loves each and every person he tortures in some way. BTW, I have a free cookie for the first person who tells me where I got the name Xexistanai! Oh, I left off a Basic Rite. If the the Demon scars themselves for at least 5 points of damage that will generate one Essence. This scar is _permanent_ and will show up whenever that Vessel is used. (Shedim cannot use this Rite, alas). Xexistanai encourages 'artistic' scarring and mutilation, so piercings and precisely patterned burns are quite common. The Charisma of vessels so used tends to drop rapidly when the scars are visible. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ End of in_nomine-digest V1 #124 ******************************* The material here is (C) 1996 Steve Jackson Games, Incorporated. All rights reserved.