From owner-in_nomine-digest@lists.io.com Mon May 12 00:53:15 1997 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.5/8.8.5) with ESMTP id AAA17298 for ; Mon, 12 May 1997 00:53:15 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.5/8.8.5) id AAA29052 for in_nomine-digest-outgoing; Mon, 12 May 1997 00:22:35 -0500 Date: Mon, 12 May 1997 00:22:35 -0500 Message-Id: <199705120522.AAA29052@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #164 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, May 12 1997 Volume 01 : Number 164 In this digest: IN> Know Your Diabolicals #14 Litheroy Angel of Revelations. IN> Know The Enemy #[You Do not need to Know] IN> Demons Smoking [none] Re: IN> In Nomine Mood & IN> Tune in, turn on, drop out! IN> Know Your Enemies' Music IN> Arabic Re: IN> Know Your Enemies' Music IN> Sharing Identities Re: IN> Sharing Identities IN> In Nomine Mood Music Re: IN> In Nomine Mood & Re: IN> In Nomine Mood Music Re: IN> In Nomine Mood Music IN> IN:> Source material Re: IN> Sharing Identities IN> Celestial Disturbances Re: IN> Celestial Disturbances Re: IN> In Nomine Mood & Re: IN> In Nomine Mood & Re: IN> various in-nomine questions Re: IN> Some questions Re: IN> Some Questions Re: IN> Some Questions IN> Copyright queries ---------------------------------------------------------------------- Date: Sun, 11 May 1997 08:41:10 -0400 From: Adam Canning Subject: IN> Know Your Diabolicals #14 Litheroy Angel of Revelations. - --------------------------------------------------------------------- #14: As delivered by a Servitor of Litheroy (Revelation) Bands ===== Balseraphs: They cannot even accept the way the universe is. Show them there mistakes. And weep for the misguided servants of truth. Djinn: They hide their true feelings from themselves, As deviant as you will find. Calabim: Not really our concern all they do is destroy. Habbalah: They bend peoples truths. Prevent them Lilim: They expose truth, for their own benefit. If you have no secret desires, they cannot fulfil them. Shedim: They hide behind peoples eyes, their vile secret perversions to perform. Destroy them Impudites: they hide their leeching behind smiles and chatter. Expose them. Servitors of... =============== Alamemon: Traitors to our ranks they must be opposed as they try to hide things to gain power. Andrealphus: They like the squalid secrets of the brothel and the drugden. Asmodeus: Why does he work with Dominic? His minions destroy the truth in minor ways and hide more than they reveal. Baal: Open as far as the Demon Prices go his lies and secrets are those of a military bent. Beleth: They bend the truth and hide the light of the soul. Show their victims the truth. Belial: They have few secrets but refuse to believe that fire is the servant not the master. Haagenti: Send them a diet plan. Kobal: Their jokes pervert the world to hurt humans, cure them with the truth. Kronos: They try to hide the fates of men to lead them to hell. Show these truths so that their victims can reach heaven. Malphas: Through lies they work to destroy the fabric of society. Use the needle of truth to sew it back up. Nybbas: They pervert the greatest medium for the revelation of truth and mock us with their cheque book journalism. Saminga: They hide their undead among the living and work to prevent souls from arriving at the revelation. Pity his ex human minions because they believed his lies. Valefor: They steal things to hide them from the world. Find them and reveal them. Lilith: She has been our ally as much as our enemy. Freedom engenders revelation. - --------------------------------------------------------------------- ------------------------------ Date: Sun, 11 May 1997 08:41:18 -0400 From: Adam Canning Subject: IN> Know The Enemy #[You Do not need to Know] #[You are not cleared for this information]: As delivered by a Servitor of Alaemon (Secrets) Remeber the truth wants to stay hidden. Trust nothing, even this document. Choirs ====== Seraphim: Totally made they don’t understand that the control of knowledge is power. Keep away from them they make your rites harder and totaly louse up the Baron’s of the Vault . Kill if you can otherwise keep clear. Cherubim: Make very very sure they dont get attached to any thing you want to keep secret. They are far to good at finding things you want to hide. Ofanim: Don’t stay around long enough to find out anything worth knowing. So no worries there. Elohim: They have secret emotions , we want to know about secrets. Blackmail is Fun. Malakim: Tough to kill. Play head games on them they do not understand subtlety or deception and make sure they cannott track you down afterwards. Kyriotates: They are a secret to their friends, trust nothing even your favourite photocopier when they are around. Mercurians: They know what is important to people. Pursade them to tell by some means that they do not notice. Servitors of... =============== Blandine: People reveal their secrets in dreams. David: Boring [Both ways] too little subtlety to have secrets. Dominic: A pain, but if you can find out what his minions do not want their boss to know.... Eli: There is a promotion to Duke of Mystery in it if you can find out why he is doing what he is doing. Gabriel: The Flame has few secrets but it exposes the dark crannies we like and Gabriel really does not like betrayers. Janus: They can get into your most secure vaults, tell if you spy on them and are to be avoided if possible. If not lock them up very very securely in a confinded space and whatch them kill themselves. Jean: They Know the Truth. They have lotts of secrets that have practical uses. Tempest shield your home to keep their Ofanim out.. Jordi: beware of squirrels and mice that act funny. They may be spying on you. Laurence: Serious, staid, upright. The only thing to do is to find out where they do not live up to their ideals and tell their boss. Whatch what happens as a practical experiment in power. Litheroy: Rite Fodder, but they will know your power if tey escape. plus the boss has a downer on them. Kill maim, exterminate, confuse. Marc: Trade secrets and possibly the secret master of Heaven. And they are easy to do deals with. Enjoy. Michael: Does they have a single secret. No they are just pyschotic Killers whose only secrets are a few dirty fighting manuvears. Novalis: How did she get to be a major Arch Angel, plenty of food for thought. But do not talk to your pot plants. Their leaves have ears. Yves: They know almost everything. Avoid like you have never avoided before. Adam Dahak@Compuserve.Com Winston Churchill : We must wrap the truth around with a bodyguard of lies. ------------------------------ Date: Sun, 11 May 1997 08:41:15 -0400 From: Adam Canning Subject: IN> Demons Smoking As I read the rules P54-57 Everything that celestials do on Earth creates foreign notes in the symphony. Most are small and easily overlooked. But certain actions if taken by a celestial, will cause drematic reverbarations which can draw attention. When a celestial makes a major change to the symphony all other celestials in the area may detect it. The things that cause major disturbance in the symphony are: 1 Spending Essence 2 Using Songs 3 Entering or Leaving the corporeal Plane 4 A Superior Manifesting on the corporeal Plane 5 Destroying a living creature or doing 4 hits of damage to an inanimate object. 6 Killing a Human There are some exceptions due to Attunements. Acting in the line of duty for a role [p44] can dampen it out depending upon the level of the role. From the above and considering that it takes 4 hits to blast a 1 yard by 1 yard hole in 2 inch thick wood [p63] I would say that 1 demons having a cigarette smoking party are unlikley to generate more than 1 point of disturbance even if all the destroyed cigarettes are added together so on average [perception 6, celestial forces 3] it can only be detected within 18 yards from the centre of the disturbance. This assumes that they do not have roles that would normally smoke otherwise its much less likely to add up. Assuming they can smoke enough cigarettes without masking from Rolesin a small enogh loci in time and space to trigger the addative effect on p55 2 A handgrenade in mid air. The neares item in size and purpose on the list of things to break is a handgun. This can take 4 hits so the Grenade generates 1 disturbance and on average can only be detected from inside the blast radius, where the detecting character is going to have other concerns. However on average one would be able to track the grenadier for about 7 minutes if one did hear it. 3 Fire Extinguisher cover Glass. This is made to be broken so no noticble disturbance since it shouldn't take more than 1 hit of damage to get the fire extingisher out. 4 A Malakim of Gabriel Torching cases of ciggarretes in a wearhouse. This is going to cause Disturbance about 1 point per case and unless the Malakim has a role as a pyromaniac or similar it can't be masked. This is afterall a much faster way of destroying ciggarettes than smoking them. 5 A Malakim of Micheal gunning down IRA Terrorists would cause desturbance but if he has a role as an SAS Sniper he could mask it with that. Even if in fact they are Soldiers of Hell and that is why he is killing them as long as they look like a legitamate target then his role will cover it. Asuming of course that his code of honour allows this sort of behaviour... 6 A Malakim of Janus blows up a Model town designed to test weapons. Lots of Disturbance each of those building is going to generate about 1500 disturbance points per house [4x 100 square yard walls 2 inches thick of brick is 4800 hits, 2x 100 square yard floors of 2 inch thick wood is 800 hits assume furniture and fittings minimal say 100 hits.] so if the town is a small village of 20 buildings that is 30,000 disturbance points and it can be heard at base perception chance [perception 6, celestial forces 3] 90 kilometers away on a 30,006 or less on a d666, 2.7 million kilometers away the average celestial will detect this incident on a 6 or less. and any one who hears it will be able to track the Malakim for about a month afterwards. Oopsy Rally.. I hope for her sake the Malakim has a role that can cover blowing it up. [Malakim tend to be a bit destructive on occasions don't they?] Adam Dahak@Compuserve.Com THE CHAPTER OF THE RENDING ASUNDER : But as for him who is given his book behind his back, he shall call out for destruction, but he shall broil in a blaze! ------------------------------ Date: Sun, 11 May 1997 17:00:20 +0100 From: "Carlos Filipe" Subject: [none] ------------------------------ Date: Sun, 11 May 1997 12:45:40 -0500 (EST) From: Shawn Barrick Subject: Re: IN> In Nomine Mood & greetings... ok boys and girls, here's a collective *slap* for a few bands ya missed. - -Sisters of Mercy ....yeah, some9one mentioned them. worth mentioning again. not really morbid or religious though. but check out the song "This Corrosion" - -Christian Death... did no one mention them? avoid live albums. ther's actual two different bands by this name; try them both. start with "Path of Sorrows" album, then amuse yourself accordingly (shudder) - -My Life with the Thrill Kill Cult... newer stuff is kindy groove-disco junk. definitely older albums: "Confessions of a Knife", "I See Good Spirits, I see Bad Spirits", "Kooler than Jesus" - -The Electric Hellfire Club... perfect for drug-crazed, demonic orgies. another *slap* - -Laibach... "Jesus Christ Superstar". say no more - -In Slaughter Natives... and you though Black Aria was good... - -Die Form - -Lacrimosa - -Will... Front Line Assembly with organs and chants - -Ministry... just go buy Psalm 69 a couple worthwile tracks. also "Land of Rape and Honey"...find the song with Crowley chanting in enochian... - -Fields of Nephilim... the name should say it all... have fun my little angelics. tell them the reverend sent you. ------------------------------ Date: Sun, 11 May 1997 11:18:08 -0700 From: Hollis McCray Subject: IN> Tune in, turn on, drop out! Here's a new bent on what Eli's up to: Eli's been given a job by the big G himself. He can't tell anyone, he can't ask for help, but he *can* arrange things so that people help him without knowing they help him. Story Ideas: Dominic finds out. Wants to know what and why. Diabolicals find out. Ditto, and try and stop it(just to be a pain) Nyuk, nyuk, nyuk! Hollis McCray Madman at Large email: Mccrayh@yoda.cochise.cc.az.us "No matter where you go, there you are." - -Buckaroo Banzai ------------------------------ Date: Sun, 11 May 1997 13:29:30 -0500 From: tom timberlake Subject: IN> Know Your Enemies' Music Blandine: "The Rainbow Connection" by Kermit of the Muppets "The Sound of Silence" Simon & Garfunkel:"because a vision softly creeping, left its seeds while I was sleeping..." " Morning After" ?Maria McGovern? for the Word of Hope included in Dreams "Dream Warrior" Nightmare on Elm Street 4 soundtrack, artist unremembered David: "I Am A Rock" Simon & Garfunkel: "and a rock feels no pain, and a mountain never cries..." "Like A Rock" Bob Seger and the Silver Bullet Band, also too many Chevy truck commercials Dominic: "Round and Round" Ratt: "what comes around, goes around... I always draw the line..." Eli: "The Rainbow Connection" Kermit: "somebody thought of that and choosed to believe it, look what we've done so far..." Gabriel: "Heaven's On Fire" Kiss...'nough said Janus: "St. Elmo's Fire" ??? "The Runner" Mannfred Mann's Earth Band, also the LA Olympics broadcast theme "Los Banditos" The Refreshments Jordi: "Of Wolf and Man" Metallica "The Eye of The Tiger" Survivor: just for the name...as Rocky movie theme music, it is better suited to David. Laurence: "Another One Bites the Dust" Queen Mercurians: "Gods of War" Def Leppard Marc: "Sell Out"? artist not remembered "Money " the musical "Cabaret" "Money, Money, Money" ABBA Michael: "The Eye of the Tiger" Survivor "Rooster" Alice-in-Chains "Another One Bites the Dust" Queen Novalis: "One Tin Soldier" soundtrack of "Billy Jack" "War" Bruce Springsteen, among others: "war is something that I despise, makes one weak, while another man dies..." Yves: "Be, All That You Can Be..." US Army recruiting jingle "The Impossible Dream" Don Quixote, the Man of La Mancha: nobody understood what he was all about, either... +++++++++++++++ Choirs to follow, if I survive the reaction to this.... +++++++++++++++ tom, sometimes role of James, the Malakim of David "wish I was dum-dum-diddle, your darling fiddle..." ABBA ------------------------------ Date: Sun, 11 May 1997 15:13:11 -0400 From: David Edelstein Subject: IN> Arabic >>>Quranic Arabic it is indeed. I am learning Arabic through the Quran because every Muslim I have met from different countries pronounce word differently... Very differently. They all seem to recite the Quran exactly so no one argues when you pronounce a word as it would be pronounced in recitation (hence "Salamu").<<< Al-Salaam Alaikum, Yes, Modern Standard Arabic is what is used in most texts and news media, but spoken dialects can be very different. I learned Arabic in the Army, and while everyone was taught MSA, we were also divided into groups, each one being instructed in a particular dialect (mine was Iraqi.) Quranic Arabic is a different beast altogether, but it is a universal standard in Islamic societies. Good luck with your Quranic studies! I've tried reading the Quran in Arabic, and walked away with nunnations and hamzah's swimming before my eyes. - -David ------------------------------ Date: Sun, 11 May 1997 14:32:53 -0500 (CDT) From: Bill Sier Subject: Re: IN> Know Your Enemies' Music On Sun, 11 May 1997, tom timberlake wrote: > Blandine: "The Rainbow Connection" by Kermit of the Muppets ... "The Dream Police" by some 80's band (they live inside of my head)? > Marc: "Sell Out"? artist not remembered > "Money " the musical "Cabaret" > "Money, Money, Money" ABBA "Money" by Pink Floyd (I'm seeing a pattern, here...) > Novalis: "One Tin Soldier" soundtrack of "Billy Jack" > "War" Bruce Springsteen, among others: "war is something that I > despise, makes one weak, while another man dies..." "Turn, Turn, Turn" by [somebody] seems appropriate - -- "When asked how a 17-year-old boy could have committed a crime that happened over two decades ago, a police spokesman said, quote: He's very clever." ------------------------------ Date: Sun, 11 May 1997 16:09:22 -0400 (EDT) From: Gregory Littmann Subject: IN> Sharing Identities One of the most enjoyable aspects of starting a new game is finding out who the other characters are. I find it fun to limit information at first to that the players speculate about each others characters. The question is, how easily can one accomodate such a period of ignorance in In Nomine? It seems easy enough for the demons not to want to give away too much information to others, but could angelic society be sufficiently paranoid that one would keep mum with angelic strangers rather than simply walking up, shaking hands and saying "Hi, I'm Bobethesh, Mercurian of Novalis, and in case you need them, here are my attunements..."? ------------------------------ Date: Sun, 11 May 1997 16:10:22 -0500 From: tom timberlake Subject: Re: IN> Sharing Identities if the angels never left the security of Heaven, your point about identities, and abilities, being shared around would be valid. unfortunately for your point, the PCs are working on Earth, where black budget agencies would be very interested in figuring out how "people" can pull off seeming miracles. add to that the fact that the _other_ side also has agents on Earth and some of them get off on killing angels and you can justify large amounts of paranoia, or at least enough to justify having a cover identity *other* than Bobethesh, Mercurian of Novalis. you go around handing out that identity to the wrong people and you will wake up in Trauma, probably a lot, and should consider changing your name to Kickme T. Target. James, Malakim of David "...don't tell me truth hurts, little girl-- it hurts like hell..." David Bowie, _Labyrinth_ soundtrack ------------------------------ Date: Sun, 11 May 1997 17:12:47 -0400 (EDT) From: Gregory Littmann Subject: IN> In Nomine Mood Music We have only scratched the surface of mood music appropriate for servitors of each superior. Consider the atmosphere enhancing effects of: Blandine - "Gnome", Pink Floyd. David - "Everybody Must Get Stoned", Bob Dylan. Dominic - "Every Breath You Take", The Police. Eli - "Beat It", Michael Jackson; "Where the Streets Have no Name", U2; "Sittin' on the Dock at the Bay". Gabriel - "My, My, But We're All Crayzee Now", Slade. Janus - That shoplifting song by Jane's Addiction. "Hey alright, Yeah alright..." Jean - "Pinball Wizard", The Who; as well as any number of television jingles. Jordi - "I'm an Ape Man", The Kinks; "Wooly Bully", ?; "Old McDonald", Trad. Laurence - Anything from Sunday School sung *VERY LOUDLY*. Marc - "I Like Choco Bars", Shonin Knife. Michael - "God Save the Queen", The Sex Pistols - singing "No more future for *you*!". Also - any bloodcurdling scream. Novalis - The theme from Barney. Yves - Any random song played with a knowing smirk. ------------------------------ Date: Sun, 11 May 1997 17:25:30, -0500 From: ErinTheBlack@prodigy.com (MR JOSEPH B CONNOLLY) Subject: Re: IN> In Nomine Mood & - -Oops da "Oh yeah, don't forget Gwar for the overenthusiastic demons" Ogre On a similar note, I've been listening to the Misfits boxed set when writing up stuff for my In Nomine game. I think it's got the perfect feel for this RPG. It's bouncey, catchy, and evil in that endearing B-movie way. I whole-heartedly endorse The Misfits. If you do pick some up, the best IMHO is Collection I, the boxed set, or Collection II. The best In Nomine track has to be "Ghouls Night Out". --Joe ------------------------------ Date: Sun, 11 May 1997 17:06:24 -0500 From: "Micah T.J. Jackson" Subject: Re: IN> In Nomine Mood Music >Jordi - "I'm an Ape Man", The Kinks; "Wooly Bully", ?; "Old McDonald", >Trad. Wolly Bully is performed by Sam the Sham, and the Pharohs. __________ __________ Micah T.J. Jackson micahj@io.com __________ __________ ------------------------------ Date: Sun, 11 May 1997 15:31:06 -0700 From: "Robert Coon" Subject: Re: IN> In Nomine Mood Music Gregory Littman wrote: > Gabriel - "My, My, But We're All Crayzee Now", Slade. > How bout that song, now I can't remember the artist, you know, "No, we're never gonna survive unless we are a little... crazy..." > Janus - That shoplifting song by Jane's Addiction. "Hey alright, Yeah > alright..." > "Been Caught Stealing" I believe... Rob Coon ------------------------------ Date: Sun, 11 May 1997 18:51:14 -0400 (EDT) From: Cymrys@aol.com Subject: IN> IN:> Source material Check out Tom Holt's Here Comes The Sun. Heaven and Hell, overworked bureaucracies that they are, subcontract out to humans... ------------------------------ Date: Sun, 11 May 1997 22:54:04 GMT From: w_mazur@primenet.com (Walt Mazur) Subject: Re: IN> Sharing Identities On Sun, 11 May 1997 16:09:22 -0400 (EDT), Gregory Littmann wrote: >One of the most enjoyable aspects of starting a new game is finding out >who the other characters are. I find it fun to limit information at first >to that the players speculate about each others characters. The question >is, how easily can one accomodate such a period of ignorance in In Nomine? >It seems easy enough for the demons not to want to give away too much >information to others, but could angelic society be sufficiently paranoid >that one would keep mum with angelic strangers rather than simply walking >up, shaking hands and saying "Hi, I'm Bobethesh, Mercurian of Novalis, and >in case you need them, here are my attunements..."? Celestials can't just look at someone and tell whether he is celestial or which side he's on. You can't meet a demon in an angelic tether, but that aside, celestials have few ways to detect each other and tell what side someone is on. Those few ways have been enumerated by Archangel Beth at http://www.sjgames.com/in-nomine/articles/ in the article, "How to spot a celestial in a vessel," near the end of the page. ------------------------------ Date: Sun, 11 May 1997 19:35:10 -0400 (EDT) From: "Paul F. Strack" Subject: IN> Celestial Disturbances Celestial Disturbances The rules for hearing disturbances in the symphony are fairly specific, in that they depend heavily on which Celestial is actually listening for the noise. Often, it is more important to know whether a particular disturbance was heard at all, rather than checking if a specific angel or demon heard it or not. These rules attempt to address this issue. Assume that the "average Celestial" listening for a disturbance has a Perception of 6, and 3 Celestial Forces. Also assume the Celestial's "range of hearing" extends out to the point where he has a better than 50/50 chance to hear the disturbance, i.e. out to the point where the necessary Perception roll will succeed on a 7 or less. Combining these factors, the range at which a particular disturbance will be heard is: Range = (degree of disturbance) * (degree of disturbance) * 3 yards This, if an angel did 12 hits of damage (+3 disturbance) to a human, killing him (+10 disturbance), it would likely be heard if a Celestial was within 13 * 13 * 3 = 507 yards. If an Angel spent 5 Essence (+5) to call his Superior in physical form (+20), it would be heard out to a distance of 25 * 25 * 3 = 1875 yards, a little over a mile. If a demon crashed a bus, killing 30 people (+300 disturbance), it would be heard at a distance of 270000 yards, or about 150 miles. The slaying of 200 people (+2000 disturbance) would be heard planet wide. Here's a quick chart giving degrees of disturbance and range: Disturbance Range 5 75 yards 10 300 yards 15 675 yards 20 1200 yards 25 1 mile 30 1.5 miles 35 2 miles 40 3 miles 50 4 miles 60 6 miles 70 8 miles 80 11 miles 90 14 miles 100 17 miles Of course, this still doesn't answer the question of whether or not a particular disturbance is heard; that depends on the population density of Celestials in a particular area. That's a much more subjective question, but here is how I would group things: Celestial Population Divisor A Celestial stronghold (one per 150 yards) 1 An area that Celestials frequent (one per 600 yards) 2 Typical city streets (one per 1200 yards) 3 Small town or suburbs (one per mile) 4 Celestially important rural area (one per 3 miles) 6 Typical rural area (one per 12 miles) 12 Wilderness (one per 30 miles) 20 The system for handling disturbance I propose is as follows. First, determine the degree of disturbance as described on p. 54 of the In Nomine rules. Then divide the level of disturbance by the population divisor from the chart above (dropping all fractions). Finally, make a d666 roll; if the roll is under the modified degree of disturbance, than the disturbance is heard by someone. For example, a demon does 12 damage to a human, killing him, for +13 disturbance. On typical city streets, this is detected on a roll of 13/3 = 4 or less. A second such killing in quick succession would be detected on a roll of 26/3 = 8 or less. In a rural area, five such killings would only be detected on a roll of 65/12 = 5 or less, so if you want to slaughter innocents, get out of town. Killing a human near a Celestial stronghold is bound to invoke a response. A typical angel (Forces 9) spending 2 Essence to take Celestial form (disturbance 2 + 9 = 11) will not be likely to be noticed in a city (only on a roll of 11/3 = 3 or less). If the angel then ascends to heaven (disturbance 11 + another 9 = 20), she is more likely to be spotted (on a roll of 20/3 = 6 or less). The physical manifestation of a Superior is also likely to be noticed in a city (a roll of 20/3 = 6 or less), very likely if he manifests in celestial form (30/3 = 10 or less). In rural areas, it is unlikely he will be noticed even for a celestial manifestation (30/12 = 2 or less). A minor song (3 Essence and a degree disturbance of 3 for a total of 6 disturbance) is pretty safe, even in a city (detected only on a roll of 6/3 = 2 or less). Three such songs in succession would probably be heard (18/3 = 6 or less). There is a good chance even one such song would be heard nearly an enemy stronghold (6/1 = 6 or less). The check digit of the roll can be used to determine the "degree of response" to the disturbance. A check digit of 1 means an imp, reliever or soldier is sent to investigate A check digit of 3 means a full fledged Celestial comes to check it out. A check digit of 6 means a hit squad of Malakim descends on the scene. The GM can roll separately for divine or infernal intervention, and even use different population divisors for each. Of course, all these rules are secondary to telling a good story. If it helps the plot to have a particular disturbance be noticed, than there happen to be a Celestial nearby. If a response complicates a plot needlessly, then the neighborhood Celestials are on their coffee break. Paul Strack | Madness takes its toll. pfstrack@math.unc.edu | Please have exact change. ~~~~~~~~~~~~~~~~~~~~~~~|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ World of Darkness Page - http://www.math.unc.edu/Grads/pfstrack/wod.html In Nomine Page: INC2 - http://www.math.unc.edu/Grads/pfstrack/innom/ ------------------------------ Date: Sun, 11 May 1997 20:38:05 -0400 (EDT) From: Raoul Duke Subject: Re: IN> Celestial Disturbances Let me be the first to say thanks for doing the math, Paul. I definitely wanted to know that, but mustering the patience to sit down and work out the numbers is definitely beyond me. Joe ------------------------------ Date: Sun, 11 May 1997 21:55:23 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> In Nomine Mood & > At a minimum, a link. If it's something Moriah and Karakash think > is A Good Thing, then I probably won't take flak for putting it > onto the INC pages. I think I'll ask some techinical questions about > FTPing it straight to that folder, though, rather than having it > go through my own mailbox! I would be happy just with a little list and some descriptions, but if someone is craz... errr... ambitious enough to do the sample stuff, more power to them. (That would merit a whole BATCH of cookies, btw.) The hardest part is maintaining a large number of undoubtably sizeable files. I think there's some sort of process set up for contributions, but I have no idea what it is. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Sun, 11 May 1997 22:02:54 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> In Nomine Mood & On May 10, 5:11am, Cymrys@aol.com wrote: > Subject: Re: IN> In Nomine Mood & > This seems like a good place to try and solve a question that's been bugging > me: When I first started getting into heavy metal, a friend introduced me to > a band that play straight, hardcore HM - with totally Christian lyrics. The > album was called 'To Hell with the Devil', but I can't remember the band name Stryper, perhaps? - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Sun, 11 May 1997 22:04:10 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> various in-nomine questions On May 10, 9:31am, Cymrys@aol.com wrote: > Subject: Re: IN> various in-nomine questions > In a message dated 10.5.97 08:55:02, you write: > > << Ohhhh John! I think ya got one for "Murphy's rules!" ;-) > >> > > Say, are they still publishing collected Murphy's Rules books? I used to have > one (until it got nicked), and I'd like some more, they make me grin. It appears in Pyramid on occasion. A book all to itself is something that I can't predict. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Sun, 11 May 1997 22:25:06 -0400 From: "John Karakash - Lucent ASCC" Subject: Re: IN> Some questions On May 11, 8:39am, Cymrys@aol.com wrote: > Subject: Re: IN> Some questions > In a message dated 11.5.97 04:56:51, you write: > > << I want a character able to pull a gun from her > jacket without ever having had it in the jacket in the first place, > and to put the gun in the jacket and never have it noticed in a > body search. >> > > I would, as an IN GM, rule that it was a special variant on the Song of > Motion that had been embedded in the artifact. You might also consider an > Ethereal song, whereby the sword rides on you ion Ethereal form until you > 'pull' it through to the Corporeal world (anyone remember 1st edition WFB's > Warp Swords?) The easiest way, which I have taken in my campaign, is to have a new Artifact 'Limitation'. +5 should do nicely. Depending on the whim or cruelty of the GM it can either be automatic or you make a roll based on Artifact Level + the Forces of the owner most closely associated to the artifact. (e.g. for a corporeal artifact use the possessors corporeal forces) A good compromise is that the use of one essence is an automatic success. You can try without Essence, but a failure on the roll means you can't try to un/summon the artifact for Check Die minutes. - -- ___________________________________________________ / \ |John Karakash - Lucent Technologies (formerly AT&T) | | (919)380-4629 | | "A fundamental principle of economics is that the | | more you tax something, the less you get of it. | | In this country we tax success most of all." | \___________________________________________________/ ------------------------------ Date: Sun, 11 May 1997 23:20:29 -0400 (EDT) From: "Michael C. Nutt" Subject: Re: IN> Some Questions >1) Am I right to assume the Celestial Song of Movement causes >Disturbance at both the beginning and end points? As a GM, I'd rule that it only made "noise" at the initial location of the singer. >2) Can the Celestial Song of Movement be traced with anything (aside >from a Cherub/Djinn attunement)? Celestial Song of Attraction, but I can't think of anything else I'd allow off the top of my head. >3) Does a Kyriotate of War loose any of his effective Force when his >vessel is manifest? That one has troubled me for some time. My thinking on the subject is that the Kyriotate can cause a "host" to appear out of thin air, rather than a "vessel". After all, a "vessel" contains the *entire* celestial, normally, and how would you work a Kyriotate limiting himself by only manifesting a certain number of Forces into that newly-created vessel? To me, it makes more sense to say that he can create *hosts* at will, at whatever number of Forces he wishes to give them, but he's got that number of Forces permanently locked into that fresh host (unless it gets killed, of course, but he'll get dissonance for that). >4) A celestial causes Disturbance when it damages or kills a human, but >not another Celestial. What happens if a Celestial damages a Kyriotate >or Shedim host? Still a disturbance... after all, the host will still be the one with the points of damage after the "fleshless one" leaves. >5) I want a corporeal artifact that works something like an Immortal's >sword - it's never there until you need it, and once your done with it, >it goes away (barring somebody disarming you while you have it out). >What level would I have to buy the artifact at? I'd call it an advantage that would run you extra points... something along the lines of +8 to +10 for something *that* convenient. I think there is something like this on the In Nomine Collection webpage. >6) Does a Kyriotate have to activate Numious Corpus for every host it >wants to use it, or only once? Just once, or at least, that's the answer I recall coming up the last time this question arose. >7) Is there any effective limit on the distance apart two Kyriotate >hosts can be while ridden? I'd rule that lightspeed lag would be the limiting factor, but I'm a cold-hearted SOB as a GM. In other words, I'd say "no limit, as long as they're all on this planet". >8) A Kyriotate can possess an insect swarm. How far apart can the >members of that swarm be? I'd rule it as, at most, a distance measured in feet. Michael If at first you don't succeed, skydiving is not the sport for you. ------------------------------ Date: Mon, 12 May 1997 15:18:11 GMT+10 From: "Leathal Weapon" <938269@wrpc.riv.csu.edu.au> Subject: Re: IN> Some Questions In reply to: > >1) Am I right to assume the Celestial Song of Movement causes > >Disturbance at both the beginning and end points? This one is tricky. I'd say both and here's why. At the start point, the celestial has had to sing the song and spend the Essence. This causes noise. Then at the end point, the celestial has displaced a whole heap of particles that should be there and causes more noise. Admittedly, the noise of the second is less than the first. So off the top of my head, I'd rule that the celestial creates the full noise at Point A, and use the rules for Echoing noise at Point B. > >2) Can the Celestial Song of Movement be traced with anything (aside > >from a Cherub/Djinn attunement)? Echoes (see above)? Songs of Attraction. Celestial's heart. Anything else? > >3) Does a Kyriotate of War loose any of his effective Force when his > >vessel is manifest? The Canon answer is that they lose the number of Forces required for a standard vessel of that type. Humans 5, small dogs 2 etc etc. Note that the Kyriotate is not forced to make their own vessel, but if they do that is how many Forces they lose. The other point to remember is that if a Kyri has made a vessel, but does not manifest it, it STILL requires the forces. This is what it means when the description says they can not abandon the vessel. > >4) A celestial causes Disturbance when it damages or kills a human, but > >not another Celestial. What happens if a Celestial damages a Kyriotate > >or Shedim host? Canon answer, same disturbance as killing a normal human (or soldier, for that matter). > >5) I want a corporeal artifact that works something like an Immortal's > >sword - it's never there until you need it, and once your done with it, > >it goes away (barring somebody disarming you while you have it out). > >What level would I have to buy the artifact at? You can use the limitation that it becomes something small enough to conceal rule. Otherwise, the extra points idea suggested sounds about right. > >6) Does a Kyriotate have to activate Numious Corpus for every host it > >wants to use it, or only once? > Not sure about this one. > >7) Is there any effective limit on the distance apart two Kyriotate > >hosts can be while ridden? None covered by the rules so far. The Kyrioate need not even be on the same 'level' of reality! > >8) A Kyriotate can possess an insect swarm. How far apart can the > >members of that swarm be? > Only Jordi's Kyriotates can possess insect swarms. And I'd say that they have to remain within Forces yards of each other (most swarms would keep even closer than that). Note that if any members of the swarm somehow got further away than that, I would rule that they are simply not possessed anymore, and would do whatever comes naturally (usually, this would be to try and catch up with the swarm again). Leath. ------------------------------ Date: Mon, 12 May 97 21:22:50 UT From: "Kurt White" Subject: IN> Copyright queries If this is a dud question, just flame me and let me know, but.... I've read the FAQ, and I'm not sure where I stand using other peoples creations as NPCs in a game. For example, say I want the PCs to journey to Hell, where they will discover Ralph, Demon Prince of Apathy. Do I need to get the permission of the characters creator, or is there an implied permission in posting to the mailing list? I'd like to use some of the Joe Demons, but don't want to tread on any toes. PS - do Shedim of Asmodeus get the 12 points to spend on a role, or should they use the 12 points to get skills that would enable them to emulate a role while in a host? Is there a canon answer to this? - -Kurt doombu@msn.com "I'm on the drug that killed River Phoenix" TISM - 'Ol Man River ------------------------------ End of in_nomine-digest V1 #164 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.