From owner-in_nomine-digest@lists.io.com Mon Jun 29 15:47:59 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id PAA30562 for ; Mon, 29 Jun 1998 15:47:59 -0500 Received: (from majordom@localhost) by lists.io.com (8.8.7/8.8.5) id PAA22581 for in_nomine-digest-outgoing; Mon, 29 Jun 1998 15:19:04 -0500 Date: Mon, 29 Jun 1998 15:19:04 -0500 Message-Id: <199806292019.PAA22581@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #840 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, June 29 1998 Volume 01 : Number 840 In this digest: Re: IN> in need of a little input Re: IN> Rewrite of the combat system Re: IN> Re: Mercurians of Yves (was Rewrite of Combat System) RE: IN> Attunement Question IN> Geas Question Re: IN> IN to Amber conversions [none] RE: IN> Attunement Question RE: IN> Attunement Question Re: IN> Re: Mercurians of Yves (was Rewrite of Combat System) IN> Jordi, most dissonant of Archangels RE: IN> Attunement Question RE: IN> Attunement Question Re: IN> Attunement Question IN> Euro Gen-Con Re: IN> "Pagan" Christianity? Re: IN> IN to Amber conversions Re: IN> [NPC] Jamin, Elohite of the Wind IN> [Artifact] Message Safe IN> Re: IN- [NPC] Jamin, Elohite of the Wind IN> RE: IN- Attunement Question Re: IN> in need of a little input Re: IN> Geas Question IN> Re: In Nomine Font Re: IN> Choir, Band, and Superior Questions Re: IN> Geas Question IN> Euro Gen Con Re: IN> in need of a little input ---------------------------------------------------------------------- Date: Sun, 28 Jun 1998 12:53:21 -0700 (PDT) From: Graveyard Greg Subject: Re: IN> in need of a little input - ---EagleScout wrote: > > I hate to say it, but I'm finding my creative waters to be a little > stagnate when it comes to In Nomine. Wow, that's the opposite for me...I have TOO many ideas! :) Of course, I did have that stagnant problem in Deadlands... > Let me tell you about what I've > put together and then I'll explain where I want to go and what I want it > to grow into. What I'd like from the veteran GM's on this list is some > honest criticism and input. > The city I've chosen to work with is Los Angeles. I know, I know, > typical and generic, but I've got some ties to the place. > What I'd like to end up with is a strong setting with a solid > background that I could end up using as a campaign setting or just store > awat for future reference. What does everyone think? > Wait for Fall of the Malakim...I memory serves me correctly, it will have details on LA. It hopefully can be a valued resource... And if you need ideas, go check out the In Nomine collection at: http://www.sjgames.com/in-nomine/articles/ And you could check out The Reliquary, my personal website for In Nomine, at http://www.fortunecity.com/rivendell/everquest/46/ There are more sites, so info you will have! I personally like the Forest of the Night scenario on Armand's Page (good job Armand!) See ya laters! Graveyard Greg > Thanks, > > Stephen > _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Sun, 28 Jun 1998 18:13:37 -0400 (EDT) From: Casca Subject: Re: IN> Rewrite of the combat system On Sun, 28 Jun 1998, Jo Hart wrote: > None of these things are tied into fate or destiny, they are part of the > symphony on a deeper level. They are things which will be. If someone is > going to die at a certain time then they are going to die at that time -- > if the angels manage to stop some demons from killing the mortal, then he > might be run over by a bus instead. Makes Cherubim rather useless in your games, doesn't it? > I have to admit that I also kind of like the notion that marriages are > predestined. I'm not sure if it is cute or scary (depends on the marriage, > I suppose). It's a charmingly romantic notion. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sun, 28 Jun 1998 18:51:16 -0500 From: Eeyore Subject: Re: IN> Re: Mercurians of Yves (was Rewrite of Combat System) Neel Krishnaswami wrote: > This is an amazingly cool idea. You are a god. I'll have to ask my > player if he minds the change, and if he's game implement it at once. > (Actually, I don't have a tarot deck, but I do have an Everway Fate > Deck -- anyone remember that game?) > > What do you do, exactly -- do you pick out a card if you know what's > in the NPC's future, or do you always draw? The only thing that bothers > me is that it will make it easier to distinguish between minor > characters and major NPCs, since I prefer to try to maintain the > appearance of a full world as much as possible. If you like this idea, you might want to look into Storypath cards. They are a deck of cards that you deal to players (usually two or three cards to each) that contain seeds of plot elements like Misunderstanding, or Butterfingers, or Corpse, that players can introduce to affect the play of the game. In Nomine strikes me as a system in which they would work quite well. I've had a lot of success with them in a Call of Cthulhu campaign, for instance. They originally came in two packs from White Wolf Games (covering Horror and Intrigue), though I think their origin goes back to the company Lion Rampant (the original creators of Ars Migica). WW kept saying for a long time that more were going to come out, but they never did. I found out a few months ago that the license was picked up by a company in Ann Arbor, Michigan called Three Guys Gaming. Last I heard, they still hadn't found a distributor to carry them, but if anyone is interested, I can look them up pretty easily since they're actually old friends that I just don't talk to very often. I'd be more than happy to put people on the right track to locating some if you are interested. J. Michael Neal ------------------------------ Date: Mon, 29 Jun 1998 09:30:13 +1000 From: "Stevenson, Christopher (Pubs)" Subject: RE: IN> Attunement Question 8< Scabbard 8< Malakim of Eli 8< Elizabeth Bartley e-bartley@pobox.com Hmm, what constitutes a weapon? I'd say it's application. ------------------------------ Date: Sun, 28 Jun 1998 18:59:34 -0500 From: Eeyore Subject: IN> Geas Question Now that I've come out of lurkerdom, I have a rules question about geases. Are they treated as a discord as soon as they are owed, or only once they are invoked? If the former, does this actually mean that Free Lilim start with 27 levels of Discord? I realize that Discord isn't isn't as important for demons, but it still seems pretty harsh. J. Michael Neal ------------------------------ Date: Sun, 28 Jun 1998 20:19:54 -0400 From: Neel Krishnaswami Subject: Re: IN> IN to Amber conversions I tried sending this before, but it didn't show up on the digests, so I'm resending it. Apologies if I've accidentally posted it twice. - -- "Emily K. Dresner" wrote: > >Hey- > >I'm wondering if anyone has gotten around to doing, or thinking about, >doing an In Nomine to Amber Diceless conversion? And if they have, can ya >get in contact with me? I thought about it briefly, but rejected Amber as an unsuitable system. IN contains a lot of really specific mind-reading and mind-altering powers, which would all be lumped under Psyche in Amber (high compellings notwithstanding). It would be a bear and a half of a job to distinguish between say the Mercurian and the Elohite resonance using Amber; the system just doesn't have the granularity needed. If I were going to convert IN to a diceless system, I would probably go for either Theatrix or Everway. Amber lacks the solidness of design of Theatrix and the mythic feel of Everway. Even if you want to do a conversion to allow for an Amber/IN crossover, I'd suggest converting the Amberites to the IN system, since IN handles a broader variety of powers with less hacking, and because the IN system works best at roughly the same levels of individual prowess as Amberites possess. And to keep from being entirely negative, I'll offer the notes I wrote up on converting an Amber character to the IN system. I'm a hater of the second series, so I ignored that, and I also think that Wujcik was on crack when he asserted that the elders were demigods, so bear my biases in mind when reading this... In general, I'd treat a character with straight Amber rankings as a character with 3 Corporeal Forces, 2 Ethereal Forces, and 3 Celestial Forces. (ADRPG aside, I never saw much evidence to support the idea that Amberites were particularly more brilliant than ordinary humans, even at politics.) Further, Amberites tend to favor Strength over Agility, and Will over Perception, so a pure Amber-ranked character's stats will look look like this: Corporeal Forces 3 -- Strength 7 Agility 5 Ethereal Forces 2 -- Intelligence 4 Precision 4 Celestial Forces 3 -- Will 8 Perception 4 The precise meaning of rankings varies a lot even between games run by the same GM, so it's not possible to create a simple rule mapping Amber stats to additional Forces. As a rule of thumb, no Amberite -- even elders -- will have more than 5 Corporeal Forces, and they almost never have physical stats over 10. (Gerard might have a 12 Strength and an 8 Agility, and Benedict might have the reverse.) Their Ethereal Forces will tend to be whatever keeps them in a level that won't be impossible for a human. No more than 4 Ethereal Forces, though their Precision is allowed to float freely. Celestial Forces are where Amberites tend to be very strong. Not a one of them has a Will less than 6, and many are prideful and determined enough to rate at a 12. Perception is generally a lot lower, though high enough to not look bad compared to an ordinary human. (Corwin might be a Will 12, Perception 4 character, whereas Benedict and Fiona could go all the way to Will 12 Perception 12.) The Amber attributes feed in to IN attributes as follows (keep in mind that how much they feed is GM-dependent): o Warfare feeds Intelligence, Agility and Perception o Strength feeds Strength and Agility o Endurance feeds Will and Precision o Psyche feeds Will and Perception Skillwise, Amberites tend to clean up. They have a lot of skills, and are very much in the Zelazny tradition of omnicompetent protagonists. Give them the higher of 36 resource points or 4 times their Forces to spend on Resources. Amberites' magical powers all seemed to stem from their ability to manipulate Shadow (Random summoned a hurricane by altering Shadow when chased by the weird monsters, f'ex), and as such depend critically on how exactly you are crossing IN and Amber. If IN is ontologically dominant and Amberites are Ethereals from the Far Marches, then their powers over Shadow don't do them much good. OTOH, if Amber is taken as the base, then even a lone Amberite can do things like rewrite the history of the universe and kill God. (I also think the Sorcery and Conjuration rules are bogus, since I hate the second series -- sorry.) Here's a sample conversion -- note that some of his attributes don't sum up to 4 times Forces. Corwin, Prince of Amber Renegade Servitor of Oberon :) Corporeal Forces 4 -- Strength 8 Agility 10 Ethereal Forces 3 -- Intelligence 5 Precision 8 Celestial Forces 4 -- Will 12 Perception 5 Body: Toughness 2, (body hits 48) Skills: Large Weapon(saber)/6, Dodge/6, Ranged Weapon/4, Fighting/3, Medicine/2, Lying/3, Fast-talk/5, Detect lies/3, Driving/3, Singing/3, Knowledge(Songwriting)/3, Knowledge(Arms smuggling)/3, Knowledge(Occultism)/1 Songs: n/a Attunements: Attunened to the Pattern Artifact: Greyswandir (Summonable, Indestructible, does Soul hits to creatures of Chaos, can remove Forces) (20 points) So Corwin would be a nasty opponent to a low-to-mid ranked celestial, but not more than that. This pretty much fits what we know -- he was slightly but decisively more capable than the goat-demon in Lorraine. Lorraine was a Shadow of no particular importance, and the goat-demon could not have been too terribly high ranked to have been in charge of its conquest. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Mon, 6 Apr 1998 08:18:25 +0200 From: "Niclas Munkenberg" Subject: [none] Det här är ett multipart-meddelande i MIME-format. - ------=_NextPart_000_0004_01BD6134.9250BB80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable im looking for the in nomine Font, please send it or give me an adress = were i can find it. thanks=20 nimunk@mail.bip.net - ------=_NextPart_000_0004_01BD6134.9250BB80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
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- ------=_NextPart_000_0004_01BD6134.9250BB80-- ------------------------------ Date: Sun, 28 Jun 1998 19:46:44 -0800 From: Armand Subject: RE: IN> Attunement Question >8< > > Scabbard > >8< > > Malakim of Eli > >8< > > Elizabeth Bartley e-bartley@pobox.com > >Hmm, what constitutes a weapon? I'd say it's application. In this case, I would define it as anything with a permanent appeal to harmfulness. For instance, there are very few other uses that you could put a sword to beyond attack or defense in a destructive act. However, you also have to take into account weapons such as the nunchaka (rice flail). At this point, I think that it would then become a matter of whether or not the character in question actively trains in its use as a weapon. Then again, I'm reminded of the character Tika Waylan from the DragonLance books. She was training to be a fighter, but her weapon of choice was the frying pan. I think that for her, Scabboard would work. However, Brand X Malakim would not be so fortunate; he doesn't train with the frying pan. My take on Improvised Weaponry has always been, "this broom acts like a staff, but is still a broom when the fight is over." Armand ------------------------------ Date: Sun, 28 Jun 1998 20:27:59 -0700 (PDT) From: Graveyard Greg Subject: RE: IN> Attunement Question - ---"Stevenson, Christopher (Pubs)" wrote: > > 8< > > Scabbard > > 8< > > Malakim of Eli > > 8< > > Elizabeth Bartley e-bartley@pobox.com > > Hmm, what constitutes a weapon? I'd say it's application. > Ehhhhhh...I don't think Malakite of Eli would qualify for putting items ala Scabbard...Doesn't the attunement work for a brief time, and is canceled when the item is no longer being held? Or does the Malakite have to use it every time he wants to use the item as a weapon? I don't have the book handy, so I'm using my memory...A dangerous thing, I know! :) Graveyard Greg, Malakite of Creation The Reliquary: http://www.fortunecity.com/rivendell/everquest/46/ _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Sun, 28 Jun 1998 20:39:27 -0700 (PDT) From: Graveyard Greg Subject: Re: IN> Re: Mercurians of Yves (was Rewrite of Combat System) - ---Eeyore wrote: I found out a few months ago that the > license was picked up by a company in Ann Arbor, Michigan called Three Guys > Gaming. > J. Michael Neal > > Hmmmmmm..COOL! I live near there! Heh, first Palladium in Taylor, and now Three Guys Gaming in Ann Arbor! That rules! ANyways, those Storypath cards sound like fun...Maybe I should try finding them? :) Graveyard Greg _________________________________________________________ DO YOU YAHOO!? Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Mon, 29 Jun 1998 00:33:58 -0400 From: David Edelstein Subject: IN> Jordi, most dissonant of Archangels >>>He stated it as fact, IIRC. If I say "The Irish Minister for Justice is an evil hypocrite.", then I am stating it as fact. If I say "In my opinion, the Irish Minister for Justice is an evil hypocrite", then I am stating it as my opinion. <<< If you say "The Irish Minister for Justice is an evil hypocrite," you are stating your opinion -- you just happen to be stating it as if it was a fact (most likely because you believe it's a fact). That does not make it a fact. Uriel was stating his opinion, which he happened to believe was a fact. You seemed to be saying that what he stated was a "fact" (in In Nomine canon) because Uriel said so, and I was pointing out that what Uriel believed to be true is not necessarily what was true. >>>Since I pointed out that the fact that he stated it doesn't necessarily make it true, I think your remark was needless.<<< Most remarks are needless, and worth exactly what you pay for them. - -David ------------------------------ Date: Mon, 29 Jun 1998 14:32:22 +1000 From: "Stevenson, Christopher (Pubs)" Subject: RE: IN> Attunement Question Hmm, what constitutes a weapon? I'd say it's application. In this case, I would define it as anything with a permanent appeal to harmfulness. For instance, there are very few other uses that you could put a sword to beyond attack or defense in a destructive act. . . . as a lever for opening things, chopping wood, shaving (with a blade on the small side) etc. However, you also have to take into account weapons such as the nunchaka (rice flail). At this point, I think that it would then become a matter of whether or not the character in question actively trains in its use as a weapon. . . . I thought of this when considering arguments to limit the situation. Then again, I'm reminded of the character Tika Waylan from the DragonLance books. She was training to be a fighter, but her weapon of choice was the frying pan. I think that for her, Scabboard would work. However, Brand X Malakim would not be so fortunate; he doesn't train with the frying pan. My take on Improvised Weaponry has always been, "this broom acts like a staff, but is still a broom when the fight is over." Fair enough. Armand ------------------------------ Date: Sun, 28 Jun 1998 23:04:07 -0800 From: Armand Subject: RE: IN> Attunement Question >>> Hmm, what constitutes a weapon? I'd say it's application. >> >> In this case, I would define it as anything with a permanent >>appeal to >> harmfulness. For instance, there are very few other uses that >>you could >> put a sword to beyond attack or defense in a destructive act. > >. . . as a lever for opening things, chopping wood, shaving (with a >blade on the small side) etc. While those can qualify as an alternative use for a sword, these are not ones that spring readily to mind. For an experiment; try a little word association with your gaming group. "Okay, your character is in a building and needs to get out, the door is stuck. What would you use to pry the door open with?" "Deciding that your character's affectation with facial hair needs to go in the next five min., how would you go about getting your character clean shaven? In other words, how often does the image of a sword appeal to these activities? Not often as a first string choice, at least that's the answer that I'm getting from my gaming group at the time. BTW, have you ever tried to "seriously" (we're talkin' at least a cord of wood) to chop wood with a sword? If so, what kind do you use 'cause I have never seen the like. Armand ------------------------------ Date: Mon, 29 Jun 1998 03:22:01 -0400 From: eswhanu@juno.com Subject: Re: IN> Attunement Question Try a Korean blade, ala Hapkido. My instuctor has cut and stacked 10 trees with his sword so far, with no need to sharpen the blade. But back to topic, I think you guys are missing the point: the flow of the story. If it would be cool to let the Malakite of Creation Scabbard a deck of playing cards, so that he could throw cards at people, let him if it would advance the story and make things interesting. If it would not, then don't allow it. I know people that have trained in fighting with belts, spikes on the end of rope (rope dart), horse benches (Chinese stylist), and canes. Stop being so nit-picky, and let the story flow. BTW, I allow my players to carry objects that they would use as weapons, and if the Malakite can use it as a weapon, then it can be put into Scabbard. Brian Ward On Sun, 28 Jun 1998 23:04:07 -0800 Armand writes: >>>> Hmm, what constitutes a weapon? I'd say it's application. >>> >>> In this case, I would define it as anything with a permanent >>>appeal to >>> harmfulness. For instance, there are very few other uses >that >>>you could >>> put a sword to beyond attack or defense in a destructive >act. >> >>. . . as a lever for opening things, chopping wood, shaving (with a >>blade on the small side) etc. > >While those can qualify as an alternative use for a sword, these are >not >ones that spring readily to mind. For an experiment; try a little >word >association with your gaming group. > >"Okay, your character is in a building and needs to get out, the door >is >stuck. What would you use to pry the door open with?" > >"Deciding that your character's affectation with facial hair needs to >go in >the next five min., how would you go about getting your character >clean >shaven? > >In other words, how often does the image of a sword appeal to these >activities? Not often as a first string choice, at least that's the >answer >that I'm getting from my gaming group at the time. > >BTW, have you ever tried to "seriously" (we're talkin' at least a cord >of >wood) to chop wood with a sword? If so, what kind do you use 'cause I >have >never seen the like. > >Armand > > > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Mon, 29 Jun 1998 13:28:09 +0100 From: Julian Breen Subject: IN> Euro Gen-Con > ><< Im hoping to attend the Euro Gencon September this year (in the UK) - > will IN/SJG be attending? (Despite the horror stories about WotCs > running of the thing Ive heard.) > >> >I have heard from rifter magazine that SJG and palladium and some other > companies are not attending someone correct me if I am wrong > > I don't think that SJG will be there. I've been to the last two Euro Gen-Cons and never seen them, and I'd say that what with WotC running things as they do, then its even more unlikely this year. Still, speaking of the 'Con, any of you folks planning on going this year? I expect that this would be mainly Brits, but you can never be too sure. Maybe we could all get together for a game..? - -- Julian jules@bigjules.demon.co.uk ------------------------------ Date: Mon, 29 Jun 1998 14:41:16 +0200 (DFT) From: Anders Gabrielsson Subject: Re: IN> "Pagan" Christianity? On Tue, 16 Jun 1998, Neel Krishnaswami wrote: > That wouldn't work for Dominic -- he's a seraph, who can't but speak the > truth. And Laurence seems just much too honorable to try and trick people > into Heaven. > > I reckon that both Dominic and Laurence honestly believe that God the Lord > died on the cross to atone for all of mankind's sins, that God is one who > is three, and all that good stuff. They probably see Christianity as the > ultimate means for glorifying and honoring God and saving the souls of > mankind. [jumping in late] Supporting Christianity wouldn't necessarily require Dominic to lie - it wouldn't have to say "Jesus is the son of God" or anything else. Dommie would just have to tell its underlings that it thinks Christanity is a good idea that should be supported. Anders Gabrielsson anders@stp.ling.uu.se The contents of this message belong to me and nobody else. So there! Geography is just therapy for imperialists. ------------------------------ Date: Mon, 29 Jun 1998 08:47:36 -0400 (EDT) From: Emily Dresner Subject: Re: IN> IN to Amber conversions *wave hands around* No, you misunderstand. I don't have any interested in using the Amber Diceless model [and not the exact system] for regular, run of the mill PCs and NPCs in In Nomine. Not only is in impractical, but the system has its own bugs. I figure, we have a perfectly good bug ridden system already, why change it to a different one, which has equally bad bugs? No, the Diceless model is for running a game which is composed of PC Superiors - more importantly, PC Demon Princes. I don't think that the Archangels would have the same level of backstabbing, evil, angry, nasty politics that Demon Princes (and Amberites) attempt to attain. Since there shouldn't be regular combat, and most of it is just moving around pawns, it should work out fine. It's the same sort of world spanning, immortal powers, with the same sort of scope. With an emphasis in diplomacy and treachery, a diceless system is probably a little more proper then a diceful one. Mostly it's for me to see what real Superior politics would be like if it was run through, with all the twists, turns, and nastiness. So far in the IN sourcebooks I've been largely unimpressed by what we have seen (mostly in Night Music), as it's generally without depth and very flimsy. Emily K. Dresner, M.S.Eng. Applications Programmer III Desktop Applications Team, Medical Center Information Technology Online Assistant Editor, In Nomine, Steve Jackson Games Current Quote: You raise up your head and you ask "Is this where it is?" And somebody points to you and says "It's his." And you say "What's mine?" and somebody else says "Well what is?" and you say "Oh my god am I here all alone?" - Bob Dylan, "Ballad of a Thin Man" ------------------------------ Date: Mon, 29 Jun 1998 10:00:35 -0400 From: IceHeart EvenFall Subject: Re: IN> [NPC] Jamin, Elohite of the Wind At 11:27 PM 6/26/98 -0700, you wrote: > >Can we please try to keep a consistent division between our persoanl >beliefs about the way that the world works, and the way that the Canon of >the Game is written? Note, I am not attacking anyones personal beliefs, nor >do I have any problem with non cannon games. But I get really annooyed by >people taking Religous cannon and citing it as game cannon. >The two are Mutually Exclusive. ><\Rant> I'd like to point out that since In Nomine is nominally (eww) based on the religious system, they cannot be completely mutually exclusive. If that was so then we might as well go play Shadowrun and worship toxic waste piles or giant rats. While I don't agree that repentence on your deathbed guarentees admission to Heaven, what if that IS his destiny. IIRC Destiny is defined as "The best that this particular mortal can do" there's no impartial measure of what IS and IS not a good destiny. And secondly, I don't recall seeing a list of things that must be done to enter heaven. perhaps the catholics aren't so wrong. maybe confession on your deathbed DOES get you in. Has In Nomine cannon disproved this? Ice. ------------------------------ Date: Mon, 29 Jun 1998 10:19:13 -0400 From: neel@cswv.com (Neel Krishnaswami) Subject: IN> [Artifact] Message Safe This is an artifact commonly found in the hands of Servitors of Malphas and Asmodeus, both of whom need secure means of both communication and storage of sensitive information. The safe is a small fireproof safe a two or three feet tall -- the sort that might be found in any small business to hold receipts or important documents. It is heavier than it looks, even for a safe, and weighs around 150 lbs (70 kg) or so. Message safes are typically keyed to open only to their owner's hand, and are celestial artifacts with a custom Song of Celestial Tongues built into it. When its owner feeds it a point of Essence, the message inside the safe is read and sent off. The safe is utterly indestructible, and its nature as an artifact makes it impossible for a being in celestial form to look inside the safe. This makes anything inside the safe basically as secure as it can possibly be made. There are persistent rumors that Asmodeus and Malphas have tampered with the safes they give to their servitors so that they can examine the contents without the knowledge of their Servitors. There are also a few Servitors of Haagenti with message refrigerators. Features: (Indestructible +5, Inconvenient Size, -2, Opens only to owner, +3) Cost: 6 points, plus 3 for each level of Celestial Tongues built into the safe. - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Mon, 29 Jun 1998 08:25:11 PDT From: "Bartholomew Hammerly" Subject: IN> Re: IN- [NPC] Jamin, Elohite of the Wind >From: daiv@cruzio.com (David M. Barr) > >Where, Exactly, in In Nomine (the game) does it say this? > >Can we please try to keep a consistent division between our persoanl >beliefs about the way that the world works, and the way that the Canon of >the Game is written? Note, I am not attacking anyones personal beliefs, nor >do I have any problem with non cannon games. But I get really annooyed by >people taking Religous cannon and citing it as game cannon. >The two are Mutually Exclusive. ...or perhaps 'mostly' mutually exclusive? This is the problem I had with taking Genesis as canon for the game. According to the game, Genesis was inspired by Yves as one of several experiments in religion. (sorry Yves, but you were fated to fail) The events that go on in the Bible were not the events that happened in IN canon. Even the Eden experiment did not involve the first humans, as the Bible claims, according to IN. So... we could discuss religion until we are blue in the pixels, we could discuss religion in INC, or we could skip it entirely. I tend toward the latter two. If you have a religion rant to make, please title your e-mail accordingly, so I can delete it. Ducking the eventual flames. Bart ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 29 Jun 1998 08:53:15 PDT From: "Bartholomew Hammerly" Subject: IN> RE: IN- Attunement Question Malakim of Eli in service to Laurence? Hide any actual weapon, and bingo! the Mal can use it battle. Why limit usable weapons to those that are only improvised? He he Bartman ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 29 Jun 1998 15:40:18 -0400 From: Elizabeth McCoy Subject: Re: IN> in need of a little input At 12:55 AM -0700 6/28/98, EagleScout wrote: > The city I've chosen to work with is Los Angeles. I know, I know, >typical and generic, but I've got some ties to the place. I'm a native >Californian and I'll be moving to Pasadeana in the fall, which means >I've got decent amount of knowledge of LA. As a note, FotM (due out RSN) includes In Nomine LA. Just so you know that you're going to hit "out of canon" from the get-go. (Some people are annoyed by this, some aren't. I don't care...) (However, having the place crawling with demons is not far off...) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 29 Jun 1998 15:47:42 -0400 From: Elizabeth McCoy Subject: Re: IN> Geas Question At 6:59 PM -0500 6/28/98, Eeyore wrote: >Now that I've come out of lurkerdom, I have a rules question about >geases. Are they treated as a discord as soon as they are owed, or only >once they are invoked? If the former, does this actually mean that Free >Lilim start with 27 levels of Discord? I realize that Discord isn't >isn't as important for demons, but it still seems pretty harsh. A Geas shows instantly you get it. The Free Lilim wear 27 levels of Discord. (And Geases are counted as a "lesser" kind of Discord -- no one remarks on a Lilim with Geases, just as Calabim always have Discord.) They do NOT get points for those 27 levels. (That'd just be sick.) A "Geas-hook" is what Lilim generally call what they've got in the interval between them doing the favor for someone, and invoking it (when the target makes his Will roll). Geas-hooks, in canon, do *not* show up -- except to Superiors. If a Geas is invoked and not resisted, it shows up until the task is completed. If someone promises an unspecified favor (as in the IPG) to a Lilim, then it manifests as a Geas (just like the ones the Free Lilim owe to Lilith), until it has been invoked and the task completed. And, in canon, only Lilith can actually trade Geases around. Lilim self-Geas to invoke the Geases or hooks they hold only when and as the other person says, to "trade" one. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 29 Jun 1998 15:48:50 -0400 From: Elizabeth McCoy Subject: IN> Re: In Nomine Font At 8:18 AM +0200 4/6/98, Niclas Munkenberg wrote: > im looking for the in nomine Font, please send it or give me an adress were i can find it. thanks nimunk@mail.bip.net Check the FAQ. Go to http://www.sjgames.com/in-nomine and poke around the Resources link. (To summarize: it's called SCREECHCAPS and it costs $30 from somewhere.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 29 Jun 1998 15:52:52 -0400 From: Elizabeth McCoy Subject: Re: IN> Choir, Band, and Superior Questions At 12:33 PM +0100 6/28/98, Nagasaki wrote: >>They don't *have* to run back down to a fight where they got killed -- >>if they don't have a vessel, they *can't*, without petitioning their >>Archangel. But yes, this is one of the nasty things about fighting >>Malakim -- kill them, and they show back up in a round or two, and >>they often bring friends. (Though they can only bring friends with >>vessels, and the GM can always rule that all the Malakim with vessels >>in the area are *busy on Earth* and not available to squelch demons...) > >Ermmm, wouldn't this be suffering an evil to live when It's their choice??? Of course not. If they don't have a vessel, then they don't have a vessel. Choice has nothing to do with it. If their friends are busy elsewhere, and can't be rounded up quickly, then that's not choice either. If their friends are busy elsewhere, too, they've probably been *ordered* to be busy elsewhere by their Archangel. If they're ordered, then it's not their choice. If an Archangel orders his Malakite not to kill a demon, the Malakite will likely be twitchy, but he will not take dissonance. It was not his choice. It was his Boss's. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 29 Jun 98 15:31 EDT From: Walter Milliken Subject: Re: IN> Geas Question >Now that I've come out of lurkerdom, I have a rules question about >geases. Are they treated as a discord as soon as they are owed, or only >once they are invoked? If it's a real Geas, it's a Discord. Being "hooked" by a Lilim isn't, until she calls it in, and it "takes" (you fail your Will roll). *Potentially* owning a Lilim a favor (a "hook") is not really a Geas. However, if you voluntarily agree that you owe a Lilim after she does you a favor, you give up your right to resist, and her "hook" becomes a "solid" Geas. (I think this is either in the IPG, or in the extended writeup on Lilith in FotM -- which isn't quite out yet.) Only Superiors (maybe) can sense a "hook", but a real Geas is visible to anyone when you're in celestial form. Geases owed to Lilith are *always* true Geases -- if you let her do you a favor, you *owe* her, no resistance allowed (this is in her writeup in the main book). > If the former, does this actually mean that Free >Lilim start with 27 levels of Discord? Technically, yes, but Geases aren't necessarily considered "bad", the way other Discords are. Note that the description of the Geas Discord indicates that they're not worth points, unlike other Discords. > I realize that Discord isn't >isn't as important for demons, but it still seems pretty harsh. It's a Discord that has no affect on them in any way (except that they can get ordered around by it, but then, regular demons have *that* problem without being Geased....) Asmodeus doesn't necessarily consider Discords bad (this is a minor change between his writeup in the main book and stuff in the IPG). In fact, he *likes* to see Free Lilim with lots of Geases owed -- they're more controllable that way. A Free Lilim with few or no Geases on her is quite capable of going Renegade, or turning traitor (redeeming), without anyone having a clue it's happening, since she has no Heart to monitor and control her by. - ---Walter ------------------------------ Date: Mon, 29 Jun 1998 15:38:51 -0400 From: Adam Canning Subject: IN> Euro Gen Con Message text written by INTERNET:in_nomine-l@lists.io.com >In a message dated 6/27/98 12:43:23 PM Central Daylight Time, martyarnie@hotmail.com writes: << I’m hoping to attend the Euro Gencon September this year (in the UK) - will IN/SJG be attending? (Despite the horror stories about WotC’s running of the thing I’ve heard.) >> I have heard from rifter magazine that SJG and palladium and some other companies are not attending someone correct me if I am wrong < Thats The American Gen Con. [Because Andon got up there nose over prices and other things] The European one rarely gets American Companies sending people [FASA and TSR most memorably have turned up.]. Its not run by Andon as far as I can tell since it is run by WOTC's UK office [mostly John Brown the European RPGA Head.] At the Moment the European RPGA doesn't have a tournament for sanctioning for the scheduled Tournament side of things [I think there may be a Gurps one but I'm not sure about that.] Anyone who wishes try to write one contact me and I'll get the Tournaments Director to send you a copy of the European Tournaments Guide lines which do differ from the american ones. Adam Canning [The man who lives round the corner from the ERPGA's Tournament Director] Dahak@Compuserve.com ------------------------------ Date: Mon, 29 Jun 98 15:56 EDT From: Walter Milliken Subject: Re: IN> in need of a little input > I hate to say it, but I'm finding my creative waters to be a little >stagnate when it comes to In Nomine. ... > The city I've chosen to work with is Los Angeles. I know, I know, >typical and generic, but I've got some ties to the place. I'm a native >Californian and I'll be moving to Pasadeana in the fall, which means >I've got decent amount of knowledge of LA. I'm an outsider, but I've >spent enough time in the city and its outlying areas to get a feel for >the mood and attitude of a few places. The focus of my setting will >probably involve infernal plotting and politics. Demons have been >lording over LA for a lot of the 20th century, but recently they've let >their guard down the place has turned into a warm zone. Angelic strikes >at key demonic strongholds are making it look as though the angels have >more power in LA then they really do. Book 4 of the In Nomine Revelations Cycle, Fall of the Malakim (due out soon), contains a lot of LA-based stuff, including two adventures and a lot of NPCs, with various agendas. It isn't *quite* like what you've described above, but it's not far off, either. If you chose to run the FotM adventure, you could probably segue into the setup you describe with a little work. > What I'd like to end up with is a strong setting with a solid >background that I could end up using as a campaign setting or just store >awat for future reference. What does everyone think? I think if you combined the ideas you already have, with some of the stuff in FotM (even if you don't run the adventure), you'd have a pretty good start. FotM has a lot of little side-plots woven into the characters, locations, and adventures. Combine that with the ideas you mentioned, and I think you would have enough stuff to keep an LA-based campaign going for quite a while. - ---Walter ------------------------------ End of in_nomine-digest V1 #840 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.