From owner-in_nomine-digest@lists.io.com Sun Aug 2 11:34:28 1998 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id LAA15347 for ; Sun, 2 Aug 1998 11:34:28 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.0/8.9.0) id LAA00486 for in_nomine-digest-outgoing; Sun, 2 Aug 1998 11:39:18 -0500 Date: Sun, 2 Aug 1998 11:39:18 -0500 Message-Id: <199808021639.LAA00486@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #891 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, August 2 1998 Volume 01 : Number 891 In this digest: Re: IN> Enhanced Gabrielite Attunements Re: IN> HELLO ANY BODY HOME Re: IN> HELLO ANY BODY HOME Re: IN> Musings on Magog Re: IN> HELLO ANY BODY HOME Re: IN> IN- Lost Words? Re: IN> Multiple Roles? IN> Shell Game Re: IN> Enhanced Gabrielite Attunements IN> Shell Game IN> A new angelic adventure Re: IN> Roles [none] Re: IN> Enhanced Gabrielite Attunements Re: IN> HELLO ANY BODY HOME Re: IN> HELLO ANY BODY HOME IN> IN- Lost Words? IN> Lost Words? IN> Hell on Earth IN> Musings on Magog ---------------------------------------------------------------------- Date: Sat, 1 Aug 1998 18:55:06 -0400 (EDT) From: Casca Subject: Re: IN> Enhanced Gabrielite Attunements On Fri, 31 Jul 1998, R. Sean Borgstrom wrote: > It has always seemed to me that Gabriel's angels are slighted somewhat -- > many of their Choir Attunements are more a part of their dissonance condition > than useful abilities. Accordingly, I present a few additions to those > Attunements. Neat. Other than the Ofanite and Malakite, I thought her servitor attunements sucked as well. Of course, then I found the old online playest prerelease info on IN. It's interesting to look at and see how the game evolved, but what's most useful is that the section on Gabriel has -useful- attunements. Since it doesn't require a password to access, I don't think it's copywrite infringement for me to post it here. Seraphim - -------- ...have the additional gift of knowing the temperature of anything in their line of vision, even in the dark. Cherubim - -------- It is the role of Gabriel's Cherubim to burn those who, within the last year, have horribly betrayed someone who was devoted to them. These people's skin blisters and itches at the touch of the Cherubim of Fire, doing 1 die damage every other round up to a number of dice equal to the angel's Corporeal Forces. Ofanim - ------ Are unchanged. Elohim - ------ They have the ability to extract the emotional pain from one person, which heals that human's heart, and pass it along to anyone else, amplified. The victim of the emotional backlash, with a touch, takes a number of dice damage to his Celestial Forces equal to the Celestial Forces of the angel. Malakim - ------- Gabriel usually assigns her Malakim to part of a city and says, "Clean." Kyriotates - ---------- Kyriotates serving Gabriel can manifest thermal energy -- hot, flickering flames which only consume what the angel wishes to burn. Mercurians - ---------- Gabriel's Mercurians exist to create calming, peaceful environments in which fires burning brightly in the hearts of humanity may dim for a moment, and cold fires may remember warmth. It is their innate ability to control the ambient temperature within their field of vision, up or down 10° F for every Corporeal Force they have. The page these were taken from can be found at http://www.sjgames.com/in-nomine/choirs/gabriel.html . There are some other neat things there, too, such as a preliminary writeup of Khalid (minus servitor attunments) and a much, MUCH better picture of Eli. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sat, 1 Aug 1998 10:14:26 -0700 From: "Akira" Subject: Re: IN> HELLO ANY BODY HOME Nothing came up> ------------------------------ Date: Sat, 1 Aug 1998 19:40:45 EDT From: SienarFLT@aol.com Subject: Re: IN> HELLO ANY BODY HOME In a message dated 98-08-01 16:07:06 EDT, you write: > > Did anyone get my story The poker game. No one has wrote me to say > it sucks. > > but I think that silence is worse. > > > > > > > > It happens, Bard. I sent an NPC that never recieved feedback. Or maybe > it, too, never got through the system. > And of course some of us quietly save all the useful stuff to use in our games without feeling the -need- to comment on any of it. I personally will not waste the time and space sending a post that says "hey I liked it" and nothing else. ------------------------------ Date: Sat, 1 Aug 1998 19:51:17 -0400 (Eastern Daylight Time) From: "Emily K. Dresner" Subject: Re: IN> Musings on Magog > Having just read that the Final Trumpet has gone to print it started me > thinking about Magog's imprisonment within Egypt. This led me of course > to the work of Graham Hancock. > > A chamber, and passageways some 25 feet down beneath the paws of the > Sphinx..? And what is the sphinx but a carving of a guardian cherub? > This makes me wonder if there is a Superior pulling Mr. Hancock's > strings in the game? Maybe he's being influenced by a servant of > Revelations in service to War, or Stone? ;) Stoned on Robitussin, this reminds me of a story. It's totally unrelated to In Nomine, but I like it. One day, the young Prince who was to be Thothmosis IV, was riding up from Thebes through the forgotten tombs of the old kings at Giza. Even during his time, the Pyramids were ancient beyond belief and belonged to a civilization that was only dimly remembered. At the time, the Sphinx was covered up to it's eyes in sand, hidden from all sight. The young Prince was walking through the sand, and he became tired. He slept between the paws, on top of the hundreds of feet of sand which covered the monument. In his dream, the Sphinx spoke to him, and told him that if he would pledge to excavate the the statue and restore it to it's former glory, the Sphinx would ensure that the Prince would become the King of the Red and Black Lands. The young Prince pledged, and when he did become the next Horus, he followed through on his promise. Interestingly, Thothmosis IV also murdered his two elder brothers to be next in succession for the throne, but that's just a picky detail. Today, we can still see some of the blue paint on the headdress of the Sphinx from where Thothmosis IV had it repainted, along with several discovered excavated tablets which tell this story. - - Em ------------------------------ Date: Sat, 01 Aug 1998 19:38:23 -0500 From: The Bard Subject: Re: IN> HELLO ANY BODY HOME Thanks Greg By the way I went to your web site the other day and I love it It was very well done. If anyone didn't get the story and wants it I will re post it or send it to you directly. Thanks folks Graveyard Greg wrote: > ---The Bard wrote: > > > > > > > > Did anyone get my story The poker game. No one has wrote me to say > it sucks. > > but I think that silence is worse. > > > > > > > > It happens, Bard. I sent an NPC that never recieved feedback. Or maybe > it, too, never got through the system. > > By the way, I liked yer story. ;) > > Graveyard Greg, guilty as Hell > _________________________________________________________ > DO YOU YAHOO!? > Get your free @yahoo.com address at http://mail.yahoo.com ------------------------------ Date: Sat, 01 Aug 1998 21:26:37 -0400 From: Nana Yaw Ofori Subject: Re: IN> IN- Lost Words? At some time in the past, someone whose attributions are lost to antiquity wrote: >>>>My initial reaction was "no". But... in that case, what happens to >>the >>>>Word-bound whose Words have simply ceased to exist? >>> >>>They weaken greatly, possibly even die. >> >>Everybody keeps saying this, but it doesn't seem to be directly >>supported by canon. There was the Demon of Steam in H&H, but he was >>still very much around, albeit rather discordant. The Old Guy in Night >>Music appeared to be fading because his *tether* was dying, not his >>*Word*. The Demon of Steam should be in a better state than he is, though. Sure, it's rare to find trains that are powered by steam, but I'm pretty sure that a good deal of the electric power on the planet is produced by steam turbines, with coal, oil, or nuclear power being used to heat the water. And then there's all those nuclear submarines and aircraft carriers running on steam turbines. The Word of Steam should be going strong, even though it's in a little less obvious of a form. The only reason for the Demon to be weakening that I can think of, is if the Demon of Steam made a _lot_ of enemies in the Late nineteenth/early twentieth, and somehow, they're either somehow blocking access to his Word, or they're taking more...direct action. And the Angel of Steam is sitting back and laughing his head off. ===== ><{{"> =================================================== <"}}>< ====== Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Florence, Lilim Captain of The War, the Demon of Field Hospitals. nofori@pop3.utoledo.edu | Homepage: http://members.tripod.com/~maltesh maltesh@usa.net | In Nomine: http://members.tripod.com/~maltesh/T317 ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Sat, 01 Aug 1998 21:40:05 -0400 From: Nana Yaw Ofori Subject: Re: IN> Multiple Roles? At 11:26 PM -0400 7/31/98, Patrick O'Duffy wrote: >G'day. > Just reading through the recent threads on Roles gave me a headache, >but I imagine that people running ongoing IN games have to contend with >these things. > What I'm wondering about is whether people think that a character >could have multiple Roles (never mind how they're established). Would a >character be able to use two seperate identities? What is they had two >different Vessels to swap between, one per Role? That's the way to go. One Vessel per Role. If you're "John Rildey, Police Officer, Yak Shaver, and part-time Demon Hunter" that's one Role. On the other hand, if I recall correctly, The Bright Lilim Angel of Roses in the In Nomine Rogue's gallery has three Roles and one Vessel. And what's more, two are male and one is female. Lucky for him, he knows the Celestial Song of Form. \|=) > And what's with Seraphim & Roles? I mean, it's obvious you get into >trouble without a Role (and the Seraph in my last game played this up >wonderfully), but is claiming a Role a lie? It's implied that it isn't, >since only servitors of Litheroy are banned from having one - but the >Litheroy writeup says that Roles are a lie! I'm of the opinion that >Seraphim should be able to use Roles as effectively as other PCs, >otherwise they lose some of the general fun, but what do others think? So do I. But it's a lot more work to build a role for a Seraph. Take a simple thing like a Drivers Liscence. Mine gives a birthdate. For the standard Seraph, giving an Ohio Driver's liscence to anyone with the implication that it belongs to the Seraph is a lie. Unless... "How old are you" can be taken to mean 'How long has your body been living independently?' Since Humans Souls get reincarnated in the In Nomine universe, it's possible that a human soul could be several thousand years old, but give a truthful response like "I'm twenty-two." In which case every vessel a Seraph uses must be exactly (or close to) as old as it appears to be, if the Seraph doesn't want to arouse supicion. Alternatively, the Seraph could say "In this body, I'm twenty-two. But my first life began over five hundred twenty years ago. I believe in reincarnation." and let the querent come to his own conclusion. If he hands the drivers liscence to someone, he could say "That date refers to my second/fifth/ninteenth/twenty-seventh life." People will just tend to think him crazy. Another problem with roled Seraphs: Every thing on the resume must be true. If a Seraph's resume says 'High School: Sweet Valley High, 1992-1996" the Seraph must have either attended that high school over those years, or he can't hand in the Resume. Someone else could, but then what does the Angel do when the question comes up in the interview? Which is why the Seraph should probably take a GED. Still the problem of college, though. Either many proffesional Seraphim are the result of nepotism, or most Seraph roles start a long time before they get Jobs. So I say, yes, Seraphim can have Roles, but it's a lot of work to make a Role that a Seraph can live with. ===== ><{{"> =================================================== <"}}>< ====== Nana-Yaw "The Fish" Ofori, Freelance Soldier of Heck, presenty serving Florence, Lilim Captain of The War, the Demon of Field Hospitals. nofori@pop3.utoledo.edu | Homepage: http://members.tripod.com/~maltesh maltesh@usa.net | In Nomine: http://members.tripod.com/~maltesh/T317 ===== ><{{"> ============ "Life's a Fish, then you Fry." ======= <"}}>< ====== ------------------------------ Date: Sat, 01 Aug 1998 18:50:21 PDT From: "Doug Muir" Subject: IN> Shell Game Here's a plot seed for anyone who is interested. This adventure places a strong emphasis on role-playing, puzzle-solving, and moral choices, as opposed to combat or power-gaming. It's suited for a setting where angels and demons occasionally interact in ways more complex than simple combat (like Austin in _Night Music_). If you think this might work in your campaign, read on... The PCs are good guys -- angels, saints, or Soldiers. They have been informed, on *very* good authority, that there is a demon who is ready to turn renegade... in fact, ready to be Redeemed altogether. The demon is quite heartily sick of Hell and is ready to take the big chance. It has made most (though not all) of the necessary arrangements... i.e., it has figured out some means of removing its Heart, and is preparing an escape plan. The PC's assignment is to help the renegade escape and bring him to a safe house (probably some particular Tether) where the appropriate authorities can debrief him and judge his eligibility for Redemption. The demon may have information of major strategic importance. Whether this takes priority over giving the creature a chance at redeeming itself will depend on the PCs Superior... but in any case, the overriding priority is to *bring the demon back alive*. There's just one small complication. There are *three* demons who might be the renegade... and the players don't know which of the three he is. Thus they must meet and interact with all three and try to figure out which one is ready to jump. And, okay, actually there are *two* small complications. The other one is that Asmodeus and the Game have gained access to at least some of the same information as the PCs. They don't know for sure that there's a renegade, but they know that it's possible, and that it's one of the three. So the Game will be watching all three demons _very closely_. (Asmodeus could simply pull all three back to Hell and squeeze them until one breaks. However, all three are engaged on fairly important business, and at least one of them serves a Superior who is hostile to the Game (GM's discretion), and all Asmodeus has right now is suspicion. So he's going to watch them, and wait. Once he knows that angels aresniffing around the three, though, he'll consider his suspicions confirmed, and active intervention from the Game will become much more likely). The renegade knows, or strongly suspects, that the Game is watching him. So he'll be close to desperation... but, at the same time, he'll be incredibly paranoid, and *not* inclined to trust anyone who marches up to him and says, "Hi! I'm an angel, here to help you... just step this way!" The two non-renegades may or may not know that they are under surveillance. If they know it, they will redouble their efforts towards whatever evil scheme they were working on... and they, too, will be very, very paranoid. So *all three* of the suspect demons will be acting just as nasty and evil as ever. They will probably be doing things that some or all of the PCs will want to prevent. Playful GMs may want to go out of their way to show this... if the party includes some Gabrielites, show a demon being cruel to someone, and like that. The PCs should be given a series of choices between the immediate short-term good (stopping the Impudite who runs the day-care center from warping all those young minds, kicking the Shedite out of the ambitious politician) or the greater(?) good of following orders and rescuing the renegade. Meanwhile, of course, PCs have to try to figure out some clever way to make contact with the right demon. The emphasis here is on _clever_. Too obvious an approach wiill probably bring the Game down on all three of the possible candidates (and the PCs will likely have some seriously PO'd Superiors). Note that the renegade has his own plan for escape, which is _almost_ ready to go... the appearance of the PCs may actually interfere with this! So: ( 1) the PCs have to come up with plausible excuses for engaging these nasties in dialogue (giving the renegade a chance to show his hand); (2) the PCs should expect all the demons to behave like, well, demons, at least 98% of the time... the renegade, knowing he is being watched, will only be able to signal them subtly; and, (3) the PCs should be reluctant to attack these demons. That last part bears repeating, since the majority of players tend to consider combat as the default option. _Their job is to bring the renegade back alive._ Destroying his vessel or otherwise seriously inconveneincing him will just give the Game the excuse they're looking for to turn him inside out. If they absolutely must mix it up, they must pull their punches... and then try to make it look like they aren't! Thoughtful readers will already have noted that the presence of a Malakite in the party will add certain complications. Note that all three of the demons should be moderately powerful... ideally, tough enough to whip any single PC character, but not quite as powerful as the entire party together. Attacking to subdue the demon and bringing it home for interrogation is a crude but acceptable way to win this... *if* the PCs get the right one on the first try. Once the angels show their hand, by open combat or some other obvious action, the Game will move to pull all three of the suspects back to Hell "for consultation". So the players need to *think* before they act. The PCs win or lose this one depending solely on whether the renegade is rescued or not, but there *are* varying degrees of success or failure. PCs who lose the renegade to the Game, but manage to disrupt some other diabolical scheme, might escape with just a stern rebuke. If the renegade escapes under his own power, the PCs will be considered to have succeeded, but they shouldn't expect too much praise. On the other hand, they could succeed "with honors" by helping him escape and then also covering his tracks -- making it seem as if he had been destroyed, for instance. A truly brilliant success would be to rescue the renegade and then frame one of the other two... If anyone wants the details of how this played out IMC, I'll be happy to provide. Cheers, Doug M. dougmuir@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sun, 2 Aug 1998 04:50:18 +0100 From: "The Anti-Santa" Subject: Re: IN> Enhanced Gabrielite Attunements >The page these were taken from can be found at >http://www.sjgames.com/in-nomine/choirs/gabriel.html . There are some >other neat things there, too, such as a preliminary writeup of Khalid >(minus servitor attunments) and a much, MUCH better picture of Eli. But just look at poor old Michael Thank God they didn't use THAT pic Hold on... Second Edition... AAAAAArrrrgggghhhh And that'd be one of Baal's Alien Vessels ready for The Biggy And I'm VERY ANNOYED over the fact that we were cheated out of a Prince of Madness :( That wouls have had SO many possibilities... oh well. >-- Casca, Seraph of Archives >(bertishg@db.erau.edu) Nagasaki "`If there's anything more important than my ego around, I want it caught and shot now.'"-- Zaphod Beeblebrox ------------------------------ Date: Sat, 01 Aug 1998 21:52:27 PDT From: "Doug Muir" Subject: IN> Shell Game A few additional notes on this scenario. First, note that the demons will have no compunctions about attacking the players if they think they can get away with it. The two real demons will do it just because, and the renegade will do it because the Game is watching. Swift withdrawal, or even inglorious retreat, may be necessary. Most players find this sort of thing quite difficult... and the GM can, of course, make it even more so by adding taunting or contempuous NPCs or editorial commentary. It may occur to clever players to look for Discord, since a celestial on the verge of switching sides is very likely to have some. If the players think of this, reward them with a relevant clue or two... but it should not be enough, by itself, to give away the game. Lots of demons (including all Calabim) have discord, and, of course, most of them try to conceal it. And a demon who knows that he is being watched by the Game is probably going to act like he has Paranoid/5 or 6... This scenario lets you feed clues (and misleading red herrings) to the PCs fairly readily. The renegade is cunning, but he'll be starting to crack under the strain, so he's bound to slip up at some point, *if* the PCs are smart and patient. And he really *is* a candidate for redemption, so his heart is no longer in his job. Observant players should be able to spot him doing things that aren't entirely consistent... say, a Shedite convincing his politician host to take bribes to pass a bill, but then endlessly delaying the vote... or maybe a Habbalite who has a Role as a DJ on a hate-radio talk show, stirring up racial anger and class resentment, but who also has a (quiet) second job as a Big Brother, teaching radio skills to boys of a different ethnic group. If the players are being smart and role-playing well, you can reward them with clues (and if they're having bad luck, you can drop something in their laps). If they're just not getting it, though -- trying to use brute force, or not role-playing -- you can make their lives miserable for a bit and then just have the renegade use his own escape plan. Or (if you really want to be a hard case) you could have the Game take the renegade and have the Superiors rub the players' noses in their failure. I wouldn't do this unless the PCs had clearly and egregiously screwed up, myself, but IUTY. And, of course, if it seems that a "cinematic" climax is called for (say, if the playershave been playing well, but are now getting cranky from too much thinking and no combat), you can have the renegade rush in the door -- with the Game about thirty seconds behind him. If the players do manage to help the renegade, there should be lots of long term consequences. Restraint in the face of demonic provocation should win serious kudos from most Superiors. If he survives his interview with the Seraphic Council, the renagade will probably be their NPC friend and ally thereafter. And they may also, at some future date, find themselves contacted by other demons who want to switch sides. Of course, these contacts might not be what they seem... the angels have, after all, snatched a renagade from the claws of the Game, and Asmodeus' memory is long... Doug M. dougmuir@saipan.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sun, 2 Aug 1998 01:50:53 EDT From: Akumsa@aol.com Subject: IN> A new angelic adventure Here is an adventure for those angelic types. Not that this adventure is mature, and NOT for those who are of faint of heart. Please dont blame me if you think part of this is slightly repulsive, You have been warned. (As a side note, I dont think its all THAT bad.) The player characters (who can be of any Archangel) are contacted by thier superiors individually. And are given strick orders to investigate the murder of a man in the Bronx. The man was found dead, with his eyelids removed and the name of a Archangel scribbled on the wall. The reason the superiors suspect DIRECT Diabloical influence, is that the name of an Archangel is written in angelic script. To mortals, it appears to be nothing at all. To demons, it apears to be gibberish that once seemed to make some sense. To angels, however, its a BAD sign. On site investigation should clue in the fact that the man let in whomever his killer was. The man was butcherd, and then dragged up 4 flights of stairs to the roof. His eyelids are nowhere to be seen. On his body, in his coat to be precise, is a reciept from a Chinese restaraunt about 4 blocks away. The food is at the bottom of the stairs, where the man was first assaulted. Bits of possible info you may squeeze in how you like: - - The chinese restaraunt is a dead end, the evidence was planted there to throw cops off the scent. The restaraunt is not influence by demons or angels. - - A background check of the man should reveal that he was a doctor at Manhattan General. He also runs a free clinic in town. - -Manhattan General IS under diabloical influence, but it had nothing to do with this man's murder. The type of influence is up to the gm (In our session, a servator of Haagenti had made anyone who bought the salad gluttonous. Thus anyone who went into the caffeteria and ate anything had: A) Spent a LOT more money than normal, and B) Had traces of Diabolical influence in them.) - -The free clinic records show that the doctor had a paitent in the building where he died. Asking anyone of the staff who knew the doctor what was going to happen that day, they will say the doctor often took food to one of his paitence. That paitent had little money of her own. The name of the patient is PRIVLEDGED, and cannot be gotten from the records without a warrant (Note: Donot let any malakim hear this. In our session, one did. The amount of damage caused by him was.... expensive.) Gm's are free to allow any clever ideas the players may have to get the info WITHOUT a warrant (Errr. our ofanite of Gabriel, who had a role as a cop presented a phony warrant, and we got the info.... with some difficulty) The woman at the apartment was under arrest at the time of the murder. Going to her cell to question her sees her as suffering from a lack of sleep, and paranoia. All she keeps saying is: "The demons will get you, the demons will get you!" She was arrested for disturbing the peace, and they want to confine her to a Hospital. She will not go however, and is deathy afraid of them. Just before she is dragged off, she shouts: "Bobby was there! He can tell you!" She has no more info left. Bobby is obviously ANOTHER patient. Going back to the Free clinic (at this time infiltrated by Servators of Novalis and/or Eli) will reveal that Bobby is actually Robert Benton, a paitent from out of state. Gm can now go 2 ways: 1) Bobbys address is in the file OR 2) They have to find it out some OTHER way. (I.E. a Cherub attuned to the murder weapon.) Reguardless, Robert Benton's address is in Arizona, in a small town called Lizard Breath (If anyone can catch where I got the name of this town, I'll mail them a dollar). Lizard Breath is a dry desert town, mostly ghost-like. In the center square, a prophet speaks of the Coming of the Demons, and the Appearence of angels. He does recognize ONE player as an angel, but dosent shout it out. He happily supplies the players with Robert Benton's house. Robert Bentons house is unkept and dirty. Players will hear faint music coming from somewhere, and that should guide them to the basement. The door is locked, but when opened should see the wall over the steps covered in human eyelids. At the bottom of the steps, a man is dancing and singing. Entering the basement, is a shock as the man surrenders happily to the angels. He asks them to stop the dreams and send him to heaven. he KNOWS the players are angels. Stuff he will say: - - He dosent like sleeping, sleeping is bad. That is when the nightmares start. - - He wants to die, he is happy to die. Unless the players stop him. He will produce a knife and attempt to cut off his own eyelids. - - He hears voices. They tell him what to do. He cannot block them with anything. and was about to cut out his eardrums when the players arrived. He just wanted to dance one last time to his favorite song before he did this. (Note: the song that was playing was Sympathy for the Devil by the Rolling Stones.) - - He WILL kill himself BEFORE going to any hospital. If necessary, he will snap his own neck. - - The voice told him the symbol to write on the wall. He did it to get the players attention. Benton keeps also mumbling about a clinic in Dakota he went to a few years ago. He wll NOT mention the name, EVEN under celetial influence. The man has a kind of demonic memory block. A search of his house should reveal an old bill sent to his house from someplace called: The Blaine Dyne Clinic for the Legally Insane. Hmmm something amiss here? Obviously this clinic is bad. An inflitration of the clinic should reveal many things: 1) All residents have nightmares. 2) Any former patient that has been tracked down does not remember anything about it. 3) Former patients ALL have fears of hospitals, and some form of self-induced insomnia. 4) The dogs guarding the place are Familiars. (Note: Servators of Jordi, you CANNOT influence these things) 5) All of the nurses are EXTREAMLY good looking. 6) The whole place is giving off essence disturbances. Echos in the symphony. For some reason, they cannot be felt more than 1 mile away. HERE is what is happening: The clinic is an Experiment from a Lilim of Nightmares and an Impudite of Fate. The experiment is 2 fold: 1) Drains essence from these people by forcing them into nightmares. The expendature of essence automatically CANCLES any nightmare. The essence is stored into a bag which is attached to each patient thru a needle. (The bags are medical in appearence, looking like glucose or insulin ect.) The stored essence is the placed in a giant battery (created by Vapula himself, who donated it to this project), and shipped back to whomever needs it. (The Impudite of course, gets his share first.) 2) Use these nightmares as influence to drive most patients to their WORST possible Fate. This was a resounding success Robert Benton, and about 12 others the players dont know about. Now that the players know what is going on, they must deal with it. Unfortuneatly, this is where intraparty conflict starts, and the fun begins. Here are various ways Archangels react to this: Archangel of Dreams: Destroy the place, save the people. Dominic: Destroy ONLY the demons and any murderous humans, the rest may go. Michael/Laurence: Kill any demons, and any humans who try to resist. Gabriel: All must feel God's fire. BURN all who are involved. (Note: BURN! Emphasize the word.) Novalis: Convince the demons to change ways. We could Always use more bright Lilim, yes? Yves: Kill the demons I tell you to. Save all humans I tell you to. Jordi: They used dogs as familiars? The hospital is surrounded by 32 achers of grasslands? Destroy the building, it dosent matter who is in it as long as they are humans. Free the puppies. Twisted huh? Kinda plays the polital line very fine. ------------------------------ Date: Sun, 02 Aug 1998 08:44:58 -0400 From: Andrew Frades Subject: Re: IN> Roles Armand wrote: > If you are going to play with paperwork, everyone needs a birth > certificate. Give me some low level Roles that don't need one, and I'll > tell you why it does. This is a Cold War, and what better way to stick it > to Gerry than by blowing his cover? Just on the side, I feel it necessary to chime in here on the subject of paperwork, etc. I have the only raised seal copy of my birth certificate in existance. The hospital and state that I was born in have copies of mine which they did not know was missing until I lost mine and needed another copy at which point a frantic search was engaged on my end. Needless to say I found it. At the time it was a pain, but as it was said to me, thay assume that I was born and eventually it will all get worked out whether I found my certificate or not. Here's my take on this for IN. I would imagine that this is how many identities are started (at least for low level roles). Have a celestial plant some corroberating evidence as to their existance (such as a stolen Social Security card) and get a newly made birth certificate. Then apply for a new Social Security number under this new certificate (State and Federal paperwork does not mix so I imagine that this would fly quite well). From there it is just a matter of running around and getting all of the various amenities. My take on roles is that they never break if a person is just identifying a paper trail. All the paperwork is there, that is part of being a role. When it does break is when you begin talking to the persons contemporaries and none of them remember this person who they worked with all through school. Etc. In other words, a role is like Clark Kent's glasses. He puts them on and nobody knows he's Superman. Another little thing that came up when I talked to someone the other day about roles (we talked about Kyriotates too, don't even ask). Why don't both sides have corporeal agents working on reading paper trails to look for little idiosyncracies that might point to a celestial in corporeal form? My take... They do, that's why roles are so good at what they do. No amount of paper shuffling will do more than give hints and more often than not the hints point at some mortal who was unlucky enough to have his/her birth certificate lost by a beaurocrat at some point. Occasionally the little buggers do get some useful data so they keep at it though. Peace, Andrew ------------------------------ Date: Sun, 2 Aug 1998 09:47:50 -0400 (EDT) From: havic@erols.com Subject: [none] Dear HAVIC Fan: PGI Limited, maker of HAVIC The Bothering, has been banned from attending GenCon. PGI Limited is extremely disturbed by this decision. GenCon was designed support the ENTIRE gaming community. Conventions allow manufacturers and distributors to get together to form mutually beneficial relationships. To single out and ban one particular manufacturer from participating is nothing less than a disgraceful display of unfair competition. This kind of injustice must not be tolerated by the gaming community. We can not allow Wizards of the Coast to have the power to decide what games live and die. Please e-mail Wizards of the Coast to let them know how you feel and don't forget to CC PGI Limited so we can stand behind you. Feel free to contact PGI Limited with any comments you may have. Sincerely, Peter Gray PGI Limited HAVIC6@aol.com ------------------------------ Date: Sun, 2 Aug 1998 10:19:11 -0400 (EDT) From: Casca Subject: Re: IN> Enhanced Gabrielite Attunements On Sun, 2 Aug 1998, The Anti-Santa wrote: > But just look at poor old Michael > > Thank God they didn't use THAT pic I dunno. I kind of like it, especially with the reason they gave. The really ancient Celestials should be quite alien, I think. > And that'd be one of Baal's Alien Vessels ready for The Biggy One would assume, yes. > And I'm VERY ANNOYED over the fact that we were cheated out of a Prince of > Madness :( That wouls have had SO many possibilities... oh well. Somehow, I think Beleth wouldn't allow it. Madness and Nightmares seem too much alike to peacefully coexist. On the other hand, we may very well see a writeup of Abdallon in one of the next Cycle books. - -- Casca, Seraph of Archives (bertishg@db.erau.edu) "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 ------------------------------ Date: Sun, 02 Aug 1998 16:00:04 +0100 From: Rhodri James Subject: Re: IN> HELLO ANY BODY HOME On 01 Aug, The Bard wrote: > Did anyone get my story The poker game. No one has wrote me to say it > sucks. but I think that silence is worse. I vaguely recall it dropping straight into my Junk folder since it had an attachment. - -- Rhodri James *-* Wildebeeste herder to the masses If you don't know who I work for, you can't misattribute my words to them ------------------------------ Date: Sun, 02 Aug 1998 11:05:29 -0500 From: The Bard Subject: Re: IN> HELLO ANY BODY HOME I vaguely recall it dropping straight into my Junk folder since it had an > attachment. I don't remender any attachment > > > -- > Rhodri James *-* Wildebeeste herder to the masses > If you don't know who I work for, you can't misattribute my words to them ------------------------------ Date: Sun, 2 Aug 1998 12:19:01 -0400 From: Adam Canning Subject: IN> IN- Lost Words? From: "Doug Muir" >Angels of the mammoth, ground sloth, Carolina parakeet, Steller's sea cow, triceraratops, ammonite, multituberculate, thylacine, and smallpox virus.< Not all words have angels. Not all of what human science believes about history is true. Fiossile records may be worthless due to being either created when God made the universe or the bones of the dragons etc that Uriel killed. Carbon dating and noticing that things are at given layers in the ground are not much use when trying to analyse creatures that can modify the basic structure of the universe. The Demon of small pox virus is busy trying to stop the destruction of the last few cultures of small pox. He is also promoting education about the intoroduction of vaccines. Any celestial with words relating to dinosaurs [assuming any have.] are doing well and probably co operated on getting Jurasic park to be a block buster. [Those that aren't attempting to clone Dinosaurs that is.] Adam Dqahak@Compuserve.Com Malakim Archangel of Dragons. ------------------------------ Date: Sun, 2 Aug 1998 12:19:10 -0400 From: Adam Canning Subject: IN> Lost Words? From: Julian Breen >In Hell, aside from being ridiculed, unless he has the favour of his Prince and can prove that he will be useful in another way (or the Prince thinks that there may be some kind of revival for his Word), then he's probably going to get familiar with Hell's euthanasia policies.< Well Vapula does need something to use to fuel most of his devices... Adam Dahak@Compuserve.com ------------------------------ Date: Sun, 2 Aug 1998 12:19:08 -0400 From: Adam Canning Subject: IN> Hell on Earth Eeyore >> IIRC In RL there is a town called Hell in the Grand Cayman Islands. Actually, Hell is a town in SW Michigan.< Hell is a state of mind. Adam Dahak@Compuserve.com Unfortunately, It's a Balsaraph's mind. ------------------------------ Date: Sun, 2 Aug 1998 12:19:12 -0400 From: Adam Canning Subject: IN> Musings on Magog From: Julian Breen >A chamber, and passageways some 25 feet down beneath the paws of the Sphinx..? And what is the sphinx but a carving of a guardian cherub? This makes me wonder if there is a Superior pulling Mr. Hancock's strings in the game? Maybe he's being influenced by a servant of Revelations in service to War, or Stone? ;) Maybe this is the reason that the Egyptian authorities won't give permission to excavate the area? Perhaps they _know_ something... < Well that is Saminga's Old stomping grounds, Where he had his realisation about why death was so powerful and how to 'improve' humans and so forth. Adam Dahak@Compuserve.Com ------------------------------ End of in_nomine-digest V1 #891 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.