From owner-in_nomine-digest@lists.io.com Fri Sep 11 13:14:53 1998 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id NAA25704 for ; Fri, 11 Sep 1998 13:14:52 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.0/8.9.0) id MAA22801 for in_nomine-digest-outgoing; Fri, 11 Sep 1998 12:53:36 -0500 Date: Fri, 11 Sep 1998 12:53:36 -0500 Message-Id: <199809111753.MAA22801@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #943 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Friday, September 11 1998 Volume 01 : Number 943 In this digest: Re: IN> Archangel of Death Re: IN> Archangel of Death Re: IN> Song of Healing? IN> Manna Re: IN> Manna Re: IN> Archangel of Death IN> Re: IN- Archangel of Death Re: IN> Archangel of Death IN> Eli Leaving (Re: Archangel of Death) Re: IN> Archangel of Death Re: IN> Song of Healing? Re: IN> Song of Healing? IN> [LONG] Adventure Seed: Hardware Wars Re: IN> Re: IN- Archangel of Death Re: IN> Song of Healing? ---------------------------------------------------------------------- Date: Thu, 10 Sep 98 10:49 EDT From: Walter Milliken Subject: Re: IN> Archangel of Death >Received: from po1.bbn.com (PO1.BBN.COM [192.1.50.38]) > by wolfe.bbn.com (8.8.8/8.8.6) with ESMTP id TAA11407 > for ; Wed, 9 Sep 1998 19:22:24 -0400 (EDT) >Received: from lists.io.com (lists.io.com [199.170.88.15]) > by po1.bbn.com (8.8.6/8.8.6) with ESMTP id TAA22735 > for ; Wed, 9 Sep 1998 19:21:52 -0400 (EDT) >Received: (from majordom@localhost) > by lists.io.com (8.9.0/8.9.0) id SAA14918 > for in_nomine-l-outgoing; Wed, 9 Sep 1998 18:21:22 -0500 >X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-l@lists.io.com using -f >Received: from send1e.yahoomail.com (send1e.yahoomail.com [205.180.60.64]) > by lists.io.com (8.9.0/8.9.0) with SMTP id SAA14914 > for ; Wed, 9 Sep 1998 18:21:20 -0500 >Message-ID: <19980909231857.29614.rocketmail@send1e.yahoomail.com> >Received: from [204.186.63.6] by send1e; Wed, 09 Sep 1998 16:18:57 PDT >Date: Wed, 9 Sep 1998 16:18:57 -0700 (PDT) >From: Ethan Ace >Subject: IN> Archangel of Death >To: in_nomine-l@lists.io.com >MIME-Version: 1.0 >Content-Type: text/plain; charset=us-ascii >Sender: owner-in_nomine-l@lists.io.com >Precedence: bulk >Reply-To: in_nomine-l@lists.io.com > >Quick question: >Is there and OFFICIAL Archangel of Death? Not written up, but one exists (mentioned in Night Music). It occurs to me that if someone wanted to be *really* twisted, it might be Saminga in a heavenly role. (Sort of like the speculated Janus/Valefor situation, only a *lot* more subtle.) Hmmm... Saminga is a Shedite -- maybe he was once a Kyrio, and only *part* of him Fell.... (This may be contradicted by the history in the Saminga writeup in H&H, though.) I also like the notion that someone proposed of a "solitary" AA with no Servitors. - ---Walter ------------------------------ Date: Thu, 10 Sep 98 10:54 EDT From: Walter Milliken Subject: Re: IN> Archangel of Death >I was going to ask the same question myself, though more specifically, ask >if there were plans to describe/develop the Archangel of Death. None that I've heard of yet, anyway, though exactly what's coming up is still being decided. Personally, I somewhat favor leaving Death as an area of Canon Doubt and Uncertainty (TM). Though it would also be neat to do something really strange and spooky with him/her/it in canon.... - ---Walter ------------------------------ Date: Thu, 10 Sep 98 10:57 EDT From: Walter Milliken Subject: Re: IN> Song of Healing? >We all know that the songs of healing can heal wounds caused by trauma >(ie lost body hits). > >However, can they heal non-trauma ailments? eg. cancer, AIDS etc. I know this was discussed a bit in the development of the Songbook (Liber Cantorum). I don't recall if the clarification made it in or not. David? But I believe there was some consensus that a CD of 6 could heal pretty much anything, if it repaired enough body hits to return the subject to full health. Angels need to remember that this sort of healing is interfering with the natural Symphony, though.... - ---Walter ------------------------------ Date: Thu, 10 Sep 1998 08:21:44 PDT From: "Martin Arnold" Subject: IN> Manna Hello, its been a while, but here's something new for you lot... Manna Manna is celestial food, it is grown primarily in Heaven (although it has been cultivated in secret on earth - see below). Consumption of Manna, by angels, can help heal wounds and damage. One portion of Manna will heal all Soul, Mind, or Body (only if consumed in corporeal form) Hits immediately if less than half Hits have been lost; if the damage exceeds this then half the total amount of Hits is healed. By total I mean the original Hits total. In Heaven, Novalis' servitors in the Glades primarily cultivate Manna. Since demons cannot consume Manna a corrupted version of divine Manna has been grown in Hell for a shorter period in the 'hot'houses of Tartarus. Souls assigned to Vapula (along with insubordinate demons) have been used in the perfection of infernal Manna - testing the ultimate diabolical drug. Eventually Vapula and his team were successful and a new twisted version of the 'food of the gods' was created. Angels can consume infernal Manna without serious injury, but only if they are very careful and only the most desperate do so; it has effects similar to hard drug abuse in humans in the form of powerful discord. Why do angels then consume hellish Manna? Simply because it has the ability to dispel Discord (although at the cost of creating an addiction in the careless angel). Divine manna cannot do this. That is the main difference between divine and diabolical Manna: it's ability to reduce Discord. As such, Hell keeps a tight reign on its stocks of Manna and only a Demon Prince (or, on very rare occasions, a trusted high-ranking servitor) will dish the stuff out. Demons' too can also become addicted but such creatures are usually riddled with discord and/or extremely weak - such creatures probably wouldn't survive the life of a demon anyway. One portion of infernal Manna will remove one level of Discord permanently. If consumed by an angel, the angel must make a Will+Celestial forces roll (less his highest level of discord). If he fails he then suffers an extra Discord in the from of a random celestial Discord (since drug addiction isn't in the book this will do until I have something better) at level 1 - cumulative to any current Discord. If consumed by a demon then he only need make the above roll if his total Discord level(s) exceeds his Willpower. Infernal Manna also heals Hits in the same way as divine Manna. Yes, it's potent stuff! As mentioned previously, Manna has been cultivated on earth for a relatively short time (although long in human terms). Divine Manna has been grown in secret locations (there are only one or two at most) in places where the earth is suitably 'pure' - places away from the turmoil of human conflict and grief. Those who cultivate it have a very special relationship with Heaven indeed, for they are one branch of the lost Grigori choir, outcast from Heaven ages ago. One of their kind, in ancient times, Semjaza, was responsible for the introduction of Manna into the earth's ecosystem. It took him a long tie, but in then end he found a suitable location, but only after he was exiled along with his brethren. He continued his work in secret whilst hiding from the Inquisition who desperately wanted to stop him. Dominic in particular saw this as a very bad idea, that Manna should remain forever one of Heaven's secrets. When the rest of heaven finally found Semjaza, the discovered he had succeeded beyond his wildest dreams; his crop had a better yield (and his clan - his 'Children' if you like). Novalis, acting on his behalf, managed to gain amnesty for Semjaza with an impassioned plea to the Seraphim Council. They let him live, but only if he remained alone working with his Children to cultivate Manna; Heaven would give him what he needed in return, as well as his survival. He was forbidden to communicate with others of his kind, an if he did Heaven must be alerted to their whereabouts immediately. Semjaza sold himself in the eyes if his kinsmen - something they never forgave him for, but he solemnly accepted his position in the name of a higher cause. Hell has had very little success in cultivating its form of manna on earth. They have yet managed to discover the whereabouts of Semjaza's secret plantation - it's very well guarded indeed. They know it exists, but not where. They have made attempts to replicate Semjaza's success by corrupting a few Grigori themselves and sending them on spying missions, and met with limited success. Many were hunted down by Heaven (often at Semjaza's request, disgusted by the treachery of his former allies), but there remains one or two still working for hell in this regard. Please comment, criticise, revise and rewrite...im lazy! Marnie "you dont summon the evil one wearing slippers!" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 10 Sep 1998 11:47:19 -0500 From: Earl Wajenberg Subject: Re: IN> Manna Not only is heavenly manna not addictive, it can get boring. At least, the Israelites in the wilderness got bored with it. According to Exodus, it has to be eaten fresh, lest in spoil. If you want to work up additional supernatural foods, consider: The flesh of Leviathan and Behemoth, to be served to the faithful is a cosmic barbeque after Judgement Day, but perhaps available earlier through the right channels (and assuming there is more than one Leviathan and Behemoth, or at least that they grow back. Behemoth, at least, is supposed to be a race or very small herd of giant oxen). Nectar and ambrosia, the drink and food of the Greek gods, conferring immortality/divine status. Soma, the equivalent drink of the Hindu gods. The apples of Idhun, conferring eternal youth on the Norse gods. Earl ------------------------------ Date: Thu, 10 Sep 1998 12:04:10 EDT From: Calabim@aol.com Subject: Re: IN> Archangel of Death << I have always said that Creation includes Destruction, and you cannot make room for the new without destruction of the old, and all things, no matter how powerful they are, eventually die. I put the actual ACT of Death in the hands of Eli. - Em >> Speaking of Eli, is there any canon on how long ago he left heaven? I thought I remembered there was, but haven't been able to find it. I'd like to know, so that I have an idea how long some of his older angels have been in the service of others... Calabim@aol.com ------------------------------ Date: Thu, 10 Sep 1998 09:50:11 PDT From: "Bartholomew Hammerly" Subject: IN> Re: IN- Archangel of Death > Ive considered giving the 'Word of Death' to one of Yves(how do you > make Yves plural) Like this: Yves' Been a while since school, huh. I believe you mean possessive, also. > servitors, and assigning angels under *that* > angel. Thats how I handle most words, by assigning them under > other words. Only if the word dosnt really fit under the word of > another archangel do I make a 'new' archangel. Or, of course, if > the archangel ends up in a sourcebook (for example, I would have > put the Angel of Children under Novalis, personally) Bartman, Avenger of evil ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Thu, 10 Sep 98 13:18 EDT From: Walter Milliken Subject: Re: IN> Archangel of Death >Speaking of Eli, is there any canon on how long ago he left heaven? I thought >I remembered there was, but haven't been able to find it. I believe his writeup in the core rules implies that he started giving up his Servitors within the last century, but I don't think there's any specific date for when he was last in Heaven/at Council. I've been assuming about 1950 or so for my game; most of the Servitors of Eli I have in my game are about a century old or more. - ---Walter ------------------------------ Date: Thu, 10 Sep 1998 13:51:08 -0400 From: Elizabeth McCoy Subject: IN> Eli Leaving (Re: Archangel of Death) At 12:04 PM -0400 9/10/98, Calabim@aol.com wrote: >Speaking of Eli, is there any canon on how long ago he left heaven? I thought >I remembered there was, but haven't been able to find it. > >I'd like to know, so that I have an idea how long some of his older angels >have been in the service of others... I believe there are a couple of references here and there. One (in the main book, IIRC) has him starting to leave somewhere around 1900, another (in the APG?) implies he didn't *really* leave until around 1950. I generally take this to mean he started reassigning his Servitors quietly around 1900, and then became obviously Not There around the middle of this century -- probably when Dominic dropped by to ask some questions and found him Very Much Not There And Hard If Not Impossible To Locate. This is from memory, because I'm currently tired and brainfried, but I hope my memory is okay. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 10 Sep 1998 13:46:09 -0400 From: Elizabeth McCoy Subject: Re: IN> Archangel of Death At 1:06 AM -0500 9/10/98, Matt Lee wrote: >I was going to ask the same question myself, though more specifically, ask >if there were plans to describe/develop the Archangel of Death. One of the >things after seeing The Prophecy that threw me w/the game Remember, as far as I know, In Nomine (the French version) and The Prophecy were not developed together or even necessarily with much influence -- you can't expect the treatment of Archangels to "carry over" from *ANYTHING*, really, except in some nuances and subtle ways here and there. >anyways, since it didn't, yeah, where's the real Death dude? :) So I'm >hoping he'll show up in a future supplement or something. We'll see. I admit to thinking of a few places where he might be useful, but then again, those ideas might not be profitable, so they'd never get published. Ce la vie, ce la mort. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 10 Sep 1998 18:27:03 +0100 () From: "David.Evans" Subject: Re: IN> Song of Healing? SurtZ sic scribit: > > We all know that the songs of healing can heal wounds caused by trauma > (ie lost body hits). > > However, can they heal non-trauma ailments? eg. cancer, AIDS etc. > AFAIK, this was adressed in "Night Music" in the section under diseases an other ickly stuff to hurt your PCs with (whatever it's name is). I specifically remember it mentioning that the Corporeal Song of Healing *MAY* (emphasis mine) completely erradictae the effects of such terminal ilnesses as Cancer and AIDS with a Check Didgit of SIX. Others witha Copy of NM to hand can quote the Page reference if they really feel the need to. > Also, if killing a human causes disturbance, shouldn't healing a human > when they should die (naturally)? > Hmm. Interesting question. I would say yes off the top of my head, as it is, in effect, a disturbance of the natural melody of the Symphony for that individual and those around him/her. Be seeing you... David. ------------------------------ Date: Thu, 10 Sep 1998 13:39:07 -0500 From: Uncle Wolf Subject: Re: IN> Song of Healing? David.Evans wrote: > SurtZ sic scribit: > > > > We all know that the songs of healing can heal wounds caused by trauma > > (ie lost body hits). > > > > However, can they heal non-trauma ailments? eg. cancer, AIDS etc. > > > > AFAIK, this was adressed in "Night Music" in the section under diseases > an other ickly stuff to hurt your PCs with (whatever it's name is). I > specifically remember it mentioning that the Corporeal Song of Healing > *MAY* (emphasis mine) completely erradictae the effects of such terminal > ilnesses as Cancer and AIDS with a Check Didgit of SIX. Others witha > Copy of NM to hand can quote the Page reference if they really feel the > need to. > > > Also, if killing a human causes disturbance, shouldn't healing a human > > when they should die (naturally)? > > > > Hmm. Interesting question. I would say yes off the top of my head, as > it is, in effect, a disturbance of the natural melody of the Symphony for > that individual and those around him/her. I think this has already been taken care of. In the main book, the Song of Healing has a degree of Disturbance equal to the check digit, but also has a required minimum Essence expenditure of 1, meaning Healing a certain death wound/disease has a minimum Disturbance of 7, since the Essence requirement is not already figured in to the book's degree of Disturbance and, per page 78 of the main rule book, needs to be added to the written DoD. And all that is not counting any Essence spent to alter the die-roll in your favor. Health to all, tom timberlake, cadre Cherub of Heaven ------------------------------ Date: Thu, 10 Sep 1998 12:29:02 -0700 From: Brad Jones Subject: IN> [LONG] Adventure Seed: Hardware Wars This is my first submission for the list; it's an adventure seed inspired by a David Wilcox song. I'm making one assumption here: An angel might not be aware of a minor tether that's many miles away in a small town, especially if it belongs to an archangel your own superior doesn't get along with. And now, with no further ado: Hardware Wars "An angel appeared in a holy vision Stood by my bedside in shivering light Spoke my name Told me my mission I could not believe I was hearing him right Because he said, 'Go, my son, go... Always go to East Asheville Hardware Before you go to Lowe's.'" --David Wilcox, East Asheville Hardware Altariel is an angel with a problem. He's the seneschal of a fading Tether: an old hardware store in a small town. This hardware store started out as the general store of the town, and was the center of the community for many years; after decades of community-building, both figuratively and literally, it became a tether to Stone about 80 years ago. Altariel currently has the Role of the owner of the store, a man in his late 50s named Joseph Altar, Jr., the "son" of the founder. Joseph is known for his encyclopedic knowledge of hardware, his love of the town, and his complete honesty, three traits which have served him very well. Now, the tether has a neighbor; a large chain hardware store has opened in the next town, and people aren't coming around as much anymore. Altariel is getting desperate; he figures that within two or three years, the tether will have weakened to the point of breaking. He needs to regain the support of the community, but he never quite made it into the 1990s...the world has changed since he took over the store, but he hasn't kept up too well. The biggest problem is that the new hardware store is being worked on by Zephar, a servitor of Marc, who is unaware of the nearby tether. He is trying to turn the mall containing the chain store into a Tether of Trade. The PCs are probably angels, sent in to see what can be done to keep the Tether alive. Zephar will be sympathetic, and understands the importance of having a tether in the area - that's why he's trying to build one. He's willing to help out as long as it doesn't involve working against the mall. He doesn't feel a small store like Joe's Hardware can last long no matter what he does, but he'll still try to help; the characters may owe him some favors afterwards, though. The main thing the players need to do is focus community support on the hardware store again. The GM will need to determine how much sill need to be done to save the tether. o Promotion. An ad campaign can help get community support. Altariel has never needed advertising before, after all, so he hasn't done any. o Recognition. The town could probably be convinced to mark the store as a historic building. It's the oldest building in the town now. o Conversion. The building could be used for purposes other than a hardware store while still being a focus of the community. Conversion from a hardware store to a local historical museum might help reinforce the community, strengthening the tether. Altariel would be decidedly unhappy about the idea of closing the hardware store. o Updating the store. One of the store's problems is that it hasn't been kept up to date very well. While it has plenty of nails and hammers, the selection of the latest power tools is sparse to say the least. o Threatening to close. At least some people would, if they realize the store is in danger, come back. This is rather drastic, though, and would be only a short-term solution; the customers would slowly drift away unless something is done to keep them. o Fire. A fire in the building would cause support in putting out the fire and support for rebuilding. Altariel would be strongly opposed to this idea, however, and it would probably only give a short-term boost. o Fire (part 2). A fire at the mall could also provide a temporry boost. Altariel wouldn't think it's a good idea. Zephar would effectively declare war if this were tried, unless the PCs somehow managed to convince him diabolicals were behind it. o Innuendo. Starting rumors about the mall (either as a dangerous place or that the stores rip off customers) might bring some people back to Joe's Hardware. Zephar would take any actions available against either of these. o Dreams. He's considered using the Song of Dreams to "advertise" (see the song excerpt, above), but turned the idea down as unlikely to be effective. A better idea might be using the dreams of the locals to find ways to reinforce the store on the corporeal plane. It's likely that the biggest obstacle the players will encounter is Altariel's obstinacy. He's an angel of Stone, and has been doing the same thing for 80 years. He's not used to having to change, even when it's obvious that how he's been doing things isn't working anymore. If the players manage to keep Altariel's tether active without measures that are too extreme, they will have a firm friend. If they manage to get Zephar's tether active, he'll be friendly as well. Either or both of these could come in handy the next time the players have a little extra dissonance to get rid of. On the other side, demonic characters would be trying to weaken or destroy the current tether and keep the mall from becoming a heavenly tether. Servitors of Malphas will consider this situation, quite literally, a gift from heaven. Note that David is very likely to send a team in to support his Seneschal; assume a team of angels is trying to run this seed from the heavenly side, so the demons will have to avoid or neutralize them as well. Altariel, Mercurian Vassal of Stone, Angel of Joe's Hardware Corporeal 5 Strength 12 Agility 8 Ethereal 4 Intelligence 7 Precision 9 Celestial 4 Will 9 Perception 7 Attunements: Mercurian of Stone, Vassal of Stone, Cold Touch Vessel/4, Role/6 (Status/3), hardware store owner (Joseph Altar, Jr.) Skills: Detect Lies/4, Dodge/3, Driving/3, Fighting/4, Area Knowledge/6, Knowledge/6 (Hardware), Large Weapon/4 (Club/2x4), Singing/3, Swimming/1 Songs: Corporeal Song of Dreams/2, Corporeal Song of Entropy/3, Ethereal Song of Form/2, Celestial Song of Form/4, Corporeal Song of Healing/3, Ethereal Song of Healing/3, Corporeal Song of Shields/4 Alteriel has been Seneschal of Joe's Hardware since 1920. He's been here through the Great Depression, the Second World War, and the Cold War, and the town hasn't changed much in all that time. Neither has he. He's set in his ways as only an angel of Stone can be. Zephar, Elohite Servitor of Trade Corporeal 2 Strength 4 Agility 4 Ethereal 4 Intelligence 10 Precision 6 Celestial 5 Will 12 Perception 8 Attunements: Elohite of Trade, Head of a PIN, Divine Contract Vessel: Human/2, Role/6 (Status/5), mall manager (James Richardson) Skills: Computer Operation/2, Detect Lies/6, Driving/3, Emote/3, Fast-Talk/6, Lying/4, Savoir-Faire/4 Songs: Corporeal Song of Harmony/3, Corporeal Song of Healing/3, Celestial Song of Motion/4, Corporeal Song of Tongues/5, Ethereal Song of Tongues/3 Zephar is an up-and-coming servitor of Marc, currently aiming to become Seneschal of a Tether. He's trying to form a new Tether to Marc at the mall he's manager of. His main techniques are to promote the mall as a local center of honest trade, both commercial and person-to-person; the mall is used for farmers' markets and craft shows, with something usually going on every weekend. He's in favor of having the hardware store survive, but not at the expense of his mall. "Sure there's stuff you'll have to find at Paty's, Lowe's or Sears But go to East Asheville Hardware Go to East Asheville Hardware Before it disappears." --David Wilcox, East Asheville Hardware - -- Brad Jones (rjones@us.oracle.com), Senior Technical Staff, Project Bali All opinions are mine, not Oracle's. "If people think nature is their friend, then they sure don't need an enemy." -- Kurt Vonnegut ------------------------------ Date: Thu, 10 Sep 1998 21:12:32 -0400 From: Brandon Quina Subject: Re: IN> Re: IN- Archangel of Death Bartholomew Hammerly wrote: > > > Ive considered giving the 'Word of Death' to one of Yves(how do you > > make Yves plural) > > Like this: Yves' > Been a while since school, huh. I believe you mean possessive, also. Im in an English Comp course right now, actually. :) Ive just never been good with grammer and stuff. Ohhh well, I'll live. Thank you, by the way. I thank you, as do the rest of Yves' servitors. :) Brandon, of Destiny. ------------------------------ Date: Fri, 11 Sep 1998 13:54:02 -0400 From: neel@cswv.com (Neel Krishnaswami) Subject: Re: IN> Song of Healing? David Streeter wrote: > >We all know that the songs of healing can heal wounds caused by trauma >(ie lost body hits). > >However, can they heal non-trauma ailments? eg. cancer, AIDS etc. > >Since songs are "miracles", I don't see why not, although this is >potentially game destroying - of course, the check digit should be used >as a guide to success. This is the way I run it. It's not especially unbalancing, and it adds neat color to the game. One of the PCs has the Ethereal Song of Healing, and a Role as a bartenders. The joke in the game is that this is the only bar in town from which people emerge /less/ addicted to alcohol. :) >Also, if killing a human causes disturbance, shouldn't healing a human >when they should die (naturally)? Depends on the GM, I guess. I'd rule that this is what the disturbance from the Song *is* -- breaking the laws of physical reality to reverse the hurt someone suffers. (Mostly because it's simpler that way.) - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ End of in_nomine-digest V1 #943 ******************************* The material here is (C) 1997 Steve Jackson Games, Incorporated. All rights reserved.