From owner-in_nomine-digest@lists.io.com Mon Jan 18 14:27:00 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id OAA16614 for ; Mon, 18 Jan 1999 14:27:00 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.1a/8.9.1a) id OAA18353 for in_nomine-digest-outgoing; Mon, 18 Jan 1999 14:18:36 -0600 Date: Mon, 18 Jan 1999 14:18:36 -0600 Message-Id: <199901182018.OAA18353@lists.io.com> X-Authentication-Warning: lists.io.com: majordom set sender to owner-in_nomine-digest@lists.io.com using -f From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1099 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, January 18 1999 Volume 01 : Number 1099 In this digest: Re: IN> Range of Songs Re: IN> Some questions about 'The Game' IN> Song of Correspondence Re: IN> Missing Choir/Band Attunements Re: IN> Shedim (the 5th column) IN> Buying INS/ MV Re: IN> Range of Songs Re: IN> Range of Songs Re: IN> Range of Songs Re: IN> Range of Songs Re: IN> Range of Songs Re: IN> Missing Choir/Band Attunements Re: IN> Latest Superior of the production line IN> Webpage & Copyrights IN> Calabim of Technology Re: IN> Webpage & Copyrights Re: IN> Pregnancy and Kyrios Re: IN> Buying INS/ MV Re: IN> In Nomine Black Ops? (was Humanity) Re: IN> More GURPS IN discussion.... Re: IN> More GURPS IN discussion.... Re: IN> Missing Choir/Band Attunements Re: IN> In Nomine Black Ops? (was Humanity) ---------------------------------------------------------------------- Date: Sun, 17 Jan 1999 15:01:11 -0500 From: Adam Canning Subject: Re: IN> Range of Songs >Date: Sun, 17 Jan 1999 11:45:23 -0500 >From: Elizabeth McCoy >Which, if people look, says that Songs don't cross realms _unless the >description of the Song says otherwise_. It sets the default-conditions. >Affinity >Corporeal and Celestial Attraction >If something's on another plane, then it can hardly be tugged in that >"direction." Contra Example: Character on the walls of Zadkiel's Fortress The item the spell is tracking is in the Vale. The character can see the Vale so there is a direction. Also Since there are a number of mentions of the Celestial plane being Up in some manner from the corporeal plane there is at least the suggestion that there is a direction even if not one of the standard 3. Hell is mentioned as being down on occasions >Since Affinity is >based on Corporeal Attraction, it follows the same rules. Presumably since Affinity is based on Celestial Attraction which says anywhere in the symphony. >Corporeal Direction makes the person more "visible" to various >Songs and resonances. But I don't think any of them do more than say, >"Not This Plane." Djinn Resonance perhaps. >>Celestial Draining >This is blatently centered on a specific area. It might catch someone >*in celestial FORM*, but no one in the celestial *realm* (if it's >performed in the corporeal). But it sends the essence stolen to the singer. There is no mention of restrictions on the singers location. >>Celestial Nemesis >If the danger is a flight of Malakim/Calabim >about to come down a Tether, then the "direction" is for where >they're going to appear. In other words, it detects threats that are currently on another plane. >>Symphony >Ethereal might be able to reach between realms, at the GM's option, >and celestial almost certainly can. (C'mon, this is a mongo obnoxious >Song -- the GM is the only limit.) And Corporeal? Few of the burning feather songs are not obviously trouble. >>Celestial Tongues >You're being silly -- of course it can get through. "It's [] a >celestial message in a bottle which seldom fails to wash up on the >right shore." Between that and the "loose it into the cosmos, >where it makes its way directly to the mind of the receiver," it >becomes blatently clear that it can cross realms. But by the wording of your errata " any song which does not say..." And throwing something out into the symphony is no more explicit than the any part of the symphony and affecting things on plane X statements in the next song. >>Correspondence >A bit less clear. However, it refers to "at any distance," and >"at great distances," "regardless of range," "within range" and >"effective shortening the distance." >All of those refer to physical measurements, not cross-realm >stuff. What is cross realms stuff if not at any distance? Regardless of range doesn't sound much like physical distances only either. It also says nearly any part of the symphony. [Which I assume to mean Not Limbo, Not Higher Heavens, Not Lower Hells, Not Lucifer or God] Trying it on a superior is an interesting case of essence over expenditure. And Bad Manners. While we are on correspondence. How does one calculate the forces of a location? Several of its effects, including the range reducer, target locations. >Further, the Celestial Song of Motion only refers to >*miles* at maximum -- it clearly cannot be used to "teleport" >oneself from the corporeal plane to the celestial plane, and >therefore Correspondence cannot be used with Celestial Motion >to do anything like that either. And if correspondence makes the range 0 then the range is less than the requirements. 0 is less than the 1 meter minimum range. >Celestial Oblivion The target must be within sight. Like all sight range spells the interfaces between the celestial and ethereal realms tend to allow you to see things across the boundary. >>The Trisagion >It invokes the presence of the Almighty It also helps summon your superior. If it doesn't cross planes, then it won't help if he's on another one. >You missed one: Souls. Since it specifically says what it can do, >the GM can rule it crosses realms to do it, depending on his or her >universe-view. True, Celestial Souls can bring souls from celestial to the corporeal plane. And yes I missed that. Corporeal Souls is less definite but there doesn't seem to be all that much difference in the effects I'm having problems working out how it would work if it can't get the targets soul back from Heaven or Hell. I also missed the million Repetitions to summon Lucifer song. >Spirit Speech The target may be anywhere in the corporeal or ethereal realms -- clearly cross-realm indication. As opposed to the target may be anywhere in Realm X for the three different versions of Correspondence? Limbo cannot be reached by Songs, as per its description: Except Celestial Tongues which can be used to send people essence. So People in Limbo don't suffer from the song of Forgetting. Adam ------------------------------ Date: Sun, 17 Jan 1999 15:01:19 -0500 From: Adam Canning Subject: Re: IN> Some questions about 'The Game' >Date: Fri, 15 Jan 1999 16:40:11 -0600 >From: Shadowstar >>First, Asmodeus's "opposite number" is well known for sending out his >>servants in threes. (If you really wanted to play up the idea that the >>Inquisition isn't that different from the Game, you might have them BOTH >>send three.) > Just for fun and amusement, in my recent campaign 'Solitaire' >(http://www.best.com/~lyceum/shdwstar/in-nomine), I not only had a Domician >Triad show up, but a Triumverate of Gamesters. In the worst case that's one to go renegade leaving the other two to compete for bringing her in and avoiding being recycled for not noticing her Angelic* tendancies earlier. Adam "* For Angelic read Angelic or Ethereal or Traitorous or Communist or... " Detail on the visas issued for transit between sectors of hell. ------------------------------ Date: Sun, 17 Jan 1999 15:01:17 -0500 From: Adam Canning Subject: IN> Song of Correspondence >Date: Sat, 16 Jan 1999 23:14:30 -0500 >From: David Edelstein >>>>I take the sentence: "The song of correspondence can also be performed >on an intended destination, effectively shortening the distance to that >location to 0 for purposes of the song of motion." [Libra Canticorum p66] >to mean that songs of motion that move things to that location for the >duration of the song of correspondence act as if the range was 0. I.e. are >in range for any Celestial Song of Motion transferring items to that >location. <<< >Correct. The point is, you have to be able to perform the Song of >Correspondence _on_ said destination, which you can't do if you don't know >_where_ that destination is. >>>But the destination for the jump is here.<<< >That applies to the Celestial Song of Motion -- not the Song of >Correspondence. Yes, but it is for destinations for the song of Motion that you lower the range. You may then use Celestial Motion to move the target to your location using Correspondence to target the spell on him. Range for that Celestial Motion 0. >You can target the person, in which case he needs to be in range of the >Song of Motion, or you can target his location to make the range 0, but >then you need to be able to use the Song of Correspondence on that >location. But that from the quote above will only reduce the distance for things moving to his location. I want to move him to my location. Which I know the location of. I can make that location act as if the range for songs of motion to it be 0. Just as I could with any other location I have sufficient information on. As if I wanted to jump someone to Notre Dame [Enough information for doing this at level 6] I could Correspondance the location to make jumps to there range 0, and then use Correspondance and Celestial Motion to move someone whose name I know to that location. Even if I'm in HK and he's in Washington. I don't have to target where he is for Celestial Motion, He is the target for Celestial Motion and Correspondence enables me to do songs on people at any distance. [Leave Plane jumping out for now.] The Destination is the location the spell takes him to. The write up does not require me to correspondence the origin point as well, so I don't need to know where he is. >>>>True I don't know where the origin for the jump is, but the song of >correspondence enables me to grab >someone and bring them to me, and I don't need to know where they are to do >that. >>> >Incorrect. How? >As written only, If I wish to use the song of motion to go to his location >do I need to do that.<<< >Incorrect. Which bit of the song write up leads you to that conclusion? Adam ------------------------------ Date: Sun, 17 Jan 1999 15:01:13 -0500 From: Adam Canning Subject: Re: IN> Missing Choir/Band Attunements Date: Sat, 16 Jan 1999 16:49:49 +0000 The one set of Choir/band Attunements I didn't notice the lack of earlier was of course those for the Grigori and Fallen Grigori. But we are going to have to wait patiently for those. There are Fallen Grigori aren't there? Adam ------------------------------ Date: Sun, 17 Jan 1999 20:26:17 -0000 From: "Jo Hart" Subject: Re: IN> Shedim (the 5th column) - -----Original Message----- From: Shadowstar > > > (My inner Shedite accepts champagne, chocolates, silk shirts and American Express) > So, is it just me. . . Or are there a lot of really twisted, evil, >Shedim running around in the UK? *grin* Lots. At least one per mortal, allegedly. > > Cool writeup, keep it up. . . > Thank you! :) jo ------------------------------ Date: Sun, 17 Jan 1999 21:37:44 -0000 From: "Jo Hart" Subject: IN> Buying INS/ MV For anyone who asked me about this, I've put together all the information I could find on buying INS./ MV (the original French version of IN) on a web page at http://www.btinternet.com/~jhart/INS.html There are a few sites for RPG shops in France, and some online shops in Canada. Bon chance! jo ------------------------------ Date: Sun, 17 Jan 1999 15:58:05 -0600 From: Shadowstar Subject: Re: IN> Range of Songs >Limbo cannot be reached by Songs, as per its description: >"it is as though the target no longer exists." (page 79 of >_Heaven & Hell_) Limbo is *nowhere*. I know the Demon Princess of Nitpicking is busy and all with Liber Servitorum. . . But doesn't the Celestial Song of Tongues _reach_ Limbo? (p. 80 _Heaven & Hell_) >Likewise, only a Song of Self can be used within Limbo -- >and that affects only the demonic performer. ^^^^^^^ Shouldn't that be 'effects'? *grin* Per Websters: - ------------- * Affect: v. 1. To influence. 2. To move emotionally. * Effect: n. 1. Something brought about by a cause: result. 2. The power or capacity to obtain a desired result: influence. 3. The way in which something acts on an object. Otherwise, what she said. *grin* (So, if the Demon Princess really _cared_, does that mean I get at least a Distinction out of this? *evil grin*) - - Tafka J. = shadowstar@centuryinter.net # Balseraph Marquis of Fate, Demon of Delusions of Granduer ------------------------------ Date: Sun, 17 Jan 1999 18:22:46 -0500 From: Elizabeth McCoy Subject: Re: IN> Range of Songs At 3:58 PM -0600 1/17/99, Shadowstar wrote: > > >>Limbo cannot be reached by Songs, as per its description: >>"it is as though the target no longer exists." (page 79 of >>_Heaven & Hell_) Limbo is *nowhere*. > > I know the Demon Princess of Nitpicking is busy and all with Liber >Servitorum. . . But doesn't the Celestial Song of Tongues _reach_ Limbo? >(p. 80 _Heaven & Hell_) It is one of the few that goes in -- and then only because you *can* toss 5-word messages into Limbo on Essence packets. Reached was, perhaps, imprecise. Information about Limbo cannot be obtained via Songs, and you cannot affect the beings within, save to send them Essence carrying mental telegrams. >>Likewise, only a Song of Self can be used within Limbo -- >>and that affects only the demonic performer. > ^^^^^^^ > > Shouldn't that be 'effects'? *grin* No, it should not. It influences, it causes an effect upon something. (Affect is to cause an effect.) You can effect change, but you cannot effect a demon unless you are creating/causing it. You can only affect a demon. Affect and effect (both noun and verb) are some of the most confused words on the net, but my mother was an English teacher and I have to be very tired and typo-prone to confuse them. > (So, if the Demon Princess really _cared_, does that mean I get at least >a Distinction out of this? *evil grin*) > > Nope. Your nitpick was incorrect. Lose one Force. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Sun, 17 Jan 1999 17:49:26 -0600 From: Shadowstar Subject: Re: IN> Range of Songs >Nope. Your nitpick was incorrect. Lose one Force. But... But... That leaves me with only, . . . . . .18 forces! *imagine a six-eyed Bal... Er Seraph pouting. Yeah, thats it* - - Tafka J. = shadowstar@centuryinter.net # Balseraph Marquis of Fate, Demon of Delusions of Granduer ------------------------------ Date: Sun, 17 Jan 1999 18:58:51 -0500 From: Elizabeth McCoy Subject: Re: IN> Range of Songs At 5:49 PM -0600 1/17/99, Shadowstar wrote: >>Nope. Your nitpick was incorrect. Lose one Force. > > But... But... That leaves me with only, . . . > > > > . . .18 forces! > > *imagine a six-eyed Bal... Er Seraph pouting. Yeah, thats it* Indeed. Take a point of dissonance for trying to resonate a Princess. - --Beth, Demon Princess of Nitpicking http://www.sjgames.com/in-nomine/articles/INChar/Demons/Prince.Beth.html ------------------------------ Date: Sun, 17 Jan 1999 19:32:44 -0500 From: Elizabeth McCoy Subject: Re: IN> Range of Songs At 3:01 PM -0500 1/17/99, Adam Canning wrote: >>Date: Sun, 17 Jan 1999 11:45:23 -0500 >>From: Elizabeth McCoy >>Which, if people look, says that Songs don't cross realms _unless the >>description of the Song says otherwise_. It sets the default-conditions. > >>Affinity >>Corporeal and Celestial Attraction > >>If something's on another plane, then it can hardly be tugged in that >>"direction." >Contra Example: Character on the walls of Zadkiel's Fortress >The item the spell is tracking is in the Vale. >The character can see the Vale so there is a direction. This is all part of Heaven, and presumably there are directions and distances in Heaven, though this will depend on the GM. This is not cross-realm. (It is only cross-Domain.) >Also Since there are a number of mentions of the Celestial plane being >Up in some manner from the corporeal plane there is at least the >suggestion that there is a direction even if not one of the standard 3. >Hell is mentioned as being down on occasions This is because and don't translate into English. If someone gets a tug "up", they're going to figure the person is in an airplane or on a hill, not in Heaven. Likewise, if it tugs down, the person is in China, not Hell. >>Since Affinity is >>based on Corporeal Attraction, it follows the same rules. > >Presumably since Affinity is based on Celestial Attraction >which says anywhere in the symphony. Celestial Attraction is based on the Djinn/Cherub resonance, which has errata/FAQ entries that state they can't tell *where* on another plane the person is, though they can tell the attunement is still there and not on their current plane. (They have to go to the other planes, one at a time, to pick up the trail. This is a case where I would say that going to Heaven or Hell will make it near-impossible to follow with that attunement.) >>>Celestial Draining >>This is blatently centered on a specific area. It might catch someone >>*in celestial FORM*, but no one in the celestial *realm* (if it's >>performed in the corporeal). > >But it sends the essence stolen to the singer. >There is no mention of restrictions on the singers location. Ah, that part. No, it says the performer must be within the circle, which is a very definte restriction on the location. >>>Celestial Nemesis >>If the danger is a flight of Malakim/Calabim >>about to come down a Tether, then the "direction" is for where >>they're going to appear. > >In other words, it detects threats that are currently on another plane. It detects that there will be a threat to the performer. If the threat is a Prince with the person's Heart, then the direction will be "right here! and here, and here, and here". It doesn't *affect* anything on another plane, though. >>>Symphony > >>Ethereal might be able to reach between realms, at the GM's option, >>and celestial almost certainly can. (C'mon, this is a mongo obnoxious >>Song -- the GM is the only limit.) > >And Corporeal? Few of the burning feather songs are not obviously trouble. Corporeal states, "It can only ask questions about [] subjects that are on the corporeal plane." Have you *read* these? So far, I count at least two which are pretty blatent. >>>Celestial Tongues > >>You're being silly -- of course it can get through. "It's [] a >>celestial message in a bottle which seldom fails to wash up on the >>right shore." Between that and the "loose it into the cosmos, >>where it makes its way directly to the mind of the receiver," it >>becomes blatently clear that it can cross realms. > >But by the wording of your errata " any song which does not say..." It says, "the cosmos," "celestial message in a bottle". Shall I errata Celestial Tongues, or are you having fun trying to get a Distinction from me? >>>Correspondence > >>A bit less clear. However, it refers to "at any distance," and >>"at great distances," "regardless of range," "within range" and >>"effective shortening the distance." > >>All of those refer to physical measurements, not cross-realm >>stuff. > >What is cross realms stuff if not at any distance? It is across realms. It is not distance. It is all around you, if you can only make the turn to the Q axis, instead of the usual dimensions that live about you. >While we are on correspondence. How does one calculate the forces of a >location? Blessed if I know. >>Further, the Celestial Song of Motion only refers to >>*miles* at maximum -- it clearly cannot be used to "teleport" >>oneself from the corporeal plane to the celestial plane, and >>therefore Correspondence cannot be used with Celestial Motion >>to do anything like that either. >And if correspondence makes the range 0 then the range is less than the >requirements. >0 is less than the 1 meter minimum range. Sure. So if you're on the Corporeal Plane, and pump enough Essence into Correspondence to make your given range 0, then you can make it work. And your point is? >>Celestial Oblivion >The target must be within sight. >Like all sight range spells the interfaces between the celestial and >ethereal realms tend to allow you to see things across the boundary. What? No. They don't. Where did you get *that* screwy idea? >>>The Trisagion >>It invokes the presence of the Almighty >It also helps summon your superior. >If it doesn't cross planes, then it won't help if he's on another one. > >>You missed one: Souls. Since it specifically says what it can do, >>the GM can rule it crosses realms to do it, depending on his or her >>universe-view. > >True, Celestial Souls can bring souls from celestial to the corporeal >plane. >And yes I missed that. Corporeal Souls is less definite but there doesn't > seem to be all that much difference in the effects >I'm having problems working out how it would work if it can't get the >targets >soul back from Heaven or Hell. There's a gap between when the soul leaves the body (if it does leave it entirely) and gets anywhere in particular, apparently. Or maybe not. Who knows. It's ineffible. >I also missed the million Repetitions to summon Lucifer song. He was listening for it. >>Spirit Speech >>The target may be anywhere in the corporeal or ethereal realms -- >>clearly cross-realm indication. >As opposed to the target may be anywhere in Realm X for the >three different versions of Correspondence? I have no clue what you're asking here. >Limbo cannot be reached by Songs, as per its description: >Except Celestial Tongues which can be used to send people essence. > >So People in Limbo don't suffer from the song of Forgetting. Nope! Fun. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Sun, 17 Jan 1999 21:17:40 -0500 (EST) From: Matthew Stein Subject: Re: IN> Missing Choir/Band Attunements > There are Fallen Grigori aren't there? There are two schools of thought on that. One is that /all/ Grigori Fell, when they were expelled from Heaven by God, Dominic, and Yves (IIRC) - they became to close to humans, and .... The other school is that the children of the Grigori who were evil, Nephandus, IIRC, are the Fallen Grigori. IMC, Grigori /cannot/ Fall, for the simple fact of their existence. God and Yves never set them us as "Virtues" or "Holy" or "Friends of Man," but rather as the "Watchers" of Humanity, and in that they had a choice to make about their own paths. Grigori were the closest that God would allow human-kind to the Divine Essence or access to the Symphony; their failure to remain fully pro-Heaven (even if they remained anti-Hell) is the failure of this. (To simplify, in my campaign I treat the Grigori as the second Eden experiment, wherein God just lied to the AAs, their servitors, and the Council of the Seraphim.) Matt [Servitor of Eli, kind of kicking it right now.] ------------------------------ Date: Sun, 17 Jan 1999 21:38:24 -0500 From: Ron Carnegie Subject: Re: IN> Latest Superior of the production line At 07:54 PM 1/16/99 PST, you wrote: >Hey all... > >I went off on holidays for 2 weeks and when I got back I found a lovely >little christmas present from all you guys... 1000+ emails to wade my >way through... Thanx a bundle :) > Exactly why generally accepted nettiquette is to sign off lists if you are not going to be on a list for a while. A more proflic list than this can be crashed by members not following this procedure (Learned the hard way). Probably the work of Vapula. Cheers, Ron Carnegie rcarnegie@widomaker.com ************************************************* "The poetry of history lies in the quasi-miraculous fact that once on this earth, on this familiar spot of ground walked other men and women as actual as we are today, thinking their own thoughts, swayed by their own passions but now all gone, vanishing after another, gone as utterly as we ourselves shall be gone like ghosts at cockcrow." G.M. Trevelyan ************************************************* ------------------------------ Date: Mon, 18 Jan 1999 02:00:23 PST From: "The HarvEsteR \[Of Chaos\] * f.d Mikael B *" Subject: IN> Webpage & Copyrights Hi! I've got a RPG webpage ( http://fortunecity.com/tatooine/carpenter/51/roleplay/index.html ) and I am planning on adding In Nomine to the RPG's there. What I am wondering about is: Will I get in trouble for using, for example, the In Nomine logo and a few quotes from the main rulebook? Thanks Mikael Bergström Dominus81@hotmail.com ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 18 Jan 1999 12:43:36 -0000 From: "Hart, Joanna" Subject: IN> Calabim of Technology Actually, Vapula did have some success with Calabim, but most of that experiment was destroyed when it produced it's final reports. An objective was to create demons who had a much finer control over their destructive power. The experimental demons were identical to Calabim in all respects and could pass in Hell un-noticed. The band resonance which was engineered for them allowed these Calabim-Mark2 to add their ethereal forces to any intelligence or perception roll in attempts to pinpoint the easiest way to break an object, relic or person, physically or mentally. An additional safety check meant that these demons couldn't use their entropy fields at all without a concerted effort of will (succeed in a Will check), which negated the problems of 'accidental entropy damage.' Unfortunately, this latter meant that the entropic fields built up over time and turned inwards .. and every single one of the experimental Calabim self-destructed. Sometimes it took months; sometimes even years, but in all known cases the resulst were the same. They also tended to acquire spontaneous discord as time went on, with a particular susceptibility to paranoia. When the experiment was drawn to a close, memories of any remaining demons were wiped of their experimental history, and they were collected together and destroyed. Allegedly, 2 or 3 got wind of the coming storm and managed to escape to earth, to live out their remaining days -- however few those might turn out to be -- as best as they could. jo (You've all seen Bladerunner, right? :) ) ------------------------------ Date: Mon, 18 Jan 1999 09:21:49 -0500 From: Perestroika Subject: Re: IN> Webpage & Copyrights Mikael, Check out SJG's online policy for the details on this; the first few paragraphs of the policy (Part II, actually, but Part I deals with terminology) proper deal with exactly this issue. You'll find the policy at http://www.sjgames.com/general/online_policy.html. Its basic gist is that you can use their art if you mark that it's their property (up to 10 pieces, iirc), but that you have to clear the use of any copyrighted text. However, don't just go by this paragraph; read the policy, as it's much more explicit than I'm being. :) - -EDG, Mercurian of Jean, back from trauma... *sigh* ------------------------------ Date: Mon, 18 Jan 1999 09:53:11 -0500 From: Earl Wajenberg Subject: Re: IN> Pregnancy and Kyrios I agree with David on this one. It is not *necessarily* inconsistent to say Kyrios must not leave their hosts worse off, but that they do not *automatically* get dissonance for making them parents. As David remarked, the Kyrio might be acting as a sort of celestial fertility clinic for a host who wants children. Also possible, for male hosts, is starting a pregnancy as part of a more complex plot, so long as it is reasonably certain the host will suffer no bad repercussions. E.g., celestial eugenics -- "If my host and she have a kid, the Destiny researchers say that kid'll be a six-forcer. And if we can track the kid through adolescence, we may get a Soldier of God out of this." It's not very angelic behavior toward the mother, but, as I said, this is a complex plot, and the mother might be cared for by other plot threads. "Oh, look, that other Servitor of Destiny introduced her to her One True Love. If they hop in the sack soon enough, she'll never realize the kid isn't his..." Earl ------------------------------ Date: Mon, 18 Jan 1999 12:32:21 EST From: "Perry Lloyd" Subject: Re: IN> Buying INS/ MV >For anyone who asked me about this, I've put together all the information I >could find on buying INS./ MV (the original French version of IN) on a web >page at http://www.btinternet.com/~jhart/INS.html > >There are a few sites for RPG shops in France, and some online shops in >Canada. > >Bon chance! Merci!!! (Celui-ci sera si cool!) - -Perry Perry M. Lloyd (spook_number_six@hotmail.com) "...Love is kind...love never fails...." 1 Corinthians 13:4-8 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 18 Jan 1999 12:36:19 EST From: "Perry Lloyd" Subject: Re: IN> In Nomine Black Ops? (was Humanity) >[Of IN Black Ops] >> That'd be up to the In Nomine Canon masters. While the characters could >> probably be canon, the monsters... Well, could the monsters be within >> canon? I'd say no, thanks to Uriel. Unless Jordi had been omehow able >> to hide her werewolves, ice weasels, and breeder bugs. And Aliens... >> Aliens in In Nomine? :) > >No, no. What if the MIBs aren't up against the 'bugs' in this campaign... >They know there are angels, they know there are demons, and they're f**ked >if they'll let either of them influence the President. They're 650 points >because these are the guys who go one-on-one with a Baron of Hell before >breakfast :-) For me, however, I couldn't lose the bugs. They're just too cool. And, why would it be bad for angels to get to the president? - -Perry, KFC Perry M. Lloyd (spook_number_six@hotmail.com) "...Love is kind...love never fails...." 1 Corinthians 13:4-8 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 18 Jan 1999 12:53:35 EST From: "Perry Lloyd" Subject: Re: IN> More GURPS IN discussion.... >At the moment, I'm thinking that the GURPS versions of IN-style >characters will all have 100 "non-racial" points -- i.e., not in >basic celestial and choir/band-related "built-in" features. This >provides the best simulation of the IN universe. Yeah, okay. So, characters would get the racial package then have 100pts to play with. :) >GMs can also choose a more GURPS-classical fixed point total for all >characters, but the result won't look as much like the IN univere, since >the choirs and bands are not all of equal power, nor are all the >Superior attunements worth equal values. I wouldn't do it. Too messy. Me, I'd just set pt cost for Attunements and Resonances at the same cost. Since all are going to be different anyway, and I would rather have a more headache-free game in terms of pt values (323pt Demon vs 750 pg angel via translation, blah blah blah), I'd just figure out the pt totals of a sample of Attunements/Resonances/Distinctions and then take the Mean value. Sure, in "true" GURPS terms one celestial's resonance might be worth more pts than that of another, but I wouldn't care, since in In Nomine they're all pretty much judged as being relatively equal (or something). Maybe, call it 150pts for Resonance, 25pts per Attunement, 75pts per Distiction, and 10pts per Rite. It'd seperate Fatigue from Essence. Ignore essence use by normal humans (either that or give every human Luck advantage, sheesh), and use something like Blood Pool from GURPS Vampire:TM. It's a conversation, ain't it? Typical Celestial might have an Essence pool of ten. With the dice mechanics different, I'd give 1 Essence = +2 to skill roll. Songs I'd work through individually, comparing them to supers abilities, magical spells and psi. - -Perry Perry M. Lloyd (spook_number_six@hotmail.com) "...Love is kind...love never fails...." 1 Corinthians 13:4-8 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 18 Jan 1999 14:05:55 -0500 From: Elizabeth McCoy Subject: Re: IN> More GURPS IN discussion.... At 12:53 PM -0500 1/18/99, Perry Lloyd wrote: >It'd seperate Fatigue from Essence. Ignore essence use by normal humans >(either that or give every human Luck advantage, sheesh), Essence is no longer being spent to improve rolls -- in GURPS, characters are more likely to make their rolls *anyway*, and don't need that ability. (It still acts as a bonus to summon Superiors, but hey.) >and use >something like Blood Pool from GURPS Vampire:TM. It's a conversation, >ain't it? Actually, we were specifically told, "Don't do that Blood Pool thing that got into GURPS V:TM." - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 18 Jan 1999 13:58:01 -0500 From: Elizabeth McCoy Subject: Re: IN> Missing Choir/Band Attunements At 9:17 PM -0500 1/17/99, Matthew Stein wrote: >> There are Fallen Grigori aren't there? > >There are two schools of thought on that. One is that /all/ Grigori Fell, >when they were expelled from Heaven by God, Dominic, and Yves (IIRC) - Which is, BTW, not really correct. All Grigori were found guilty of forgetting their duties, etc., and Outcast. Exiled. And if there's any text that uses the word "Fall" and "all Grigori" in the same breath, please tell me. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 18 Jan 1999 14:15:44 -0600 From: Shadowstar Subject: Re: IN> In Nomine Black Ops? (was Humanity) >For me, however, I couldn't lose the bugs. They're just too cool. And, >why would it be bad for angels to get to the president? Imagine if you will, a Seraph of Fire (Gabriel) with high levels of all the songs of Dreams. Now, send said Seraph to make said president 'repent' for his sins. Get the idea? Even if the Angel is doing his 'duty' to punish the cruel, he's invading US territory. Mind Altering, even for the betterment of the nation, is a no-no. . . Especially when it involves mucking with the 'puppet' leader of this nation. That's why Angel's have to watch out for the MIB's. Be seeing you, - - Tafka J. = shadowstar@centuryinter.net # Technomancer, Six of Nine. ------------------------------ End of in_nomine-digest V1 #1099 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.