From owner-in_nomine-digest@lists.io.com Tue Oct 12 14:58:23 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id OAA11986 for ; Tue, 12 Oct 1999 14:58:22 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id OAA04332 for in_nomine-digest-outgoing; Tue, 12 Oct 1999 14:56:52 -0500 Date: Tue, 12 Oct 1999 14:56:52 -0500 Message-Id: <199910121956.OAA04332@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1360 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, October 12 1999 Volume 01 : Number 1360 In this digest: Re: IN> no dinero Re: IN> no dinero IN> Questions, again Re: IN> Questions, again Re: IN> no dinero Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again Re: IN> Questions, again IN> Balseraphs and their Bananas Re: IN> no dinero Re: IN> no dinero Re: IN> no dinero Re: IN> Questions, again Re: IN> Questions, again Re: IN> no dinero Re: IN> no dinero Re: IN> no dinero ---------------------------------------------------------------------- Date: Mon, 11 Oct 1999 15:13:58 +0100 From: "Liam" Subject: Re: IN> no dinero From: Neel Krishnaswami > > The adventure just has the NPCs essential to the plot, so if you want > some others you should make them up (and/or lift them from other > sources). > i guess so. it just seemed to me that somewhere like new york would have a lot of very distinctive servitors, probably a whole bunch of tethers, basically a load of bigwigs at work. unless my players are some kind of ninjas, they're going to draw attentiuon to themselves. it just seemed a bit strange that there were no examples of people whose attention they'd draw. > A word of advice about No Dinero, though: if you have angelic PCs, be > prepared for them to just blast through Loki's plot with a single good > die roll -- it can all fall apart for him if a Malakite, Mercurian or > Seraph gets a good resonance roll when they meet him. It might be a > good idea to weave No Dinero into a background thread of another > adventure, so that it's there to texture the game world rather than > bear the bront of PC investigation. > good point. hmmm, it's just occured to me that one of my players lurks on this list sometimes. perhaps i should have mentioned that before i started asking questions about the game's plot. d'oh! liam ------------------------------ Date: Mon, 11 Oct 1999 15:34:44 +0100 From: "Liam" Subject: Re: IN> no dinero From: Douglas Muir > Yes. One way to deal with this is to have Loki only show up as a > bystander, or standing next to someone who seems more suspicious. Also, > keep in mind that the shape-changing thing lets him assume new identities > pretty easily. If his pseuod-Role as skinhead leader is blown, he can pop > back up as a cop, a bartender, what have you. He's quite ruthless enough > to kill a real cop or bartender and take their place... If he doesn't want > to deal with disturbing the Symphony and disposing of a body, he may just > take a one-shot, one-appearance Role. As a celestial from out of town, > even. yeah, unless the players were having a proper look through the crowd, i wouldn't even mention him. "there's a crowd of people, oh, and a skinhead guy in the middle" gives the game away a bit > Alternately, try running No Dinero with human PCs! Works very well, > provided that your players are willing to accept some casualties. I ran it > recently as an intro to the IN system. Here's my plot tree, which you may > freely swipe and modify to fit. well, it['s not really an option, to be honest. though i'm kind-of beginning a kind-of new campaign, two of the players are carrying over their old angelic characters. also i doubt any of my new players are interested in playing humans > Beyond this it'll more or less run itself. Heh. > actually, this is not too far off how i'd run it with them anyway :) however, it's just recently occured to me that one of my players is on this list. which kind of puts a dampener on using this plot liam angel of cunning plans ------------------------------ Date: 11 Oct 99 11:28:37 -0500 From: erisraven@crosswinds.net Subject: IN> Questions, again All right, things have been too quiet. I have to ask a group of (possibly stupid) questions now, if only to convince myself the list hasn't shut down. :) Here goes: 1) Is it possible to 'save' a Remnant? I see the potential of this truly unfortunate fate happening to a Malakite in my campaign, and I want to know how to handle the players who'll try to revive(? reinfuse? ) him. If this is dealt with in one of the books, tell me, and I will quietly go sulk in the corner until I can afford them... 2) In the main book it mentions Remnants 'living out their days' on Earth (recollection, not direct reference). Is that a mortal lifespan, or are they effectively Immortal? Are the 'Remnants of Pagan Gods' hinted at in 'The Marches' immortal? 3) I missed the GMG playtest. The book ain't out yet. I tried skimming thru the archives, but that will take years (tho it's still interesting reading). What year did Raphael die? I think i've picked up enough bits to infer that it's addressed in the APG, which I *am* buying, but the store hasn't gotten it in yet, and the date's vaguely important to my plot. I beg your indulgence and patience, and hope everything's going well out there. Eris Corax of Chaos Download NeoPlanet at http://www.neoplanet.com ------------------------------ Date: Mon, 11 Oct 1999 16:48:17 +0100 From: Sam Kington Subject: Re: IN> Questions, again erisraven@crosswinds.net wrote: > > All right, things have been too quiet. I have to ask a group of > (possibly stupid) questions now, if only to convince myself the list > hasn't shut down. :) I'm not certain of canon here, so I'll only answer the one I have something to say about. > 2) In the main book it mentions Remnants 'living out their days' on > Earth (recollection, not direct reference). Is that a mortal lifespan, > or are they effectively Immortal? Are the 'Remnants of Pagan Gods' > hinted at in 'The Marches' immortal? I'd say that most remnants become mortal, and will eventually die. However, remnants can use attunements and non-Celestial Songs, which means they can use Corporeal Entropy to slow down ageing. They may not know how they're doing it, but I think they'd probably manage to get it off often enough, particularly at times of great stress (i.e. first liver spots, grey hairs), to be able to live pretty much forever. Whether they'd *want* to, however, is another question. Sam - -- INWO Homebrew: http://www.illuminated.co.uk/inwo/ More of my stuff: http://www.illuminated.co.uk/ Not my employer's opinion, no snappy quote ------------------------------ Date: Mon, 11 Oct 1999 11:48:17 -0500 (EST) From: Neel Krishnaswami Subject: Re: IN> no dinero Liam wrote: > >From: Uncle Wolf >> >> Personally, I used the Fog of Superior Proximity [Resonances tend to >> fail when dealing with info about Superiors and their motives and plans, >> and Loki counts as an Ethereal Superior, in my book]. Hope that idea >> helps. > >yeah, maybe. i don't know whether i'd consider him on a level with a >superior, but if anyone could slip through angelic resonances it'd be the >god of trickery. These solutions would probably annoy me if I were the one of the players; if a Balseraph couldn't do it I don't see why Loki could. OTOH I think No Dinero can work very well with demonic PCs -- even if they find out what Loki's game is (less likely than with angels) many may try and use his plan to take out to take out some of the other demons in town. That has that Miller's Crossing feel. :) - -- Neel Krishnaswami neelk@alum.mit.edu ------------------------------ Date: Mon, 11 Oct 1999 12:05:43 -0500 From: Earl Wajenberg Subject: Re: IN> Questions, again erisraven@crosswinds.net wrote: > 1) Is it possible to 'save' a Remnant? If I recall correctly, the more authoritative posters on this list (like Beth and John and David) have said that a Superior could, for instance, put new Celestial Forces into a remnant, but the resulting celestial would be, really, a new being, albeit with resemblances and maybe some carryover of memory from the original. Of course, it's your campaign, and you can either re-write the rules about this or introduce very special circumstances. E.g., the remnant's Celestial Forces weren't really destroyed; they were *torn* *out*, but somehow retrieved and so the very same Forces are available for re-attachment. It should still be as traumatic as all get out, at least as bad as a "Dr. Who?" timelord regenerating, I'd think. > 2) In the main book it mentions Remnants 'living out their days' on > Earth (recollection, not direct reference). Is that a mortal > lifespan, or are they effectively Immortal? A Remnant virtually forgets about its Celestial life and becomes almost nothing but its Role, continuing on auto-pilot, from the examples given. I think it'd be as mortal as its Role required. Thus, the 7/8 crazy bum in the main book might not age because his Role doesn't have much history or continuity built in to it. But a Remnant with a Role as, say, a business man, would probably follow the natural life-cycle of a business man, retiring punctually at age 65, having acquired all the normal gray hairs, move to Florida, play golf for a decade or so, then die ... all without saying or doing a single original thing since the day it got Remaindered. Earl ------------------------------ Date: Mon, 11 Oct 1999 12:16:03 -0400 From: Walter Milliken Subject: Re: IN> Questions, again At 12:28 -0400 10/11/99, erisraven@crosswinds.net wrote: >1) Is it possible to 'save' a Remnant? I see the potential of this truly unfortunate fate >happening to a Malakite in my campaign, and I want to know how to handle the players >who'll try to revive(? reinfuse? ) him. If this is dealt with in one of the books, tell me, >and I will quietly go sulk in the corner until I can afford them... This is in the FAQ, though it's not entirely a definitive answer. But, no, in canon, it's not possible. >2) In the main book it mentions Remnants 'living out their days' on Earth (recollection, >not direct reference). Is that a mortal lifespan, or are they effectively Immortal? Are the >'Remnants of Pagan Gods' hinted at in 'The Marches' immortal? I don't recall if this is totally nailed down in canon anywhere, but in my game, they age normally and die if they have a Role, and don't age (they "forget to") if they have no Role. I think there may be something in canon about a very old Remnant wandering around. >3) I missed the GMG playtest. The book ain't out yet. I tried skimming thru the archives, >but that will take years (tho it's still interesting reading). What year did Raphael die? I >think i've picked up enough bits to infer that it's addressed in the APG, which I *am* >buying, but the store hasn't gotten it in yet, and the date's vaguely important to my plot. It's not in the APG that I recall, though the rough time is given. I don't have the GMG playtest stuff with me, so I don't know what it says, but I believe it's consistent with Michelangelo being Raphael's Remnant, which would put it sometime in the mid to late 1400s, I think. - ---Walter ------------------------------ Date: Mon, 11 Oct 1999 11:15:51 -0500 From: "Amo Nympham" Subject: Re: IN> Questions, again - - Dennis H, Groome V "Amo Nympham" ICQ: 11430261 "I think I woke up screaming 'cause I had a dream that you still loved me" -Stabbing Westward, "ACF" - -----Original Message----- From: erisraven@crosswinds.net To: In Nomine Date: Monday, October 11, 1999 10:40 AM Subject: IN> Questions, again >All right, things have been too quiet. I have to ask a group of (possibly stupid) questions >now, if only to convince myself the list hasn't shut down. :) > >Here goes: >1) Is it possible to 'save' a Remnant? I see the potential of this truly unfortunate fate >happening to a Malakite in my campaign, and I want to know how to handle the players >who'll try to revive(? reinfuse? ) him. If this is dealt with in one of the books, tell me, >and I will quietly go sulk in the corner until I can afford them... check out the FAQ. nothing short of Superior intervention can restore a Remnant's Celestial forces, even if that Remnant wanted to. most Remnants, if they remember it, want nothing to do with the War or Heaven or Hell. and even if they were restored, they'd never be what they were, they'd be whole new people. > >2) In the main book it mentions Remnants 'living out their days' on Earth (recollection, >not direct reference). Is that a mortal lifespan, or are they effectively Immortal? Are the >'Remnants of Pagan Gods' hinted at in 'The Marches' immortal? well, since they don't have a Heart, they can't go to heaven when they lose a Vessel, and since they don't any Celestial forces i'd rule that there's no soul to go to Limbo, so once they shake loose their mortal coil they're forces disperse. > >3) I missed the GMG playtest. The book ain't out yet. I tried skimming thru the archives, >but that will take years (tho it's still interesting reading). What year did Raphael die? I >think i've picked up enough bits to infer that it's addressed in the APG, which I *am* >buying, but the store hasn't gotten it in yet, and the date's vaguely important to my plot. > IIRC, around 1000 AD. I think the specific number is 1008, but I'm not quite sure. ------------------------------ Date: Mon, 11 Oct 1999 12:49:16 -0500 From: Earl Wajenberg Subject: Re: IN> Questions, again Walter Milliken wrote: > but I > believe it's consistent with Michelangelo being Raphael's Remnant, Which would imply that an artistic genius had no Will or Perception, which sounds ... unlikely. Earl ------------------------------ Date: Mon, 11 Oct 1999 11:02:52 -0600 From: "Ben Glickler" Subject: Re: IN> Questions, again I introduced an "Yves One-Time Special" for getting back a Very Important Remnant in one of my games. Of course, it was an irregularly-created Remnant, so... My qualms with Remnants are their lack of Celestial Forces. This means their willpower and perception are both zero. How can this be, without them turning into weak-willed, imperceptive schlubs? It'd be hard for, say, a lawyer to continue his role if he had no will or perception, wouldn't it? Ben ------------------------------ Date: Mon, 11 Oct 1999 13:15:44 -0400 From: Whistling in the Dark Subject: Re: IN> Questions, again At 11:02 AM -0600 10/11/99, Ben Glickler wrote: >I introduced an "Yves One-Time Special" for getting back a Very Important >Remnant in one of my games. Of course, it was an irregularly-created >Remnant, so... I look at Remnants who are restored as New Beings, but with cavets. For instance, Afriel, the Angel of Force (a powerful Malakite) got Remnantized in my game, but her Remnant remains were kept by the Demon who did it. Along came her Superior, Michael, who laid waste to... well, lots of things (the PC's were caught in the middle) and all in all was a blast to have around, and he restored Forces, creating a new Afriel, with new attitudes (she's like a newborn child coupled with a death machine) and attitudes. But she kept her Word, and swelled to twelve Forces (from nine) almost immediately. So we have a near-innocent WordBound, with some echoes of memory but a wholly new personality. And the players aren't *sure* what Michael has in mind, especially when two characters were given parental surrogate care of her.... - -- Eric Alfred Burns | | now with web site content! ------------------------------ Date: Mon, 11 Oct 1999 15:08:40 -0400 From: Elizabeth McCoy Subject: Re: IN> Questions, again At 11:28 AM -0500 10/11/99, erisraven@crosswinds.net wrote: >All right, things have been too quiet. I have to ask a group of (possibly stupid) questions >now, if only to convince myself the list hasn't shut down. :) > >Here goes: >1) Is it possible to 'save' a Remnant? FAQ. (go to www.sjgames.com/in-nomine , take the Resources link, and look for the FAQ.) >2) In the main book it mentions Remnants 'living out their days' on Earth (recollection, >not direct reference). Is that a mortal lifespan, or are they effectively Immortal? It Depends. This should probably be a FAQ... Vessels can age, at the owner's will. (Basically, it's a switch: Age Normally/Don't Age.) If a vessel is killed, it is, of course, dead. Otherwise, a Remnant without a Role will wander until someone teaches him that he _should_ age... An ageing Remnant may eventually die, I'd say. >3) I missed the GMG playtest. Shame on you. >What year did Raphael die? Timeline, p. 94 of the GMG, says 1008 AD was the year that Legion made Prince. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 11 Oct 1999 15:24:06 -0400 From: Elizabeth McCoy Subject: Re: IN> Questions, again At 11:02 AM -0600 10/11/99, Ben Glickler wrote: >My qualms with Remnants are their lack of Celestial Forces. This means >their willpower and perception are both zero. How can this be, without them >turning into weak-willed, imperceptive schlubs? They turn into weak-willed, imperceptive schlubs. This may well not affect their Intelligence, mind. Their Knowledge skills would be fine. > It'd be hard for, say, a >lawyer to continue his role if he had no will or perception, wouldn't it? So he had a stroke... (It depends on if he's a trial lawyer or if he spends all his time digging in the legal books, if it would kill his job, I'd think.) If you want them to have a little, you can use the 3 points for 3 levels of increased characteristic -- they could then have up to 3 points between Will and Perception. But not the 4th that would get them a new Force. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 11 Oct 1999 15:49:00 -0500 From: Shadowstar Subject: IN> Balseraphs and their Bananas > arcangel wonders how Balseraphs eat bananas? * Cruelty-Bal's torture their bananas inhumanely. * Death-Bal's don't eat bananas, and probably will find some way to kill it with their bare hands. * Drugs-Bal's lace their bananas with LSD. * Faction-Bal's just create many Banana Republics! * Fate-Bal's will send the banana to its Fate, but find out what they can with their Angelic Resonance. * Fire-Bal's burn them. * Bal's IST Freedom let their Lilim friends find out if you NEED a banana first, then provide the Lilim with said Bananas such she can get a Geas out of the deal. * Gamester-Bal's want to see if the banana is a traitor or not. * Gluttony-Bal's eat a whole bunch of them in one sitting. Unpeeled and all. * Greed-Bal's HORDE them, until they rot. At which point they sell them to the Kobalites for profit. * Humor-Bal's would use the banana in one of their nefarious schemes. * Hardcore-Bal's bite the head of the banana off during a rock concert. * Lustie-Bal's would eat the banana in such a way that it's best to leave it to your own perverted imaginations. * Media-Bal's say "Film it!" * Nightmare-Bal's come up with some sort of nightmarish scheme involving bananas. * Techie-Bal's experiment on them. * Theft-Bal's steal them. Be seeing you, - - Tafka J. = shadowstar@centurytel.net # Technomancer, Six of Nine. ------------------------------ Date: Mon, 11 Oct 1999 17:33:12 -0700 From: "Jace" Subject: Re: IN> no dinero would someone educate me as to what "no dinero" refers to? thanks Jace - ----- Original Message ----- From: Liam To: Sent: Saturday, October 09, 1999 6:02 PM Subject: IN> no dinero > i'm finally getting round to running IN again after a bit of a hiatus, and > thought it was a good time to finally use the revelations books. i'm > probably going to run the no dinero story first, but something occured to > me, isn't it a bit light on celestial npcs? surely somewhere the size of NY > is buzzing with them. is this deliberate or am i supposed to come up with a > bunch of other npcs to turn up? > > liam > ------------------------------ Date: Mon, 11 Oct 1999 19:40:52 -0500 From: "Ben Chism" Subject: Re: IN> no dinero No Dinero is an adventure in the Heaven & Hell book....and it means no money ;-) > would someone educate me as to what "no dinero" refers to? > thanks > Jace Ben Chism Angel in search of a word Demon of useless knowledge(did you know....ah who cares...) ------------------------------ Date: Tue, 12 Oct 1999 01:06:20 EDT From: "Jason Schneiderman" Subject: Re: IN> no dinero >From: "Ben Chism" >Reply-To: in_nomine-l@lists.io.com >To: >Subject: Re: IN> no dinero >Date: Mon, 11 Oct 1999 19:40:52 -0500 > >No Dinero is an adventure in the Heaven & Hell book....and it means no >money >;-) It's also a thinly-veiled allusion to ABC No Rio, a club occupying that space in the East Village of our world. I been there. :) Jason ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 12 Oct 99 19:39:43 PDT From: "Azrael" Subject: Re: IN> Questions, again > > 2) In the main book it mentions Remnants 'living out their days' on > > Earth (recollection, not direct reference). Is that a mortal > > lifespan, or are they effectively Immortal? > > A Remnant virtually forgets about its Celestial life and becomes > almost nothing but its Role, continuing on auto-pilot, from the > examples given. I think it'd be as mortal as its Role required. > Thus, the 7/8 crazy bum in the main book might not age because his > Role doesn't have much history or continuity built in to it. But > a Remnant with a Role as, say, a business man, would probably > follow the natural life-cycle of a business man, retiring punctually > at age 65, having acquired all the normal gray hairs, move to Florida, > play golf for a decade or so, then die ... all without saying or > doing a single original thing since the day it got Remaindered. > > Earl > It could be an interesting plot seed to actually do this to a quite powerful friendly NPC, have him "restored" in this manner. But then because of the traum and now imperfect join (his heart may now look like it was made by a glass blower with hiccups ....if or when it reappears that is) and he could have a fractured personality or MPD for the science minded. The danger of the unremanated could be hidden until they heart appears or is discovered. I was inspired by the above part in the re questions again post and partly by the apocalyptic Transformers episode I saw when I was young. I cant rember the name but for anyone who has been a Transformers fan, the 'bot now have ingalactic abilities, Optimus Prime was sent into space in a tomb after he was zapped. The tomb is rediscovered and new Autobots and Decepticon race to Discover O.P. and his super power source. The Autobots find him (in a much reduced, damaged and dormant state) and replace this wierd power source in his chest (which restores his former stature and power), on fortunately because of the damage he had earlier sustained he developed a split personality and couldn't control his awesome power (hey I was five transformers were awesome to me). When O.P. realises he is dangerous he sacrifices himself to save the others or dactivates himself or something. In the tomb there are a host of traps and other such nasties (including 'bot eating liquids and (Whatever the power source that T'formers use, y'know the crystals the Decepticons are always trying to get) eating worms with teeth and alligator like mouths). This eposide was wonderful to a five year old full of wonder, and I in retrospect I get the same feelings from watching Neon Genesis Evangelion as I did watching that. But more to the point this could no doubt be adapted into a compelling campaign by a like-minded GM Thanx for bearing with me, Azrael ------------------------------ Date: Tue, 12 Oct 1999 12:25:45 +0100 (BST) From: Warsinger Subject: Re: IN> Questions, again On 11 Oct 1999 erisraven@crosswinds.net wrote: > Here goes: > 1) Is it possible to 'save' a Remnant? I see the potential of this truly unfortunate fate > happening to a Malakite in my campaign, and I want to know how to handle the players > who'll try to revive(? reinfuse? ) him. If this is dealt with in one of the books, tell me, > and I will quietly go sulk in the corner until I can afford them... Canon boils down to no you can't - zero Celestial forces means no soul basically - new Celestial forces can be added - but you'll get a new angel with some odd memories basically. However, this is the general theory floating around that if you could find one of the old Celestial Forces then it could be re-attached - and then some extra forces could be added to make the angel slightly more 'with it' :) > > 2) In the main book it mentions Remnants 'living out their days' on Earth (recollection, > not direct reference). Is that a mortal lifespan, or are they effectively Immortal? Are the > 'Remnants of Pagan Gods' hinted at in 'The Marches' immortal? > Giving them a mortal lifespan has no real logic as far as I can tell - and I think the quote means simply them passing the time there - so Immortal then. But I suppose it could go the other way. I'd certainly assume it meant Immortal and run it that way. > 3) I missed the GMG playtest. The book ain't out yet. I tried skimming thru the archives, > but that will take years (tho it's still interesting reading). What year did Raphael die? I > think i've picked up enough bits to infer that it's addressed in the APG, which I *am* > buying, but the store hasn't gotten it in yet, and the date's vaguely important to my plot. > I'm not subscribed yet sorry. Warsinger Cute and fluffy....(with claws) ------------------------------ Date: Tue, 12 Oct 1999 01:05:06 +0100 From: "Liam" Subject: Re: IN> no dinero From: Neel Krishnaswami > These solutions would probably annoy me if I were the one of the > players; if a Balseraph couldn't do it I don't see why Loki could. > some balseraphs can. they're called demon princes. i dunno, like i said i'd be tempted to let someone unique like loki "slip through the net". mind you, that in itself should be a warning for any players. if a seraph succeeded in his resonance but got told "you're not sure" i'm pretty certain he'd cotton on to something being not-quite-right with the world liam ------------------------------ Date: Tue, 12 Oct 1999 06:58:05 PDT From: "Jo Hart" Subject: Re: IN> no dinero From: Uncle Wolf > >Personally, I used the Fog of Superior Proximity [Resonances tend to >fail when dealing with info about Superiors and their motives and plans, >and Loki counts as an Ethereal Superior, in my book]. Hope that ideahelps.> There is another way. I admit that it is a bit drastic though. Let them do it. So fine, the PCs encounter Loki, a seraph gets an astounding resonance roll and figures out what is going on. So perhaps they take Loki out (maybe with help, I can't remember offhand how powerful he is). But what if he has already killed one demonic vessel under suspicious 'angelic' circumstances somewhere else, and there is a small team of demons coming to town to chase it up? What if he has already instructed his gang to carry out his plans, even before PCs catch up with him. How are they going to stop the gang from killing the demon (protect the enemy? (!)), how are they going to make sure that either side believe them? And what about Thor? The scenario can still play out. jo I've found that with angelic-investigative scenarios, the main trick is to avoid having them meet anyone who actually does know what's going on until some suitable point in the scenario. There's only so much any angel can learn from interrogating confused bystanders. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 12 Oct 1999 16:02:54 -0400 From: Elizabeth McCoy Subject: Re: IN> no dinero At 1:06 AM -0400 10/12/99, Jason Schneiderman wrote: >>No Dinero is an adventure in the Heaven & Hell book....and it means no >>money >>;-) > >It's also a thinly-veiled allusion to ABC No Rio, a club occupying that >space in the East Village of our world. I been there. :) As a bit of trivia, the author never mentioned to SJ Games (or at least not so that SJ ever heard about it...) that he _was_ basing it off a real place... Which isn't something that other authors, should emulate, even though it didn't cause any major problems this time... O;> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ End of in_nomine-digest V1 #1360 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.