From owner-in_nomine-digest@lists.io.com Sun Nov 21 17:56:14 1999 Return-Path: Received: from lists.io.com (lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id RAA23759 for ; Sun, 21 Nov 1999 17:56:14 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id RAA10129 for in_nomine-digest-outgoing; Sun, 21 Nov 1999 17:26:21 -0600 Date: Sun, 21 Nov 1999 17:26:21 -0600 Message-Id: <199911212326.RAA10129@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1426 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Sunday, November 21 1999 Volume 01 : Number 1426 In this digest: IN> Adventures in Los Angeles Re: IN> Re: Adventures IN> Unfavorable Interventions Re: IN> Re: Adventures Re: IN> Minor Bands for In Nomine IN> LOSE THAT HOLIDAY WEIGHT NOW, GUARANTEED! Re: IN> Minor Bands for In Nomine Re: IN> Minor Bands for In Nomine IN> You Can Re: IN> The Word of Light RE: IN> The Destiny and Fate of all Humanity RE: IN> Re: Adventures in Los Angeles Re: IN> The Word of Light Re: IN> Minor Bands for In Nomine ---------------------------------------------------------------------- Date: Sat, 20 Nov 1999 10:12:24 -0600 From: David Edelstein Subject: IN> Adventures in Los Angeles >>>Send in new angels with well-designed Roles, and let them do their thing with explicit instructions to avoid Symphonic disturbance. Let them pull down and tear apart Hell's control over LA by changing the city and by influencing the people the demons currently influence.<<< That's what the angels who are already *there* are trying to do. And they know the territory and know who they're dealing with. If you make the assumption that the angels currently in LA are completely ineffective (which granted, isn't a hard conclusion to draw from the writeup as is), then yeah, it wouldn't matter much if you let them be killed and try to send in some newbies with no contacts, who don't dare make a disturbance (which means very limited use of celestial powers), who are supposed to combat an entrenched diabolical power structure in which the demons can make all the noise they want. If, however, you play the angels as being not quite so dispirited and useless, then you can assume they *are* able to gain some ground now and then, which makes it worth it to keep them there. - -David ------------------------------ Date: Sat, 20 Nov 1999 09:55:48 -0700 From: "Ben Glickler" Subject: Re: IN> Re: Adventures I have a similar city in my campaign -- Chicago -- which is completely and hopelessly dominated by the demons. The angels have their little outpost in North Chicago, but that's it. They've been sent into Chicago, and sure, they can get in just fine, despite the absence of angelic tethers. Here's the trick: The demons are all under very strict orders to make no disturbances Sure, they'll do it. Even though they own the city, and have enough soldiers and mortal toadies to do whatever they want, some demons will eventually make some kind of disturbance, and angels (especially Yves' Malakite in the team) will know who did it. But since these are the given orders of the city, if any disturbances are heard, all the demons around will know, and drop what they're doing to pay a visit. It means they either get to whup on some infiltrating angels, or they get to laugh at some clumsy friends. Yes, you *could* be a smart angelic and set a trap doing this, but with tons of demonic tethers and the nearest angelic one 40 miles away, it ain't smart. You could also be a smart angelic and avoid making noise yourself, but you'd have to go for many, many years of no disturbances (or very clever disturbances) while building up a powerbase. Ben ------------------------------ Date: Sat, 20 Nov 1999 13:13:37 -0600 From: David Edelstein Subject: IN> Unfavorable Interventions UNFAVORABLE INTERVENTIONS Favorable Interventions (a d666 roll of '111' for angels, or '666' for demons) represent the Powers That Be smiling upon them, whether it's just a lucky break or the personal blessing of Lucifer. The Angelic Player's Guide (pp. 75-77) and the Infernal Player's Guide (pp. 76-77) provide descriptions and suggestions for GMing favorable Interventions; The IPG simply mirrors the APG with descriptions of favorable results for Diabolicals. Neither book describes the consequences of _unfavorable_ Interventions. This is something I would have liked to have included in the Game Master's Guide, but I simply didn't think of it until too late. Thus, I hereby present a remedy, which I hope will be of some use to In Nomine GMs. THE NATURE OF UNFAVORABLE INTERVENTIONS Just as God and Lucifer both work in mysterious ways to aid their minions, they also may take action against their foes (or maybe any random schmuck who happens to annoy them). An unfavorable Intervention means you've attracted the disfavor of Higher Powers. But this will not always be immediately obvious; neither God nor Lucifer are likely to announce their interest in every situation that catches their attention. And an unfavorable Intervention doesn't necessarily mean that _anyone_ is out to get the character personally. Lucifer has laid "booby-trap" of ill will and nasty coincidences throughout the Symphony; you never know when some minor act might just pull the pin on a grenade Lucifer planted eons ego. The Prince of Darkness set in motion diabolical chains of events beginning shortly after the Fall, many of which have yet to reach their culmination . . . unlucky you, to roll a '666' and be standing at ground zero when the last domino in such a chain falls. As for God . . . well, He designed the board, the pieces, and the rules. How difficult would it be for Him to know, back during the dawn of Creation, that a few thousand millennia later, there'd need to be a Malakite walking by a particular streetcorner _just_ as some poor demon decides to risk expending a couple points of Essence, and make sure that happens? Unfavorable Interventions, like favorable ones, shouldn't be overly dramatic except when the GM needs a dramatic moment; otherwise it begins to feel like God and Lucifer are spending entirely too much time zapping individual angels and demons. Interventions will generally be appropriate in severity to the importance of the action that triggered them. Getting an unfavorable Intervention while trying to make your Area Knowledge roll will usually just get you hopelessly lost. It might cause you to run out of gas in front of an enemy Tether if God or Lucifer really feel like screwing with you. But it rarely causes your engine to explode, or "misdirects" you from Los Angeles to San Francisco. (If it does, then maybe finding the nearest convenience store was a _lot_ more important than you thought . . . ) Most unfavorable Interventions fall into one of the categories below. These are only rough guidelines; an unfavorable Intervention can be literally _anything_ bad the GM can come up with. It can be more than one bad effect, in any combination, and at any level of severity the GM thinks appropriate. MISFORTUNE The most common type of Intervention, misfortunes are simply harmful "coincidences." They may be small and irritating, or absolutely disastrous. They are rarely overtly supernatural, and the character may not even realize that his "bad luck" was actually the result of malign cosmic fate. Misfortunes are how God and Lucifer stick out a foot to trip the unwary, and usually occur when least expected, during noncritical scenes . . . though they can also happen in the middle of combat. EXACERBATION Most often occurring when someone is attempting something Higher Powers really don't want him to accomplish. An exacerbation is a normal failure . . . amplified. The effect will be _at least_ as bad as a normal failure with a check digit of 6, and may have additional deleterious effects. AGGRAVATION This type of Intervention comes in the form of assistance to the character's foes. It happens most often when the character is facing someone on the Other Side. The character might not even _see_ the results; the GM simply uses the Intervention as an excuse to give the character's opponents a free gift; maybe some extra Essence, or a weapon, or knowledge they wouldn't have otherwise had. INTERFERENCE A more direct form of Intervention, Interference means someone inimical appears up to harass the character. It might just be a mortal showing up at the worst possible time, with no knowledge of his role in the greater scheme of things, or it might be reinforcements sent expressly to kick the character's butt. Whoever arrives, it will make things worse for the character. THE FIST OF GOD/SATAN Somebody Really Doesn't Like You. God and Lucifer rarely intervene directly in the War, but when they do, it's unmistakable. God's Avenging Fist (or the Hand of Satan) reaches down to slap you around. This form of Intervention is rarest, and scariest. WHEN INTERVENTION OCCURS Any of the above Interventions can happen at any time, to any degree. Interventions range from trivial to earth-shaking. As a general rule, the GM should make them appropriate to the situation; a gang of Malakim isn't likely to descend from Heaven just because an Impudite failed to charm a random mortal morsel, and someone who rolls an unfavorable Intervention during a confrontation with an enemy Superior should suffer more than just tripping over his shoelaces. However, there are no rules for this, and the GM can make any Intervention so subtle as to pass unnoticed, or a calamity of Biblical proportions. TRIVIAL INTERVENTIONS Trivial Interventions don't disrupt events significantly, and are rarely recognized for what they are. Something unfavorable happens, but it's neither disastrous nor unnatural. This is recommended for when someone happens to roll an Intervention on an unimportant die roll. Misfortune Something annoying happens, but it's (seemingly) just a routine bit of bad luck. A bad reaction roll turns an unimportant NPC implacably hostile; a missed Driving roll results in a punctured tire. Exacerbation The character blows his roll, but merely suffers the results of a normal '6' on a failed roll, with perhaps some additional misfortune (a failed resonance roll might mean the resonance is knocked out for an hour or two longer than usual, for example). Aggravation The character's opponent might get an extra point or two of Essence, or find a weapon conveniently within reach, or (if unaware of the character's plans) they just happen to do exactly what will inconvenience the character the most. Interference An unfriendly NPC shows up. This may be a police officer in a mood to harass the character, or a celestial spirit (who might not even show itself, but will observe the character and report everything he does to its superiors). Fist of God/Satan What happens won't be any more _severe_ than what normal "bad luck" might bring, but it will be obviously divine or infernal in nature, and it should come in such a way as to shake up the character. That NPC who turns hostile might momentarily glow with a holy or unholy aura; the tire that pops does so with a whiff of brimstone. MINOR INTERVENTIONS Minor interventions are likely to occur during important, but non-critical moments. They can cause great inconvenience, but usually nothing the character can't recover from, with enough determination. Misfortune The character suffers amazing bad luck; while looking for a hiding place, he stumbles into an enemy Tether, or his favorite artifact is stolen by a pickpocket, or a triad of Judgment shows up to interview the dissonant Ofanite just when he's in a hurry . . . Exacerbation The character fails in noteworthy fashion. While trying to repair something, he destroys it. When trying to shoot someone, he shoots the wrong person. His resonance fails and is knocked out for _double_ the normal time period. He botches a Song so badly, it makes the maximum disturbance and he accidentally spends an _additional_ point of Essence, despite not taking effect. Aggravation The character's enemies get an amazing lucky break. Everyone gets a point of Essence (or an individual gets fully recharged), or they're suddenly supplied with the perfect artifact to really screw the character (the demon a Kyriotate is trying to possess might just happen to be wearing a Force Catcher, for example). Interference Someone formidable shows up at a bad time. This usually means an enemy celestial, or mortal reinforcements, but they'll have the means and the will to cause serious trouble. Fist of God/Satan Something significantly Bad happens, and the character _knows_ that Someone Up There (or Down There) doesn't like him. He might get slapped with a point of dissonance, if he was doing something just a _little_ bit inappropriate (but not normally dissonant), or his reliquary might suddenly lose all its Essence, or he suddenly becomes paralyzed for a few critical moments. MAJOR INTERVENTIONS Major interventions occur during critical scenes, such as when a life is at stake, or at a major turning point in the adventure. Combat often falls into this category. Unfavorable Interventions will be dramatic, and usually have a decisive effect . . . the unfortunate recipient will be lucky if he's able to walk away. Misfortunes The "coincidence" will be amazing, and amazingly bad. The random mortal the character tried to pick on turns out to be a Word-bound celestial. His car's engine explodes. A bridge collapses beneath him. Exacerbation Not only does the character fail, he fails in spectacular fashion. His resonance is inoperative until the next sunrise (or sunset). When he tries to Invoke his Superior, the _wrong_ one shows up. A Song accidentally affects the wrong person, or drains _all_ his remaining Essence. Aggravation Opponents receive a gross advantage. All of their injuries turn out to be "flesh wounds," or they are all recharged with Essence. Any of their resonances that had been disabled are fully functional again. Interference An much more powerful enemy shows up; possibly a Word-bound angel or demon, or a gang of Malakim (or Calabim), or a heavily-armed team of Soldiers. Fist of God/Satan A major supernatural event occurs, and it's Bad. The character is hit by a pillar of fire, or acquires spontaneous Discord. An enemy Tether forms. A celestial is suddenly exposed in his true form in front of a crowd. A Servant turns traitor, and simultaneously transforms into an agent for the Other Side. CRITICAL INTERVENTIONS A critical intervention occurs during decisive events which can impact the future of the War. An intervention rolled during the climax of an adventure may be of this caliber. The results will probably have a major and permanent negative impact on the character. Misfortunes _Anything_ possible can happen, no matter how improbable. Meteor strikes, spontaneous combustion, an ally Falls (or Redeems). Exacerbation The character fails in epic fashion. He _loses_ his resonance for a while, or completely forgets a Song. He accidentally shoots an ally, scoring a critical hit that inflicts instant death. He tries to invoke a Superior, and gets yanked to Heaven or Hell instead - whichever plane he's _not_ native to! (Or Lucifer shows up in person . . . this can be Very Bad for an angel _or_ a demon . . . ) Aggravation All enemies are refreshed completely; wounds healed, Essence recharged, ammo replenished. Interference An Archangel or Demon Prince takes a personal interest in kicking the character's ass. The Superior may or may not show up in person, but he'll send minions, and keep sending them until the hapless target is stomped. Fist of God/Satan A calamity of Biblical proportions befalls the victim. He's transformed in some fashion; he may Fall or Redeem, or be turned into something else, or smitten with a dozen levels of various Discords. Or simply turned into a pillar of salt. Fire rains from the sky and destroys his Tether, or the Mark of the Beast appears on his forehead and his Superior casts him out. http://ourworld.compuserve.com/homepages/AmadanSJG/Innomine.htm ------------------------------ Date: Sat, 20 Nov 1999 14:19:31 -0600 (CST) From: Elizabeth Bartley Subject: Re: IN> Re: Adventures On Fri, 19 Nov 1999, John Karakash wrote: > The actual answer to this, IMO, is that it's > a hostage situation. [...] > Okay, maybe this isn't the best solution, > but it IS plausible. For most purposes, yes. However, no way no how would it stop Dominic from sending Judgement Triads out regularly to check up on the local angels, when being in LA puts them in a position where they have a minimal support network and are under the thumb of the local demons. Dominic's Triads are pretty good at being subtle when they need to, anyway, and rarely make a Symphonic disturbance. Alternatively, Dominic might settle for having the Celestials in LA report to a Triad elsewhere on a regular basis. You could actually adopt that in order to patch this hole in the adventure: LA angels ascend to Heaven regularly to take needed vacations and report to their Superior and to Judgement; Max slipped through the cracks somehow because he developed the Bound Discord before he would have first had to report (or even David gave it to him on purpose) and David accidentally-on-purpose 'forgot' to mention the situation to Dominic.... No, wait; if the others were reporting Judgement would know all about Max through them. Sorry, still doesn't work. Elizabeth Bartley e-bartley@pobox.com ------------------------------ Date: Sat, 20 Nov 1999 13:16:26 -0700 From: Tim Groth Subject: Re: IN> Minor Bands for In Nomine Cool stuff, I like. There is a minor bands running around IMC, which I will eventually get around to posting on my website but I'll put it here first. SADIM The Tortures These gremlins got what they wanted from their fellows and lessers by inflicting pain upon them. The worst sadists in Hell when they graduate to demonhood they do not develop the divine delusion of Habalah, or the desire to make others stronger through suffering and tests. They just want to inflict suffering because they enjoy it. Princes often have them conduct the tormenting of souls in their principality, as well as aid in interogations. They are often heavy on celestial forces, with ethereal being second most favored and corporeal coming in last. They rarely get out of hell, but they don't mind. There are plenty of victoms in hell to keep them happy. In their celestial form they look like big gremlins, covered with spikes and other nasty innate weaponry. Their prefered music is the sound that their victoms make. RESONANCE The Sadim resonante with pain, and thus they can inflict pain upon an indkividual. They can inflict pain of boddy, mind and soul upon someone. Although no real injury is inflicted the pain is overwhelming and distracting. The pain is a single burst which fades quickly, however its effects are culmative and a group of Sadim can quickly incapacite a victom. They make a standerd resonance roll, if it succeds the demon can assign the cd as an attribute reduction to the victom in anymanner they like. This penalty fades quickly, the individual regaining 1 lost point a second. DISSONANCE A Sadite must hurt people, at least once a day they have to cause suffering of some sort. If they don't they take a note of dissonance. Sadim of the Game Asmodeus uses the Tortures for interogations. When they use their resonance they add their celestial forces the penalities they can inflict, allowing them to shatter the Will of those they are questioning. Other princes if they attune a Sadim to their word allow the Sadim to exemplify their Word in the suffering they generate (victoms of Sadim of Fire feel like their burning alive, etc). This is of little game use (except possibly on earth to generate psychosomatic wounds), but allows them to fit their masters style when tormenting souls for essence. Saminga doesn't have or want Sadim, they don't cause actual harm and can't care less about making the souls in Abbadon suffer pain. Timothy, Angel of Rambling If you have a hankering for waffles or chicken i know the place for you: http://d106-h032.rh.rit.edu/~tim/ ------------------------------ Date: Sat, 20 Nov 1999 14:33:40 From: Subject: IN> LOSE THAT HOLIDAY WEIGHT NOW, GUARANTEED! o*****AMAZING MELT AWAY FAT ABSORBER CAPSULES***** *****WE GLADLY SHIP TO ALL FOREIGN COUNTRIES***** LOSE 30 POUNDS IN 30 DAYS... GUARANTEED!!! All Natural Weight-Loss Program, Speeds Up The Metabolism Safely Rated #1 In Both Categories of SAFETY & EFFECTIVENESS In (THE USA TODAY) WE'LL HELP YOU GET THINNER IN WINTER!!! WE'RE GOING TO HELP YOU LOOK GOOD, FEEL GOOD AND TAKE CONTROL IN 2000 This is the easiest, fastest, and most effective way to lose both pounds and inches permanently!!! This weight loss program is designed specifically to "boost" weight-loss efforts by assisting body metabolism, and helping the body's ability to manage weight. A powerful, safe, 30 Day Program. This is one program you won't feel starved on. 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(A $19.90 Savings)! To Order by postal mail, please send to the below address. Make payable to UltraTrim 2000. UltraTrim 2000 * 4196 Wenz Ct. Suite C * Dayton, Ohio 45405 (937) 330-5414 CHECK____ MONEYORDER____ American Express____ VISA____ MASTERCARD____ Name_______________________________________________________ (As it appears on Check or Credit Card) Address____________________________________________________ (As it appears on Check or Credit Card) ___________________________________________________ City,State,Zip(As it appears on Check or Credit Card) ___________________________________________________ (Credit Card Number) Expiration Month_____ Year_____ ___________________________________________________ Email Address (Please Write Neat) ------------------------------ Date: Sat, 20 Nov 1999 19:44:45 -0400 From: Douglas Muir Subject: Re: IN> Minor Bands for In Nomine David, These guys rock. Well done. I agree -- they're mostly not suitable for PCs. Very good as window dressing for campaigns in Hell, though (and this is by no means a slur... window dressing is *crucial*, and often in short supply). And the Devourers, in particular, would make crackerjack NPCs; I can just see them as backup muscle for a Servitor of Haagenti. PCs tend to discount and underestimate Gluttons; let them lose a Force to one of these guys, though, and that should self-correct real quick. Oh, and the Wailers are fun. Remind me a little bit of Weeping Gorilla from Alan Moore's _Promethea_ comic. IMO Hell would have lots of minor Bands like this, whereas Heaven would not have nearly as many minor Choirs... reason being, Hell is much more willing to experiment randomly, and also much more willing to have Choirs of beings who are deformed, miserable, crippled or stupid. Doug M. ------------------------------ Date: Sat, 20 Nov 1999 18:44:46 -0800 (PST) From: Michael Martin Subject: Re: IN> Minor Bands for In Nomine I'm very impressed. I may have to use a few of them if I ever get my campaign off the ground... I was struck in particular by the Brutes (Corporeal monsters) and the Devourers (Celestial monsters). Could there be Ethereal analogues? (Tentatively called "Brainiacs" for lack of a better term.) I could see Beleth using them. They'd probably stick around mostly in the Marches, but they'll get thrashed Celestially... Michael Martin "It is no one's privilege to despise another. It is only a hard-won right after long experience." -- Isaac Asimov, "C-Chute" ------------------------------ Date: Sat, 20 Nov 1999 23:42:03 -0500 From: "Wayne" Subject: IN> You Can Start your own 1-900 business or Adult Web Site Business! People are making $$$ week, after week in the 1-900 business. We'll teach you all of our incredible secrets that will take your new exciting business to a whole new level! 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For a free color brochure: reply to: mailto:blrk@enotify.com?subject=brochure With the following information: Name:_________________ Address:_________________ City/State/Zip:_________________ email address:_________________ Telephone:_________________ (optional) ///////////////////////////////////////////// To be removed permanantly from this list reply to: mailto:pklv@lovefootball.com?subject=remove ///////////////////////////////////////////// ------------------------------ Date: Sat, 20 Nov 1999 23:04:55 -0600 From: Matt Kobal Webb Subject: Re: IN> The Word of Light >No one is going to be given the Word of Light, ever. The first reason, >which is enough to kill her goal (and doesn't defy canon much i don't >think), is that giving it puts the angel in a position where they are going >to have to hide out in Heaven for fear of a very unpleasent visit from >Lucifer. If anything is going to spark the Lightbringer towards a single >specific goal it will be giving the Word of Light. And the Seraphim >Council doesn't know what that will be. Basicly their doing something that >will definetly cause Lucifer to have a reaction. Well, one of things I would have come out in the campaign was that Ulijah is *doesn't* care. She doesn't care about the reality of the situation, she just wants the Word of Light filled once again. She's an idealist, as befits a Servitors of Revelation, a dreamer. She might get a word very close to it however, such as just Truth. >The other reason why IMO the Seraphim council can't give it out is that >Lucifer still holds it. He holds a demonic counterpart to Light. This is like saying Gabriel can't have her word because Belial has it. ------------------------------ Date: Sun, 21 Nov 1999 00:30:28 -0600 From: "Trent" Subject: RE: IN> The Destiny and Fate of all Humanity > Gee, I feel sorry for the AIs. Poor humanity, never achieve -that- Destiny. >Humans can't even get along with -each other-, let alone a new form of sapient >life. The only flaw I can see with the idea is, if that -is- humanity's Destiny, >then the War is over before the trumpet blows. No wonder Yves is maudlin all the >time. > >- Abracax: Shedite of Riots You lack faith in humanity to overcome it's position and achieve it's true destiny. Also I don't think it would ness rally have to be AI. Consider a colony ship of aliens form a planet that has been destroyed and the people aboard need an area the size of Canada to survive. Humanity has to selflessly give these poor people without a home a massive chunk of our planet. Naturally we are fated to turn a cold shoulder to the new people and allow an entire race to die. Trent Ofanite of Doubt ------------------------------ Date: Sun, 21 Nov 1999 00:40:41 -0600 From: "Trent" Subject: RE: IN> Re: Adventures in Los Angeles - -----Original Message----- From: owner-in_nomine-l@lists.io.com [mailto:owner-in_nomine-l@lists.io.com]On Behalf Of Richard Gant Sent: Friday, November 19, 1999 11:07 PM To: In Nomine Subject: Re: IN> Re: Adventures in Los Angeles >Raising a ruckus is counter-productive, and it distracts from the real >purpose of the War. As a savant of Janus I feel the need to disagree with you on this point. No one know for cretin the real reason for the war, and second a little change can do a lot of good - shaking people out of their attitudes of resignation and apathy. Trent Ofanite of Doubt ------------------------------ Date: Sun, 21 Nov 1999 03:25:05 -0700 From: Tim Groth Subject: Re: IN> The Word of Light >>The other reason why IMO the Seraphim council can't give it out is that > >>Lucifer still holds it. > >He holds a demonic counterpart to Light. This is like saying Gabriel >can't have her word because Belial has it. That's why its non-canon. Its not the demonic counterpart. Even if it is Gabriel went made for sharing with a regular Superior, one much weaker than her initially. Thrust that situation with Lucifer and a new Superior and you'll have an utter maniac. Timothy, Angel of Rambling If you have a hankering for waffles or chicken i know the place for you: http://d106-h032.rh.rit.edu/~tim/ ------------------------------ Date: Sun, 21 Nov 1999 15:24:18 PST From: "Jo Hart" Subject: Re: IN> Minor Bands for In Nomine Nice. (I think I know some Wailers iRL) jo ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ End of in_nomine-digest V1 #1426 ******************************** The material here is (C) 1999 Steve Jackson Games, Incorporated. All rights reserved.