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in_nomine-digest Thursday, November 25 1999 Volume 01 : Number 1429
In this digest:
Re: IN> Beating up Marco (was One Tough Taker)
IN> Business Opportunity
Re: IN> Beating up Marco (was One Tough Taker)
Re: IN> Beating up Marco (was One Tough Taker)
IN> Magog and the Millennium
Re: IN> Magog and the Millennium
Re: IN> Magog and the Millennium
Re: IN> Beating up Marco (was One Tough Taker)
----------------------------------------------------------------------
Date: Tue, 23 Nov 1999 17:42:59 -0500
From: Elizabeth McCoy
Subject: Re: IN> Beating up Marco (was One Tough Taker)
(Hmmm... This is getting gory. We should probably take it off-list RSN.)
At 8:28 PM -0400 11/22/99, Douglas Muir wrote:
>How to take out that tough Taker. Marco's detailed stats are in the Digest at
>http://www.sjgames.com/ftp/sjgames/in-nomine/digests/1999/11/1-1422.txt
>-- under the post "One Tough Taker".
>>>>Song of Thunder is your _friend_!
[...]
>Well, the Mercurian in the party just fell to the ground screaming. As did
>the Servants of Flowers (not that they were much use in a fight anyhow).
>And the Flamer is looking a little shaky -- isn't it kinda cruel to let
>those innocent humans suffer...?
Oh, woo, there's actually a nasty thing... You're right, he is tough.
But even if he surrounds himself with humans and Calabim... Seraphim
of Flowers and the Corporeal Song of Shields (and enough vessel levels
to have decent hits so the Calabim can't take them out quickly via
resonance), then Precision-monster snipers to take down the demons
from out of range...
No, no, that's hardly going to happen the _first_ time. But somewhere
around the third or fifth...
(Or, at least, the snipers. I don't know about _your_ PCs, but having
a "unbeatable" NPC sneering at them would drive the ones I know about to
the heights of Rube Goldberg Deathtraps.)
>>>>And Ethereal Attraction,
[...]
>>Use it on the humans (or some of them) and get them to move out of the way.
>>(It will at least confuse them, even if they're charmed -- and it lasts
>>for a lot longer than the Charm resonance.)
>
>Sure. But it's not a cure-all in this situation.
Nah -- he _is_ tough enough that there's probably no one cure-all. Just a
lot of little attrition things which could discommode him.
>[Celestial Song of Motion]
>
>>Just do it yourself with your honking big sword, stab
>>the little guy in the back, and (if you're a Malakite) ignore the humans
>>beating on your vessel. If you've got a good nasty vessel, chances are
>>that you'll have diced the annoying Impudite pretty well before
>
>The annoying Impudite has 90 body hits! Even a REALLY big sword is going
>to take more than one swipe to do much harm...
Okay, lemme work this out... Figure that the angel has Precision 10,
equal to Marco's Str. Give him Ranged Weapon/6 (Holy Pistol) (parallel
Marco's Fighting/6). Song of Motion (Celestial/4) will probably be
sufficient, though /5 would be better. Now, Holy Pistol/2, with Acc +1.
So: 10 + 6 + 1 = 17, or autosuccess and a CD+5. Minimum CD of 6, max of
11. CD is multiplied by level of Holy Pistol (2), so minimum damage of 12,
max of 22. Not shabby, though true, one wouldn't manage to kill him
instantly, or, alas, stun him.
Sword option... Strength 10, Large Weapon/6 (Sword). Make it a Long Sword,
with +4 Power. 10+6+4=20, or auto and CD+8, min 9, max 14. Not so good,
though if you can add another +5 for Blade Blessing, you get min of 14 and
max of 19.
Now, the _really_ nasty options...
Strength 10, Fighting/6. NC: Barbs (Liber Canticorum, p. 44; Acc=skill
level, Power is half that (round up). Be vicious (Barbs rewards that!)
and take it at 5. You'll want either a NC Tail or Tongue, or the
Celestial Song of Motion so you can appear with your (barbed) back
to Marco.
10+6+5+3. (Accuracy adds to the target number; the target number has been
boosted above 12, so it adds to the check digit!) 24, or a CD+12. Min
CD of 13, max of 18. If it were Acid, you'd get 1-6 chances with a
10+6+5+5=26, for CD+14: min 15 and max 20.
Actually, if you have Acid or Barbs at a decent level, the whole thing
might never go to the "surrounded by the wall of humans" stuff.
He's getting 10+6+3+1=20, or CD+8... Match him up against a comparable
angel with the same combat stats and vessel hits, but Acid/4 or Acid/5
instead of Claws/3, and well...
Even if he gets up his Corporeal Form, he's only getting Protection 3
plus however much Essence he spent on boosting his Protection (you can't
boost _both_ Protection _and_ skill with a Song with extra Essence; it's
one or the other. If he's boostng to a 9 target, that's 4 Essence, of
which 1 is going to the Song to boost Protection). So, figure he's spent
5 Essence (he's an Impudite, he can do that, sure) for Protection 4...
Damage from Acid goes down to 9-16 (on the second shot, if we're figuring
the angel gets first shot), or, at worst if he dodges really well, 3-10.
Meanwhile, if we give our angel Corporeal Form as well (which would make
sense for a bruiser -- the Stonie Cherub I saw recently went for it,
and he was a 10 Strength guy too. With a sledgehammer...), and have him
use it for the same Protection (figure he blows Essence too, sure),
Marco's doing 9-14, which goes down to 5-9, which goes to 0-3 with a
max Dodge.
I think this goes to show that Claws are impressive, but serious brawlers
take Acid/6 (so they can re-perform it instantly as well, when it runs
out). Claws/6 is also good if you're already high Str and maxed out on
Fighting -- you lose the +1 Acc, but gain +3 Power, for a total of +6.
The other option is, of course, to find a good vantage point, using
Ethereal Form, be a Precision Monster, and have a Holy Sniper Rifle
at an ungodly level.
Or be an Ofanite Precision Monster and have a SUV! O;> (Well, it was
a van. And the Balseraph dodged.)
>>Nah -- they can hang around or get sniper angles.
>In an ethnically homogenous neighborhood where strangers are quickly
>noticed, and where almost everyone likes and admires the Impudite. This
>could get interesting...
Yeah, but by the time the cops show up, the sniper's ascended. Just
don't leave prints. O:> (It all depends on if the natives are likely
to come out with frying pans, or if they'll hide indoors and call the
cops instead.)
>Well, actually, I agree with you. Keep in mind that I originally designed
>Marco for two reasons:
>
>1) To invite some comments on whether he was a balanced, interesting, and
>Canonical character (since I'm an isolated IN GM, having no contact with
>other GMs except through this mailing list); and,
Oh, yeah, he looks reasonable that way.
>2) To meet the challenge of building a kick-butt "bruiser Impudite".
>Marco is a hand-to-hand combat monster. If PCs fight him straight up, on
>his terms, he can take any two average angels.
Dead average, yes, but he's not dead average, and not all PCs are
either. He's a _challenge_, certs. But not to an equal combat-monster.
>OTOH, *smart* angels won't fight on his terms; they'll stand off at a
>distance, throw Songs at him, use long-range weapons and hit-and-run
>tactics. Hey, he's just one 9-Force demon; he's not going to withstand a
>determined attack from a clever party.
Gods, I know. Angels are so nasty. They attack in packs. Whatever you do,
don't go up against a Kyriotate with Will 12 and Barbs at something
ungodly, in celestial combat. Technically, Barbs is only on the "back" --
but how the _heck_ does a Kyrio _have_ a back in celestial combat??
>But my point is, he could give a foolish or incautious party a really bad
>time... especially if they think, "oh, Impudite, easy out. I hit him with
>my flaming sword."
Hmmmm.... An overconfident party, maybe. Foolish? Depends on the brand of
foolish. (I seem to remember a Kyrio of Lightning possessing a cable, to
wrap around the demon while his Ofanite buddy with Generator played
long-range ZAP. While the Kyrio spat Acid from the end of the cable. (This
was, I believe, before it became a general ruling that you had to have
a _mouth_ to use Acid...))
I would not call that group "sensible" by any stretch of the imagination.
>>> IMC it's not a terribly common Song, though it's
>>>certainly not unheard of.
>>
>>It's a common Windy Song, at the least, where I come from... (Now, now,
>>can't argue "it's not a threat because IMC" -- you can argue "it's not
>>a threat IMC" but that's sort of cheating.)
>
>No, no. I was just trying to get a handle on how common it is in *other*
>peoples' campaigns.
In ours, pretty common. It's _really_ useful.
>Again, note that a well-dug-in Impudite -- especially one with the Paranoid
>Discord -- is going to have the equivalent of a neighborhood watch working
>for him. "Hey man, I just saw some guy --" "Tell Marco. He always wants
>to know about anything strange in the 'hood".
Ethereal Song of Form? O:> (Another Song that's Really Useful.)
>In a hand-to-hand battle, Marco can kick the snot out of your typical
>9-Force angel... it is, after all, what he was designed for.
Heck, most of my non-combat characters would have broken and run when he
didn't go down after the first shot or two. It's the combat dudes you
want to watch out for.
- --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor
GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/
------------------------------
Date: Tue, 23 Nov 1999 23:03:42 +0000
From: Hassan Hazime
Subject: IN> Business Opportunity
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