From owner-in_nomine-digest@lists.io.com Sat Jul 24 17:29:48 1999 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.8.7/8.8.7) with ESMTP id RAA27891 for ; Sat, 24 Jul 1999 17:29:48 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id RAA11799 for in_nomine-digest-outgoing; Sat, 24 Jul 1999 17:25:00 -0500 Date: Sat, 24 Jul 1999 17:25:00 -0500 Message-Id: <199907242225.RAA11799@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #1290 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Saturday, July 24 1999 Volume 01 : Number 1290 In this digest: Re: IN> Off-topic.... Huntington... died this morning. IN> Very Bad Things Re: IN> Very Bad Things (somewhat fluffy) Re: IN> Faust and Faustim Re: IN> Faust and Faustim IN> Re: IN- Very Bad Things Lilim (was Re:IN> And The Bands Played On: Faust) IN> Character Advancement IN> Re: Condolences for Huntington Re: IN> Plot Seed: the Angel of Military Disaster IN> Singular of "Lilim" Re: IN> Character Advancement IN> Habbalah of Saminga (Re: Faust and Faustim) Re: IN> Character Advancement Re: IN> Re: Condolences for Huntington Re: IN> Character Advancement IN> Off-topic: looking for Psychedelic Goblin IN> Re: IN- Faust and Faustim Re: IN> Character Advancement IN> condolences (was: Huntington...) Re: IN> Character Advancement Re: IN> Re: IN- Very Bad Things Re: IN> Character Advancement IN> NET ADS! ---------------------------------------------------------------------- Date: Thu, 22 Jul 1999 17:43:59 -0500 From: "Prodigal" Subject: Re: IN> Off-topic.... Huntington... died this morning. From: Earl Wajenberg > > I didn't know about Huntington, but I'm very sorry to hear of your > loss. All gaming aside, I think he's in Heaven now; such as he > can love and they cannot sin; their souls are stainless. Agreed. As they said in the dedication of last night's episode of Crusade, "Now he is chasing Star-mice." ------------------------------ Date: Thu, 22 Jul 1999 20:07:36 -0400 From: David Edelstein Subject: IN> Very Bad Things I just saw the movie "Very Bad Things," with Christian Slater and Cameron Diaz. (Mild spoiler warning.) It was a Very Bad Movie. It really squicked me, even though it was supposed to be a comedy. It didn't make me laugh at all -- it just kept perturbing me more and more. I kept thinking it couldn't get any sicker or more morbid, but it did, all the way until the very end. It's definitely a comedy in the Dark Humor genre. Kobal would love it -- a bunch of basically decent people rapidly fall apart under pressure, and start doing things no decent person would contemplate. The movie makes a LOT more sense if you think of the Christian Slater character as a demon. And that's why I recommend this movie for an excellent example of a demon in action. No special effects, no supernatural powers, just a diabolical acting like a very, very evil human, in ways that constantly shock you but would never alert anyone that he's actually a demon. He fast-talks his friends into doing horrible (and horribly stupid) things, which suck them all into an escalating spiral of self-destruction. So I watched it and tried to decide what Band he was and which Prince he served. His Prince was either Kobal or Malphas. Because of the overall tone of the movie, I was inclined to go with Kobal at first, but I think the end result suggests Malphas; he took a group of buddies and turned them all into paranoid sociopaths who turned on each other, until every loving relationship in the movie was destroyed, and all lives were ruined. As for Band, I was thinking Balseraph at first. He does a great "success seminar" spiel of double-talk and psycho-babble with which he repeatedly persuades his friends to do awful and idiotic things. I kept wanting to shout at them "What the HELL are you thinking? Are you f***ing stupid or just insane?!" But if Slater is a Balseraph, that would explain it. However, Habbalite also fits -- I could just see the Punisher inside his skin snickering and sneering, as he manipulates his friends' emotions, pumps up their fear, guilt, and resentment, and watches the weak humans turn on each other and destroy themselves. In the end, however, I decided Shedite. There was no indication that the Slater character had always been a murderous psychopath, just a little sleazy...and the main character mentions that they've been friends since the 3rd grade. Slater goes from being a little weaselly to committing unspeakable atrocities in the course of a few days....and when he's hit bottom, I think the Shedite jumps from him to Cameron Diaz. Anyway, that's my In Nomine review of "Very Bad Things." Anyone else who's seen the movie want to comment? - -David ------------------------------ Date: Thu, 22 Jul 1999 20:28:41 -0400 From: EDG Subject: Re: IN> Very Bad Things (somewhat fluffy) At 08:07 PM 7/22/99 -0400, you wrote: (Spoilers again.) >It was a Very Bad Movie. It really squicked me, even though it was supposed >to be a comedy. It didn't make me laugh at all -- it just kept perturbing >me more and more. I kept thinking it couldn't get any sicker or more >morbid, but it did, all the way until the very end. I have to agree with you here, David. (Any movie that uses a three-legged dog as an _advertisement_ is one that I stay away from on general principle - - but I got to rent it for free, so I wasn't complaining.) >So I watched it and tried to decide what Band he was and which Prince he >served. His Prince was either Kobal or Malphas. Because of the overall tone Actually, I can see several more Princes and Bands: Saminga is primary, but Kronos and Lilith could also be possible. Likewise, I could justify his being pretty much _any_ Band. Saminga: He's present at every death. I could see an Impudite of Death doing just this sort of thing. Kronos: Sending all these poor humans to their Fates. Any Band, pretty much. Lilith: The bit at the end, where he's trying to get the insurance money, cinches this one for me. And one I just thought of: Fleurity. You'll notice that, at the bachelor party, he does his best to get everyone else drugged up and drunk off their asses, he doesn't seem to ingest any foreign substances himself. As for Bands: A Balseraph could very easily convince the group that he'd been friends with the main character since 3rd grade - and if you allow convincing each member one at a time to be a "supporting lie", then it could well go on for a very long time - especially if he keeps making references like that. I'm hardest-pressed to make him a Djinn. He's too passionate. However, his unswerving dedication to Not Getting Caught and Making Things Work Out Right pushes me towards a Stalker. A Calabite would love the idea of corkscrewing someone to death. He'd probably just blow the hotel up to destroy the evidence, though. A Habbalite, as David pointed out, would be perfect for this role - playing the weak group against each other. A Lilim would be collecting "get me out of this mess!" Geases left and right... and he did a good job of holding up his end of the bargain. (He probably detected a Need for a bachelor party at the beginning, a Need for a stripper...) A Shedite would, as David proposed, be the classic answer. I'm loath to ascribe it to one of the slimies, though, unless there's no other choice. An Impudite, especially one of Death, would likewise be getting a lot out of this, Essence-wise. No other motivation, though... Anyway, there are my thoughts. - -EDG ------------------------------ Date: Thu, 22 Jul 1999 22:32:08 -0500 (CDT) From: Benjamin Acosta Subject: Re: IN> Faust and Faustim > From: "Miles 2 Go" > Benjamin Acosta wrote: > >No, there are still living humans left on Earth after the battle. In a > >nutshell, what happened is that Heaven won and God took all the >angels > >andhuman souls who deserved and desired to go to the > >Upper Heavens. > >Remaining survivors on Earth include those who met their Fate and >those > >who wanted to stay for some reason such as love, religion, > >or just adesire to remain living in the World. Lucifer was given > >the responsibility of maintaining the Symphony. > >[Utopian Faction versus Authoritarian Faction snipped for brevity] > Oh, neat. Hmm, ever read "Infinty Hold" by Barry B. Longyear? > I think it might make good background reading for your game. I've never come across it. Is it about a similar concept? How hard would it be to find? >[First Attempt to redo Faustim Resonance Snipped] > Hmm, I still don't like it of course I don't always like the current > resonances. Pulling the most honorable thing a person done in > the past week can be a challenge. Let me try a proposal. > If they make their perception based resonance check, then it > lasts for 10-CD minutes during which time they get to know their > targets skill in all > CD 1 - Skills used and skill level > CD 2 - Skill or Songs used and skill level > CD 3 - Attributes used > CD 4 - Skills, Songs and Base attributes for them > CD 5 - Any resonance used and the target roll (forces) for that resonance > CD 6 - All of the above plus any Attunements, Distinctions, or Discord > (forced to roll against) I like it. Considered it nicked for Faustim, 2nd edition. I assume you meant 10+CD minutes though. > > This helps eliminate the automatically detect celestial problem. > If their target isn't actively using any abilities, then there is nothing > to detect. The GM doesn't have to look up any extra information. > Since you had the target ready to make the roll anyway. This is good. It actually fits what a Celestial created by someone with the Word Knowledge would have. They would basically studying and learning from a target, and learning how to emulate them while the lessons are still fresh in the mind (within the CD duration). The lesson then fades in time (CD of Will roll in hours) unless an effort is made to retain it (ie, spending points). > > Hmm, but is it too weak.... I don't think so. No you don't get > to find out so much with just one resonance check, now your > Faustim has to work at to make his subject use some abilities > so he can figure out what the person's abilities are. Hmm, kinda > like a Lilim has to fullfill a need to get a Geas, or a Seraph has > to get the person to talk to learn the truth. At the very least a Faustite has to follow his subject, observing him in action as he goes about his business. Very good for encouraging espionage style missions, such as following around an up and coming celestial/soldier/ethereal to see what kind of a potential threat he is. > > If you want to tweak it, play with what you get for each value > of the check digit. For example with a CD of 6 you might learn > not only the person's current skill level, but potential to improve, > or greatest feat they could acheive with that skill. Or to be even > more in keeping with the Faust legend... with a CD of 6 you > learn what price they paid to learn that skill. Hmm, you might be able to spot potential Soldiers with a CD 6, or what Word (if any) a subject has an affinity for. The "price" thing also sounds good and useful. Where that skill or ability came from might be a good tweak as well. > > >I'm not sure whether lame Choir/Band Attunements were a >deliberate > >gamedesign decision or what. > > I'm not sure, but there is a tendency that the Choir/Band attunement > of the Superior tends to be better. If any you should slight the > choirs/bands that Faustim don't tend to get along well with. > Whichever those would be. Well, Faust was a human, but since Faustim are made in his image then they would count as his favorite celestials. They do have one of the niftiest choir/band attunements of his too. They get to potentially emulate any resonance or attunement they observe in use. As far as bands getting slighted, Shedim of Faust aren't exactly getting a disadvantage with his band attunement but their nature and goals are altered to match his: Learning instead of Corruption. In fact, Faust would try to give any shedim on the Utopian side his band attunement, because one of his major policies is to lead the humans left on Earth away from their Fates, for both practical and personal reasons. The practical reason is that Asmodeus still holds the Gates of Hell and any humans who meet their Fate would be in the power of the Authoritarians. Faust has claimed and remodeled Beleth's Tower and Principality as his Domain after his forces and Ethereal allies defeated her, and the Marches are where all the humans who don't meet their Fate, or have met both Destiny and Fate, go. The personal reason is that Faust really hates Kronos for engineering his Damnation, and wants to confound and hinder him any way he can. > > I like all of them as > >they are, but if it makes the Superior overpowering it might be a > >problem. Does everyone else think I should downgrade some > >of Faust's Choir/Band Attunements or are they all all right as is? > > Nah, leave them. If anything I'd go the way of patching lame > attunements. Hmm, that's a thread in itself... what attunements > are the most lame, and how do you fix it? My vote goes for > the Elohim of Janus / Habballah of Vapula. I think you mean Habballah of Valefor, not Vapula. Vapula's mood ring seems pretty useful and appropriate for Habbalah. As far as the Elohim of Janus/ Habbalah of Valefor attunements go the only way I could think of making them less lame without just throwing them out and replacing them entirely would be to let them not only predict the weather, but all the effects such weather would inflict barring Celestial intervention. Such as knowing that lightning will strike the transformer at fifth and main at precisely 10:29:04 PM, plunging 5 blocks into a black out, or that the Hurricane will cause the SS. Minnow to ground itself on a deserted island in hour 2 of their three hour tour. Much more useful for the servitors of Janus and Valefor ("Okay, the blackout's going to last for 4 hours, so that's how much time we have to get in and out of the building.") Habbalah of Saminga are lame. The attunement is only good if they possess the Song of Possession. It could easily fixed by adding that all Habbalah of Saminga are granted the Song at level 1 as part of the attunement. Malakim of Janus aren't lame, but their attunement seems rather recent. What did they have before gunpowder was invented? Ben, Elohite of Eli Angel of Neat Ideas ------------------------------ Date: Thu, 22 Jul 1999 23:59:09 -0400 From: EDG Subject: Re: IN> Faust and Faustim At 10:32 PM 7/22/99 -0500, you wrote: >I like it. Considered it nicked for Faustim, 2nd edition. I assume you >meant 10+CD minutes though. 10-CD minutes actually makes more sense - the more you get, the shorter you're actually able to hold the alien pattern stable. >As far as the Elohim of Janus/ Habbalah of Valefor attunements go the only >way I could think of making them less lame without just throwing them out >and replacing them entirely would be to let them not only predict the >weather, but all the effects such weather would inflict barring Celestial >intervention. Such as knowing that lightning will strike the transformer >at fifth and main at precisely 10:29:04 PM, plunging 5 blocks into a black >out, or that the Hurricane will cause the SS. Minnow to ground itself on a >deserted island in hour 2 of their three hour tour. Much more useful for >the servitors of Janus and Valefor ("Okay, the blackout's going to last >for 4 hours, so that's how much time we have to get in and out of the >building.") Information overload! They know the weather for a number of days into the future equal to their Ethereal Forces (and that's a pretty damn useful ability, believe it or not). Knowing the _consequences_ of that weather would cause them to go into shock simply from the sheer volume of data. Perhaps a Perception roll could tell them a number of major consequences equal to the check digit - but otherwise I see no reason to change the attunement. >Habbalah of Saminga are lame. The attunement is only good if they possess >the Song of Possession. It could easily fixed by adding that all Habbalah >of Saminga are granted the Song at level 1 as part of the attunement. Agreed. >Malakim of Janus aren't lame, but their attunement seems rather recent. >What did they have before gunpowder was invented? They did demolition in other ways; and I'd count Greek fire and oil bottles for the purposes of the attunement. - -EDG ------------------------------ Date: Fri, 23 Jul 1999 00:09:09 EDT From: "Jason Schneiderman" Subject: IN> Re: IN- Very Bad Things >I just saw the movie "Very Bad Things," with Christian Slater and Cameron >Diaz. (Mild spoiler warning.) It was a Very Bad Movie. Glad to see that someone else didn't shy away from the obvious pun. (Our permutation was "This movie is full of Very Bad Things.") I, too, got to see this film for free - promotional screening. I stayed till the end, confident that, throughout it all, it couldn't get any worse. And yet, consistently, it did - culminating in what must have been the feel-bad ending of the year. It's two hours of my life that I'll never get back. >The movie makes a LOT more sense if you think of the Christian Slater >character as a demon. And that's why I recommend this movie for an >excellent example of a demon in action. This post, however, has redeemed the experience somewhat in my eyes. Thanks, David. Your Essence is in the aether. :) - --- jayafter12am@hotmail.com Every night, while you sleep, I make copies. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Fri, 23 Jul 1999 09:03:33 +0100 From: Julian Breen Subject: Lilim (was Re:IN> And The Bands Played On: Faust) Earl wrote: >I have a request: Let the singular of "Faustim" be "Faustite." >"-im" is a plural ending. "Lilim" as a singular is one of >IN's little in-house monstrosities. (I'd prefer "Lilite" or >something from actual Hebrew.) > Lilitu? (and Lilu for those who adopt a male persona) ? - -- Julian ------------------------------ Date: Fri, 23 Jul 1999 08:33:44 -0400 From: "Jason Terlecki" Subject: IN> Character Advancement Correct me if I am wrong, but when a character spends points to improve his PC, certain things are restricted or even off-limits. To my comprehension, the following indicates what can be done to improve a PC (either by spending points to improve something already possesed or buying something new) SKILLS: current : Permitted new: Permitted SONGS: current: Permitted new: Must ask Superior FORCES/ATTRIBUTES: current: Permitted new: Not Applicable ATTUNEMENTS: current: Not Applicable new: Only as GIFTS from Superior DISTINCTIONS: current: NEVER new: Only as GIFTS from Superior VESSELS: current: NEVER new: Must ask Superior ROLES/STATUS: current: Permitted new: Permitted (with Role-Play) ARTIFACTS: current: Permitted (See rules from the Book of Artifacts to add things) new: Must Make them or Receive as GIFTS from superior SERVITOR: current: NEVER new: Permitted (with Role-Play) Jason would be angel of cookies ------------------------------ Date: Fri, 23 Jul 1999 08:10:42 -0500 (CDT) From: Benjamin Acosta Subject: IN> Re: Condolences for Huntington > From: Elizabeth McCoy > Subject: IN> Off-topic.... Huntington... died this morning. > > Around 8 or 9 am, I think. He crawled into a cabinet that he hadn't > bothered with getting open since he got really sick. We found him > this morning. I wish I'd known, to be with him. At least... he'd been on > the bed last night, and I think he'd forgiven me for taking him to > the vet. [The Elohite risks dissonance and expresses sympathy] I'm sorry to hear about your cat's death. It makes me want to indulge my cats more when they try to get my attention (usually when I'm reading or websurfing), reminded that they'll one day be gone. That's at least one more good thing you could chalk up to him. Hope you'll feel better over the weekend. Ben, Elohite of Eli Angel of Neat Ideas ------------------------------ Date: Fri, 23 Jul 1999 09:30:38 -0400 From: neel@cswv.com (Neel Krishnaswami) Subject: Re: IN> Plot Seed: the Angel of Military Disaster First: a great character! I like him a lot. >Date: Wed, 21 Jul 1999 21:50:47 -0400 >From: Douglas Muir > >Work with Martin (angelic) -- [...] If you *really* want to make things >tough, have them work with Martin on an assignment that seems to make no >sense at all ("Yes, the rebels certainly are a plucky but lovable band of >honorable freedom fighters. We're setting them up for an ambush where >the dictator's forces are going to wipe them out to the last man."). If >you do this, you might emphasize Martin's cool detachment... Hey, the road to justice is slick with the blood of the valiant.... This is something I used to make Michael a bit scary -- IMC he was the patron angel of martyrs. Leonidas and the three hundred against the Persians, Joan of Arc burned at the stake, the anonymous soldiers charging the machine guns at Verdun, the Jews of the Warsaw Ghetto rising against the Nazis. Lots of heroic deaths. Clearly great minds think alike. :) One thing that I found that makes this sort of thing a bit spookier is to give his actions reasons that don't sort exactly according to human priorities. E.g., the rebels are going to get wiped out because one of their number is a coward whose weakness has previously led to the deaths of a number of his fellow men. But in this last battle he is likely to find some well of courage inside himself and die well, fighting to protect his friends. Since the others are already virtue-seeking, when they die they will go to heaven, and this way the coward's soul is also saved. Not much consideration is necessarily given to the things that humans would worry about, like the rebels' chances of overthrowing the dictator. - -- Neel Krishnaswami neelk@cswv.com ------------------------------ Date: Fri, 23 Jul 1999 09:33:34 -0500 From: Earl Wajenberg Subject: IN> Singular of "Lilim" Julian Breen wrote: > > Earl wrote: > > >I have a request: Let the singular of "Faustim" be "Faustite." > >"-im" is a plural ending. "Lilim" as a singular is one of > >IN's little in-house monstrosities. (I'd prefer "Lilite" or > >something from actual Hebrew.) > > > > Lilitu? > > (and Lilu for those who adopt a male persona) ? Sounds good. Where did you get it? I have been pestering myself about the singular of "Lilim" for more than a year, now. My father knows Biblical Hebrew, but unfortunately Lilith isn't *in* the Bible, and you can't just automatically form a singular given "lilim" as the plural. The only reliable singular form my father could suggest was "ben lilim" or "bat lilim" -- "son" or "child of the lilim," or "daughter of the lilim." Which ducks the question. He remarked that "Lilith" itself looks sort of like a plural, and I suggested to him that it might be a feminine plural of excellence. ("Behemoth" is another such. The "-oth" ending is a feminine plural, but the word is used as a singular, meaning "great beast" -- "animalissima," to coin a parallel.) The root of "Lilith" is probably be "layle," "night. In that case, "Lilith" ~ "Mistress of the Night," sort of. So then "lilim" might be "nocturnals," and the laboriously constructed singular would be "leyli." But you can see how conjectural THAT is. Of course, it's not all that far from "lilu" and "lilitu." I once stumbled on a web page that gave "lilot" as the singular for "lilim," but they gave no reason for it. Earl ------------------------------ Date: Fri, 23 Jul 1999 11:15:15 EDT From: MarkDEddy@aol.com Subject: Re: IN> Character Advancement In a message dated 7/23/99 5:36:10 AM, bancroft@supernet.ca writes: >Correct me if I am wrong, but when a character spends points to improve his >PC, certain things are restricted or even off-limits. To my comprehension, >the following indicates what can be done to improve a PC (either by spending >points to improve something already possessed or buying something new) > The following is my understanding of the rules as they stand: > >SKILLS: >current: Permitted >new: Permitted > Correct. > >SONGS: >current: Permitted >new: Must ask Superior > Correct. > >FORCES/ATTRIBUTES: >current: Permitted >new: Not Applicable > Correct. Although remnants (for whom 'new' forces/attributes are possible) must receive them from a superior. > >ATTUNEMENTS: >current: Not Applicable >new: Only as GIFTS from Superior > Correct. Though new Attunements may be in the 'ask Superior' category. > >DISTINCTIONS: >current: NEVER >new: Only as GIFTS from Superior > Yes. Considering that distinctions are unalterable. > >VESSELS: >current: NEVER >new: Must ask Superior > I think that's right. > >ROLES/STATUS: >current: Permitted >new: Permitted (with Role-Play) > Correct. > > >ARTIFACTS: >current: Permitted (See rules from the Book of Artifacts to add >things) >new: Must Make them or Receive as GIFTS from superior > Correct > >SERVITOR: >current: NEVER >new: Permitted (with Role-Play) > You can, I believe, raise the level of a current servitor through role-playing or spending points. > > >Jason >would be angel of cookies > Mark ------------------------------ Date: Fri, 23 Jul 1999 11:23:48 -0400 From: Elizabeth McCoy Subject: IN> Habbalah of Saminga (Re: Faust and Faustim) At 11:59 PM -0400 7/22/99, EDG wrote: >At 10:32 PM 7/22/99 -0500, you wrote: >>Habbalah of Saminga are lame. The attunement is only good if they possess >>the Song of Possession. It could easily fixed by adding that all Habbalah >>of Saminga are granted the Song at level 1 as part of the attunement. > >Agreed. As a note, the GURPS IN version changes their attunement entirely, partly for that reason (and partly because the mechanics for that attunement are nearly impossible to get right in GURPS!). If this flys well, then I may port the change into IN 2/e. So go subscribe to Pyramid and check out the playtest... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 23 Jul 1999 11:35:21 -0400 From: Elizabeth McCoy Subject: Re: IN> Character Advancement At 8:33 AM -0400 7/23/99, Jason Terlecki wrote: >Correct me if I am wrong, but when a character spends points to improve his >PC, certain things are restricted or even off-limits. To my comprehension, >the following indicates what can be done to improve a PC (either by spending >points to improve something already possesed or buying something new) > >SKILLS: >SONGS: Yup. >FORCES/ATTRIBUTES: >current: Permitted >new: Not Applicable Actually, according to the GMG, the "pay 3 points per attribute, with a total of 12 for a Force (but your Superior doesn't know you did it necessarily)" method is going to go into affect. Also, "new" should include "Superior Gift." >ATTUNEMENTS: >DISTINCTIONS: Yah. >VESSELS: >current: NEVER >new: Must ask Superior Or go to Limbo. >ROLES/STATUS: >current: Permitted >new: Permitted (with Role-Play) (Or sequential Roles, IIRC.) >SERVITOR: >current: NEVER >new: Permitted (with Role-Play) Servant, you mean? I think those are permitted to "raise the level," with roleplay. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 23 Jul 1999 11:36:36 -0400 From: Elizabeth McCoy Subject: Re: IN> Re: Condolences for Huntington At 8:10 AM -0500 7/23/99, Benjamin Acosta wrote: > >[The Elohite risks dissonance and expresses sympathy] Don't worry -- it's only dissonant if it mattered to the Symphony that you didn't. (And public, as well as private, hugs for everyone else. Thank you. It does help.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 23 Jul 1999 11:40:43 -0400 From: Elizabeth McCoy Subject: Re: IN> Character Advancement At 11:15 AM -0400 7/23/99, MarkDEddy@aol.com wrote: >In a message dated 7/23/99 5:36:10 AM, bancroft@supernet.ca writes: >>VESSELS: >>current: NEVER >>new: Must ask Superior >> >I think that's right. Actually, I wouldn't have any trouble with a Superior upgrading an existing vessel for a Servitor, so that would put both in the Must Ask Superior category. (Getting a new vessel is probably more interesting to many characters, though.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 23 Jul 1999 11:58:57 -0400 From: Elizabeth McCoy Subject: IN> Off-topic: looking for Psychedelic Goblin It seems that PG's work on the INC has attracted some attention, and someone wanting permission to use some stuff of the Goblin's. >E-mail: pleissez@aol.com -OR- trey_palmer@yahoo.com This has been a public service egoboost announcement. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ ------------------------------ Date: Fri, 23 Jul 1999 09:03:59 PDT From: "Miles 2 Go" Subject: IN> Re: IN- Faust and Faustim Benjamin Acosta wrote: [Utopian Faction versus Authoritarian Faction snipped for brevity] >>Oh, neat. Hmm, ever read "Infinty Hold" by Barry B. Longyear? >>I think it might make good background reading for your game. > >I've never come across it. Is it about a similar concept? >How hard would it be to find? Infinity Hold is set in the not too distant future . Several planets have been using the planet Tartarus as the dumping ground for their worst convicts. Tartarus is a borderline inhabitable planet, not good for much else, and for the most part is a desert ranging from hellishly hot during the day to below freezing at night. Earth has just joined up, and the story follows a group of convicts from Earth who are dumped on Tartarus and left to fend for themselves. The story is a survival tale, but it focuses more on the attempts of a group of convicts to define what is justice. As IN background (and especially for the And the Bands Played on Campaign) the relevance is that the behavior of the convicts and most demons isn't too different. Barry Longyear is a science fiction author best known for his story "Enemy Mine" which was redone in a much modified form as a movie. You might find a copy in a library or a half-price bookstore in the science fiction section. All in all the story is an easy read, enjoyable, and thought-provoking as well as good source material. [Faustim Resonance Charts mark II] > > Hmm, I still don't like it of course I don't always like the > > current > > resonances. Pulling the most honorable thing a person done in > > the past week can be a challenge. Let me try a proposal. > > If they make their perception based resonance check, then it > > lasts for 10-CD minutes during which time they get to know their > > targets skill in all > > CD 1 - Skills used and skill level > > CD 2 - Skill or Songs used and skill level > > CD 3 - Attributes used > > CD 4 - Skills, Songs and Base attributes for them > > CD 5 - Any resonance used and the target roll (forces) for that > > >resonance > > CD 6 - All of the above plus any Attunements, Distinctions, or > >Discord(forced to roll against) >I like it. Considered it nicked for Faustim, 2nd edition. I >assume you meant 10+CD minutes though. Actually, I did mean minus. I based the duration off of the Seraph resonance which is a 10-CD minutes. I could see either way. Tim _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Fri, 23 Jul 1999 11:56:30 -0400 From: Frank Lazar Subject: Re: IN> Character Advancement At 11:35 AM -0400 7/23/99, Elizabeth McCoy wrote: >At 8:33 AM -0400 7/23/99, Jason Terlecki wrote: >>Correct me if I am wrong, but when a character spends points to improve his >>PC, certain things are restricted or even off-limits. To my comprehension, >>the following indicates what can be done to improve a PC (either by spending >>points to improve something already possesed or buying something new) >> >>SKILLS: >>SONGS: > >Yup. > >>FORCES/ATTRIBUTES: >>current: Permitted >>new: Not Applicable > >Actually, according to the GMG, the "pay 3 points per attribute, with >a total of 12 for a Force (but your Superior doesn't know you did it >necessarily)" method is going to go into affect. Also, "new" should >include "Superior Gift." I always assumee that even "Superior Gifts" that are given as part of normal advancement are paid for by Character points as well. So in effect the Superior allows the Player ( :) ) to spend the points for the character. - ----------------------------------------------------------------------- | _ | | We are dreamers, shapers, singers and makers. /_\ | | We study the mysteries of laser and circuit, // \\ | | Crystal and scanner, holographic demons, \\ //___\\ | | And invocations of equations. \\ // \\ | | \\__// \\ | | These are the tools we employ. And we know... many things. \\ | | \\ | | | | \\ | - ----------------------------------------------------------------------- ------------------------------ Date: Fri, 23 Jul 1999 10:31:55 -0700 From: darkelf Subject: IN> condolences (was: Huntington...) I am sorry to hear about Huntington. My sincerest condolences to you. Losing a little friend like that is hard...I don't know you, really, but here, from one woman owned by cats to another...have a virtual hug anyway. Kat - -- Practice random intelligence and senseless acts of self-control. Consider: the purpose of your life may be to serve as an example to someone else. ------------------------------ Date: Fri, 23 Jul 1999 11:56:30 -0400 From: Frank Lazar Subject: Re: IN> Character Advancement At 11:35 AM -0400 7/23/99, Elizabeth McCoy wrote: >At 8:33 AM -0400 7/23/99, Jason Terlecki wrote: >>Correct me if I am wrong, but when a character spends points to improve his >>PC, certain things are restricted or even off-limits. To my comprehension, >>the following indicates what can be done to improve a PC (either by spending >>points to improve something already possesed or buying something new) >> >>SKILLS: >>SONGS: > >Yup. > >>FORCES/ATTRIBUTES: >>current: Permitted >>new: Not Applicable > >Actually, according to the GMG, the "pay 3 points per attribute, with >a total of 12 for a Force (but your Superior doesn't know you did it >necessarily)" method is going to go into affect. Also, "new" should >include "Superior Gift." I always assumee that even "Superior Gifts" that are given as part of normal advancement are paid for by Character points as well. So in effect the Superior allows the Player ( :) ) to spend the points for the character. - ----------------------------------------------------------------------- | _ | | We are dreamers, shapers, singers and makers. /_\ | | We study the mysteries of laser and circuit, // \\ | | Crystal and scanner, holographic demons, \\ //___\\ | | And invocations of equations. \\ // \\ | | \\__// \\ | | These are the tools we employ. And we know... many things. \\ | | \\ | | | | \\ | - ----------------------------------------------------------------------- ------------------------------ Date: Fri, 23 Jul 1999 12:21:38 -0500 From: "Amo Nympham" Subject: Re: IN> Re: IN- Very Bad Things am I the only one of us that actually liked the movie? I thought it was great. just when I thought they couldn't take it any further they crossed another line. of course, as much as I hate to use the word, I'm a rather sick person. but please, is there anyone else out there that just liked the movie itself, IN twists aside? - - Dennis H. Groome V "Amo Nympham" nallix@bellsouth.net ICQ: 11430261 "I think I woke up screaming 'cause I had a dream that you still loved me" -"ACF", Stabbing Westward ------------------------------ Date: Fri, 23 Jul 1999 13:51:39 -0500 From: "Amo Nympham" Subject: Re: IN> Character Advancement but there's an exception to this. if you're in limbo you can build a vessel for yourself... - - Dennis H. Groome V "Amo Nympham" nallix@bellsouth.net ICQ: 11430261 "I think I woke up screaming 'cause I had a dream that you still loved me" -"ACF", Stabbing Westward - -----Original Message----- From: Elizabeth McCoy To: in_nomine-l@lists.io.com Date: Friday, July 23, 1999 10:41 AM Subject: Re: IN> Character Advancement >At 11:15 AM -0400 7/23/99, MarkDEddy@aol.com wrote: >>In a message dated 7/23/99 5:36:10 AM, bancroft@supernet.ca writes: >>>VESSELS: >>>current: NEVER >>>new: Must ask Superior >>> >>I think that's right. > > Actually, I wouldn't have any trouble with >a Superior upgrading an existing vessel for a Servitor, so that would >put both in the Must Ask Superior category. (Getting a new vessel is >probably more interesting to many characters, though.) > > >--emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor >GURPS, Roleplayers, In Nomine stuff; Art: http://www.io.com/~arcangel/ > > > ------------------------------ Date: Sat, 24 Jul 1999 10:47:28 From: netsales@mailcty.com Subject: IN> NET ADS! *****This Dumb Ad just keeps spitting out $25 checks...***** This little cookie cutter spits out $25 checks... Make 1,000's Weekly, in the comfort of your home! It's a 3-part automated system, consisting of a KILLER classified ad...a powerful one page sales letter, delivered by autoresponder. And a QUALITY product, delivered to your customer by the company. You can set up today..and actually be getting checks mailed to you tomorrow. You will be making money by tomorrow! 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