From owner-in_nomine-digest@lists.io.com Thu Jan 4 11:05:15 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id LAA17050 for ; Thu, 4 Jan 2001 11:05:14 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id LAA20891 for in_nomine-digest-outgoing; Thu, 4 Jan 2001 11:05:17 -0600 Date: Thu, 4 Jan 2001 11:05:17 -0600 Message-Id: <200101041705.LAA20891@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2003 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, January 4 2001 Volume 01 : Number 2003 In this digest: Re: IN> Relics and Character Points Fwd: Re: IN> Crocell, Demon Prince of Winter Re: IN> Kyriotates of Stone Re: IN> Fwd: Servitor Attunement Re: IN> Kyriotates of Stone IN> Dissonance (Re: Kyriotates of Stone) Re: IN> Dead Presidents Re: IN> New character- "J.I" Re: IN> The Media shows it's horns again... IN> GURPS In Nomine (feedback) IN> Some random questions Re: IN> Some random questions Re: IN> GURPS In Nomine (feedback) Re: IN> The Media shows it's horns again... IN> January 3, 2001. Re: IN> Kyriotates of Stone IN> There's a reason why they let Vapula create most of the toys. Re: IN> Some random questions IN> Second call, at somewhat like the last minute. IN> IN LARP? ? ? Re: IN> Some random questions IN> Ethereal Spirits question Re: IN> Ethereal Spirits question Re: IN> GURPS In Nomine (feedback) Re: IN> Some random questions Re: IN> Kyriotates of Stone Re: IN> IN LARP? ? ? IN> Fwd: U n s toppable force vs. Immovable object Re: IN> Fwd: U n s toppable force vs. Immovable object ---------------------------------------------------------------------- Date: Wed, 3 Jan 2001 16:15:58 -0500 From: Walter Milliken Subject: Re: IN> Relics and Character Points At 1:17 -0500 1/3/01, William J. Keith wrote: > But y'all have some realistic rules for character >creation I'm not sure I'd claim rules for angels and demons are "realistic", just detailed.... > that I'd like to follow if possible, and this seems to me to be a >hole, not only in G:IN, but the base system itself. Maybe the question's >answered somewhere, in which case if you could just point me to it I'll be >on my way: can starting characters get unusual equipment for expenditure of >character points, and if so, what's the conversion? Yes, GURPS equipment can be purchased with character points; this first appeared in the GURPS system with GURPS Supers, where there needed to be a way to charge character points for super-gadgets that didn't have mundane monetary costs, since there are plenty of gadget-based super characters in the genre. For GURPS IN, we drew on a somewhat different "equipment for points" rule found in Compendium I, and there are rules in the book itself for pricing normal IN artifacts in character points, under the Artifacts heading in Ch6. - ---Walter ------------------------------ Date: Wed, 3 Jan 2001 16:42:18 -0500 From: Elizabeth McCoy Subject: Fwd: Re: IN> Crocell, Demon Prince of Winter >Date: Wed, 3 Jan 2001 15:03:56 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Non-member submission from [Steven Feldon ] [Had to u n s u b s c r i b e everyone with microsoft.com in their headers a while back. MS was bouncing and _not telling me the address_. ] >From: Steven Feldon >Subject: RE: IN> Crocell, Demon Prince of Winter >Date: Wed, 3 Jan 2001 13:01:23 -0800 > >The article was called Temporary Angels, I'm almost certain, if that helps. > >-----Original Message----- >From: Earl Wajenberg [mailto:earlw@mc.com] >Sent: Thursday, December 28, 2000 7:28 AM >To: in_nomine-l@lists.io.com >Subject: Re: IN> Crocell, Demon Prince of Winter > > >Interesting. I am reminded of an article in Pyramid, published >before IN came out, describing Word-bound angels and giving >as an example tha Angel of Autumn,[...] ------------------------------ Date: Wed, 3 Jan 2001 16:44:25 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyriotates of Stone At 4:04 PM -0500 1/3/01, Whistling in the Dark wrote: [...] >>the issue is who threw the first punch. Who made the first attack, >>trying to harm the other? > >Agreed. However, I don't think swatting a bird constitutes trying to >injure the bird. Grabbing the bird, perhaps. Swatting it away, no. It may well depend on the swat, actually -- if it's swatting with intent to knock the little tweety into next week (common among Calabim, probably), then that could well be an attack. If it's just sort of aimlessly waving a hand in the bird's direction ("giddaway from me, kid, ya bother me"), that is much more dubious. - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Wed, 3 Jan 2001 16:47:39 -0500 From: Elizabeth McCoy Subject: Re: IN> Fwd: Servitor Attunement >From: "Doctor Jekyll" > >>How is the Servitor Attunement for Kronos entitled Temporal Projection su= >>pposed to work? >>Does it only last for a period of time or is the projection permanent? Is= >> there a way to get the person or article back? The Infernal Players Gui= >>de doesn't say. The projection is permanent. Essentially, the entity projected is dropped into a "no-time" space until the attunement's duration lapses, whereupon it comes back into the normal timestream. One-way time travel. It's only likely to be for a day or so, with most Kronosians, so little harm done. If it would ruin the game for a PC to be out of contact with anyone for that long, well, don't have them go up against a NPC with that ability! - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 3 Jan 2001 22:02:06 GMT From: daiv@cruzio.com Subject: Re: IN> Kyriotates of Stone > >the issue is who threw the first punch. Who made the first attack, > >trying to harm the other? > > Agreed. However, I don't think swatting a bird constitutes trying to > injure the bird. Grabbing the bird, perhaps. Swatting it away, no. > Eric Alfred Burns - I would have to agree with you there. Intent to harm goes both ways, and if there was no intent to harm on the part of the Demon being landed on, then the Kyrio is just plain out of luck. Of course, this does bring up the question, does the Kyrio know the difference? On a Broader level, Does an Angel always Know when they are about to violate their dissonance conditions? My assumption is yes, because the Nature of Dissonance among angels is that it is an act of Intentional, Knowing Defiance. For example, does an Offanite know if they have travelled far enough to be out of the area that they were in for three days? There are no hard and fast rules about how far away one has to go, right? So how do they know when they have gone far enough? be well. be loved. - -Daiv ------------------------------ Date: Wed, 3 Jan 2001 17:36:34 -0500 From: Elizabeth McCoy Subject: IN> Dissonance (Re: Kyriotates of Stone) At 10:02 PM +0000 1/3/01, daiv@cruzio.com wrote: >On a Broader level, Does an Angel always Know when they are about to violate >their dissonance conditions? My assumption is yes, because the Nature of >Dissonance among angels is that it is an act of Intentional, Knowing Defiance. I think that an angel knows (though may deny it to itself) when it is about to violate something _deliberately_. OTOH, an accidentally unjust punishment or fate-pushing will just go _bong_ unexpectedly... >For example, does an Offanite know if they have travelled far enough to be out >of the area that they were in for three days? There are no hard and fast rules >about how far away one has to go, right? So how do they know when they have >gone far enough? Ofanite OF THE WIND. Ofanim in general ARE NOT bound by the Wind's dissonance conditions. (This is a misconception I have seen elsewhere; if it's not yours, don't mind the shouting. O:> ) Servitors of the Wind probably do "just know" -- but it may be something slightly dependant on the Servitor in question. There's undoubtedly a minimum distance or time they have to travel before they feel comfortable again, but it may well vary between angels. (This should NOT be used to excuse weasling and munchkinism, of course. "Next Door" is unlikely to be a different locale unless the Windy in question is in the vessel of a slug.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Wed, 3 Jan 2001 15:06:20 -0800 (PST) From: Michael Walton Subject: Re: IN> Dead Presidents - --- Maurice Lane wrote: > Dead Presidents As cute as this idea is, I can't see it happening. In the parts of the world where Voudoun and Santeria are practiced, the average person doesn't know who Lincoln and Kennedy (I guarantee you that most Haitians don't). Elvis is better known there, but probably not thought of as a god. Only Americans do that. Nor can I see Caribbeans incorporating Uncle Sam into their belief system -- he's too tied to "Babylon," as the Rastafarians would say. On the other hand, I could definitely see a kind of American pseudo-pantheon with Uncle Sam at its head. Such a body could conceiveably produce spirits based on the stereotypes and legends surrounding various historical figures. ===== Michael Walton, #9805-068 "If you want someone to take off their armor, you must first put down your sword." __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Wed, 3 Jan 2001 15:10:48 -0800 (PST) From: Michael Walton Subject: Re: IN> New character- "J.I" - --- Maurice Lane wrote: > Sorry, this one was Charles. True, he often manages > to anticipate me, but this one was all his. Whoops! Sorry about that, Charles. On the upside, having your work mistaken for Moe's is a _compliment_ around these parts. ===== Michael Walton, #9805-068 "If you want someone to take off their armor, you must first put down your sword." __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Wed, 3 Jan 2001 15:24:20 -0800 (PST) From: Michael Walton Subject: Re: IN> The Media shows it's horns again... - --- Rolland Therrien wrote: > Read this: > http://members.boardhost.com/soniccentral/msg/189.html Stuff like this is why I didn't go into journalism, even though I have the degree for it. On the other hand, perhaps the media are this way because honest people no longer think of them as decent professions. Which may be exactly Nybbas is counting on. ===== Michael Walton, #9805-068 "If you want someone to take off their armor, you must first put down your sword." __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Wed, 03 Jan 2001 23:43:47 From: "Perry Lloyd" Subject: IN> GURPS In Nomine (feedback) Well, I got the book. First thought was "Yippee!!" then, "Holy Sh**, this binding sucks ass." I'm probably going to have it rebound in less than a month. Holy Cow, man, and my Compendium 1 is really bad, too. First comment: What the heck is up with the HT/Total Forces parallel? I mean, why did you (Elizabeth, Walter) decide to bind up Essence up in HT? I have a PC we'll be converting who'll have a MUCH higher HT than he would otherwise (from 8 to 15), and he'll be taking 7 levels of reduced hit points to make up for the difference. It feels /very/ artificial. As it stands right now, without a house rule, in regards to the afore-mentioned character we'll be converting, his player going to feel jacked because while other higher IN Strength members of the group with be able to "buy up" their levels of Essence Control (because the IN Strength/GURPS HT conversion will give them HT much higher than 14), especially since there's no apparent metaphysical connection between HT and Essence. I can see that it would make sense, kinda, for mundane humans, in order to determine how much Impudites could drain (and for them to spend on actions). But . . . other than that, there appears to no reason not to make the number of levels of Essence Control = # lvls of Power Investiture (Corp+Ethe+Cele). (See comment #2) For the Impudites ability, I think they should just be able to "absorb" Fatigue from humans (reflecting the "tired/drained" effect this seems to have on people) and would only be able to convert about, oh, 1d-4 of the Fatigue drained or something, because, well, it's ineffable. Second comment: related to the above, I'm surprised that there's not an upper limit on levels of Essence control equal to your levels of Power Investiture (Corp+Ethe+Cele). For my group, that seemed to be the main reason to want more Forces, to have access to more Essence! Now, my players will probably we saving up their points to raise their HT for the very same reason (though perhaps not, if they've got higher HT, and therefore a larger Essence Pool, to begin with). Third comment: congratulations on keeping Choir costs within about 150 points of each other, and Band costs within 50pts or so. And seeing as the outlier is the Kyriotates, I feel more justified in not allowing Kyriotate PCs. - -Perry, Kyrio of Flowers serving Creation (kfc) perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Thu, 04 Jan 2001 01:33:39 From: "Janet Anderson" Subject: IN> Some random questions 1. If a character has the Massage skill, is it governed by Strength or Precision? I can see an argument for both of these. 2. Does spitting in someone's face constitute an attack (i.e., if someone does this to a Servitor of Stone)? 3. If someone threatens a Servitor of Stone with a gun, does merely drawing the gun and pointing it at him constitute an attack, or does he have to wait until they actually fire it? Janet Anderson _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Wed, 3 Jan 2001 18:11:11 -0800 From: "Bevan Thomas" Subject: Re: IN> Some random questions 1. I'd say precision. 2. No. I don't think that counts as an attack. Which means that a Servitor of Stone could do this to try and make someone start fighting him. 3. I think that he would have to wait for him to start shooting. It's not easy being Stone. - ----- Original Message ----- From: Janet Anderson To: Cc: Sent: Thursday, January 04, 2001 1:33 AM Subject: IN> Some random questions > 1. If a character has the Massage skill, is it governed by Strength or > Precision? I can see an argument for both of these. > > 2. Does spitting in someone's face constitute an attack (i.e., if someone > does this to a Servitor of Stone)? > > 3. If someone threatens a Servitor of Stone with a gun, does merely drawing > the gun and pointing it at him constitute an attack, or does he have to wait > until they actually fire it? > > > Janet Anderson > > > > > _________________________________________________________________ > Get your FREE download of MSN Explorer at http://explorer.msn.com > > ------------------------------ Date: Wed, 3 Jan 2001 21:18:00 -0500 From: "William J. Keith" Subject: Re: IN> GURPS In Nomine (feedback) >For the Impudites ability, I think they should just be able to "absorb" >Fatigue from humans (reflecting the "tired/drained" effect this seems to >have on people) and would only be able to convert about, oh, 1d-4 of the >Fatigue drained or something, because, well, it's ineffable. The whole Fatigue-to-Essence conversion thing has been pretty well hashed out here on the list as to the problems involved, so I won't cover that - I'll just note that a human is going to be aware of a sudden tired feeling, and after a while would probably associate it with the charming young fellow he's been hanging around with; losing your luck and seeming to have no vague feeling of fulfillment from using your greatest gift is a lot more subtly pernicious. >Second comment: related to the above, I'm surprised that there's not an >upper limit on levels of Essence control equal to your levels of Power >Investiture (Corp+Ethe+Cele). For my group, that seemed to be the main >reason to want more Forces, to have access to more Essence! Now, my players >will probably we saving up their points to raise their HT for the very same >reason (though perhaps not, if they've got higher HT, and therefore a larger >Essence Pool, to begin with). In which case humans would lack Essence entirely, and you would have to change a number of other things, like the aforementioned Impudite resonance, Essence rituals for Ethereal worship, etc. Now, I came into IN through G:IN, so I may be a bit biased, but lacking Forces as a game mechanic I'd say basing Essence maximums on attributes is reasonable. >-Perry, Kyrio of Flowers serving Creation (kfc) William ------------------------------ Date: Wed, 3 Jan 2001 21:56:41 -0500 From: damienw@juno.com Subject: Re: IN> The Media shows it's horns again... On Wed, 3 Jan 2001 13:02:56 -0500 "Rolland Therrien" writes: > If I had any doubt that the Media was influenced by Hell, they exist > no longer... > > Read this: http://members.boardhost.com/soniccentral/msg/189.html > > Then tell me if those bastard TV people deserve anything less then > the maximum punishment allowed by the law... Eh... that's the sort of thing I can't really get mad at. I mean, it sounds like something from the "it was a good idea at the TIME" department. Not well thought-out, though. I doubt Nybbas would touch it. Kobal, perhaps. Maybe Malpheas, this sort of thing is always good to start squabbles... - --- damienw[et]juno.com "To kill a man between panels is to condemn him to a thousand deaths." - Scott McCloud ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Wed, 3 Jan 2001 20:16:43 -0800 (PST) From: Maurice Lane Subject: IN> January 3, 2001. BTW, feel free to rip any of these apart if need be. :) Moe Olivia Twain Pagan Soldier (Ceres) Corporeal Forces: 2 Strength: 4 Agility: 4 Ethereal Forces: 2 Intelligence: 5 Precision: 6 Celestial Forces: 2 Will: 7 Perception: 4 Note that Olivia has bought up her Will, Intelligence and Precision. Human woman in her late 20s, Charisma +2 Skills: Dreaming/3, Emote/2, Enchantment/6, Knowledge (Agronomy/1, History/1, Woodworking/3), Language/3 (Latin), Medicine/5, Savoir Faire/1, Singing/1 Songs: Dreams (Corporeal/3), Fruition (Corporeal/3), Harmony (Corporeal/3), Healing (Corporeal/3), Storms (Corporeal/3) Attunements: Symphonically Aware Rites: Meditate in a grain silo or warehouse for an hour. Rites that transfer Essence: Lead five or more people in a song praising the grain. Olivia comes from a long line of secret worshippers of the Roman gods. Well, that's the family legend, at least: they actually only started up about three generations ago. Even if she ever finds this out, Olivia probably won't care. She's seen the power of her goddess, and more to the point, she's seen her weakness. Olivia is a Soldier with a mission. She's currently living in an isolated farming community in the Midwest United States. The area had been plagued with bad crops for years, due to a perennial lack of rain. After she set up her shop (specializing in hand-made wind chimes with a plow motif and personalized wooden dolls), people started noticing that putting up the former seemed to cause... well, it would rain. At first, it just seemed a coincidence, but when people noticed that it consistently happened whenever one of her chimes was purchased and hung, they were pretty certain that there was a cause. They also noticed that not a few pregnant women had purchased a baby wooden doll from Olivia recently (after convincing her that they really wanted one). Naturally, the word 'witchcraft' started getting bandied about fairly quickly. However, this was the 20th Century: besides, farmers are practical. Olivia didn't _seem_ like a conventional witch (at least, from their point of view), she wasn't pushing her religion or anything, and heck, a couple of the kids were neo-pagans anyway. Some people were finally getting the kids they always wanted and it was finally raining enough to get a decent crop in. Not much harm in that, surely? Also, the woman was certainly not taking advantage of her situation: she kept her prices reasonable, never put on airs and only asked that they respect her beliefs. This is America: a person can worship how she pleases (especially when it's doing her neighbors a good turn). Olivia has been in this town for five years now, and she's finally starting to make some real progress in cultivating at least the partial worship of Ceres (in the guise of a not-so-vague respect for the earth and the grain). By now, she's fairly open about using her abilities (instead of just creating temporary artifacts) - something she does for free. She's a good enough artisan to make a decent living with her shop, anyway. Personally, Olivia is very nice. She works hard for her goddess and community, and sees her abilities as a way to be of service, not as an opportunity to gain personal power. The Soldier has no combat abilities, and has no intention of ever learning any: she hates violence, and won't indulge in it. Angels will find it slightly disconcerting to discover that she achieved her Destiny three years ago. Servitors of Novalis will find sabotaging her work extremely repugnant: aside from the minor detail of her allegiance, she's practically the ideal of a perfect Gardener. Demons will find her less easy meat than they might think; the rest of the town will do _bad_ things to anybody who hurts 'their' witch. Oddly, for a pagan Soldier, Olivia doesn't try to convert people. In her point of view, there's room at the table for both God and ethereals (specifically, Ceres. Olivia really could care less about the rest of the pantheon). She does have a few people who are full-fledged worshippers of Ceres, but most of the area is still at least nominally Christian. They just pray for the grain... and ignore the fact that it's more like that they're praying _to_ the grain. ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Wed, 3 Jan 2001 22:34:01 -0600 From: Santiago Subject: Re: IN> Kyriotates of Stone Hmm...here's a variant on the ongoing question--if two individuals (human, demonic, or otherwise) are in combat, can a Kyrio of Stone possess one and continue the combat without dissonance? - -- Santiago ------------------------------ Date: Wed, 3 Jan 2001 21:37:02 -0800 (PST) From: Maurice Lane Subject: IN> There's a reason why they let Vapula create most of the toys. Weird, and noncanonical, I suppose, but what the heck. It's pretty balanced, I think. Enjoy or not. :) Moe Force Brooches Saminga first created these artifacts, oddly enough. While he is fond of Undead, he wasn't fond of the fact that they were incapable of personal growth, so to speak: he developed the Force Brooch to circumvent that minor little detail. It works, and most willful undead will gladly accept one, but they aren’t particularly safe to wear. In fact, in some ways they're even worse than Vaputech. A Force Brooch adds to either the Corporeal, Ethereal or Celestial Forces of it's wearer (chosen at creation). This will affect skill rolls, hits, Song use, Disturbance, and Essence capacity. This Force will not, however, give extra points in character generation. The relic comes in a wide variety of forms (old Force Brooches resembled clay tablets, which might have sparked the old legend that mummies keep their soul hanging around their necks), but must be visible to work. Only mortals may use a Force Brooch. However, this increase in personal power comes with a price. First off, only one Brooch may be worn at a time: furthermore, it may only boost one type of Force. The maximum increase in the Force is 3, and may not increase a particular number of Forces past 5 anyway. Somewhat more important is the fact that damage done to a wearer is taken off of his or her personal hits first, rather than the relic. A mortal will not die until he takes damage equal to his inherent body hits and those added by the Force Brooch. Damage done this way will not affect the relic, but a Force-Brooch can be specifically targeted. Damage done to it will not affect the user, but see below for the consequences of a destroyed Force Brooch. Worse, the ritual that attunes the relic to the user means that you just can't take it off. Doing so will cause 1d6 appropriate damage to living humans, and 3d6 to undead. Safely removing it takes a half-hour ritual and a Precision Roll at +4. If the relic is destroyed (and no one's ever been able to make a Force Brooch indestructible), double the above damage. Creating a Force Brooch requires a skill of at least Enchantment/6, and at least 10 spare Forces of the appropriate type for each level of enhancement. Needless to say, Saminga makes most of these... Sample Force Brooch Note that the maximum increase in number of Forces and the order in which damage is taken are essentially considered special effects. Relic/1 (Force) 10pt Convenience: can be hidden 3pt Vulnerabililty: Celestial artifact destroyed when artifact destroyed -4pt User Restriction: only useable by mortals 2pt Visibility: Instantly recognizable -3pt Harms User: (Special: 1d6/3d6 if removed without a ritual; double damage if destroyed) -4pt Fragility (usually very tough) 2pt Total 6pt ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Thu, 4 Jan 2001 15:43:56 +0100 From: Benediktq@t-online.de (Benedikt) Subject: Re: IN> Some random questions Janet Anderson schrieb: > 1. If a character has the Massage skill, is it governed by Strength or > Precision? I can see an argument for both of these. Don´t know. > 2. Does spitting in someone's face constitute an attack (i.e., if someone > does this to a Servitor of Stone)? I don´t think so. If I spit in your face, I´m provoking an attack and Servitors of Stone never attack first. Spitting in your face does not harm you. > 3. If someone threatens a Servitor of Stone with a gun, does merely drawing > the gun and pointing it at him constitute an attack, or does he have to wait > until they actually fire it? In my opinion that would count as an attack. Someone woh´s pointing a gun at you is definitely starting a fight. Samiel ------------------------------ Date: Thu, 4 Jan 2001 07:08:23 -0800 (PST) From: Maurice Lane Subject: IN> Second call, at somewhat like the last minute. I'm running a one-shot this Saturday. I live in coastal NJ. I need players, badly: right now, I have _one_ confirmed (hi, Janet). If any of this appeals, privately email me for directions. My residence is mass-transit friendly. :) Moe ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Thu, 4 Jan 2001 10:11:57 -0500 From: "John J. Maurer, Esq." Subject: IN> IN LARP? ? ? (this maybe should go just to Beth, but here you go) Hi there. I am affiliated with a group called Chimera Interactive, LLC. We do LARP events (mostly fantasy LARPS) in the Southeast. (www.chimera-interactive.com for those who are interested). In June (the date kept changing due to hotel difficulties, but the June date is set), Chimera Interactive will be running "Festival of Dreams" which is a Convention dedicated to LARPs of all types. White Wolf will be represented with its Camarilla, there will be boffer fantasy LARPs and the like. I know SJ Games was planning on doing an IN LARP. Are there still plans or has the Low Sales of IN put that on hold? If they want to be represented I would certainly be happy to run a playtest of SJ's rules at the convention. It might also be a good chance to advertise for IN Tabletop if we had a LARP going, SJ could maybe get a booth up and sell the tabletop rules. If I am in the wrong forum, and there might be interest in the proper forum, please let me know. John ------------------------------ Date: Thu, 04 Jan 2001 10:31:36 -0500 From: Earl Wajenberg Subject: Re: IN> Some random questions Janet Anderson schrieb wrote: > 1. If a character has the Massage skill, is it governed by > Strength or Precision? I can see an argument for both of these. My wife is a licensed massage therapist, and based on what she says, I'd say Precision. Realistically, you need both, but a weak, precise therapist can do good massage for a short time, while a strong, imprecise therapist can't do good massage at all. On the medical/academic side, a thorough knowledge of muscular and skeletal anatomy is also essential, but you have to pick one attribute. Earl ------------------------------ Date: Thu, 4 Jan 2001 08:15:04 -0800 (PST) From: Maurice Lane Subject: IN> Ethereal Spirits question No books with me, and I need a clarification. Divine religions don't generate Ethereals (loas and the Hindu pantheons are sorta special cases), IIRC, and in fact can drain the juice of existing ethereals (example in books was Brigid/St. Bridgit). Noting that, is there any real reason why an ethereal would find it useful to impersonate a figure from a divine religion, besides of course the usual "hiding out" factor? Moe ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Thu, 4 Jan 2001 11:29:41 -0500 From: Whistling in the Dark Subject: Re: IN> Ethereal Spirits question At 8:15 AM -0800 1/4/01, Maurice Lane wrote: >Noting that, is there >any real reason why an ethereal would find it useful >to impersonate a figure from a divine religion, >besides of course the usual "hiding out" factor? In Canon... probably only to avoid detection or to fool a human into shifting alliegences to another religion. (Portraying Jesus as a murderer, only to have Loki sweep in and save the day, for example.) Out of Canon... I've long postulated a Master of the Armies of God whose purpose is the False Idol's assassin -- a Malakite Swordie who travels the Marches and Earth killing the Ethereals formed by human belief in Divine religion. The entire "Divine religions spawn no Ethereals" belief is carefully fostered disinformation to ensure no pretenders to Yahweh's throne arise. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Thu, 4 Jan 2001 11:52:18 -0500 From: Elizabeth McCoy Subject: Re: IN> GURPS In Nomine (feedback) At 11:43 PM -0500 1/3/01, Perry Lloyd wrote: >Well, I got the book. Yay! >First thought was "Yippee!!" >then, "Holy Sh**, this binding sucks ass." It's a lay-flat binding. It's SUPPOSED to look like it's falling apart. Ditto the Compendium 1. Unless it's losing pages, in which case I will ask around to see who's in charge of Bad Bindings. >First comment: What the heck is up with the HT/Total Forces parallel? I >mean, why did you (Elizabeth, Walter) decide to bind up Essence up in HT? Average celestials and average humans come in at approximately the right Essence values. We couldn't base it on Total Forces since Forces are no longer a game mechanic -- humans only have a few levels of Power Investiture, so that doesn't work. >I have a PC we'll be converting Ahhh, conversion evils. Grandfather his previous Essence, is what I'd suggest, and ignore the HT limit there. Consider the Essence limit there for GURPS-native characters. [...] >especially since there's no apparent metaphysical connection between HT and >Essence. Clearly it's how _sturdy_ the connection between the corporeal (the vessel/host) and the supernatural (Essence) is! The more sturdy the connection, the more Essence can be moved through it before the vessel short-circuits! (But why does that apply in the celestial realms, too?) Uh... Go 'way, kid, ya bother me. >For the Impudites ability, I think they should just be able to "absorb" >Fatigue from humans (reflecting the "tired/drained" effect this seems to >have on people) and would only be able to convert about, oh, 1d-4 of the >Fatigue drained or something, because, well, it's ineffable. That was Impudite Drain Ability 1.5. Various elements, from playtesters to SJ (I forget the proportions) shot it down with extreme prejudice. (Frankly, that was the only part of the Essence/Fatigue mesh that I really liked. Oh, well.) >Second comment: related to the above, I'm surprised that there's not an >upper limit on levels of Essence control equal to your levels of Power >Investiture (Corp+Ethe+Cele). One word: Soldiers. Soldiers only get Corporeal Power Investiture, remember? - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Thu, 4 Jan 2001 12:00:51 -0500 From: Elizabeth McCoy Subject: Re: IN> Some random questions At 1:33 AM -0500 1/4/01, Janet Anderson wrote: >1. If a character has the Massage skill, is it governed by Strength or >Precision? I can see an argument for both of these. I, personally, would make it Precision, with a negative modifier for a VERY low Strength. (There is precident in that some weapons have a Power bonus with higher Strength characters. Sort of precident.) >2. Does spitting in someone's face constitute an attack (i.e., if someone >does this to a Servitor of Stone)? If it's with Numinious Corpus: Acid, definitely. Otherwise... Hrm. If it was _knowingly_ at a Servitor of Stone, then I'd be tempted to roll the dice and smile enigmatically. (Odds, it's an attack; evens, it's not. Or some such.) >3. If someone threatens a Servitor of Stone with a gun, does merely drawing >the gun and pointing it at him constitute an attack, or does he have to wait >until they actually fire it? Until it's fired. However, there is nothing to prevent the Servitor of Stone from taking the _gun_ away and bending it into a pretzal. (Which, as it happens, is what a Cherub of Stone did during an attack on a brothel in which some Lust demons were holed up. He schlucked the gun into his hands with his Choir Attunement and then used his Strength 10-or-higher-I- forget to turn it into a bendygun. The mundane guard ran away screaming about demons.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 4 Jan 2001 12:04:07 -0500 From: Elizabeth McCoy Subject: Re: IN> Kyriotates of Stone At 10:34 PM -0600 1/3/01, Santiago wrote: > Hmm...here's a variant on the ongoing question--if two >individuals (human, demonic, or otherwise) are in combat, can a Kyrio >of Stone possess one and continue the combat without dissonance? Two ways for this to work out...: A: If the demon lands a punch on it after the possession before it strikes back. (Dodging and parrying and feinting is likely fine.) B: If the possessed person is one of the Kyrio's "group" -- Stone is into banding together and all. Mess with one Stonie, and the rest aren't likely to consider that you have to hit each of _them_ first as well. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 4 Jan 2001 12:09:25 -0500 From: Elizabeth McCoy Subject: Re: IN> IN LARP? ? ? At 10:11 AM -0500 1/4/01, John J. Maurer, Esq. wrote: >I know SJ Games was planning on doing an IN LARP. Are there still plans or >has the Low Sales of IN put that on hold? There's not an IN LARP at this time because, basically, no one was able to send a proposal that really _grabbed_ SJ. (I thought some of them were reasonable, but, well, he's my Superior. O:> ) So we don't have any rules. >If I am in the wrong forum, and there might be interest in the proper forum, >please let me know. You'd do better to talk to Monique M. Chapman (moe@sjgames.com), Convention Manager, I think. I don't have any influence over what goes on at any convention other than one I might happen to be at. (And not much there, either, necessarily. O:> ) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 4 Jan 2001 12:18:33 -0500 From: Elizabeth McCoy Subject: IN> Fwd: U n s toppable force vs. Immovable object >Date: Thu, 4 Jan 2001 03:28:55 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Admin request: /^subject:\s*uns\w*b/i > >Date: Thu, 4 Jan 2001 03:28:01 -0600 >From: Santiago >Subject: U n s toppable force vs. Immovable object > > Okay, in the name of science, an Ofanite of Jean takes his >celestial artifact semi-trailer truck, whose corporeal form cannot be >damaged, and drives out to the end of the runway. He turns around >and accelerates to 90 mph, rocketing straight towards his friend the >Malakite of Stone who has planted himself at the other end of the >runway. What happens when they collide? > >-- Santiago > ------------------------------ Date: Thu, 4 Jan 2001 12:22:13 -0500 From: Elizabeth McCoy Subject: Re: IN> Fwd: U n s toppable force vs. Immovable object >>From: Santiago >> >> Okay, in the name of science, an Ofanite of Jean takes his >>celestial artifact semi-trailer truck, whose corporeal form cannot be >>damaged, and drives out to the end of the runway. He turns around >>and accelerates to 90 mph, rocketing straight towards his friend the >>Malakite of Stone who has planted himself at the other end of the >>runway. What happens when they collide? >> >>-- Santiago Just because the truck can't be _destroyed_ (as opposed to damaged; I think there's something about damage in LiberR...), doesn't mean it can't be _stopped_. I'd likely rule that it bounces. Or flips. Hope the Ofanite manages to go celestial in time before his corporeal vessel starts getting rattled like dice in Vegas... - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ End of in_nomine-digest V1 #2003 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.