From owner-in_nomine-digest@lists.io.com Mon Jan 8 15:52:53 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id PAA06992 for ; Mon, 8 Jan 2001 15:52:52 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id PAA19288 for in_nomine-digest-outgoing; Mon, 8 Jan 2001 15:53:05 -0600 Date: Mon, 8 Jan 2001 15:53:05 -0600 Message-Id: <200101082153.PAA19288@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2011 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Monday, January 8 2001 Volume 01 : Number 2011 In this digest: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) re: IN> Yeah, it's a fragging net.book idea. For my sins. Re: IN> Yeah, it's a fragging net.book idea. For my sins. Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) Re: IN> Yeah, it's a fragging net.book idea. For my sins. Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) IN> Kala Liman (seed) Re: IN> Kala Liman (seed) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) Re: IN> Kala Liman (seed) Re: IN> [Location] The Palace Guard Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) Re: IN> Angels and Free Love Re:IN> Website sorting IN> Netbook thingy. IN> Netbook thingy. Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) Re: IN> Netbook thingy. Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Two questions Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Gag reflex Re: IN> Kala Liman (seed) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Fwd: from [Sam Kington ] Re: IN> Two questions Fwd: from [Sam Kington ] Re: IN> Another new skill Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) Re: IN> Another new skill Re: IN> Gag reflex Re: IN> Two questions IN> Quick question Re: IN> Crash Test Angels? Re: IN> Quick question Re: IN> Crash Test Angels? Re: IN> Quick question Re: IN> Geases as Discord ---------------------------------------------------------------------- Date: Mon, 8 Jan 2001 02:14:49 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) On Sun, 7 Jan 2001, Maurice Lane wrote: > So, I've instead decided to open up the playing field. > After this, I'll post the basic outline (very, very > basic) of what I'm envisioning. If someone wants to > get involved, email me and claim a Superior or rules > section to mutate beyond all belief (there's a few > obvious ones that I'll do myself, or have already > done). If you think that something should be changed, > let me know: I'm reasonable. > > If I get sufficient interest, I'll set up an egroups > list: otherwise, I'll handle it through private > emails. No sense in cluttering up this list. If > someone wants to host the entire thing themselves, > I'll hand it over with a smile and do spec work: > otherwise, I'll make up a new page. Can't wait. I've recently re-discovered my creative side, and dark mutations sound very appealing right now.... :) - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "People love to be told what to do. They love not doing what they've been told even more. They love it the most when they are made to do it anyway." ------------------------------ Date: Mon, 08 Jan 2001 00:49:24 -0500 From: Jonathan Walton Subject: re: IN> Yeah, it's a fragging net.book idea. For my sins. Moe, What can I say besides: "Dibs on Jordi!!!!!!" Heh heh heh. (And if you want some place to host it, I can whip up something for you at 'godmachine.org'. It'd go well with the heresy we already got going there. Though if this thing really gets cranking, nobody will care about Steampunk anymore.) Can't wait to see your Lucifer (I'm already bracing myself). Later. Jonathan ------------------------------ Date: Mon, 8 Jan 2001 00:19:09 -0600 From: "Prodigal" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. If Lilith and Gabriel aren't already taken, I want a shot. ------------------------------ Date: Sun, 7 Jan 2001 23:01:53 -0800 From: "Bevan Thomas" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) Man, this really suits my twisted creativity. However... I am currently trying to write a role-playing game, two comics, and start on the 2nd semester of my 2nd year of Univeristy... so I can't give a hand. Pity. This looks AWESOME - ----- Original Message ----- From: Maurice Lane To: Sent: Sunday, January 07, 2001 9:18 PM Subject: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) Ok, here's the original outline. Note that I haven't even begun to address mechanics issues: changes in resonances, the lack of Falling, etc etc etc. ------------------------------ Date: Mon, 8 Jan 2001 04:25:13 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. This looks like it will be VERY interesting, Moe. I'd like to hear more about how you see the battle between entropy and stability, and how each faction is contributing to their respective condition. And, regardless, I want dibs on Laurence - if you haven't reserved him already. :) - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! "I am the greatest man in the world; indeed I am SO great that I can afford great generosity: I encourage all others to adopt the DELUSION that they are as great as I. If they truly thought that they were themselves the greatest, they too would be as generous; and then we would all be able to HUMOR each other, in peace, for none would feel threatened by the now-harmless delusions of everyone else." -- Philo Drummond ------------------------------ Date: Mon, 8 Jan 2001 07:45:50 -0000 From: "I. Inayat" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) - ----- Original Message ----- From: "Maurice Lane" To: Sent: Monday, January 08, 2001 5:18 AM Subject: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) > Ok, here's the original outline. Note that I haven't > even begun to address mechanics issues: changes in > resonances, the lack of Falling, etc etc etc. > > I _know_ that some of this stuff is controversial: > it's deliberate. I don't even necessarily think that > some of the below is all that likely (like the central > premise, for one thing), but what the heck. > Encountering an alternate where Everything Went Wrong > At The Worst Possible Time is a time-honored tradition > in speculative fiction. :) > > Moe Hmm. No Khalid, Zadkiel, Fleurity, Gebbeleth or Meserach... ...Odd, I wonder what happened to _them?_ Oh, and Makatiel (Prince of Disease). _And_ Legion. And Genubath. And Beelzebub. Hmm. Sounds like a _way_ different history... ...Hmm. Interesting. Could I do Blandine or Eli? Imran ------------------------------ Date: Tue, 09 Jan 2001 20:52:50 +0800 From: Manny Nepomuceno Subject: IN> Kala Liman (seed) It was dark when it awakened -- but it had always been dark, and there was an uncomfortable disturbance it had to deal with. Something was in its territory, and coming closer still. It snapped one eye open, and began probing about, annoyed at the interruption. There. A pinprick of light, attached to a large fish. Quickly, it attacked and devoured the fish, stuffing it whole into its immense mouth. Just as quickly, though, it spit the fish out, half-chewed...it had some sort of carapace and was not good to eat. Almost sighing, it returned to its resting-place...well, at least the disturbance had been taken care of. It went back to sleep. ... "Damn, we just lost feed on the sub." "What, again? Did we get any video?" "Yeah. Playing it back now." Silence for a few moments. "There, what is that thing?" "Can't tell, too dark." "Up the contrast." "Maxed out. We'll need some special equipment to clean up the image." "Play it back again." Silence for a few moments. "There, do you see that? What's that look like to you?" Silence for a few moments. "I think we need to call in The Boss on this one." ... In the beginning there was an angel named Andarion, a staunch defender of Heaven, who served a bright Archangel named Oannes. As a Cherub of the Waters, he was reckoned a formidable foe, and many a Servitor of Vephar had cause to regret meeting him. Over time, he was given a Master Distinction and the Word of Krakens, much to the consternation of Jordi, who wanted the Word for one of his own Servitors. But that is another tale. In the form of a giant squid he roamed the depths of the oceans, rooting out diabolicals in the watery deeps. And when Oannes would come upon his faithful Servitor (infrequently, for such was the trust Oannes placed in him), the Archangel would smile upon him, and reward him for his bravery and his loyalty. Life was good. But then his Archangel was slain, and life was no longer good. A good son of Heaven, Andarion's first impulse was to make for the celestial plane and seek a new Superior. But then he remembered the great undersea complex of Kala Liman, lair of angels of the Waters, and realized that it would have need of defenders. And indeed, Kala Liman did. Demons of Fire laid siege to the complex, but were repeatedly thwarted by the might of the giant squid Andarion and its fellow angels of the Waters. Wave upon wave of angry hellspawn were repulsed by the beleaguered defenders. In the end, however, the battle for Kala Liman was decided by the sea herself. A nearby volcano erupted, and a great rent appeared on the ocean floor, and Kala Liman tipped into the yawning chasm. All corporeal combat ended with the volcano's eruption. Angels of the Waters and Demons of Fire would awaken from Trauma later on and remember the sight of Kala Liman slipping into the darkness. But not Andarion -- he had been soul-killed in the fighting, and would never see Heaven again. It wasn't long after the fighting ended, though, that a giant squid appeared near the site, and descended into the darkness of the chasm... ... Most Superiors don't place a high priority on locating Kala Liman. Some of the newer ones think it's just a myth -- but older Superiors, especially those old enough to remember Oannes, remember the tales of the great undersea lair of angels of the Waters. Rumor has it, of course, that it's filled with Really Neat Stuff. In truth, it probably is, since it was widely known that Oannes stored most of his relics, reliquaries, and artifacts in Kala Liman. The trouble is that (a) not a lot of celestials remember where it was, and (b) it fell into a chasm. The ocean has a lot of chasms, and some of them go down quite a ways. Not everyone remembers what Kala Liman used to look like, either -- some say it had tall marble columns, others that it was grown from coral and shaped like no human structure. The adventure, of course, involves having someone find Kala Liman. Having celestials find the site is one way of starting the adventure. As an added bonus, they get to try out some neat Jeantech (or Vaputech) to brave the ocean's depths. Another twist is to have mortals find the site. This would throw the scientific community into a tizzy, and more than one Superior would probably want a cover-up of some kind. Or, if the PCs have appropriate roles, the government or the agency could call them in as specialists (as in Sphere). And then, of course, there's Andarion the squid. He's a really old Remnant, of course, and fairly powerful. He's had over three thousand years to cement his position and authority. Many of the creatures of the deep who live around Kala Liman respect the great kraken and will even accept "orders" from him, attacking PCs and generally making life very difficult. Plus, even worse, he considers Kala Liman "his" territory. He doesn't have any use for the Really Neat Stuff...but anyone trespassing is in for a world of hurt. Giant squids aren't very sociable creatures. Let's see...giant squid, high technology, lost undersea complex, McGuffins, hostile marine life...that covers it all, I think...oh, and, before I forget...there's no light down there. :) Hope you like. Manny Neps ------------------------------ Date: Mon, 08 Jan 2001 12:59:58 From: "Jo Hart" Subject: Re: IN> Kala Liman (seed) Very nice ;) jo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Mon, 8 Jan 2001 10:50:44 -0400 (AST) From: Philip Vincent Barkow Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) On Sun, 7 Jan 2001, Maurice Lane wrote: > If I get sufficient interest, I'll set up an egroups > list: otherwise, I'll handle it through private > emails. No sense in cluttering up this list. If > someone wants to host the entire thing themselves, > I'll hand it over with a smile and do spec work: > otherwise, I'll make up a new page. > > Hope to hear from some of you soon. :) *waves* Consider me as expressing interest. I'm most curious as to what you'll come up with. > > Moe > > ===== > In Nomine stuff: > http://www.stormloader.com/users/moelane/innomine.html > > Last updated 11/25/00 (this is usually way out of date) ------------------------------ Date: Mon, 08 Jan 2001 14:24:54 -0000 From: "cassandra benner" Subject: Re: IN> Kala Liman (seed) Hi, Great plot.. now throw in a sorcerer or three of C'thulhu and it will be a realy rocking plot seed. Cass - -There is no such thing as an atheist in a foxhole- Murphy's Law, Combatants Edition. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Mon, 8 Jan 2001 10:14:23 -0500 (EST) From: Emily Dresner-Thornber Subject: Re: IN> [Location] The Palace Guard > In the desert, far to the southwest of Memphis in Egypt, there stands a > lonely monument of etched stone. It appears from a distance to be a > single-step pyramid with a colonnade before it; those who approach discover > that it is actually four enormous, slanted stone buttresses, forming the > corners of what would have been a great pyramid, with an obelisk in the > center. The colonnade is actually four colonnades, one in each cardinal > direction, but between the columns one finds statues, each with a different > visage but the same pose, each a man in ancient Phoenician armor and > bearing a Phoenician sword. There are sixteen such statues - four to each > patio - and they vary in height, weight, and apparent ethnic descent. After the Ramessids, which is the era in which the Phoenicians lived and the era you're looking at, it was nigh impossible to find anyone who actually still knew the Old Language and could write it in the Old Way. (Greek emphasis, man.) If you go to a museum, you can take a long look at all these nicely painted Late Period pieces that say garbage on them, because they were copied from something else and the copier was no longer literate in the language. Remember, the language faded into Hieractic around 700BC, and was almost gone after the Assyrians came and went. By Christ, it was all but gone, except preserved on a single island near the mouth of the Nile, studied by a group of monks trying to keep it alive, where it was perpetuated until it completely died in 600AD. The Coptic Church keeps a Greekified variant alive to this day (a very strange sounding language), but it is like comparing modern English to very old English. It's a nitpick, I know. You might want to either give your dudes the armor of an earlier civilization, or move your timetable back a few hundred years. - -------------------------------------------------------------------------- Emily K. Dresner-Thornber -- http://www.nodonut.com/zenith ------------------------------ Date: Mon, 8 Jan 2001 10:03:53 -0500 From: Whistling in the Dark Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part II) Oh, like I have *time* for this... Sign me up for Beleth and Gebbeleth, please. - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Mon, 08 Jan 2001 10:41:27 -0500 From: Earl Wajenberg Subject: Re: IN> Angels and Free Love Charles Phipps wrote: > Jordi votes for free love just to make mortals more like animals, > anything to reduce their oddity to him Nature note: Actually, pair-bonding is moderately common in the animal world. Canines have a family pattern very similar to a human extended family, centered on a married couple. Lots of birds pair-bond. So I don't know that decreasing the incidence of marriage would make humanity look more normal to Jordi. Earl ------------------------------ Date: 8 Jan 2001 16:09:23 -0000 From: "-=|horsefly|=-" Subject: Re:IN> Website sorting On Sat, 6 Jan 2001 19:14:49 Maurice Lane wrote: [snip] >Seeing as _I_ don't need any help finding stuff in my >own site, I'd thought I'd ask: what's easiest for you >guys? :) well, i know i'm late responding, but i vote for 'sorted alphabetically by Word,' but you knew i'd want things complicated, didn't you? -=|horsefly|=- ...iwillnotaskfordirectionstonewjersey ------------------------------ Date: Mon, 8 Jan 2001 09:16:18 -0800 (PST) From: Maurice Lane Subject: IN> Netbook thingy. Um, guys? I get the digest, so I won't know who actually wants to play unless you email me (or until I actually get the first digest today). I'm going to lunch now, and when I get back I'll send invites to whomever I've heard from by then to get in on the egroup I've set up. Those of you with your own feel free to suggest Stupid Moderator Tricks. :) Nice to see that this idea's sparked some interest. :) Moe ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/ ------------------------------ Date: Mon, 8 Jan 2001 09:16:19 -0800 (PST) From: Maurice Lane Subject: IN> Netbook thingy. Um, guys? I get the digest, so I won't know who actually wants to play unless you email me (or until I actually get the first digest today). I'm going to lunch now, and when I get back I'll send invites to whomever I've heard from by then to get in on the egroup I've set up. Those of you with your own feel free to suggest Stupid Moderator Tricks. :) Nice to see that this idea's sparked some interest. :) Moe ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Wed, 10 Jan 2001 01:18:32 +0800 From: Manny Nepomuceno Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (Part I) Moe, You broke my brain. I've been thinking about this for the past three hours about this, and now I have a lot of ideas I'd like to contribute...about the place of mortals in the game, new game mechanics and the like. I'm not much for writeups on Superiors, so I'll hold off on that, but if you need someone to help out with the way the universe runs, I'd like to take a shot at it. Manny Neps > So, I've instead decided to open up the playing field. > After this, I'll post the basic outline (very, very > basic) of what I'm envisioning. If someone wants to > get involved, email me and claim a Superior or rules > section to mutate beyond all belief (there's a few > obvious ones that I'll do myself, or have already > done). If you think that something should be changed, > let me know: I'm reasonable. ------------------------------ Date: Mon, 08 Jan 2001 17:21:12 From: "Janet Anderson" Subject: Re: IN> Netbook thingy. I'd like to *read* it, but I'm not sure I have time to write for it. Janet _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Mon, 8 Jan 2001 11:28:25 -0600 From: "Prodigal" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) And just so everybody knows, I have also laid claim to Khalid. The consequences of Lucifer's side having won the Rebellion on mortal religions are going to be a great deal of fun to write up... *eg* ------------------------------ Date: Mon, 8 Jan 2001 13:11:00 -0500 From: Whistling in the Dark Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) At 11:28 AM -0600 1/8/01, Prodigal wrote: >And just so everybody knows, I have also laid claim to Khalid. > >The consequences of Lucifer's side having won the Rebellion on mortal >religions are going to be a great deal of fun to write up... *eg* I think it may make sense to not send e-mail to the IN list on this, henceforth, since Moe's doing the e-groups shuffle and we'll have a list to discuss it. (Not that I'm fighting you for Khalid, mind. ) Rather than do claims here when Moe won't see them, we should be sending things to Moe until he gets the list going, and then the list from there. Moe as editor/coordinator of the project will have to resolve 'dibs' for people anyhow, sooooooo.... - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Mon, 8 Jan 2001 14:19:09 -0400 (AST) From: Philip Vincent Barkow Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) On Mon, 8 Jan 2001, Whistling in the Dark wrote: > At 11:28 AM -0600 1/8/01, Prodigal wrote: > >And just so everybody knows, I have also laid claim to Khalid. > > > >The consequences of Lucifer's side having won the Rebellion on mortal > >religions are going to be a great deal of fun to write up... *eg* > > I think it may make sense to not send e-mail to the IN list on this, > henceforth, since Moe's doing the e-groups shuffle and we'll have a > list to discuss it. (Not that I'm fighting you for Khalid, mind. ) > Rather than do claims here when Moe won't see them, we should be > sending things to Moe until he gets the list going, and then the list > from there. Just as a note, the list is already active. Philip ------------------------------ Date: Mon, 8 Jan 2001 13:48:17 -0500 (EST) From: Emily Dresner-Thornber Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) > I think it may make sense to not send e-mail to the IN list on this, > henceforth, since Moe's doing the e-groups shuffle and we'll have a > list to discuss it. (Not that I'm fighting you for Khalid, mind. ) > Rather than do claims here when Moe won't see them, we should be > sending things to Moe until he gets the list going, and then the list > from there. Question: Is it possible to lurk on this egroups group? I can't write -- you have no idea how booked I am and I now have to schedule writing assignments on my palm pilot -- but I wouldn't mind getting the email to funnel into one of my fine procmail boxes. Thanks! - -------------------------------------------------------------------------- Emily K. Dresner-Thornber -- http://www.nodonut.com/zenith ------------------------------ Date: Mon, 8 Jan 2001 14:01:18 -0500 From: Elizabeth McCoy Subject: Re: IN> Two questions At 12:10 PM -0800 1/7/01, Maurice Lane wrote: >1) Do the Choir dissonance conditions for Kyrios apply >as strongly when a Kyrio of Flowers possesses a plant? Well, ask Novalis that and get back to us... (I know you've got a Novalis emulation set up somewhere. O:> ) >2) At what point would one consider a Christmas tree >'dead', anyway? Well, it's as good as dead when it's cut down... I think _I_ would wing it. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 8 Jan 2001 14:56:57 -0400 (AST) From: Philip Vincent Barkow Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) On Mon, 8 Jan 2001, Emily Dresner-Thornber wrote: > Question: > > Is it possible to lurk on this egroups group? I can't write -- > you have no idea how booked I am and I now have to schedule > writing assignments on my palm pilot -- but I wouldn't mind > getting the email to funnel into one of my fine procmail boxes. While I don't speak with adminstrative authority, I'm lurking myself, so I assume it's allowed. ------------------------------ Date: Mon, 8 Jan 2001 14:06:58 -0500 From: Elizabeth McCoy Subject: Re: IN> Gag reflex At 6:37 PM -0600 1/7/01, Erich S. Arendall wrote: >Here's goofy question for the list: >Do celestials (when in their vessels or hosts) have a gag reflex? GM's option. One popular (at least around here) notion for vessels is that they are Essence "embedded" in a "matrix" of what the Symphony considers a normal example of that kind of being, and then modified if necessary. That would give a gag reflex by default, but most Superiors would probably think it useful for the celestial to have it under conscious control as well as reflexive. Most Lilim do away with it if they have any say in their vessel's design, as do Servitors of Lust (whether they have a say in it or not). Go fig. (Servitors of Lust in male vessels also tend to have conscious control over _other_ muscles in their vessels. Go fig...) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 8 Jan 2001 14:19:30 -0500 From: Elizabeth McCoy Subject: Re: IN> Kala Liman (seed) ------------------------------ Date: Mon, 8 Jan 2001 14:15:17 -0500 (EST) From: Emily Dresner-Thornber Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) > While I don't speak with adminstrative authority, I'm lurking myself, so I > assume it's allowed. Is there a name and an address for this thing, or should we all just make up names? :) - - EKdT ------------------------------ Date: Mon, 8 Jan 2001 14:36:28 -0500 From: Elizabeth McCoy Subject: Fwd: from [Sam Kington ] Re: IN> Two questions >Date: Sun, 7 Jan 2001 19:15:15 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Non-member submission from [Sam Kington ] >Date: Sun, 07 Jan 2001 20:50:13 +0000 >From: Sam Kington >Reply-To: skington@uk2.net >Subject: Re: IN> Two questions > >Maurice Lane wrote: >[Christmas tree questions] >> Yeah, there's a reason behind all of this. I just >> don't know whether it'll fly or not. > >To hell with point balance, throw in Numinous Corpus: Wings as a freebie. > >Sam >-- >Home page: http://www.illuminated.co.uk/ >INWO Homebrew: http://www.illuminated.co.uk/inwo/ >It doesn't matter what temperature the room is, it's always room temperature. > ------------------------------ Date: Mon, 8 Jan 2001 14:37:14 -0500 From: Elizabeth McCoy Subject: Fwd: from [Sam Kington ] Re: IN> Another new skill >Date: Sun, 7 Jan 2001 19:25:33 -0600 >Subject: BOUNCE in_nomine-l@lists.io.com: Non-member submission from [Sam Kington ] > >From: Sam Kington >Subject: Re: IN> Another new skill > >TJ Howell wrote: >> >> I've often found that characters rarely have good Perception scores because >> they're worried about demons having a field day with a low Will score. > >I've found the opposite, personally; my players tend to maximise >Celestial, with (for Angels) Perception at least 9, often higher, and >Will either low (if they don't care), or fairly high as well (in which >case they sell down Corporeal or Ethereal). > >This is because your Resonance, if you're an angel, is a) damn useful, >b) silent, and c) cheap. I'm consistenly bemused when, say, angels in >Fiat Justicia keep failing their resonance rolls. IMC, as soon as the >party meet an NPC that might be significant, the conversation stops for >about five minutes as everyone resonates the NPC (and given that I have >a Malakite of Laurence, who tends to get a check digit of at least 4, >this can take a while - I basically give up on the low check digits at >that point.) > >Anyway, if there's a problem with characters not noticing things, >there's a couple of things you can do about it (assuming you're going to >trust the dice): > a) Make sure the entire party is there to notice the clue, so the odds of > *someone* noticing the clue go up; > b) Give them multiple opportunities to notice the clue, or similar clues > >And if they *keep* on not seeing things, well, there's a few things you >can do as well: > a) Have the opposition get cocky, as the local angels seem to be complete > buffoons; they'll get less discrete, and it will get easier for the > angels. (Of course, the smart demons will let the angels catch the > expendable, or stupid, demons, thus giving them the impression they've > got *all* of the demons...) > b) Bring in a Grigori. The plot-friendly Grigori will notice all the clues > the PCs don't (they're *Watchers*, they're supposed to see things other > people don't) and tip them off anonymously. Hey presto, you've turned > a rules problem into plot. > >Sam >-- >Home page: http://www.illuminated.co.uk/ >INWO Homebrew: http://www.illuminated.co.uk/inwo/ >It doesn't matter what temperature the room is, it's always room temperature. > ------------------------------ Date: Mon, 8 Jan 2001 19:20:21 GMT From: daiv@cruzio.com Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) > > > I think it may make sense to not send e-mail to the IN list on this, > > henceforth, since Moe's doing the e-groups shuffle and we'll have a > > list to discuss it. > Question: > > Is it possible to lurk on this egroups group? > -------------------------------------------------------------------------- > Emily K. Dresner-Thornber -- http://www.nodonut.com/zenith Yes, I lurk on any number of Egroups lists (none of which are relevant here) and therefore can say that it is possible. However, the Admin of the list may decide to set it up otherwise. Go fig. And i can dig being busy: I am rapidly approaching the point of doing Writing assignments on my Visor. sigh. (Children; when you say you want to be a writer when you grow up, be sure to specify that you do not mean a Technical Writer....) be well, be loved. - -Daiv ------------------------------ Date: Mon, 8 Jan 2001 16:18:56 -0500 (EST) From: "Rev. Pee Kitty" Subject: Re: IN> Yeah, it's a fragging net.book idea. For my sins. (PartI) On Mon, 8 Jan 2001, Emily Dresner-Thornber wrote: > > > While I don't speak with adminstrative authority, I'm lurking myself, so I > > assume it's allowed. > > Is there a name and an address for this thing, or should we all > just make up names? :) Email Moe and ask to be put on the list. :) - -- Rev. Pee Kitty, of the order Malkavian-Dobbsian, Q4B4L! Meow! Though they broke my legs / They gave me a crutch to walk / Laws to guide me / And a crutch to walk. / Amen. -- Chumbawamba, "Today's Sermon" ------------------------------ Date: Mon, 8 Jan 2001 11:50:40 -0800 (PST) From: Joey Lyon Subject: Re: IN> Another new skill Although Angelics are powerful, they arent all knowing. If a character plugs everything into his will and leaves his perception low, then it should be up to the player to increase his perception through roleplay and experience points. And if the player misses out on something, rather than the character, I dont think it should be handed to them, but, I dont know what the plot or players in your game are like. I know we have missed somethings our GM put out there, but we realize that is the downside of having a high will and low perception 8) Serendipity, Bright Lilim servitor of Eli - --- David Edelstein wrote: > TJ Howell wrote: > > > > I've often found that characters rarely have good > Perception scores because > > they're worried about demons having a field day > with a low Will score. > > Consequently, they often miss out on clues that I > don't put out in front of their > > > > noses, and some conflicts are more difficult > because of it. > > > It sounds like you are relying too much on > _character_ deduction rather > than _player_ deduction. If figuring out the plot > requires a character > to make a Perception roll, you might want to rethink > your plot. > > -David __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Mon, 8 Jan 2001 11:54:02 -0800 (PST) From: Joey Lyon Subject: Re: IN> Gag reflex Good question. While they do have to breathe, they dont have to eat or sleep or any of those other annoying human requirements. I would say if the thing that is making them "gag" is physical - like something being shoved down their throat, then yes, but if it is mental - like a dead body or maggots or something - I would say no. Serendipity - --- "Erich S. Arendall" wrote: > Here's goofy question for the list: > Do celestials (when in their vessels or hosts) have > a gag reflex? I'm' not > asking if they get humour, but if things that would > cause a normal person to > vomit or at least gag for a moment do the same to a > celestial? > > I would guess yes, as celestials also have to > breath, but it's a tough call > and I'm looking for support. :) > > > -Erich S. Arendall > The new URL goes here! > Bringing some colour into your drab little life. > > __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Mon, 8 Jan 2001 12:01:11 -0800 (PST) From: Joey Lyon Subject: Re: IN> Two questions I dont know if it would be dead as soon as you cut it down simply because you can cut flowers and put them in water and they live a few days longer. I guess, before we can answer the question, we would need to know what the circumstances of the tree cutting are and what is done with the tree after it is cut down. Am I making this more complex for you :) Serendipity, Bright Lilim - --- Elizabeth McCoy wrote: > At 12:10 PM -0800 1/7/01, Maurice Lane wrote: > >1) Do the Choir dissonance conditions for Kyrios > apply > >as strongly when a Kyrio of Flowers possesses a > plant? > > Well, ask Novalis that and get back to us... (I know > you've got a Novalis emulation set up somewhere. O:> > ) > > >2) At what point would one consider a Christmas > tree > >'dead', anyway? > > Well, it's as good as dead when it's cut down... I > think _I_ would wing it. O:> > > > --emccoy@nh.ultranet.com // arcangel@io.com In > Nomine Line Editor > RPG links; Random name list, Art: > http://www.io.com/~arcangel/ > > __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Mon, 8 Jan 2001 12:57:30 -0800 (PST) From: Maurice Lane Subject: IN> Quick question What the heck is Plough Monday?* Moe *Hey, I've already done Elvis to death. :) ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Photos - Share your holiday photos online! http://photos.yahoo.com/ ------------------------------ Date: Mon, 8 Jan 2001 16:30:26 -0500 From: Walter Milliken Subject: Re: IN> Crash Test Angels? At 1:38 -0500 1/6/01, William J. Keith wrote: >As for "indestructible"... well, your Malakite had better hope he's not >playing G:IN, since there he gets a number for damage resistance - 66. >It's high, but I bet a high-speed Mack truck can beat it. ;^) We were more or less forced into doing that to keep the attunement cost within the range a PC might be able to purchase; there's no true "indestructible" notion in GURPS, and it's rather foreign to the system to introduce one. (The closest is the Invulnerability advantage, which in its highest form costs a *very* large number of points, and still doesn't make the character *really* indestructible.) So we punted and made it essentially "invulnerable to typical levels of attacks that don't bypass DR", which seemed fairly reasonable and in line with the other Choir and Band attunements, as well as in character with the description. Even in In Nomine, I'd be dubious about a Choir attunement conferring such an absolute effect. I probably wouldn't let the character survive a nuclear explosion at ground zero, for example. As far as the aforementioned Mack truck collision, yes, the Malakite would probably take some actual damage in GURPS IN. But the truck would take a lot more.... - ---Walter ------------------------------ Date: Mon, 08 Jan 2001 16:38:14 -0500 From: EDG Subject: Re: IN> Quick question At 12:57 PM 1/8/01 -0800, you wrote: >What the heck is Plough Monday? I'm disappointed, Moe. Plough Monday is the first Monday after the Twelfth Day of Christmas. At this time, farmers were expected to return to their fields. There was traditionally a feast held either the night of or the night before Plough Monday. Farmers and farmhands would draw their ploughs from door to door to collect money for the night's revelry. - -EDG ------------------------------ Date: Mon, 8 Jan 2001 17:08:02 -0500 From: Elizabeth McCoy Subject: Re: IN> Crash Test Angels? At 4:30 PM -0500 1/8/01, Walter Milliken wrote: [Malakite of Stone Choir Attunement] >Even in In Nomine, I'd be dubious about a Choir attunement conferring >such an absolute effect. I probably wouldn't let the character survive >a nuclear explosion at ground zero, for example. I would. But he wouldn't want to ever come out of "stone form" in that vessel again... O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Mon, 08 Jan 2001 16:49:35 -0500 From: Earl Wajenberg Subject: Re: IN> Quick question EDG wrote: > Plough Monday is the first Monday after the Twelfth Day of > Christmas. So then, this is Plough Monday, right? By the way, the Twelfth Day of Christmas is also Epiphany and is sometimes called "Old Christmas," since some folk used to have their major celebration of Christmastide then. The Amish still do, I recently heard. (Not that an Amish Christmas much involves rockin' around the Christmas tree. But they have their own customs.) Earl ------------------------------ Date: Mon, 8 Jan 2001 16:51:25 -0500 From: Walter Milliken Subject: Re: IN> Geases as Discord At 11:34 -0800 1/7/01, Joey Lyon wrote: >In the main rule book is refers to a Lilim's agreement >in two different ways. It states that they are favors >and that they are geases. Does this mean that, once a >deal has been entered into it is a favor and it only >becomes a geas once the Lilim calls in the favor? I >need to know because a geas shows up as Discord for >celestials, while a favor does not. The Geas mechanics are much more clarified in a section of FoTM; some of this is available online at: http://www.sjgames.com/in-nomine/FallMalakim/ under the "Excerpts" heading on the left-hand side of the page. In general, if a Lilim does you a favor, she gets a "hook", not an actual Geas. "Hooks" aren't visible, except to Superiors (and probably then only if they look closely). Once the Lilim successfully invokes the return favor (giving the target his Will roll to resist, and it fails), the task she assigns is the actual Geas. However, if the subject *voluntarily* enters into a deal with a Lilim, she can exert her resonance to create an actual Geas to enforce it. Essentially, the subject has declined to make the Will roll. This *can* happen even if the subject doesn't know the Lilim is a demon, or can enforce such things. Basically, acknowledging that you owe her is enough to convert a hook into an actual Geas. I think it's possible in canon to create "unspecified" Geases in this fashion, this is basically the same as a Lilim's ability to self-Geas, promising a future favor (and like the Geases owed to Lilith by Free Lilim), derived from the "voluntary Geas" effect above. This is also the kind of thing Lilith gets when someone makes a deal with her -- she doesn't take mere hooks, but often requires a future favor, not something at the time of the deal. In our game, such things are full Geases, but not actually active until the Lilim (or Lilith) calls them in. They're visible as Discords, but as a GM I'd say they're probably distinct from an "active" Geas which can inflict dissonance/body hits for non-compliance -- there's no task set yet, and "the clock isn't ticking". - ---Walter ------------------------------ End of in_nomine-digest V1 #2011 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.