From owner-in_nomine-digest@lists.io.com Thu Jan 18 21:14:18 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id VAA05204 for ; Thu, 18 Jan 2001 21:14:18 -0600 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id VAA09471 for in_nomine-digest-outgoing; Thu, 18 Jan 2001 21:11:54 -0600 Date: Thu, 18 Jan 2001 21:11:54 -0600 Message-Id: <200101190311.VAA09471@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2024 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Thursday, January 18 2001 Volume 01 : Number 2024 In this digest: Re: IN> The Angel of Gunfighters Re: IN> heretical Habbalah Choir writeup Re: IN> The Angel of Gunfighters IN> January 17, 2001 (ML) IN> Heretical Djinn Band. Re: IN> Heretical Djinn Band. Re: IN> Summoning Superiors IN> MC SOLAAR does the afterlife IN> MC SOLAAR does the afterlife Re: IN> The Angel of Gunfighters Re: IN> Question about Lilith Re: IN> MC SOLAAR does the afterlife Re: IN> Alexis (urgent question) Re:IN> January 17, 2001 (ML) Re: IN> GURPS In Nomine (feedback 2) Re: IN> heretical Habbalah Choir writeup Re: IN> Heretical Djinn Band. IN> TV (Re: The Angel of Gunfighters) Re: IN> GURPS In Nomine (feedback 2) Re: IN> TV (Re: The Angel of Gunfighters) Re: IN> MC SOLAAR does the afterlife Re: IN> Heretical Djinn Band. IN> You guys rule! Re: IN> Heretical Djinn Band. Re: IN> Heretical Djinn Band. Re: IN> Heretical Djinn Band. Re: IN> Question about Lilith Re: IN> January 17, 2001 (ML) Re: IN> Question about Lilith Re: IN> GURPS In Nomine (feedback 2) ---------------------------------------------------------------------- Date: Wed, 17 Jan 2001 21:58:12 -0600 From: "Charles Glasgow" Subject: Re: IN> The Angel of Gunfighters - ----- Original Message ----- From: "Michael Walton" To: Sent: Wednesday, January 17, 2001 9:44 PM Subject: Re: IN> The Angel of Gunfighters > I see Eli being all over them, myself. But there's also an > argument for -- wait for it -- _Michael_ being behind them. > Consider; the penny dreadfuls (predecessors of the dime novels) > were mainly adventure stories featuring bold heroes fighting the > good fight. Michael is all about heroes. Especially given that, according to Sup1, Michael was the sponsor of heroic 30's pulp fiction and also a lot of the Golden Age of comics. - -- Chuckg ------------------------------ Date: Wed, 17 Jan 2001 20:29:50 -0800 From: "Kish" Subject: Re: IN> heretical Habbalah Choir writeup From: "Jason F. McBrayer" << While most Habbalah are grateful for being returned to Heaven and recognized as true angels, they consider themselves somewhat above the other Choirs -- except for the Malakim. Habbalah are proud of the fact that they cannot Fall, and though many bear a grudge against the Malakim ( for the casting out of the Habbalah during the Fall), they respect this trait in them as well.>> Wouldn't this mean also that Elohim in this setting can't truly Fall? So why do they consider themselves above the Elohim? --Kish ICQ# 28085879 AIM Kish K M ------------------------------ Date: Wed, 17 Jan 2001 22:37:48 -0600 From: Santiago Subject: Re: IN> The Angel of Gunfighters >>Maybe so; I recall [Nybbas] invented TV around the time of the >>American Civil War, then was frustrated because he had to wait to >>introduce it; and as I recall, Lucifer elevated him to Prince as >>soon as he saw TV. > >Noooo... TV wasn't invented until the early 20th century (whether >the inventor was Philo T. Farnsworth or Vladimir Zworykin depends on >which sources you refer to). Telegraph existed at that time, >though, and I think that Marconi and radio weren't far away. According to canon, Nybbas invented TV in the late 19th century; it just wasn't unveiled to humans for a few decades... - -- Santiago ------------------------------ Date: Wed, 17 Jan 2001 21:56:36 -0800 (PST) From: Maurice Lane Subject: IN> January 17, 2001 (ML) Thank God, an easy one for once. Moe The Order of St. Lazarus This Catholic holy order is, on the surface, just one of many minor orders: the brothers are all doctors, nurses and other medical personnel. With the modern era, some of them are even paramedics. Many major Catholic hospitals in Europe and the Americas have at least a brother attached: the largest have a small chapter house in the area (while the Order is monastic, they are not cloistered). Their avowed mission is to minister to the sick and dying, helping those who can be helped and helping those who cannot accept their mortality. Their secret mission is actually much the same: The Order of St. Lazarus is the Church's Undead specialists. Every member of the Order is either a full Soldier of God or a human that knows about the War. Considering their affiliations, it might be surprising to know that they are not directly overseen by Laurence: while he uses the Order as needed, and approves of it, the Archangel of the Sword has found that Zadkiel has a knack for working with this group. That's what subordinates are _for_. The Order spends most of its time doing perfectly mundane things associated with any healing Catholic Order: however, when the Archangel of Protection discovers an infestation of Undead, she'll make the call for the nearest group of Lazarines to investigate. Their human status allows them to remove particularly obnoxious examples of the breed without automatic disturbance, and their priestly status is useful when dealing with the more superstitious kinds of undead. The major chapterhouse of the Order (in Vancouver, Canada) is a combination of communications nexus and research facility. The library alone contains some of the most comprehensive collections of necromantic lore in the world. New Lazarines also get 'hands-on' experience, as it were: there's always a zombie or two to study, and sometimes someone will bring in a vampire - or even a mummy. The Order is somewhat callous when it comes to using up their captives for instructional purposes: they do not torture, but neither do they show any mercy. The training procedures are designed to promote a healthy fear in the trainees, but a useful fear. Lazarines usually leave their training with a solid understanding of the Undead - and a deep loathing of them. PCs wishing to be Lazarines should take at least Medicine/3 and Knowledge/3 (the Undead): a variety of Ranged Weapons and the Corporeal Songs of Fire, Healing, Light and Might wouldn't be a bad idea, either. ===== In Nomine stuff: http://www.stormloader.com/users/moelane/innomine.html Last updated 11/25/00 (this is usually way out of date) __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ------------------------------ Date: Thu, 18 Jan 2001 00:57:58 -0500 From: "Rolland Therrien" Subject: IN> Heretical Djinn Band. This was partially inspired by the Heretical Habbalah write-up, as well as some ideas I'd had earlier in the day, to create a heretical version of the Djinn. My one major issue with the Djinn is their passive nature, and the fact they can't do anything except know where their attuned subject is. They can't harm them physically or emotionally, which pretty much makes their status as "Stalkers" useless, since they must always rely on other demons to do the actual hurting. That's why I started thinking: Would the opposite of a Cherubim actually care if it's attuned got hurt? Maybe the Cherubim would start getting so sick and tired of watching over people, they'd start hating them. They'd start wanting to wring the life out of them or worst... They'd become hunters, not guardians. Attack Dogs, not Watch Dogs. Thus, I present to you the Heretical Djinn: Djinn The Stalkers Jennifer was gasping for breath as she ran through the alleys, trying to escape that brawny man who'd tried to rape her. Thank God, she'd been a gold-medal runner back in High School... She was sure she'd lost him back three streets ago... "Hello, Nurse!" Jennifer screamed and stopped in her tracks as soon as she saw and heard the brawny man, standing some feet in front of her. Too frightened to ponder how he'd arrived there before her, she just turned tail and ran in the opposite direction. The Djinn smiled to himself, and let her run. He knew exactly where she was, and where she was going. Soon enough, she'd be too tired to run, and that's where he'd finally finish the game. Unless he used the song of Healing to give her a second wind... Truly, he thought, the Chase is half the Fun... It's a fine line between love and hate; and just as the Charubim love just about everyone, so do their fallen brothers, the Djinn, hate everyone. In fact, they just love to hate everyone. Like the Cherubim they were, Djinn can track down people they attune to with perfect precision. Very much unlike Cherubim, however, what they do with their attuned as soon as they find them isn't very nice. Where Cherubim are Heaven's Guardians, Djinn are Hell's Hunters. Resonance: Djinn, just like Cherubim, can attune themselves to the sets of patterns of any one subject they touch. These patterns can be on anyone or anything, and while they last (usually less then a week), the Djinn will know it's general direction and condition, just like a Cherubim. Djinn dislike Shedites with a passion, as the Corrupters' tendancy to shift from host to host makes them nearly impossible to keep track of. They also consider the Shedites to be irresponsible, as the smallest change a Shedite does on his host can sometimes jeopardise a Stalk. Shedites, in the meantime, don't understand the Djinn obsession with individual targets, and consider messing around with a Djinn's hunts to be a nice way to have fun. Disonnance: Just as Cherubim love just about everyone, so do Djinn resent just about everyone. But once focused on a target, a Djinn has to center all his Hatred on that one target, and that target alone. The hatred builds up until he either goes insane or lets some of it's hatred out and harms that target. A Djinn can't let an attunement on a target without doing something to harm a target physically or emotionally. Only afterwards, it's pent-up rage gone, can a Djinn take the time to focus on something else; generally another target. Trying to shift focus to another target without having previously tried harming the previous target will generate dissonance to the Djinn. This Dissonance condition makes Djinn in prolonged assignments potentially unstable, as they keep longing for the chance to finally harm their targets after so much time watching them. Djinn thus make excellent wardens and secure record keepers, as they'd rather tear apart a prisonner rather then let him escape, and would rather destroy a document then let it fall into enemy hands. Manner and Appearance: Djinn generally look inconspiciuous and keep a low profile, acting calm and cool, with only a predator-like stare in their eyes betraying their true nature as hunters. Their hearts pulse with their emotions, accelerating only when the Djinn is going for the kill. In the Pit, Djinn are brassy instruments, especially french horns, calling out for their hunts. Djinn corporeal vessels are non-descript things, built mostly to allow the Djinn to walk amongst the Humans, with things like personal appearance as afterthoughts. Most Djinn actually cultivate a innocuous appearance, so as not to be noticed when they stalk their targets. In their Celestial forms, Djinn all resemble twisted beasts of prey, the features of which tend to be exagerated to knightmarish proportions: fangs are longer, claws sharper, eyes burn with hate... Only a Shedite's form causes more fear, which is something Djinn never forget to remind the Shedites of. Game Mechanics: With a Resonnance Roll, a Djinn can attune himself to as many patterns as he has Celestial Forces. The check digit of a successful resonnance roll is the number of days the Djinn will be attuned to his target. After that, the Djinn must make physical contact to renew the attunement, though no physical contact is needed. But if the digit check is a six, then the Djinn remains attuned until he decides to break the attunement. A Djinn may use his resonnance on an object to which he's already attuned. See the Cherubim write-up on P.96 of the IN Book for the table. To break an Attunement, or to allow an Attunement to fade on it's own, a Djinn must harm his target, either physically or emotionally. To allow an Attunement to fade without doing something to cause harm or distress to a target causes 1 point of dissonnance. This point remains until he finally causes his target some form of harm. Well, that's about it for my Heretical Djinn. Tell me what you guys think. - -Exit the LoneWolf ------------------------------ Date: Wed, 17 Jan 2001 22:05:41 -0800 From: "Kish" Subject: Re: IN> Heretical Djinn Band. From: "Rolland Therrien" <> Can't harm them physically--the bar on emotional harm was erratad. --Kish ICQ# 28085879 AIM Kish K M ------------------------------ Date: Thu, 18 Jan 2001 01:35:06 -0500 From: damienw@juno.com Subject: Re: IN> Summoning Superiors On Thu, 18 Jan 2001 08:35:55 +1300 "Alex Liddell" writes: > > No. Never. An Angel can't summon a Demon Prince unless he has an > Attunement (or rite?) of that DP. Ditto a Demon summoning an > Archangel. The exception, as always, being Lilith, whom either side can summon... although they have to promise an arm, leg, and left gonad to get her to show. - --- damienw[et]juno.com "To kill a man between panels is to condemn him to a thousand deaths." - Scott McCloud ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: Thu, 18 Jan 2001 09:05:01 From: "Perry Lloyd" Subject: IN> MC SOLAAR does the afterlife http://www.solaarpleure.net for anyone else out there in In Nomine land who knows any french at all (or just like kewl visuals and the heaven/hell theme) CHECK THIS OUT. this link was posted to the INSMV mailing list and, having seen it, I'm bookmarking the page. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Thu, 18 Jan 2001 09:05:05 From: "Perry Lloyd" Subject: IN> MC SOLAAR does the afterlife http://www.solaarpleure.net for anyone else out there in In Nomine land who knows any french at all (or just like kewl visuals and the heaven/hell theme) CHECK THIS OUT. this link was posted to the INSMV mailing list and, having seen it, I'm bookmarking the page. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Thu, 18 Jan 2001 09:25:00 From: "Jo Hart" Subject: Re: IN> The Angel of Gunfighters > Noooo... TV wasn't invented until the early 20th century >(whether the inventor was Philo T. Farnsworth or Vladimir >Zworykin depends on which sources you refer to). Logie Baird. I've no idea where you got the other references from (American revisionism strikes again I guess :) ) Actually, the Nybbas writeup does refer to TV having been invented in 1884, which the transmission system _was_. But it took until the early 20th century for people to marry that to a CRT and put a working broadcasting AND receiving system together. Telegraph >existed at that time, though, and I think that Marconi and radio >weren't far away. yep. jo _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Thu, 18 Jan 2001 09:56:04 -0000 From: "Laurent" Subject: Re: IN> Question about Lilith Thank you for the replies. I guess I'll have to come up with a mark myself. Laurent. ------------------------------ Date: Thu, 18 Jan 2001 10:00:04 -0000 From: "Laurent" Subject: Re: IN> MC SOLAAR does the afterlife >http://www.solaarpleure.net I'm not a big fan of Mc Solaar, but I have to admit I like it. It feels a bit like a Habbalah mind frame, or a falling Servitor of Purity. Lucifer's death is a bit quick and simple, though. Laurent. ------------------------------ Date: Thu, 18 Jan 2001 09:21:29 -0600 From: Matt Diederich Subject: Re: IN> Alexis (urgent question) OK. I'm not afraid to beg. I accidentally deleted the original mail containing the Alexis NPC, and I was thinking she'd make a great addition to my game. Someone posted it earlier this week /late last week .. if anyone can email me the original I would owe you a big 'ol Texas favor. - -Matt Still no name yet. Don't you love the heavenly redtape? ------------------------------ Date: 18 Jan 2001 16:53:12 -0000 From: "-=|horsefly|=-" Subject: Re:IN> January 17, 2001 (ML) On Wed, 17 Jan 2001 21:56 Maurice Lane wrote: >The Order of St. Lazarus great one, Moe! you've given me at least a few character ideas, as well as a couple plot seeds. i have a few questions for you, though... >This Catholic holy order is, on the surface, just one >of many minor orders: the brothers are all doctors, >nurses and other medical personnel. With the modern by "brothers," do you mean they are below decons in Catholic hierarchy? which vows do they swear? [snip] >Archangel of the Sword has found that Zadkiel has a >knack for working with this group. That's what >subordinates are _for_. heh, sure. i can see the Order finding use by many other Archangels than Zadkiel as well--Michael, David, and Gabriel in particular. and let's not forget Novalis and her declaration that undead are walking targets ;) [snip] >call for the nearest group of Lazarines to neat short form. was wondering what you'd call them. [snip] >research facility. The library alone contains some of >the most comprehensive collections of necromantic lore what do Dominic and Jean think of humans having such access to diabolic lore? i recall something about both of them thinking knowledge of the occult and dangerous kind should be restricted so as to cut down on the risk of humans damning themselves. not saying this library is a bad idea--it's quite necessary for the mission they've committed themselves to--just that some Archangels would have objections, and i'd like to know what you'd say about how the Order handles such objections, if they even know about said objections from Heaven. [snip] >PCs wishing to be Lazarines should take at least >Medicine/3 and Knowledge/3 (the Undead): a variety of i'd add Knowledge/2 or 3 (Catholic theology) and Languages (Latin)/1 to that list. >Ranged Weapons and the Corporeal Songs of Fire, >Healing, Light and Might wouldn't be a bad idea, >either. good recommendations. Shields would fit right in as well, for those who are protecting rather than fighting--especially considering the Zadkiel connection. ------------------------------ Date: Thu, 18 Jan 2001 13:48:08 -0500 From: Elizabeth McCoy Subject: Re: IN> GURPS In Nomine (feedback 2) At 12:08 AM -0500 1/18/01, Perry Lloyd wrote: >>Because the Essence Cost is, frankly, only there to make the _time_ to >>enchant come out right. If the time to enchant something goes up or >>down there, then the EC would as well. Otherwise... hey, it's ineffable. > >Okay, but why isn't there a powerstone/reliquary parallel made for >"dedicated powerstones" ?? A dedicated powerstone (pB161, pM42) provide >TWICE as much mana to fuel the item. Because there isn't an IN mechanic for that -- it's a perfectly legit add-on, but it's not an IN rule. Believe me, I thought about it. >As pIN70 states, a relic whose reliquary can /only/ be used to fuel the song >in the relic is LESS EXPENSIVE that one whose reliquary can be used for >tasks other than the song. Thus the tradeoff, presumably? I hsve a whining baby 8in my lsap, can't get at the book, can't remember that bit. O:p >I also made a note of this in my errata submission to Andy. Very unlikely to happen. O:> - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Thu, 18 Jan 2001 15:01:48 -0500 From: "Jason F. McBrayer" Subject: Re: IN> heretical Habbalah Choir writeup On Wed, Jan 17, 2001 at 08:29:50PM -0800, Kish wrote: > Wouldn't this mean also that Elohim in this setting can't truly > Fall? So why do they consider themselves above the Elohim? Well, Elohim can become Bal-Habbalah, of course, but it's possible they can also Fall to one or more minor Bands (rare). Mostly, it's that many Habbalah were once Elohim, and they know they've improved -- Elohim just aren't living up to their full potential O;) - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@carcosa.net | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: Thu, 18 Jan 2001 15:10:40 -0500 From: "Jason F. McBrayer" Subject: Re: IN> Heretical Djinn Band. On Thu, Jan 18, 2001 at 12:57:58AM -0500, Rolland Therrien wrote: > My one major issue with the Djinn is their passive nature, and the > fact they can't do anything except know where their attuned subject > is. They can't harm them physically or emotionally, which pretty > much makes their status as "Stalkers" useless, since they must > always rely on other demons to do the actual hurting. Someone (Jo? Maya?) long ago posted an alternate Dissonance condition for Djinn that takes care of this flaw: a Djinn _can_ hurt her attuned, but she can't let anyone else hurt them, because they're _hers_. Very possessive, abusive, and creepy, and more or less balanced with the existing one. - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@carcosa.net | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: Thu, 18 Jan 2001 16:18:51 -0500 From: Elizabeth McCoy Subject: IN> TV (Re: The Angel of Gunfighters) At 10:37 PM -0600 1/17/01, Santiago wrote: > According to canon, Nybbas invented TV in the late 19th >century; it just wasn't unveiled to humans for a few decades... p. 102, Superiors 2. Germany patent of a TV in 1884, by Paul Nipkow. _Real life_, if the research is accurate. Baird presented a working demonstration (not just plans & specs) in 1926. - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Thu, 18 Jan 2001 21:06:08 From: "Perry Lloyd" Subject: Re: IN> GURPS In Nomine (feedback 2) > >>Because the Essence Cost is, frankly, only there to make the _time_ to > >>enchant come out right. If the time to enchant something goes up or > >>down there, then the EC would as well. Otherwise... hey, it's ineffable. > > > >Okay, but why isn't there a powerstone/reliquary parallel made for > >"dedicated powerstones" ?? A dedicated powerstone (pB161, pM42) provide > >TWICE as much mana to fuel the item. > >Because there isn't an IN mechanic for that -- it's a perfectly legit >add-on, but it's not an IN rule. Believe me, I thought about it. Okay. > >As pIN70 states, a relic whose reliquary can /only/ be used to fuel the >song > >in the relic is LESS EXPENSIVE that one whose reliquary can be used for > >tasks other than the song. > >Thus the tradeoff, presumably? I hsve a whining baby 8in my lsap, can't >get at the book, can't remember that bit. O:p Well, like the soup, it's in there. :) > >I also made a note of this in my errata submission to Andy. > >Very unlikely to happen. O:> Okay. :) I'll provide this idea as an alternate rule perhaps then. Thank you! - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Thu, 18 Jan 2001 21:07:13 From: "Charles Glasgow" Subject: Re: IN> TV (Re: The Angel of Gunfighters) >p. 102, Superiors 2. Germany patent of a TV in 1884, by Paul Nipkow. >_Real life_, if the research is accurate. Baird presented a working >demonstration (not just plans & specs) in 1926. From the Britannica.com article on the history of television... http://www.britannica.com/bcom/eb/article/4/0,5716,108704+2+106102,00.html "Early ideas for the realization of television assumed the transmission of every picture element simultaneously, each over a separate circuit (as, for example, a system suggested by George Carey of Boston in 1875); but in about 1880 the important principle--subsequently adopted in all forms of television--of rapidly scanning each element in the picture in succession, line by line and frame by frame, with reliance on persistence of human vision, was proposed, notably by W.E. Sawyer in the United States and Maurice Leblanc in France. This established the possibility of using only a single wire or channel for transmission. In 1873 the photoconductive properties of the element selenium were discovered; that is, the fact that its electrical conduction varied with the amount of illumination. This appeared to provide an important clue to the secret of practical television and led in 1884 to a patent by Paul Nipkow in Germany of a complete television system. The distinctive feature of Nipkow's system was the spirally apertured rotating disk that provided, at both sending and receiving ends, a simple and effective method of image scanning. Until the advent of electronic scanning, all workable television systems depended on some form or variation (e.g., mirror drums, lensed disks, etc.) of the mechanical sequential scanning method exemplified by the Nipkow disk." © 1999-2000 Britannica.com Inc. - -- Chuckg _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com ------------------------------ Date: Thu, 18 Jan 2001 15:46:34 -0500 From: damienw@juno.com Subject: Re: IN> MC SOLAAR does the afterlife On Thu, 18 Jan 2001 10:00:04 -0000 "Laurent" writes: > >http://www.solaarpleure.net > > I'm not a big fan of Mc Solaar, but I have to admit I like it. It > feels a bit > like a Habbalah mind frame, or a falling Servitor of Purity. > Lucifer's death is > a bit quick and simple, though. Is there even a rough translation of the song for those of us who are French-impaired? Still kinda cool even without understanding WTF is going on. French definitely improves rap. - --- damienw[et]juno.com "To kill a man between panels is to condemn him to a thousand deaths." - Scott McCloud ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. ------------------------------ Date: 18 Jan 2001 13:17:17 -0800 From: Casca Subject: Re: IN> Heretical Djinn Band. On Thu, 18 January 2001, "Jason F. McBrayer" wrote: > Someone (Jo? Maya?) long ago posted an alternate Dissonance condition > for Djinn that takes care of this flaw: a Djinn _can_ hurt her > attuned, but she can't let anyone else hurt them, because they're > _hers_. Very possessive, abusive, and creepy, and more or less > balanced with the existing one. That would be me (Mine! MINE!), though it's always a pleasure to have my work compared to Jo and Maya's. ;) It can be found at http://www.sjgames.com/in-nomine/articles/Resources/djinnmindset.html - -- Casca "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 _______________________________________________________ Are you a Techie? Get Your Free Tech Email Address Now! Many to choose from! Visit http://www.TechEmail.com ------------------------------ Date: Thu, 18 Jan 2001 22:39:56 +0100 From: "Philippe Bolay" Subject: IN> You guys rule! Whew! I just tried my first writeup. I have to admit that, even though I have been impressed by you work, I havent been THAT impressed. Until now!! After trying my first writeup I have understood how much skill, knowledge and inspiration it really takes (not to mention that I also found that my written english really suxx). Thanx for the work I've seen so far, incredible! Keep it up guys!! :) Philippe ------------------------------ Date: Thu, 18 Jan 2001 16:32:24 -0500 From: "Jason F. McBrayer" Subject: Re: IN> Heretical Djinn Band. On Thu, Jan 18, 2001 at 01:17:17PM -0800, Casca wrote: > That would be me (Mine! MINE!), though it's always a pleasure to > have my work compared to Jo and Maya's. ;) > > It can be found at > http://www.sjgames.com/in-nomine/articles/Resources/djinnmindset.html > Credit where credit is due, of course. The article is excellent, as well, but it doesn't seem to have the alternate dissonance condition in it (though it would require it in order to make sense). - -- +----------------------------------------------------------------+ | Jason F. McBrayer jmcbray@carcosa.net | | The scalloped tatters of the King in Yellow must hide Yhtill | | forever. R.W. Chambers _The King in Yellow_ | ------------------------------ Date: 18 Jan 2001 14:06:08 -0800 From: Casca Subject: Re: IN> Heretical Djinn Band. On Thu, 18 January 2001, "Jason F. McBrayer" wrote: > Credit where credit is due, of course. The article is excellent, as > well, but it doesn't seem to have the alternate dissonance condition > in it (though it would require it in order to make sense). Hmm? *goes to INC, looks at article, glares balefully at it* Ah. I see. Someone... edited it. Pardon me, I need to go slaughter them brutally. In the meanwhile, the UNedited document can be found at http://www.btinternet.com/~jhart/IN_djinn.html Thanks to the gracious Ms. Hart (now Mrs. Somethingorother) for hosting it. UNEDITED. - -- Casca "...I saw the Lord seated on a throne, high and exalted, and the train of His robe filled the temple. Above Him were seraphs, each with six wings: with two wings they covered their faces, with two they covered their feet, and with two they were flying...At the sound of their voices the doorposts and thresholds shook, and the temple was filled with smoke." -- Isaiah 6:2,4 _______________________________________________________ Are you a Techie? Get Your Free Tech Email Address Now! Many to choose from! Visit http://www.TechEmail.com ------------------------------ Date: Thu, 18 Jan 2001 17:41:13 -0500 From: Elizabeth McCoy Subject: Re: IN> Heretical Djinn Band. At 2:06 PM -0800 1/18/01, Casca wrote: >On Thu, 18 January 2001, "Jason F. McBrayer" wrote: > >> Credit where credit is due, of course. The article is excellent, as >> well, but it doesn't seem to have the alternate dissonance condition [...] >In the meanwhile, the UNedited document can be found at http://www.btinternet.com/~jhart/IN_djinn.html > >Thanks to the gracious Ms. Hart (now Mrs. Somethingorother) for hosting it. >UNEDITED. Seems to have gone through someone else, somehow; perhaps an outside submission. (Only things I ever edited were plurals and capitalizations, at least; _I_ sure wouldn't've chopped out the warnings about darkness. I'm fond of those.) (Pssst, EDG! Can you bring http://www.sjgames.com/in-nomine/articles/Resources/djinnmindset.html into line with http://www.btinternet.com/~jhart/IN_djinn.html ? Gracias.) - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. "I'm nursing a TROUT! With legs!" ------------------------------ Date: Thu, 18 Jan 2001 15:13:32 -0800 (PST) From: Joey Lyon Subject: Re: IN> Question about Lilith Kabbalah religious folk believe Lilith came back and fed on the blood of Adam and Eve, thus making her the first vampire. Rumors abound dont they - kind of wish you could just call her up and ask doesnt it. Serendipity, Bright Lilim of Eli - --- Prodigal wrote: > From: "Tyto Alba" > > > > but in medieval Jewish legends, you could tell who > Lilith was > > (under certain circumstances) because she was > hairy like a > > goat from the waist down. > > These days, however, we have Nair... > __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ------------------------------ Date: Thu, 18 Jan 2001 16:16:20 -0800 (PST) From: Michael Walton Subject: Re: IN> January 17, 2001 (ML) - --- Maurice Lane wrote: > The Order of St. Lazarus Ilikeitilikeitilikeit! When I get my IN LARP started up, I'll be sure to have this option open to players who want to play Soldeirs! ===== Michael Walton, #9805-068 "If you want someone to take off their armor, you must first put down your sword." __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ ------------------------------ Date: Fri, 19 Jan 2001 00:24:30 From: "Perry Lloyd" Subject: Re: IN> Question about Lilith >From: Joey Lyon > >Kabbalah religious folk believe Lilith came back and >fed on the blood of Adam and Eve, thus making her the >first vampire. > >Rumors abound dont they - kind of wish you could just >call her up and ask doesnt it. Well, can't we? I mean, throwing in a Geas/6 helps a lot, as does pouring in most of your Essence . . . - -Perry, kyriotate of flowers serving creation perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Thu, 18 Jan 2001 18:49:08 -0500 From: Walter Milliken Subject: Re: IN> GURPS In Nomine (feedback 2) At 5:22 -0500 1/15/01, Perry Lloyd wrote: >> >My questions on artifacts would be: >> > >> >What modifer is used to give a normal item of "Super Equipment" the >>ability >> >to leave the Corporeal realm with the Celestial? >> >>If it's a celestial artifact (and normal IN "super equipment" would be, >>as far as I can think of cases), then there's no specific point cost -- >>that's just normal for the genre. > >And for cross-genre settings? Still the same -- I'd generally say that "super equipment" purchased with points by the character should default to being able to go anywhere with the character, and that not doing so would be a limitation. Talismans and corporeal artifacts essentially have this limitation built in to the general costs (they're cheaper than celestial ones). >Well, I guess that makes it worth it to spend the extra 3 INpts to also have >your Ethereal Sword skill/6 be a Reliquary/1. Then, it's usuable as a >Celestial Weapon, right? As a GM, I'd probably allow a corporeal or ethereal artifact become a celestial one as a Feature, probably for a couple IN points for an otherwise corporeal artifact, and one point for a talisman. They'd have no special properties in the celestial realm, except to actually *be* there. This is especially useful with corporeal artifacts, since it allows you to move them to a different vessel as you switch through the transient celestial form state, without having to drop them. >> > Or is there no effective >> >point difference in the object because of something else, such as perhaps >> >this ability is innate in Celestials/Ethereals or something akin to the >>fact >> >that there is no "cost" for a human to be exist in celestial form in the >> >afterlife (GINpg19). >> >>I don't entirely follow what you're asking here. > >Well, humans don't have to purchase the Celestial form advantage since they >normally can't return to the Corp realm at all. > >A celestial artifact, however, can. So, shouldn't it have some points >invested in it reflecting the fact that it can exist on /multiple planes/ >just as the character does? Like, Insubstantial? As I said above, I don't think this makes sense for an item you pay character points for as "super equipment". It's really an additional Accessibility limitation if your "gadget power" can't go everywhere you do. This is a question that you should ask Kromm, actually, since it's really a system issue, and not really specific to GURPS IN. >>I'd have to go look at the rules in detail, which I can't right now. >>There may indeed be a bug there somewhere -- the artifacts costing >>section wasn't looked at in a lot of detail, generally. >> >>They *shouldn't* be that cheap, almost certainly. > >Urm . . . well . . . >GINpg160 >"It costs 10 Essence for every point of Essence a reliquary holds." > >GINpg169 >". . . each character point "buys" 20 Essence of Enchantment." > >Therefore 3cp buys a Reliquary/6. :) It looks to me, after poking around in the draft copies, that this was an attempt on our part to keep reliquaries very similar to powerstones. The original value was 20 (same as a Powerstone), but got halved during the Great Essence Rewrite. Given that reliquaries can be charged from outside sources (which is *very* useful), unlike Powerstones, and that Essence is generally more powerful in its uses than Fatigue, I can see moving the value up to 100, which is more consistent with the IN rules. >GINpg160 >"If a relic allows the /performance/ ofa Song, it may /contain/ - but not >generate - Essence, up to the maximum amount of Essence the Song requires >(see p. 171). Enchanting such a relic requires (Song's performance >cost)x100 Essence, and the relic will be able to contain the minimum amount >of Essence needed to fuel its Song. Additional points of Essence stored, up >to the maxmimum the Song requires for initial casting, cost 100 Essence >each." Note that this *imbues the Song into the relic*, as well as creating the reservoir. So the cost here is really comprised of two parts: the cost to enchant the Song, and the cost for the Essence reservoir. GURPS magic items keep the two costs separate. [Soul damage/aging roll mechanic] >>Don't forget that a 17 or 18 is *always* a failure, so there's always >>a 2% chance of an attribute loss *for each of the four attributes and >>three Power Investitures*. Multiply .98^7, and find there's a pretty >>good chance *something* will get lost. > >0.98 x 7 = 6.86% >2% x 7 = 14% Uh, no. The probability of *no* attribute loss is 0.98 (98%) multiplied by itself 7 times. That turns out to be about 87%. However, the remaining 13% includes cases where 2 or more attributes get hit. Also, I seem to recall that a critical failure (18) on an aging roll has a more serious effect (-2 to the attribute?), so it's actually a bit worse than it appears from the superficial analysis. (My statistics isn't good enough to figure the result of including that off the top of my head....) - ---Walter ------------------------------ End of in_nomine-digest V1 #2024 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. 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