From owner-in_nomine-digest@lists.io.com Mon Apr 16 18:22:29 2001
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"And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?"
--from A Matter For Men
by David Gerrold
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- ------=_NextPart_000_0086_01C0C6A7.D5348180-- ------------------------------ Date: Mon, 16 Apr 2001 18:57:58 -0700 From: "Perry Lloyd"-----Original Message-----
From: Perry Lloyd = <perrylloyd@hotmail.com>
= To:=20 in_nomine-l@lists.io.com=20 <in_nomine-l@lists.io.com>=
Date:=20 Monday, April 16, 2001 4:53 PM
Subject: Re: IN> Inner = Workings of the Seraphim Council (Was: Angelic orders)>I'm surprised to see = that Dominic=20 has more votes than Laurence=20 >on the Offensive Council. In fact, I'm a little = surprised to=20 >see him on th Offensive Counsil at all; he's not much = concerned=20 >with prosecuting the War. He's Internal Security; it's = angels=20 >he hauls up for judgement, not demons.=20 >=20 >Earl=20
It's out of the original game. I thought kinda odd too, = but, I=20 figure that the Champion of the Catholic Church probably /would/ be on = the=20 Offensive Council. Uh, in INSMV, there's a note saying that = Dominic will=20 use his votes to break ties (as the other four Archangel's votes /can/ = tie). Doesn't say that's the only thing he does with his votes,=20 though.Also, I don't see Dominic as having interest in merely internal=20 affairs. I see him as being active in guiding the Catholic = Church, as=20 well as being active in working with Laurence to locate Evil in the = world and=20 bring it to an end, particularly through the police. Almost = always in my=20 game the police of the city are Judgement supported, = typically with=20 at least an angel of judgement present, if not with a few soldiers for = support. Also, Dominic is very powerful in my game, (perhaps = with good=20 reason, as it's said that he has the /best/ Judgement in Heaven = :) and=20 his opinion of the situation has a significant impact on the PC's=20 Archangel's.>>On the other hand, = SG's IN is not INS/MV, so what happens in one game might not = apply in=20 the other. Politics are definetly part of this, so we have to = deduce how=20 IN's Seraphim Council operates through analysis of how the American = Game is=20 build, not just overt Translation of the French Game. If we = apply the=20 concept that Heaven is a Democracy (Which works, considering = Heaven=20 is all about considering the needs of the community over your own), = then the=20 Factions of Heaven are their Political Parties, and the Archangels are = their=20 Political Inspirations.Since we've never had indications that Heaven is = build on=20 the triple-branched (Executive/Legislative/Judiciary) form of = Democracy, we'll=20 assume it's Parliamentary based, with seats accorded primarily to = Trisagonist=20 Seraphim (The ones most in touch with the Divine), with exceptions = most=20 likely made for Archangels and important word-bounds of other = words.=20If we still assume about 33 Seraphim sitting at = the Council,=20 we now have to determine how they're given their positions. For=20 simplicity's sake, let's assume that every Word organisation nominates = and=20 elects members of it's own Word for the Council, and that final entry = into the=20 Council requires approval by a Majority vote of the Council = itself. =20 Qualities looked for in Council members would include a willingness to = look=20 beyond you Superior's Word and favor decisions beneficial to all of = Heaven,=20 experience in dealing with political decisions and cross-word = interaction on a=20 daily basis, and debating skill.The Archangels themselves most likely don't = participate on=20 the Seraphim Council for various reasons: One, only three are actual = Seraphim=20 (Dominic, Michael and Litheroy*). Two, Their nature as Nigh = Omniscient=20 embodiement of their Words makes it hard for them to think "Outside = the Box",=20 as it were. So they leave the day-to-day political maneuvering = of Heaven=20 to their Seraphic representatives, only being called in on major = Decisions in=20 the War (such as the "Fall of the Malakite" incident. As such, = they act=20 as a make-shift Executive Branch, as a concensus of Archangels might = be able=20 to override a Council decision.*(Besides, I figure Dominic feels it's more Just = for him to=20 stay out of the Politics of Heaven to make sure everyone plays by the = rules,=20 Litheroy's too busy uncovering stuff to bother with the Council, and = since=20 Michael debates like he fights, he probably thinks it wouldn't be fair = for=20 everyone if he just took over the Council.)When sitting on the Council, a Seraphim is = expected to=20 put aside the concerns of normal Servitor's duties, and focus on = solving=20 problems facing all of Heaven, by casting votes to reach a consensus=20 decision. Of course, one's decision making is affected by one's=20 experience in the Service of a Word: Seraphim of War always respond to = a=20 Demonic build-up in an area by voting to send in Malakim, while Most = Holy of=20 Flowers are more likely to vote for peacefully undermining the = Demon's=20 Infernal influence in the area, while building up Heavenly = Influence. =20 This is why debating and arguing the points are an important part of = Council=20 decisions: swing votes and undecided voters are vital in getting a = decision=20 finalized.The Seraphim Council meets every few days (so as = to let the=20 Windies get a change of venue every three days), to look over = situations of=20 International Importance on Earth, resolving cross-words friction in=20 compromises, to make decisions in progression of the War, to approve = new=20 Tethers and elect new Wordbound, and to make decisions in crisis=20 situations.At least, that's how I see the Seraphim = Council. =20Your mileage may vary.-Exit the = LoneWolf