From owner-in_nomine-digest@lists.io.com Tue Apr 17 23:25:47 2001 Return-Path: Received: from lists.io.com (majordom@lists.io.com [199.170.88.15]) by pyramid.sjgames.com (8.9.3/8.9.3) with ESMTP id XAA13249 for ; Tue, 17 Apr 2001 23:25:47 -0500 Received: (from majordom@localhost) by lists.io.com (8.9.3/8.9.1a) id XAA17154 for in_nomine-digest-outgoing; Tue, 17 Apr 2001 23:33:17 -0500 Date: Tue, 17 Apr 2001 23:33:17 -0500 Message-Id: <200104180433.XAA17154@lists.io.com> From: owner-in_nomine-digest@lists.io.com (in_nomine-digest) To: in_nomine-digest@lists.io.com Subject: in_nomine-digest V1 #2162 Reply-To: in_nomine-l@lists.io.com Sender: owner-in_nomine-digest@lists.io.com Errors-To: owner-in_nomine-digest@lists.io.com Precedence: bulk in_nomine-digest Tuesday, April 17 2001 Volume 01 : Number 2162 In this digest: IN> Re: In Nomine: Celestials in Disguise Re: IN> Artifact: Calling Card Re: IN> The unfortunate Malakite Re: IN> The unfortunate Malakite Re: IN> New Minor Choir (Michael) Re: IN> The Order of pascifists Re: IN> Fwd: some questions need answered please Re: EDITED: Re: IN> Inner Workings of the Seraphim Council (Was: Angelic orders) Re: IN> Minor game vignette... Re: IN> With Sincerest Apologies Re: IN> In Nomine: Celestials in Disguise Re: IN> Inner Workings of the Seraphim Council (Was: Angelic orders) Re: IN> The Order of pascifists IN> Tattered Symphony IN> Gurps IN suggestion -- Vessels and DR... Re: IN> Re: in_nomine-digest V1 #2145 IN> Re: in_nomine-digest V1 #2161 IN> Jean's training ground *Warning silliness ahead* Re: IN> With Sincerest Apologies Re: IN> Jean's training ground *Warning silliness ahead* Re: IN> Fwd: some questions need answered please Re: IN> With Sincerest Apologies Re: IN> In Nomine: Celestials in Disguise Re: IN> Gurps IN suggestion -- Vessels and DR... IN> Nooooo.... IN> Getting a Tan in GIN (was: IN> Re: in_nomine-digest V1 #2145) ---------------------------------------------------------------------- Date: Tue, 17 Apr 2001 18:00:03 -0400 From: Jonathan Walton Subject: IN> Re: In Nomine: Celestials in Disguise > Damn you Mr J Walton. > Just as i finished watching the half dozen vids i had and started to > ponder the various autobots/decepticons in to choirs and bands you post > this. Damn you to a happy happy place i say. Geez, I'm sorry :) I was thinking about making different vehicle types into Choirs/Bands, but I was having trouble figuring out how a Tractor-Trailer would Fall and become a Jet Fighter. Shockwave and Jazz were also giving me problems, because I was trying to imagine those little tape-Transformers as imps and relievers, but it just wasn't working. > Now, If somebody would be good enough to continue this and post various > well known 'bots as IN charecters.... Well, since you asked ... Michaelus Prime Seraph, Commander of the Autophim Corporeal: 6 Str: 12 Agi: 12 Ethereal: 6 Int: 12 Pre: 12 Celestial: 6 Per: 12 Wil: 12 [Hey, those little stats on the back of the box always gave him full bars for everything, didn't they?] Vessel (Mac Truck)/6 [damn, I get goosebumps just typing that :)] Role (Mac Truck)/6 [running people over, and doing other things typical of a Mac Truck doesn't disturb the Symphony as long as he rolls under his Role] Celestial Artifact (Big Ass Gun)/4 Special Ability: Blue laser when fired by Prime or any other Autophim, but the laser mysteriously turns red if fired by a Deceptabolical [watch the episodes, I swear this happens]. Celestial Artifact (Michaelus' Heart/Autophim Matrix of Leadership)/6 Special Ability: "Light Our Darkest Hour" [it is not really clear what this ability actually does, but, when you can get it to work, it's mighty impressive] Songs: TV Theme (all), Movie Theme [80's rock remix] (all), "You've Got the Touch" [strangely enough, a song featured in both "Transformers: the Movie" and "Boogie Nights," two movies that should never been mentioned in the same breath] Hmm ... I can't come up with a good history for Michaelus right now ... anybody else want to tackle this one? I'm afraid my memory of Transfor- .. I mean, TransCelestial history isn't what I might want, since the only thing I actually own is the movie. I'll be glad to detail Michaelus's death fighting Kronotron, the battle with UniLegion, and LaurRod becoming Swordimus Prime, but someone else should tackle the earlier stuff. I'm lost after the Autophim Ark and the Deceptabolical's ship, the Nemesis, crash to Earth. Later. Jonathan ------------------------------ Date: Tue, 17 Apr 2001 18:40:15 -0400 From: Amanda Kilgore Subject: Re: IN> Artifact: Calling Card > > >> Artifact: The Calling Card > > Insta-Invocation, eh? It works as a plot device, but I > >sure wouldn't want PC's to have that capability all the time. > agreed, but since as written, it doesn't have this problem > (burn or rip up the card to use equals "one time use" in my > book), why mention that? i rather like it :) > -=|horsefly|=- > > Ubi caritas est vera, est vera > Deus ibi est, Deus ibi est. > --Bob Hurd Thank you, "horsefly." :-) ------------------------------ Date: Tue, 17 Apr 2001 23:44:06 -0000 From: "Fallen Seraph" Subject: Re: IN> The unfortunate Malakite >Yes -- poor old Faber was under the influence (of Ethereals rather than >alcohol, for once) and Caliah (the Elohite) shot him before he could >symbolically repeat the legend that they were replaying. >http://homepages.tcp.co.uk/~maya/nomine/caliah9.html for those who are >interested. Thanks for remembering. ;) And wonderful tales they are too. couple of quetsions though. 1) what happened to caliah8? did it become Maher1? 2) when will you write more?* *Please please please pretty please with essence on top :) - -FallenSeraph _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Wed, 18 Apr 2001 00:44:55 +0100 From: "Genevieve Cogman" Subject: Re: IN> The unfortunate Malakite - -----Original Message----- From: Fallen Seraph To: in_nomine-l@lists.io.com Date: 18 April 2001 00:45 Subject: Re: IN> The unfortunate Malakite >>http://homepages.tcp.co.uk/~maya/nomine/caliah9.html for those who are >>interested. Thanks for remembering. ;) > >And wonderful tales they are too. couple of quetsions though. >1) what happened to caliah8? did it become Maher1? I think it turned into Maher: Red Roses, yes. >2) when will you write more?* When I have both ideas and time. My apologies. But thanks. ;) Genevieve ------------------------------ Date: Tue, 17 Apr 2001 20:28:38 -0400 From: Elizabeth McCoy Subject: Re: IN> New Minor Choir (Michael) At 9:45 PM -0700 4/15/01, Maurice Lane wrote: > >Scipiah of Archives >Beth doesn't poach, and she doesn't hire. However, >she does seem to have some kind of agreement with >Michael that lets her openly recruit. Other >Archangels would love to know how she managed this, >but neither Michael nor Beth is talking. At any rate, >Scipiah of Archives can, once per day, rearrange up to >(total Forces x 10) data items so that they somehow >end up in their proper place. (Probably a bargain to send some of them back, complete with Choir Attunement of Archives...) - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Tue, 17 Apr 2001 20:49:37 -0400 From: Elizabeth McCoy Subject: Re: IN> The Order of pascifists At 11:00 PM -0500 4/16/01, Charles Glasgow wrote: [...] >After all, if these guys are right, then 99.9999999% of the Host is wrong. >Last time that even came anywhere *vaguely* close to happening, Archangels >(well, one at least) were being yanked bodily up Jacob's Ladder. Next person to make outright statements about the TRUTH of Uriel's trip to the Higher Heavens, when it is and can only be OPINION, is going to be bashed over the head with an LE stick, got me? - --Elizabeth McCoy, In Nomine Line Editor (arcangel@io.com) ------------------------------ Date: Tue, 17 Apr 2001 20:50:00 -0400 From: Elizabeth McCoy Subject: Re: IN> Fwd: some questions need answered please At 6:57 PM -0700 4/16/01, Kish wrote: >From: "Elizabeth McCoy" > >At 11:03 PM -0700 4/13/01, Kish wrote: >>>>From: Bill Perman >>>> >>>>does In Nomine 2nd ed contain any new art, as well as any changes >>>>outside errata from first edition? >> >>No, and yes. No new art, several lovely changes. > ><to fix that... Can you send? O:>>> > >They're not errata-ish things. :-) I was thinking of the more detailed >descriptions of Haagenti and Nybbas and (slightly) Dominic, the Restricted >notes--oh, and the way Dominic's Kyriotate attunement is described. The Kyrio Attunement should be noted as errata, if it isn't already. I thought it was, darnit... Okay, aside from the Restricteds, there aren't any major changes. O:> - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Apr 2001 20:25:20 -0700 From: "Perry Lloyd" Subject: Re: EDITED: Re: IN> Inner Workings of the Seraphim Council (Was: Angelic orders) - -sigh- and here it is again with my (and Earl's) text actually separated from LoneWolf's. And I apologize for the HTML crap earlier. That what I get for sending a message via Hotmail.com and not Outlook Express. - ----- Original Message ----- From: "Rolland Therrien" To: "In Nomine Mailing List" Sent: Monday, April 16, 2001 7:08 PM Subject: EDITED: Re: IN> Inner Workings of the Seraphim Council (Was: Angelic orders) > Here it is again, HTML taken out. Enjoy. > > -----Original Message----- > From: Perry Lloyd > To: in_nomine-l@lists.io.com > Date: Monday, April 16, 2001 4:53 PM > Subject: Re: IN> Inner Workings of the Seraphim Council (Was: Angelic > orders) > > >I'm surprised to see that Dominic has more votes than Laurence > >on the Offensive Council. In fact, I'm a little surprised to > >see him on th Offensive Counsil at all; he's not much concerned > >with prosecuting the War. He's Internal Security; it's angels > >he hauls up for judgement, not demons. > > > >Earl > > It's out of the original game. I thought kinda odd too, but, I figure that > the Champion of the Catholic Church probably /would/ be on the Offensive > Council. Uh, in INSMV, there's a note saying that Dominic will use his > votes to break ties (as the other four Archangel's votes /can/ tie). > Doesn't say that's the only thing he does with his votes, though. > > Also, I don't see Dominic as having interest in merely internal affairs. I > see him as being active in guiding the Catholic Church, as well as being > active in working with Laurence to locate Evil in the world and bring it to > an end, particularly through the police. Almost always in my game the > police of the city are Judgement supported, typically with at least an angel > of judgement present, if not with a few soldiers for support. Also, Dominic > is very powerful in my game, (perhaps with good reason, as it's said that he > has the /best/ Judgement in Heaven :) and his opinion of the situation has a > significant impact on the PC's Archangel's.>> On the other hand, SG's IN is not INS/MV, so what happens in one game might not apply in the other. Politics are definetly part of this, so we have to deduce how IN's Seraphim Council operates through analysis of how the American Game is build, not just overt Translation of the French Game. If we apply the concept that Heaven is a Democracy (Which works, considering Heaven is all about considering the needs of the community over your own), then the Factions of Heaven are their Political Parties, and the Archangels are their Political Inspirations. Since we've never had indications that Heaven is build on the triple-branched (Executive/Legislative/Judiciary) form of Democracy, we'll assume it's Parliamentary based, with seats accorded primarily to Trisagonist Seraphim (The ones most in touch with the Divine), with exceptions most likely made for Archangels and important word-bounds of other words. If we still assume about 33 Seraphim sitting at the Council, we now have to determine how they're given their positions. For simplicity's sake, let's assume that every Word organisation nominates and elects members of it's own Word for the Council, and that final entry into the Council requires approval by a Majority vote of the Council itself. Qualities looked for in Council members would include a willingness to look beyond you Superior's Word and favor decisions beneficial to all of Heaven, experience in dealing with political decisions and cross-word interaction on a daily basis, and debating skill. The Archangels themselves most likely don't participate on the Seraphim Council for various reasons: One, only three are actual Seraphim (Dominic, Michael and Litheroy*). Two, Their nature as Nigh Omniscient embodiement of their Words makes it hard for them to think "Outside the Box", as it were. So they leave the day-to-day political maneuvering of Heaven to their Seraphic representatives, only being called in on major Decisions in the War (such as the "Fall of the Malakite" incident. As such, they act as a make-shift Executive Branch, as a concensus of Archangels might be able to override a Council decision. *(Besides, I figure Dominic feels it's more Just for him to stay out of the Politics of Heaven to make sure everyone plays by the rules, Litheroy's too busy uncovering stuff to bother with the Council, and since Michael debates like he fights, he probably thinks it wouldn't be fair for everyone if he just took over the Council.) When sitting on the Council, a Seraphim is expected to put aside the concerns of normal Servitor's duties, and focus on solving problems facing all of Heaven, by casting votes to reach a consensus decision. Of course, one's decision making is affected by one's experience in the Service of a Word: Seraphim of War always respond to a Demonic build-up in an area by voting to send in Malakim, while Most Holy of Flowers are more likely to vote for peacefully undermining the Demon's Infernal influence in the area, while building up Heavenly Influence. This is why debating and arguing the points are an important part of Council decisions: swing votes and undecided voters are vital in getting a decision finalized. The Seraphim Council meets every few days (so as to let the Windies get a change of venue every three days), to look over situations of International Importance on Earth, resolving cross-words friction in compromises, to make decisions in progression of the War, to approve new Tethers and elect new Wordbound, and to make decisions in crisis situations. At least, that's how I see the Seraphim Council. Your mileage may vary. -Exit the LoneWolf ------------------------------ Date: Tue, 17 Apr 2001 20:59:50 -0400 From: Elizabeth McCoy Subject: Re: IN> Minor game vignette... At 10:39 AM -0500 4/17/01, Charles Glasgow wrote: >Me, I had the Soldier of God shoot the *player*. [...] > >Comments? Was I too easy on him? Or too hard? As some others have noted, I dunno, usually I just nail the character. (And makes sense to me, sure. Standing Judgment practice, actually, to send people to Heaven the fast way if that's what it takes.) - --emccoy@nh.ultranet.com // arcangel@io.com In Nomine Line Editor RPG links; Random name list, Art: http://www.io.com/~arcangel/ ------------------------------ Date: Tue, 17 Apr 2001 21:09:21 -0400 From: Elizabeth McCoy Subject: Re: IN> With Sincerest Apologies At 8:10 AM -0400 4/17/01, Matthew B. Gerber wrote: Mmmmm. Cute&Fuzzy(Cockfighting) Seizures Monsters meets In Nomine. I liiiiiiike it. >turning the Marches into yet another running performance of the Song of >Celestial Light in innovative new keys, (Nice phrasing.) >Janus: Wants to break the ban [...] Of course, >since Jordi actually showed up at a Seraphim Council meeting for no other >reason than to scream at him for suggesting this, he's willing to go slow. (Bwhahahahahahaha!) >Vapula: "So what do you get if you combine *this* one with.... No, >no, no. Wrong, wrong, wrong. It should have the ferocity and the feral >nobility of--it's cuddling my leg. Someone stop it from cuddling my leg, >please. All I asked for was one frickin' dragon and the lab's the FAO >Schwartz support group WOULD SOMEONE GET THIS THING OFF MY LEG!? Now, has >anyone gotten any better results? Throw me a frickin' *bone* here, >people...." ROFL!!!!! Ahem. Amusing. Yes. Very. - --Beth, typing w/a uncoopertive baby (iolanthe) causing typos. arcangel is nursing a trout with ARMS! ARMS that reach out and try to pound the keyboard! You say "And teeth. Ow." ------------------------------ Date: Tue, 17 Apr 2001 21:12:05 -0400 From: Elizabeth McCoy Subject: Re: IN> In Nomine: Celestials in Disguise At 1:36 PM -0400 4/17/01, Jonathan Walton wrote: ... >The Autophim were led into battle by the inconquerable Seraph Prime, the Okay, okay, that's it, THAT'S IT. It's time to find what Fleurity got into the water... emccoy@nh.ultranet.com, Uppity Wynch http://brie.bmsc.washington.edu/people/merritt/books/Eye_of_Argon.html "rumoured to contain hoards of plunder, and many young wenches" Mike [falsetto]: "We're tired of these degrading patriachical slurs! From now on we demand to be called 'wynchys.'" ------------------------------ Date: Tue, 17 Apr 2001 20:49:51 -0700 From: "Perry Lloyd" Subject: Re: IN> Inner Workings of the Seraphim Council (Was: Angelic orders) > SFAIK, the purpose of the Councils Three is to organize the Archangels > into smaller groups, by interest, for easier discussion of the issues. > Also, individual councils of the Councils Three might take a vote, as a > council, about whether or not to present an issue to Seraphim Council as > a > whole or to keep the issue within the council (and I'm not even sure this > idea's thematically appropriate).<<< > > I may be off here, but I thought that the Archangels representing certain > interests are more than three, broken down like so: > > Militant: Michael, David, Laurence, Gabriel, Khalid, Janus > Peaceful: Novalis, Blandine, Christopher, Yves, Eli, Zadkiel > Neutral/Swing: Dominic, Jean, Marc, Litheroy, Jordi. That looks like another good way of organizing them. :) I organized mine differently. God knows mine's not canon. Interesting, in my campaign. Blandine isn't peaceful so much she prefers using tactics which aren't likely to result in many casualties. In fact, I place her as being very militant regarding her opposition to Beleth's forces. - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "Be careful what you pretend to be because you are what you pretend to be. " - --Kurt Vonnegut ------------------------------ Date: Tue, 17 Apr 2001 20:40:06 -0500 From: "Charles Glasgow" Subject: Re: IN> The Order of pascifists - ----- Original Message ----- From: "Elizabeth McCoy" To: Sent: Tuesday, April 17, 2001 7:49 PM Subject: Re: IN> The Order of pascifists > At 11:00 PM -0500 4/16/01, Charles Glasgow wrote: > [...] Perhaps I should have wrote "... the last time that could even have *possibly* been the case, Archangels were being hauled bodily up Jacob's Ladder." That much *is* truth -- it was possible that that was the case, and Uriel did get hauled. - -- Chuckg ------------------------------ Date: Tue, 17 Apr 2001 21:48:42 -0400 From: "Charles Phipps" Subject: IN> Tattered Symphony >Hey! Wait your turn. I haven't finished Draining dry >some of these guys yet for the Tattered net.book. :) Grrr...Impudites. >Who's too busy to even _think_ about that Furfur, AA >of Transcendance that's been in the back of his head >for the last 6 months. ;) Oh that's easy. Steal some from Eli, add a bit of David, and throw some in from Fufur. "Only when we remove everything weak from ourselves can we truly be free." Fufur is the Archangel of self destructive behavior among humans and aids them in overthrowing systems and beliefs structures which burden their spirits. He'll probably be plotting against Lucifer, be despised by Laurence, and be allied to Beleth. - -Charlemagne Keep up with that netbook dude! ------------------------------ Date: Tue, 17 Apr 2001 21:15:02 -0500 From: "Charles Glasgow" Subject: IN> Gurps IN suggestion -- Vessels and DR... OK, something else I noticed in GURPS: IN, which we've just started up around here as a conversion from regular IN... Vessels die too damn fast. I mean, average Vessel HT -- 14. Average human HT -- 10. Which is a far cry from the old days of "Human -- 12 hits. 12-Force Calabite Monstrosity -- 60+ hits.) And Extra Hit Points, at 5 per, are a wee bit expensive for shiny new celestials on a limited budget, and don't really last very long in GURPS combat anyway. So, to get back the old days of where "A wimpy Vessel dies just about as fast as a human, a really good Vessel/6 walks around like a Holy Roman Terminator", I"ve been thinking of making a house rule. Vessel/x just became an advantage again. Each level of Vessel costs 5 points. And each level of Vessel gives you one point of DR, usable vs. all attacks. (So basically, it's just a new point cost for superheroic DR, with a maximum limit of 6. Except for Superiors. Superiors have Vessels that walk through... errr, nobody's sure just what, exactly, they *can't* walk through. But it's probably something Really Big.) This means that the really tough Vessel/6 bruiser *does* walk through fire... if it's a small fire. He ignores virtually all damage from knives, pipes, and fists from people without exceptional strength or exceptional ability to hit the vitals, neck, and brain... small-caliber pistol fire is an annoyance, and is a danger only in great quantities. OTOH, high-powered weapons fire (rifles, bombs, chainsaws, etc.) will still kill him almost fully as quick as they kill the average mundane, so no more Guido the Bulletproof Calabite who takes eight bursts from an M-16 straight in the guts before he finally stops strangling people . That's a good compromise on the level of durability for somebody who just dropped 30 extra points into one Vessel alone, right? IOW, I wanted a compromise between "Everybody dies with one good hit from a high-powered rifle" GURPS combat and "If you're a Vessel/6 bruiser, you're *supposed* to be able to take eight whacks from a lead pipe, three shots from a 9mm, having a cement block dropped on your head from three stories up, and having your suit set on fire and still be only moderately-to-sevrely wounded, severely-to-extremely pissed, and still fighting... as opposed to being charred compost." Comments? (Oh, yes, re: why all combat-opposition NPCs, who have point budgets of "Whatever the DM wants", didn't all get Vessel/5s and /6s... they're a *BIG* investment in Superior essence to make, so you can only get them if your boss is in a mood to want to hand you *major* bennies. IOW, "not for starting PCs, or anybody without GM permission. If you desire, you can make that 4s through 6s. Given that mundanes can potentially go up to 2, letting celestials have DR-3 for cheaper isn't too unbalancing, IMO.) - -- Chuckg ------------------------------ Date: Wed, 18 Apr 2001 03:37 +0100 (BST) From: jgd@cix.co.uk (John Dallman) Subject: Re: IN> Re: in_nomine-digest V1 #2145 Michael Walton > Y'know, I just thought of something else that Vessels might > not do unless the Superior who makes them is really attentive. > > Tan. > > Consider, with the Celestial's resistance to damage, they > probably don't sunburn. Resistance to damage? Vessels are biologically human (or whatever animal) and take damage off the same things as humans (less a few immunities because of the different nature of the inhabiting spirit). I suspect that they tan rather than burn, unless they get /really/ silly with the midday sun, but they'd react normally, in my opinion. - --- John Dallman jgd@cix.co.uk ------------------------------ Date: Tue, 17 Apr 2001 22:56:44 -0400 From: "Charles Phipps" Subject: IN> Re: in_nomine-digest V1 #2161 > What I want to know is, who'd be Serpentor? > >Saminga. Here's the checklist > >[x] Raging megalomania >[x] Bad fashion sense >[x] Terrible dialogue >[x] Completely insane >[x] More-intelligent underlings who loathe him >[ ] Is an undead horror produced by pulp superscience Saminga makes a much better Cobra commander given the fact both are supposadly brillant alchemists and super scientists and evil geniuses but all we really see is both of them whining a great deal. Serpentor on the other hand strikes me as one of what I like to call "The One shot Horrors" these are the main villians of a campaign which are created by DMs who absolutely have no desire to change from In Nomine cannon but create a "mythic" villian for the PCs to trounce. You know who I'm talking about....Say a evil Balseraph Uriel created from blood (forces) shed in his fight with Evil. The Pcs battle the bad guy, then somehow miraculously blow up the nuke in the center of the new Demon Prince of Corruption's own palace and kill him, saving the Symphony. Unfortunately to my knowledge they never killed off Serpentor... *sigh of horror* Now theres a wicked thought, Lady J and the baroness's romance (Blandine and Beleth). - -Charlemagne ------------------------------ Date: Tue, 17 Apr 2001 23:39:29 -0400 From: "Charles Phipps" Subject: IN> Jean's training ground *Warning silliness ahead* Michael: What the Hel... Laurence: David wasn't kidding.... David: I never kid. Michael: how the he...JEAN did this? Laurence: I've never seen you shocked before Michael. David: It's happened twice before. When the Rebellion began for five seconds and twenty years after Novalis kissed him for saying yes a universally peaceful society was ideal. Michael: Jean did this? Jean: GENERAL Jean to you. *** Jean's training ground People have no respect for Lightning. It's a given fact that everyone assumes that Jean nowadays is more interested in creating the newest perpetual motion lava lamp or data software than waging righteous war on the forces of Hell. Unfortunately really Jean doesn't get to indulge his objective desire to kick demon booty as much as he would like to because he knows his time is better spent elsewhere in aiding the War against the forces of Hell. However Jean has lately been working significantly on developing a way to turn the tide of war in some way without developing the latest holy bazooka and having Vapula come up with a sequel to it the next day. It hit him sometime around the Japanese monster movie flick craze (which hasn't ended) when he turned on the telly and saw Godzilla vs. Monster Zero. Hmmmmmm... Testing the feasibility of the idea he borrowed from Blandine the Angel of Dreams about Robots and the Angel of Dreams about Combat while he scouted out the Far Marches for a suitable testing site. The idea was thorughly ridiculous of course and no one in Heaven would go for it so he made quiet contact with the Tsaydim to test pilot the early releases while instructing a number of his servitors to go down into Japan and make some contact with animators. You see where this is going. Capturing a few ethereals created by his tests for study, Jean did the analysis and built his think tank in the Middle of the Marches and protected by the elite core of "God-Damn" which through the Latin and Greek accents of the Tsaydim admittadly was slurred a bit has proven highly sucessful. True to Jean's mathmatical predictions; Nybbas noted the incredibly stupid nature of numerous stories and began heavily promoting the Giant Robot-Warrior genre to Jean's considerable satisfaction. Jean thus armed with materials to create enough of the creatures and ethereals who invariably end up fighting evil spirits and winning constantly to screw up Beleth's marches has prepared his warrior assault troop for the Omega phase. Corporeal Duty. Yes, as soon as he gets the "Forgetter feature" ready which will allow the bots in combat he intends to take them fully out and then be forgetton by any witnesses.... However the Ethereal-based suits which are nonsentient will be powered by mortal dreams anyway in Heaven's service so the mammoth cost will be covered already. ARM ROCKETS! - -Charlemagne ------------------------------ Date: Tue, 17 Apr 2001 23:45:50 -0400 From: "Charles Phipps" Subject: Re: IN> With Sincerest Apologies >To put this in perspective, Imagine the Columbine Shooting... with a >Charizard. I'd rather not. Good show. - -Charlemagne ------------------------------ Date: Tue, 17 Apr 2001 22:47:16 -0500 From: "Prodigal" Subject: Re: IN> Jean's training ground *Warning silliness ahead* The only question I have now is how long it'll be before Jordi requests his five robot lions. ;;;) ------------------------------ Date: Tue, 17 Apr 2001 17:59:12 -0700 From: "Kish" Subject: Re: IN> Fwd: some questions need answered please From: "Elizabeth McCoy" < Okay, aside from the Restricteds, there aren't any major changes. O:>>> Actually, to contradict myself...yes, there are. The Habbalite of Death attunement is changed now. --Kish ICQ# 28085879 AIM Kish K M ------------------------------ Date: Tue, 17 Apr 2001 21:14:35 -0700 (PDT) From: Maurice Lane Subject: Re: IN> With Sincerest Apologies Date: Tue, 17 Apr 2001 08:10:06 -0400 (EDT) From: "Matthew B. Gerber" Subject: IN> With Sincerest Apologies >I wasn't going to let this out. I really, really >wasn't going to let this out. I swear, I was going >to just let this rot way, way in the back of my >brain where it would never hurt anybody. Then Moe >posted. That's right, it's Moe's fault. Blame him. >If grizzled List veterans like him can't restrain >themselves from things like.... like.... like that >*thing*, Ah. So _that's_ what an Essence rush feels like. Neat. And whentheheck did I become a 'grizzled List veteran'? I've been on this list maybe a year, a year two months tops. >how are weak-willed newbies like me supposed to hold >back the tides ofdarkness? You aren't, thankfully. I _Loved_ this one. The Superior reactions especially: they seemed to ring pretty true, although I'd agree that Khalid probably hates this one a bit more than listed. Well, if he _could_ allow himself to have such a subjective reaction, he would. Not that objectivity issues were considered important when they decided on the AA of /Faith's/ fragging Choir... Sorry. Venting. Anyway, this was primo. :) Moe ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/01/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 18 Apr 2001 00:08:34 -0400 From: Whistling in the Dark Subject: Re: IN> In Nomine: Celestials in Disguise At 9:12 PM -0400 4/17/01, Elizabeth McCoy wrote: >At 1:36 PM -0400 4/17/01, Jonathan Walton wrote: >... >>The Autophim were led into battle by the inconquerable Seraph Prime, the > > Okay, okay, that's it, THAT'S IT. It's time to find what Fleurity >got into the water... What Fleurity? It's the snow. The implacable *snow.* It's snowing right now! Again! Because it had finally started to melt, and we can't have that! No no, we can't have *that!* (We live too close to a Janite Tether. Sometimes the Weather throws us into chaos.) - -- Eric Alfred Burns - Habbalite of Belaboring the Point ------------------------------ Date: Wed, 18 Apr 2001 04:18:13 From: "Perry Lloyd" Subject: Re: IN> Gurps IN suggestion -- Vessels and DR... >OK, something else I noticed in GURPS: IN, which we've just started up >around here as a conversion from regular IN... > >Vessels die too damn fast. > >I mean, average Vessel HT -- 14. Average human HT -- 10. Which is a far >cry from the old days of "Human -- 12 hits. 12-Force Calabite >Monstrosity -- 60+ hits.) > >And Extra Hit Points, at 5 per, are a wee bit expensive for shiny new >celestials on a limited budget, and don't really last very long in GURPS >combat anyway. Whereas I see the biggest problem concerning avoiding death is the wimpy Corporeal Song of Healing. >So, to get back the old days of where "A wimpy Vessel dies just about as >fast as a human, a really good Vessel/6 walks around like a Holy Roman >Terminator", I"ve been thinking of making a house rule. Before you get too far . . . remember that HT 14 for angels is the equivalent of HT 10 for humans. So, I'll write average HT as 10/14. In my games, very few players will start off with average stats. Typically, they'll have all four stats at average+2 (12/16) or higher. Now that means that whereas typical human PC rolls under a 12 to avoid, oh, DEATH. The typical starting celestial PC rolls a 16 or less, (which is about 95% chance of success) to avoid DEATH. And because, in GURPS, you DON'T die at 0 HT, but instead have a /chance/ to die at -HT, -2xHT, -3xHT etc (iirc) until -5xHT (at which point your body is incapable of being held together any longer), the celestial with HT 16 is MUCH more likely to keep going at -45 hits than human with only HT 12 (who's probably failed a HT to remain alive by now). Not to mention the fact that said human will die, no matter what at -60 HT, whereas the aforementioned celestial's threshold is at -80 HT. (And while that's only 20 more points, having to roll under at 16 instead of a 12 is a terrific boon in surviving until your threshold in the first place.) So, having HT 16 really is kinda like having 96 hit points . . . kinda. (HT 14 only gives you 84, bummer.) Also, higher HT means that limbs have to take more damage before they're crippled, too. >Vessel/x just became an advantage again. Each level of Vessel costs 5 >points. And each level of Vessel gives you one point of DR, usable vs. all >attacks. (So basically, it's just a new point cost for superheroic DR, >with >a maximum limit of 6. Except for Superiors. Superiors have Vessels that >walk through... errr, nobody's sure just what, exactly, they *can't* walk >through. But it's probably something Really Big.) So, why would it cost 5pts a level instead of 3pts a level? (As DR does in GURPS Supers, and also in the C1, unless I'm mistaken.) >This means that the really tough Vessel/6 bruiser *does* walk through >fire... if it's a small fire. He ignores virtually all damage from >knives, >pipes, and fists from people without exceptional strength or exceptional >ability to hit the vitals, neck, and brain... small-caliber pistol fire is >an annoyance, and is a danger only in great quantities. OTOH, >high-powered >weapons fire (rifles, bombs, chainsaws, etc.) will still kill him almost >fully as quick as they kill the average mundane, so no more Guido the >Bulletproof Calabite who takes eight bursts from an M-16 straight in the >guts before he finally stops strangling people . That's a good compromise >on the level of durability for somebody who just dropped 30 extra points >into one Vessel alone, right? This is certainly a good point. But, still, DR 6 only does so much. And armor penetrating ammunition bypasses DR . . . (of course, it does less damage once penetrated, but . . .) >IOW, I wanted a compromise between "Everybody dies with one good hit from a >high-powered rifle" GURPS combat and "If you're a Vessel/6 bruiser, you're >*supposed* to be able to take eight whacks from a lead pipe, three shots >from a 9mm, having a cement block dropped on your head from three stories >up, and having your suit set on fire and still be only >moderately-to-sevrely >wounded, severely-to-extremely pissed, and still fighting... as opposed to >being charred compost." > >Comments? As a GURPSer myself, I find this idea intruiging (sp?) and I believe I'll suggest it to my players (whoo-hoo!!). As all celestials (and ethereals, iirc) are required to purchase levels of Vessel (and its associated DR), they would by default be tougher than normal humans under these rules. One might also allow them to purchase extra hits as well, but they're such a waste of points once you've died once, y'know? >(Oh, yes, re: why all combat-opposition NPCs, who have point budgets of >"Whatever the DM wants", didn't all get Vessel/5s and /6s... they're a >*BIG* >investment in Superior essence to make, so you can only get them if your >boss is in a mood to want to hand you *major* bennies. IOW, "not for >starting PCs, or anybody without GM permission. If you desire, you can >make that 4s through 6s. Given that mundanes can potentially go up to 2, through the Toughness advantage (which costs points out the @$$). >letting celestials have DR-3 for cheaper isn't too unbalancing, IMO.) > >-- >Chuckg Hardly, but I'd reduce the pt cost to whatever it is in the C1. OtOh, the GM might also allow the PCs to purchase levels of Hard to Kill, eh? Combine that with your high HT and whoo-hoo!! Take a lickin' and keep on tickin' (well, after they've left you for dead and haven't burned your body or cut off your head, just to make sure.) _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ Date: Tue, 17 Apr 2001 21:20:58 -0700 (PDT) From: Maurice Lane Subject: IN> Nooooo.... Date: Tue, 17 Apr 2001 14:07:32 EDTFrom: Samovar3@aol.com Subject: IN> Re: in_nomine-digest V1 #2160 Casca asked: <> >You see, that's the first adventure. The servitors >of Vapula are running around the world with special >equipment to secure the forces of specific >remnants. >On the list of remnants, we have: >And, then he will create...the ULTIMATE PRINCE! You just made this insanity gameable. Now _I'm_ afraid. I wonder if Dr. Frankenstein ever felt like this? ;) Moe PS: To those who were wondering, I used the Transformer tune because I haven't been able to get out of my head for the last three days anyway. Moe's First Rule of Posting: when you're Deep Hurting, spread it around. ;) ===== Liber Licentiae Moeticae: http://www.stormloader.com/users/moelane/innomine.html Last updated 04/01/01(this is usually way out of date) __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ ------------------------------ Date: Wed, 18 Apr 2001 04:24:21 From: "Perry Lloyd" Subject: IN> Getting a Tan in GIN (was: IN> Re: in_nomine-digest V1 #2145) >Michael Walton > > > Y'know, I just thought of something else that Vessels might > > not do unless the Superior who makes them is really attentive. > > > > Tan. > > > > Consider, with the Celestial's resistance to damage, they > > probably don't sunburn. > >Resistance to damage? > >Vessels are biologically human (or whatever animal) and take damage off >the same things as humans (less a few immunities because of the different >nature of the inhabiting spirit). I suspect that they tan rather than >burn, unless they get /really/ silly with the midday sun, but they'd react >normally, in my opinion. > > >--- >John Dallman jgd@cix.co.uk Interesting. In GURPS In Nomine celestials have levels of Temperature Tolerance. I wonder if levels of Temperature tolerance would prevent you from getting a suntan or sunburn (since it's infrared/heat waves). I doubt it, since I believe temperature tolerance might have more to do with maintaining core temperature of the body, but still . . . - -Perry perrylloyd@hotmail.com pl312993@oak.cats.ohiou.edu http://www.geocities.com/llloyd.geo "And that's the hardest thing for a human being to do - be wrong. Do you know that people would rather die than be wrong?" - --from A Matter For Men by David Gerrold _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. ------------------------------ End of in_nomine-digest V1 #2162 ******************************** The material here is (C) 2001 Steve Jackson Games, Incorporated. All rights reserved.