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Pyramid Archives - 1998

March | April | May | June | July | August | September | October | November | December


March 20, 1998: Our first online issue. Q&A on GURPS Combat & Fantasy; the Cursed Sword of Hsima; Imps; A GURPS Places of Mystery adventure seed; plus reviews of Groo: The Card Game, Champions: New Millennium, Wadjet, Pirates and Privateers, and City of Chaos.

March 27, 1998: Adventures for GURPS Black Ops and Call of Cthulhu, a near-future science-fiction setting for GURPS; Murphy's Rules, and a review of Men in Black: the RPG.

April 3, 1998: Hour of the Knife, a Whispering Vault Adventure; GURPS Bio-Tech designer's notes; Kenneth Hite's first Suppressed Transmission, plus reviews of Riven, Titan: The Arena, and Trinity.

April 10, 1998: Fire and Blood: Feudal Lords in a GURPS Fantasy or Middle Ages Campaign; Hell Jobs, an In Nomine resource; plus reviews of Gorkamorka and 3 Cheapass games.

April 17, 1998: Gentleman Johnson's Fish Mart, a GURPS Goblins adventure; Magic on the Edge: An Alternative GURPS Cyberworld; Six Degrees of Sir Francis Bacon, plus reviews of Ursuppe, Rigger 2, and Chivalry & Sorcery 3E.

April 24, 1998: Delinquent Schoolgirl Cop: a new character type for Feng Shui; Phil Masters' GURPS Discworld Designer's Notes; the WoTC Pro Tour; Murphy's Rules; plus reviews of Spammers, Over the Edge 2E, and Mastermaze and Cavernscape.

May 1, 1998: GURPS Russia Designer's Notes; Gothic Surf Shop: a GURPS Cyberpunk adventure; historical high fantasy, setting up a demo team, plus reviews of Blue Planet, Usagi Yojimbo, and the Heavy Gear computer game.

May 8, 1998: Survival of the Fittest: a Shadowrun adventure; Autoduel Japan; Chinese Vampires; Q&A on GURPS Characters, Combat and Genres; Origins Awards; reviews of Postal and Pierced Heart.

May 15, 1998: Heavenly Hell Jobs, an In Nomine resource; Ayo Gurkali! Gurkhas in Roleplaying; Urban Legends: Adventuring in the City; reviews of Evolution, Crisis of Faith, and Dragon Hordes.

May 22, 1998: Of Gods, Kings and Swamp Gas: Acquiring Respect in GURPS Discworld; SubGenius Dirty Tricks; Plighters; Adventure Pizza: The Wagon on the Road; Bruno, Murphy's Rules, and reviews of Big Eyes, Small Mouth, the Fajo Collection, and Shockforce: Battles in the Remnants of America.

May 29, 1998: Variable power tools in Champions; The World of Providence; The Triad Gate; using alternate history in any campaign; reviews of Falling and Express Chess.

June 5, 1998: A Very Nybbas Christmas (part 1); Techno-Shamans; clones; Q&A on GURPS Magic and Grimoire; Bruno; reviews of Tinker's Damn, Deadlands, and Legend of Five Rings.

June 12, 1998: Big guns for Feng Shui; A Very Nybbas Christmas (part 2); top ten books for high weirdness in your campaign; reviews of Starcraft and The Shattered Sky.

June 19, 1998: Barnstorming Infinity Unlimited; an excerpt from the delayed Ottoman Empire sourcebook for Castle Falkenstein; return of the Stoutworthy; OverPower; reviews of Cyberpirates!, Guillotine, and Joystick Nation.

June 26, 1998: A Cold Night in Dagshad: an adventure for GURPS Traveller; Erick Wujcik Rolls The Dice; Stealth Hyperdrive; There's More to Faeries Than Their Glamour; Babylon 5 CCG; reviews of Warlords and Kabbalah.

July 3, 1998: Dust-off: a quick roleplaying adventure for any group, any time, any genre; a look at Northon's Gear Crushers; Murphy's Rules; reviews of Cloaks and The Book of the Shadowlands.

July 10, 1998: Your Number is Up: a GURPS Horror adventure; INWO Subtle Strategies; One Human Head (Frozen); Use Archaeology to Uncover Hidden Adventure Ideas; reviews of ChronX and A Challenge of Arm's.

July 17, 1998: Discworld Leftovers: Bestiary; Ley Line College: a college of spells for a GURPS Magic campaign; Avalon Hill's Runequest; Bruno!; reviews of Monsters Ravage America and The Mississippi Queen.

July 23, 1998: Discworld Ankh Morpork; Bleeding Earth: an alternate setting for Vampire: the Dark Ages; Bisociation And The Art Of High Weirdness; reviews of The Black Rose and Champions of the Mist.

July 31, 1998: Discworld Magic Items; Masks of Power, from Earthdawn; Warehouse 23: The C-9 VRID; Rediscovering Older Games; Bruno!; reviews of The Creatures Bestiary, Bosworth, and The Lost Toys.

August 7, 1998: Discworld Religion; Celtic Space roleplaying campaign; The Slightly Alternate History Campaign; Signs on the road to WorldCon; review: Skraypers.

August 14, 1998: New rules for faeries in your roleplaying game; super-scale Car Wars; GenCon wrap-up; Q&A on GURPS Vehicles; reviews of Fossil and Noble Armada.

August 21, 1998: Discworld: Unseen University; Seattle as a setting for GURPS Cyberworld; reviews of Star Trek TNG CCG and The Red Stag Inn.

August 28, 1998: Behind Death's Veil: The Servants of Morr in Warhammer Fantasy Roleplay; new programs for a Cyberpunk 2020 campaign; Le Comte de Saint-Germain; reviews of Cults Across America and Hell On Earth.

September 4, 1998: Discworld: Miscellany; INWO World Tour Solitaire; Five More Magical Revolutions; Murphy's Rules; reviews of Carnage and Run Out The Guns!

September 11, 1998: Greek Fire: a Time Travel adventure; The Way of the Warrior; Malaens; Bruno!; reviews of Lord of the Fries and The Bermuda Triangle.

September 18, 1998: Feudal Economies Revisited; Random Events for Cyberpunk Games; the last Avalon Hill employee; R'lyeh on the Net; a review of Terrain Creations.

September 25, 1998: Chi Magic; Uncle Albert's Auto Stop and Gunnery Shop Online: Sonic Cannon!; an interview with James Ernest of Cheapass Games; Secrets Of The Elvis Invisibility Diet And Miracle Scenario Generator; review of The Way of the Scorpion.

October 2, 1998: Scraps from the Dead: GURPS Undead outtakes; Secrets of the Ine Givar; Supporting Cast: The Night Shadow; Make Your Game A Disaster Area; review of The Adventures of Baron Munchausen.

October 9, 1998: Pre-Industrial Poisons; Mirror, Mirror; Murphy's Rules.

October 16, 1998: Parallel Progressions: Alternate Technologies for RPGs; Nautilus, but Nice: Gaming with Captain Nemo and the Nautilus; Hollow History; Murphy's Rules; a review of the ST:TNG Narrator's Toolkit.

October 23, 1998: The Wizard's Tower: a mini-campaign setting for GURPS The Ugly Hagling; Warehouse 23: The Brass Pyramid; The Philadelphia Experiment; Murphy's Rules; a review of Hercules & Xena.

October 30, 1998: Firenze! a complete micro-worldbook for Renaissance Florence; law enforcement in RPGs; Clio's Nightmares; Murphy's Rules; a review of Renegades.

November 6, 1998: New magic for GURPS Voodoo; The Githiaskio: An Alien Race for the Traveller Universe; Antarctic Space Nazis; Murphy's Rules; a review of The Everlasting, Book of the Light.

November 13, 1998: Opening Moves: the first session of a gaming campaign; The Great Swamp Beast; A Conspiratorial Alphabet; Murphy's Rules; a review of Tribe 8.

November 20, 1998: Fiat Justitia, Ruit Caelum: an In Nomine adventure; On The Edge variants; Q&A on GURPS Martial Arts; Stalking the Wild Manticore; Murphy's Rules; a review of Safari Jack.

November 27, 1998: Feed the Hungry: Ogres in Warhammer Fantasy Roleplay; Palace of Mirrors: Versailles as an adventure setting; Giving Thanks for History; Murphy's Rules; a review of No Man's Land.

December 4, 1998: Magus Imperius: how magic influences the make-up and tactics of a medieval army; The Badestone Run: a GURPS Traveller scenario; Suppressed Timeline: Alternate Falkenstein; Terra Incognita: Abbey XXIII; reviews of Victory and Xena, Warrior Princess - the Board Game.

December 11, 1998: Gene Weaver: a new college of magic for GURPS to create new lifeforms from the ground up; Making Society Work For You; Supporting Cast: The Brooklyn Bombshell; Hite's Handy Field Guide to Ultraterrestrials; Bruno!; Murphy's Rules; reviews of the Axis & Allies Computer Game and Magic: Anthologies.

December 18, 1998: Secret Santa Man; random character generation for GURPS Traveller; Gettin' the drop on Cheatin' Varmints! strategy for the Doomtown card game; Creatures of the Night: Hazeweirds; Jack Be Nimble: Spring-Heeled Jack; Bruno!; Murphy's Rules; reviews of Dark Heaven: Apocalypse and Ursuppe: Freshly Spiced.

December 24, 1998: Using passports in your roleplaying campaign; Psych War in multiplayer card games; Ryan Dancey Speaks! the unvarnished truth about Five Rings Publishing; Adventure Pizza: The Play's the Thing; Surfing Bohemia: What's Behind The Winter's Tale?; Bruno!; Murphy's Rules; reviews of Machinations of the Mi-Go and Blood of the Valiant.


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