[Ad: Munchkin Dice]

Pyramid Magazine Index - Print Issues #11-20


Pyramid #11 (Jan/Feb '95)

"GURPS Tekumel," converting the world of M.A.R. Barker's Empire of the Petal Throne to GURPS; GURPS Mage: The Ascension Designer's Notes; More than you could possibly want to know about Illuminati: New World Order, including basic strategy, a preview of the card art, and Stupid INWO Tricks; Using runes in roleplaying; Pyramid Picks reviews Lode Runner 2, TIE Fighter, Tales of Gargentihr, TSR Audio CD Boxed Sets and Thunderbolt Mountain Mini-Dioramas.

Pyramid #12 (Mar/Apr '95)

Snow Crash: A two-chapter excerpt from Neal Stephenson's incredible cyberpunk novel, with GURPS game stats for several major characters and their special equipment; the official INWO Limited Edition card list and Tournament Rules; A look at the Winter Consumer Electronics Show; "Glass Mountain," a complete adventure for Castle Falkenstein; GURPS CthulhuPunk Designer's Notes; Pyramid Picks reviews Shadow of the Comet, Bloodshadows, Indiana Jones RPG, Mage Book of Shadows, RAFM Miniatures and Walker in the Wastes. Plus two special INWO cards not available anywere else!

Pyramid #13 (May/Jun '95)

Pyramid goes to 96 pages, with a new lay-flat binding -- this is the first issue with a cover spine! Inside, "Ytrh 1100" is a campaign world for GURPS Fantasy; "I Was a Teenage Dinosaur!" combines the two of the worst '50s movie genres -- teen rebels and radioactive monsters -- into one cheesy but fun GURPS Atomic Horror adventure; Designer's Notes for GURPS Places of Mystery; a preview of Wizards of the Coast's Ice Age card game; and Pyramid Picks reviews Hunters from the Sky, Iron Dragon, Aria and Doomtrooper. Plus two Ice Age promo cards in each issue!

Pyramid #14 (Jul/Aug '95)

Plenty of stuff for GURPS this issue, including: "Lady Mijiko's Holiday," an adventure set in feudal Japan with stats for four game systems -- GURPS Japan, RuneQuest Land of Ninja, Bushido and AD&D Oriental Adventures; a preview of GURPS IOU; "Willful Weapons," inanimate objects with minds of their own; a new minor bloodline for Vampire: The Masquerade; and Pyramid Picks reviews Heavy Gear Fighter, Psychosis, Star of the Guardian and SpyKor.

Pyramid #15 (Sep/Oct '95)

"Time of the Tyrants," a GURPS adventure that combines Time Travel, Cliffhangers and the soon-to-be-released GURPS Dinosaurs; A wacky Toon adventure with illustrations by original Toon artist Kyle Miller; Articles for Ice Age, Time Travel and Cyberpunk roleplaying; an advance look at INWO Assassins; and Pyramid Picks reviews Sim City: The Card Game, Khaotic, Encyclopedia Magica and On The Edge.

Pyramid #16 (Nov/Dec '95)

Pyramid spans the globe with reports from GenCon, Origins, Europe and Brazil!; "Trespasser's Isle," a horror adventure by Graeme Davis; an Earthdawn legend; GURPS Greece Designer's Notes; the complete lowdown on the German edition of INWO; Pyramid Picks reviews Rage, Murphy's World, Yom Kippur, Birthright, The Fragile Path and Medieval France.

Pyramid #17 (Jan/Feb '96)

"CybEarth," a science-fiction game world where the humans are gone and their sentient robots have tried to carry on civilization as best they can; a dangerous netrunning adventure for Cyberpunk and GURPS; Mirror magic; GURPS Celtic Myth designers' notes; Pyramid Picks reviews Everway, Journeyman Project 2, Dark Forces, Comme Il Faut, Wild Walls, Shadowfist, Monster Derby and Full Thrust.

Pyramid #18 (Mar/Apr '96)

The official INWO Assassins card list, Steve Jackson's Assassins designer's notes, plus a promo card not available in the regular run!; "First Contact," a science-fiction adventure; Detailed Elizabethan swordplay for GURPS; Jules Verne and Professor Moriarty make an appearance in the Castle Falkenstein adventure, "Die Hard 1872"; Pyramid Picks reviews Once Upon A Time, Kult collectible card game, Full Throttle, Secret Societies, Settlers of Catan, Legends of the Five Rings, Total Attack Soccer and Tactical Command.

Pyramid #19 (May/Jun '96)

"Nastassia's Wedding" is a chilling adventure for Warhammer Fantasy Roleplay and GURPS; We have the complete tournament rules for INWO, as well as rules for INWO OMNI, a great new way to play in an INWO league; support for Shadowrun, Castle Falkenstein and GURPS; an index of every Pyramid Pick over the first three years; Pyramid Picks reviews Armed and Dangerous, Rapture, Warcraft II, Quest for the Grail, Armati, Star Wars Adventure Journal, The Dig, Lunch Money and The Fantasy Role-Playing Gamer's Bible.

Pyramid #20 (Jul/Aug '96)

Blowing Things Up, Feng Shui style is an introduction to the new roleplaying game from Daedalus ... Also, complete adventures for GURPS Goblins and Castle Falkenstein. Idols for Shadowrun, an over-the-top cinematic style for GURPS Martial Arts, and more. Pyramid Picks reviews Vampire: The Dark Ages, Feng Shui, Warzone, Honor of the Samurai, James Bond 007 Card Game, the Kindred: The Embraced TV show and 25mm Resin Buildings from Grendel.


< Issues #1-10

Issues #21-30 >

Pyramid Home
Home - Subscribe! - Current Issue - Playtesting - Chat - Advertising - Index of Advertisers - Feedback