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GURPS Traveller: Psionics Institutes – Cover

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GURPS Traveller: Psionics Institutes

Available as a digital file!

Written by Amanda Dickerson * Edited by Loren Wiseman

GURPS Line Editor: Sean Punch

41 pages. PDF. * Price $7.99 * Stock number FFE37-6601
Always AvailableClick here to buy!

You have the power . . .

But you don't know how to use it.

Just asking for the location of a psionics institute can land you in prison, so how do you find one – much less join – without getting arrested?

GURPS Traveller: Psionics Institutes describes everything you need to roleplay finding and attending an institute, developing psionic talent, and connecting with the Psionics Underground.

  • Locate Psionics Institutes in the Imperium, the Zhodani Consolate, and Red Zones
  • Face the gauntlet and earn the right to attend an institute
  • Train at an elite psionics institute
  • Make contacts in the Underground and in the powerful psionic kites
  • Use your newly developed psionic talents in public and private service

You have the power . . . Now use it!

GURPS Traveller: Psionics Institutes is set in the Third Imperium of the Traveller universe and uses the GURPS Third Edition rules.

Related Products

  • GURPS Powers – Rules to cover superpowered characters, megawizards, and earth-shattering psionics.
  • GURPS Traveller: Humaniti – 16 Human-descended races from the far reaches of the Imperium and beyond.
  • The complete list of GURPS Traveller books.
  • Warehouse 23 offers scenarios, background information, deck plans, and zines, in digital form, for GURPS Traveller – as well as many of our other game lines.



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