March 30, 2009: I Think, Therefore, I Am Messing With Your Stuff
Legend has it that a mind is a terrible thing to waste. A good sentiment. If you're going to go through all the trouble of carrying around and protecting that lump of gray, I say you should get some use out of it. Make that brain pull its own weight, as it were.
That's what GURPS Psionic Powers is all about: using your brainmeats to achieve the unlikely, the impossible, and the really cool. At 85 pages, its a pretty exhaustive list, too. Teleportation, probability manipulation, astral projection and more are all covered alongside the classic "read minds and move stuff" that psi is known for. Best of all, even though it draws on stuff we laid out in GURPS Powers, the book stands alone. Everything inside is ready to be plugged into characters you made with the Basic Set. Plus, think of all the fun you and the GM could have at the rest of the party's expense.
"Wow, I'm so sorry."
"Oh, I guess that hasn't happened yet. Uh, nevermind."
"What hasn't happened yet?!"
-- Fox Barrett
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