Minor Band: The Fragments

By Elizabeth McCoy ([email protected])

**Flaming
Feather**

The Fragments
("Fraggies, Fraggim")


The Habbalite's whip lashed again against the struggling old man's back. "Obey me," the faux angel hissed. "Obey me, Vophsi."

Sobbing, the old man slumped. "I am Vophsi," he whispered, defeated.

The Habbalite smiled. "And now you are Shara March. You are a reporter. You are beautiful."

Without a ripple in the Symphony, the old man's body flowed into a new shape: unwounded, beautiful, female...




Fragments -- called "Fraggim" ("Fraggite" singular) by many -- are a minor Band, found almost exclusively in the service of Malphas, Prince of Factions. In the nastier rumors, they're what happens when you turn a Balseraph inside out -- instead of making other people believe _their_ truths, as the Liars do, Fragments fall under the sway of those who know their true names, believing, and making _real_ whatever they are told about themselves...

Manner and Appearance

A Fragment fledges -- or can be forced to fledge -- at a mere 5 Forces, instead of 7 (the limit for other Bands). Few of them ever get above 7 or 8 Forces, for various reasons. They're very gullible, no matter how many Ethereal Forces they have, and generally cowardly. (Unless told they are brave...)

Celestially, Fraggim do lend credence to the "inside out Balseraph" theory -- they are vaguely ameboid, blind, pallid worms. They have a mouth to speak with, and apparently hear just fine, but that's it. If you tell one that it's a member of another Band, it starts to adopt vague, pathetic elements of that Band. (Some say -- accurately, as it happens -- that a Fragment who spends too long pretending to be another Band will _turn into_ that Band. It's been known to happen, though most cases are suspected Interventions.)

Corporeally, a Fraggite is whatever it's told to be. WHATEVER.

Resonance

Like the Serpents, a Fragment has a resonance for lies -- the lies told to _it_. It can't activate its resonance itself, though. That requires someone else, who knows its true name and can drag it back to some semblance of objective reality before plunging it into a delusion again.

Game Mechanics

First, you take your Fragment, and discover its true name. This usually requires being _told_ it -- either by the Fragment itself while its in Hell and before it's been used, or by the Friendly Prince, Malphas.

Then you win a Contest of Wills with it. Torturing the Fragment subtracts from its Will -- the penalties are up to the GM.

Finally, once it's admitted what it is, summoned to reality for a moment by its true name, you tell it what it's going to become.

A Fragment is the only being who can effectively "create" a long-term Role. The Symphony treats it as having a Role of a level of the "handler's" successful Will roll, for purposes of disturbance. While paperwork is not affected, everyone who comes into contact with the en-Roled Fragment feels that they should treat it as what it is pretending to be. A Fragment who is a teacher can walk into the school it "teaches at," "remind" the (real) teacher that _this_ is _its_ class, and take over. (The Knowledge skill for the subject is even provided with the Role!)

However, a Fragment in a Role is nearly as unaware of its true nature as a Remnant. When in the presence of celestials, it has appropriate instincts, and generally recognizes the being who gave it its last identity. But Songs and other supernatural abilities are usually out of the question unless the attunement works automatically (as the Factions Band Attunement for them does) or they're told they can use that ability as part of their identity briefing.

Fraggies who are told that they are members of a Band do _not_ get that Band's resonance, unfortunately.

Strikingly, Fragments do not appear to have a dissonance condition. It's not that it breaks them to "break Role," or not obey someone who has their true name, it's that they _can't_. To this extent, they lack free will.

A Fragment _can_ be redeemed, though. Strangely, none have ever had more than 8 Forces afterward, and they redeem into... relievers. If left to fledge on their own, they often turn into Kyriotates; if given some guidance or fledged by the Archangel, they can be _anything_. Even Malakim.

Factions' Band Attunement

To better help Fragments in their work, Malphas grants them split personalities! When faced with a situation that the Role can't handle, the Fragment will switch to a personality which seems able to cope. They get three of them, with the Forces _moved around_ to emphasize that personality! For example, a 2/2/1 Fraggie, in its Role as Shara March, is confronted with a Malakite of Creation who takes exception to some of the stains upon "Shara's" honor. The Fragment shifts into its "corporeal combat" personality, and its very Forces shift to 3/1/1 to emphasize Strength and Agility. (The player decides how the moved Force will distribute itself between the characteristics.) When Shara's vessel is beaten to nigh-death, the "celestial combat" personality takes over, and the Fragment goes celestial, its Forces shifting to 1/1/3. (Having become highly damaged celestially, it then flees to its Heart...)

(To be clear: each Fragment of Malphas has, potentially, 4 personalities. The main one is the Role one, and the other 3 are for combat, or other high-stress situations. It switches to one of the 3 sub-personalities when the player and/or GM think it appropriate.)

**Flaming
Feather**

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EDG <[email protected]>
In Nomine Collection Curator