The Halo
By Eric Bertish
The situation was grim. Both of my team's Malakim were Remnanted, the
Elohite was nowhere to be found and presumed Fallen, and the Cherub was
cradling the lifeless body of the soldier in his arms and whimpering in the
corner. Worse, the remaining Calabite was turning his attention my way, and
I was the only one left between him and, well, Gotterdammerung.
Why yes, Mother, I believe this does count as necessary violence.
Whispering a prayer to my Lord and Savior, I lifted myself up into the
spirit. The Destroyer grinned, thinking a Mercurian of Flowers an easy kill,
and took Celestial form as well. Perhaps he thought me an after-dinner mint
following the slaughter of my teammates. His thinking changed quickly enough
as I shifted my Corporeal Forces into Celestial and proceeded to, as they
say, "Kick his ass to the curb."
Mother was inclined to agree with me.
Sidebar: Kee-rist, Eric! What the HELL were you thinking?
I thought it was an interesting thought exercise. I know it's terribly
unbalancing; it is, quite possibly, the most munchkin thing I have ever
thought up. (Aside to Moe: I have now raised the bar. Your turn.) But it
seemed like a neat idea, and I wanted to put it out, well, mostly to hear
everyone else complain about how godawful unbalancing and munchkiny it
was, but also because I thought it possible, if not terribly likely, that
some GMs might like the idea and want to experiment with it.
I couldn't decide which ruleset I liked most, so I've given you both, from
[relatively] less munchkin to great. Hopefully, there's something for
everyone here.
Version 1: Numinous Potens, Song
This song allows the performer to transfer Forces from one realm into
another. There are three versions of this song, and each version
redistributes the Forces of that realm into the other two, as the performer
wishes, up to the CD and without exceeding the six-Forces-per-realm rule.
Realms may not be reduced to zero Forces; likewise, realms without Forces
may not be enhanced. The redistributed Forces revert to their original
condition in CD minutes.
Essence Requirement: 3
Degree of Disturbance: CD + Total Forces
Version 2: The Halo, innate ability
When mortals manage to perceive a celestial form, they see a coruscating
nimbus or shimmering field about the angel or demon which they call the
halo. In actuality, it is the Force configuation of the celestial rendered
in a manner that the human mind can somewhat comprehend. When in their
native form, a celestial may re-arrange their configuation of Forces in
whatever way they think is optimal for the task at hand. Thus, a Malakite
with a concentration of Corporeal Forces may, by assuming Celestial Form and
succeeding at a Force Rearrangement check, convert some of those Forces into
Celestial to better soul-kill a demon. Such rearrangements are permanent
(until the next rearrangement, of course), as this is rather like a human
altering her own DNA. Again, the limitations of not exceeding the six Force
maximum, and not reducing a realm to zero or increasing from zero, still
apply.
Skill: Force Rearrangement
Operates off of Celestial Forces
Defaults to No F*cking Way, You Moron
This skill enables the performer to take a Force and put it into a
different realm. There are different ways to handle the mechanics, depending
on how difficult you want this to be, so here are some options.
1. Require a roll for every Force rearranged.
2. Require a single successful roll, but 1 Essence must be spent for the
transfer.
3. Both 1 and 2.
A FINAL NOTE
Unfavorable Interventions should be exceedingly messy.
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