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We've passed the first week of Seven-Part Pact's crowdfunding, and I am beyond honored that we've already raised more than half a million toward making this fantastical, ornate dream of a TTRPG.
I spent four years playtesting this game before bringing it to crowdfunding. This means I've worked with hundreds of incredibly talented playtesters, friends, and colleagues over the years trying out different iterations of the game. In the months before the crowdfund, I worked with my dear friend and former MIB Tony Vasinda to devise a way to showcase the variety of perspectives that helped shape this game. Every day this week, Tony and I will be sitting down to interview a couple of the game's playtesters. On Monday, we talked to Demon Darling Eclipse and Brian Flaharty about their experience with the Necromancer. Yesterday we talked to Dr. Emily Friedman and Seraphina about their experiences . . . [more]
For those who keep up with videogame news, there's been a bit of a kerfuffle in recent weeks about how physical media for gaming consoles is probably on the way out. As an avid video-game collector (and shelf-stuffing devotee of all manner of gaming), this news makes me sad.
It's also made me appreciate how darn awesome physical games are in general, and how fortunate I feel to be part of a gaming hobby that does survive so well and so long in the physical space.
I've explored the archives of game companies and seen titles that have gone back decades. I've cobbled together pieces from and taken inventory on decades-old titles from thrift stores. I've checked out games from the library. I've replayed titles from my childhood, revisiting games from last millennium. (The Star Trek III board game from 40 years ago had tremendous solo gaming value in the pre-computer-game era, including . . . [more]
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