Choose your character. Roll the special die . . . ONCE. That's all it takes for a quick adventure with ORQ. You might find treasure. You might find fame. You might die . . .
This edition also includes One Roll Chronicles. Where the ORQ basic game provides the framework to spin tales of your own design using only a single die roll, One Roll Chronicles gives you and your friends a multi-part adventure. You'll start at the tavern and, after a series of (mis)adventures, return to claim your rewards!
Play it anywhere! Then make up a lot of lies about what happened along the way!
This is a great game to play BEFORE the game you play before you start the real game.
Game Design by Steve Jackson (who should know better).
Art by Len Peralta (who DOES know better but doesn't care).
One transparent d6 (holding five smaller d6s), five cards, rules, three postcards, and the One Roll Chronicles booklet
Welcome, gamesmasters! Use these unusual gates to travel between worlds, demiplanes, and dimensions!
Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!
A 64-page black-and-white saddle-stitched book.
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is Ė a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
Thatís why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.