Deluxe Dice Bag: Kitten Caster
What mischievousness does this Kitten Caster have up their sleeves? I mean, they don't HAVE sleeves, but if they did . . . we might all be in trouble.This enchanting 7" by 7" dice bag with a satin lining will hold lots of dice (over 100!), as well as any adorable accoutrements you need to carry.
7" x 7" satin-lined dice bag.
Stock #5225,
ISBN 080742095625.
$12.95.
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Munchkin Dice Bag: Duck of Doom
You should know better than to pick up a duck in a dungeon . . . even if it's on a dice bag!This 7-inch square Munchkin Duck of Doom Dice Bag can hold all the Munchkin dice you can stuff into it – and thus ensure that all your friends' Run Away attempts are appropriately doomed.
Includes the two Munchkin cards (fittingly modified) that came with the original Duck of Doom. Keep your trusty duck by your side to get extra bonuses when you play these cards!
7" square dice bag and two Munchkin cards.
Stock #5227,
ISBN 080742095526.
$12.95.
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GURPS Dungeon Fantasy Setting: Caverntown
Dungeon Fantasy heroes see town as a place to hear rumors, buy supplies, and sell loot – but their players often want details. A settlement that serves wanderers obsessed with weapons, armor, magic, and mountains of coins won't look much like anything from Earth's Middle Ages! It'll be more interesting.
GURPS Dungeon Fantasy Setting: Caverntown presents a magical underground city a mere bowshot from the dungeon. Visit and find:
Welcome to Caverntown!
52 black-and-white pages. Softcover.
Stock #01-6191,
ISBN 978-1-55634-982-9.
$14.95.
Ogrefor Switch is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.
Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.
Ogre video game for the Switch console.
Stock #1129,
ISBN MISSING.
$22.49.
Ogrefor Xbox is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.
Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.
Ogre video game for the Xbox console.
Stock #1127,
ISBN MISSING.
$22.49.
Ogrefor PlayStation is a turn-based strategy game of mechanized warfare, requiring tactical decision making and strategic thinking. It is the official video game adaptation of the legendary tabletop wargame from Steve Jackson Games, developed by the award-winning Auroch Digital.
Hovercraft, tanks, infantry, and giant cybernetic tanks called Ogres take part in a seemingly endless world war. You take command and vie for supremacy on the irradiated battlefields of The Last War.
Ogre video game for the PlayStation console.
Stock #1128,
ISBN MISSING.
$24.99.
Munchkin Dice Bag: Chibithulhu
OMG! It's so cute!Yes, it is. But it is a chibithulhu, and you know what happens when they grow up . . .
We think you are safe, for the time being, with this adorable pink dice bag embellished with a baby chibi on the front and a pink Spyke head on the reverse. It measures 7" x 7" and, like all of our quality dice bags, will hold over 100 dice of all shapes and sizes – and keep them safe wherever you go.
Maybe not to the sunken city of R'lyeh, though . . .
7" x 7" satin-lined drawstring dice bag.
Stock #5228,
ISBN 080742095519.
$12.95.
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The squares use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This square-patterned set has 16 2-inch dungeon squares of 7 different kinds (plus 45 connectors), which can be recombined into some gosh-awful different number of dungeon levels. *And the STL files to go with them, of course.
We have worked out three different 4 x 4 levels using these pieces, and one 3 x 5, just for variety. Even if you never use the STL files, this set gives you a lot of adventure value for your money.
Your Squarescape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3514,
$30.00.
The hexes use hidden H-locks to connect pieces. These can be glued to create your own permanent dungeon scenes, or left unglued to keep everything in place on the table yet allow easy reconfiguration as the party moves along.
This hexagon-patterned labyrinth starter set is optimized for small encounters (it builds a great 33-hex arena) or for use as a background.
You'll get:
4 Single Hexes
2 4-Hex Diamonds
3 Megahexes
4 Short Columns (3 parts each)
3 Medium-Short Columns (3 parts each)
45 Connectors
*STL files for all the above.
With three sets, you can build a complete TFT Melee map!
Your Hexscape Launch Set includes physical pieces AND the STL files for you to print more! The physical pieces include unpainted, unpunched dungeon pieces, plus 45 connectors.
NOTE: All physical parts ship unpainted. Miniatures not included.
Consider this a "gamma test." We have tested these on a variety of machines, we've built layouts; we've played real games with them. Now we will sell a limited number of sets of terrain along with STLs, and we look forward to your feedback. Shipping will begin the first week of May.
*Please note that you may print as many STL files as you wish, as long as they are just for you. Please do not sell them to your friends!
Includes physical pieces and STL files; see Product Description for details.
Stock #3513,
$30.00.
Girl Genius Sourcebook and Roleplaying Game
The Girl Genius Sourcebook and Roleplaying Game brings the world of Phil and Kaja Foglio's Girl Genius comics and graphic novels to your gaming table. Its contents – lavishly illustrated in color, by none other than the Foglios! – include:
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS. While compatible with GURPS Fourth Edition, that game is not required.
The Girl Genius Sourcebook and Roleplaying Game PDF is currently available on Warehouse 23!
The Girl Genius Sourcebook and Roleplaying Game is a complete, stand-alone game Powered by GURPS.
Stock #01-2480,
ISBN 978-1-55634-653-8.
$54.95.
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Munchkin Deluxe (Reprint)
What makes this edition "deluxe"? It's got a big gameboard to keep your decks in place and 12 standies (six male and six female) that you move on the gameboard as you level up!
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
A 10.5”x10.5” box with 168 full-color cards, one six-sided die, 12 pawns with plastic stands, a 20”x10” mounted gameboard, and a rulesheet.
Stock #1483,
UPC 837654320976.
$34.95.
Munchkin 6 – Double Dungeons (Reprint)
Double Trouble!What's an adventurer without dungeons to explore? This box contains 40 double-sized Dungeons plus 32 Portals to get you from one to the next. Each Dungeon changes the rules . . . some are helpful, some are harmful, and some are just silly. It's Munchkin, after all!
This set includes the cards from Munchkin 6 – Demented Dungeons and Munchkin 6.5 – Terrible Tombs, now in a single convenient expansion!
40 double-sized cards, 32 standard-sized cards, and a rulesheet, in a tuckbox.
Stock #1576,
ISBN 080742099210.
$19.95.
GURPS Discworld Also (Reprint)
In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
130 black-and-white pages. Softcover.
Stock #01-6126,
ISBN 978-1-55634-981-2.
$26.95.
Munchkin (Reprint)
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .
And it's illustrated by John Kovalic!
Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.
Ages 10 and up. Plays in one to two hours. Three to six players.
168 cards, one six-sided die, and a rulesheet.
Stock #1408,
UPC 837654320310.
$29.95.
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Munchkin Game Changers (Reprint)
Want more silly cards for your Munchkin game? Some cool level counters? Giant pink sparkly dice?! Here they are! This box combines four of our most popular Munchkin mini-expansions into a single expansion:
As a bonus, we’ve included the cards from Munchkin Fairy Dust Dice and two big sparkly pink dice to go with them, plus four cards formerly only available directly from Steve Jackson Games! This set also includes Fairy Dust and Munchkinomicon-themed level counters!
But wait. There's more! You'll also get six Munchkin promo cards and a bonus six-sided die! Level up!
68 cards, two level counters, two 19mm six-sided dice, and a rulesheet.
Stock #1489,
UPC 837654321188.
$24.95.
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Munchkin Dice Bag: Kittens (Reprint)
Katie Cook's Munchkin Kittens make a special curtain call for this very munchkin-y dice bag! This fancy satin-lined, drawstring bag will hold all the dice you need to carry right meow!This popular dice bag is back for a second printing with all new images, front and back!
Colors and designs may vary.
7" square, satin-lined, drawstring bag.
Stock #5217,
ISBN 080742096585.
$12.95.
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Munchkin Dice Bag: Unicorns (Reprint)
This fancy satin-lined Munchkin Dice Bag: Unicorns is one of many in our line of roomy and functional dice bags. It'll hold LOTS of dice – like more than 100! Featuring a sweet Katie Cook unicorn on one side and the famous (?) Uniduck on the other, it's just what you need to bring a little magic to your next game night!
One 7" x 7" satin-lined dice bag.
Stock #5218,
ISBN 080742096479.
$12.95.
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Munchkin Dice Bag (Reprint)
Only a munchkin would bring more than a couple sets of dice to a game day. Fortunately, we cater to munchkins! This fancy, satin-lined, 7-inch square Munchkin Dice Bag will hold all the dice you need for every possible situation: good dice, bad dice, probationary dice one fumble away from being thrown into the resin caster for your next artsy paperweight . . . or maybe that's just us.
One 7" x 7" satin-lined dice bag.
Stock #5216,
ISBN 080742096592.
$12.95.
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GURPS Renaissance Venice: Spies of Venice
The late Renaissance was a time of knowledge, growth . . . and espionage. This is especially true for Venezia, which retained its freedom during this period through diplomacy, intelligence, and power. Building off the foundation of GURPS Hot Spots: Renaissance Venice and also written by Hot Spots patrician Matt Riggsby, this supplement is your guide to the secrets and skullduggery behind the scenes in this milieu. Discover the dawn of espionage as an art form, join forces with agencies on various sides, and learn the methods and missions that spies might undertake. Finally, use the insight herein with various campaign ideas, ranging from the realistic to the cinematic – and perhaps beyond!
11-page PDF.
Stock #37-0681,
$4.00.
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In GURPS Discworld, gamers visited the strange and wonderful setting of Terry Pratchett's best-selling novels. Everyone had such a good time that we booked a second trip! Our guide for GURPS Discworld Also is again Phil Masters; he promises that the Dungeon Dimensions are not on the itinerary, and Mr Dibbler's meat pies are not on the menu.
You will, however, visit the Lost Continent of XXXX (and its Cart Wars), meet the Hermit Elephants and a very big troll, and go on a mission for Unseen University to find out why the Librarian's supply of bananas has dried up . . .
GURPS Discworld Also was designed for GURPS Third Edition and adds to the material found in GURPS Discworld (from 1997, which was reprinted as the First Edition of the Discworld Roleplaying Game from 2002). The material in this book was incorporated into the revised and expanded Second Edition of the Discworld Roleplaying Game – with GURPS Fourth Edition as its core – and is available separately. This version is intended for GURPS Third Edition fans and completists.
131-page PDF.
Stock #30-6061,
ISBN 1-55634.
$13.00.
GURPS Infinite Worlds: The Osiris Worlds
One of the earliest civilizations, the Egyptian empire made its mark on history . . . and, indeed, histories. GURPS Infinite Worlds: The Osiris Worlds looks at a collection of alternate Earths for the GURPS Infinite Worlds setting, each with deviations originating from ancient Egypt.
Beginning with a summary and timeline of the Ancient Egypt we all know, this supplement provides snapshots of other variants, focusing on three particularly interesting alternate timelines: one where the Pyramids are being constructed much faster and easier than expected; one where inhuman troops tap into unfathomable energies; and one where Egyptian might has progressed into steampunk glory. Each description includes Infinite Worlds stats and overviews of their histories, secrets, and challenges they present. The sand of Egypt's past falls omnipresent through time's hourglass, and Infinity searches for the grains of truth!
11-page PDF.
Stock #37-1674,
$4.00.
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