Within the pages of this slim, saddle-stitched book are magic portals, gateways to other worlds that are usable in most fantasy roleplaying games. (Especially games that are based on the classic RPG we all know and love.)
Each gate detailed within is more descriptive in nature than mechanical, making it easy for GMs to incorporate these ideas into their games with as few headaches as possible.
Sprinkle these gates across your campaign and watch as the player characters stumble their way into endless adventure!
A 64-page black-and-white saddle-stitched book.
Stock #3126,
ISBN 978-1-63999-039-9.
$9.95.
Depends on who it falls on!
Munchkin Druids adds 112 cards to the game . . . the new Druid class, and more nature-related monsters and weapons than you can shake a holy stick at. Watch out for the bloodthirsty
Enjoy the good-natured silliness of this 10th Munchkin expansion – shuffle it in with any of your favorite Munchkin games!
A 112-card expansion for Munchkin, with rules for a new class!
Stock #1584,
ISBN 080742095144.
$19.95.
We know you've been dying for another hearse-load of Undead. This 30-card mini-expansion has more monsters, more Treasures, and more postmortem fun to add to any Munchkin game. We couldn't keep it buried any longer!
These cards originally appeared in Munchkin Unicorns and Friends.
30 cards and a rulesheet in a tuckbox.
Stock #1550,
ISBN 080742095083.
$10.95.
Munchkin Curses
(Reprint)
Admit it. You love that moment when your enemy kicks down the door, and the card they draw is – a Curse! Almost as much as you love playing Curses on your enemies yourself. Whether it means losing items, skipping turns, or stumbling across a duck imbued with pure doom, a Curse always brings in an element of gleeful mayhem.
That’s why this mini-expansion contains 12 new Curses, two new monsters, and one Curse Reverse to shuffle into your Munchkin game!
This is an expansion for Munchkin. It is not a stand-alone game. This is NOT a collectible or randomized set. Every Munchkin Curses pack is the same as every other.
15 cards and a rulesheet in a tuckbox.
Stock #4255,
ISBN 080742095953.
$7.95.
Munchkin Warhammer 40,000
(Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2023 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2023. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
Stock #4481,
ISBN 080742099562.
$34.95.
Weather Dice Set
(Reprint)
This set of six 16mm dice can be used to randomly determine the weather for your roleplaying games.
Each die represents a different region, with unique faces on each side of the die. Choose the die that matches the location of your adventure . . . and see what kind of weather "rolls" in!
You now hold the power of nature in the palm of your hand!
Black ("Chicago") - mostly sunny or windy or both.
Dark blue ("Tierra del Fuego") - cold, no sun.
Gray ("Seattle") - usually cloudy or rainy.
Green ("Miami") - usually sunny.
Orange ("Austin") - very changeable.
Red ("Phoenix") - usually hot.
Six different-colored 16mm dice with weather icons on each side.
Stock #5981,
ISBN 080742095052.
$12.95.
Knightmare Chess Variants and Optional Rules
(Reprint)
For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!
These articles originally appeared in Pyramid in 1996 and 1997.
Based on the original French game Tempête sur L'Echiquier by Pierre Clequin and Bruno Faidutti.
A 4" x 6" 32-page color booklet collecting Knightmare Chess articles from 1990s Pyramid issues.
Stock #1328,
ISBN 978-1-63999-027-6.
$9.95.