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Shipped June 12, 2006

Cowpoker

From James Ernest and Mike Selinker comes a fast-playing card game of cattle rustling and shootouts . . . Cowpoker.

It's a range war for two to four players. Rustle each others' cattle. Hire away each others' cowpokes. Recruit the wacky characters into your Ranch for points and bonuses, and collect them in tricks from the roundups and shootouts. Once all the cards are taken, make poker hands to score additional points! Every card can be used at least two different ways, so there's strategy as well as luck.

Each full-color card is illustrated by Greg Hyland, the artist of Burn in Hell and Munchkin Fu.

Cowpoker – the card game that's a rootin' tootin' good time until the cows come home. Yeeehaw!

66 cards in a tuckbox. Stock #1395, ISBN 1-55634-750-2. $11.95.


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Shipped June 12, 2006

GURPS Traveller: Interstellar Wars Sector Map

This map has been collated from unclassified information gathered by he Ministry of Trade and the Ministry of War, supplemented by reports from independent traders and other sources outside the Terran Confederation. It provides the most up-to-date summary of the worlds in the immediate vicinity of Terra, including all known worlds within the Vilani Imperium in this region of space. The Ministry of Trade solicits additions or corrections to this map by any merchant or other person with first hand knowledge of any world thereon.

It also looks really great on your wall, but that is entirely coincidental.

1 poster. Stock #9513, $10.00.

Shipped June 12, 2006

GURPS Classic: Robin Hood

Steal From the Rich . . .

Enter a world of gallantry and adventure -- a world where tyrants exploit the helpless, and an outlaw hero fights for the oppressed.

This is the world of Robin Hood.

The legend comes to life . . . in six different settings throughout time and space.

  • Begin your adventure in Sherwood Forest with the original Robin Hood and all his friends and foes.
  • Dive into swashbuckling adventure with a Highlands rebel, fighting British oppression in 17th-century Scotland.
  • Journey to the Old West with Splits Arrow and his band of Sioux braves, striking back against the Cavalry.
  • Face the dark justice of Librum, ruthless super-vigilante of the city night.
  • Jack into the worldnet with Cyber-Robin while she rips off the greedy corporations that suck the country dry.
  • Or storm the starships of the corrupt Oratech Corporation with the fearless Asteroid Raider.

Whatever the world, wherever he's needed, there will be a Robin Hood!

NOTE: This PDF is a scanned copy of the last printed edition of GURPS Robin Hood. No changes or updates from that 1991 edition were made, but we have appended all known errata to the end of the document.

131-page PDF. Stock #30-6046, $9.00.
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Shipped June 12, 2006

GURPS Classic: Horror – The Old Stone Fort

The Riddle of the Night Goers

The Old Stone Fort near Manchester, Tennessee, has been the setting for legends of the Ancient Ones since before the white man came. The Indians told tales of the Sungnawyee Eddahee -- the Night Goers -- and of other spirits. Intrigued by these legends, Professor Geoffrey Moorehead decided to investigate . . . and vanished from the face of the earth.

Now it falls to you to solve the mystery of Moorehead's disappearance. Your search will take you to Manchester and the Old Stone Fort, through the forests and caves of the surrounding areas. It will pit you against the spirits of Cherokee mythology. Will you discover Moorehead's fate . . . or share it?

The Old Stone Fort is a GURPS Horror adventure for 3 to 6 players. Also in this book:

  • New skills and spells for your GURPS Horror campaigns.
  • Maps and background to help you set up a campaign in '20s Tennessee.
  • Guidelines for adapting the adventure for a modern-day campaign.
  • A complete town description, suitable for use in any adventure.

The Old Stone Fort requires both the GURPS Basic Set and GURPS Horror.

Explore the Old Stone Fort -- but don't do it alone!

64-page PDF Stock #30-6100, $4.00.
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Shipped June 12, 2006

GURPS Classic: Horror – Zombietown U.S.A.

Black Lake, California, the idyllic small town you've always dreamed of . . . clean air, sparkling water and a scenic countryside . . . friendly townfolk and an easy life style . . . a perfect haven where everything is beautiful and peaceful!

Almost.

There's the mayor who doesn't remember hiring the investigators, the phones that give a constant busy signal, the sudden storm that drowns three brothers, the mysterious van that cruises the streets of Black Lake.

And then the dead begin to walk . . .

As the investigators unfold the strange events shrouding Black Lake, they are drawn deeper and deeper into a complex web of horror, uncovering a sinister plot that is paralyzing the whole town. Only they can foil the plot that threatens to turn Black Lake into Zombietown U.S.A.

The 64 pages of Zombietown U.S.A. feature:

  • A modern-day GURPS Horror adventure.
  • All the information needed to adapt the adventure for GURPS Autoduel America.
  • A complete town for adventuring in either the present day or 2038.
  • Detailed descriptions and stats for dozens of NPCs and establishments.
  • Subplots and adventure seeds to provide months of deadly small-town adventuring.

67-page PDF. Stock #30-6103, $4.00.
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Shipped June 12, 2006

GURPS Classic: Supers – School of Hard Knocks

New Kids on the Block!

High school -- a time for proms, football, and homework. But at Knox High, it's also time for some of the students to try out their new super abilities! They're powerful, confused, and misunderstood. They create destruction and chaos wherever they go. They're hunted by the authorities . . . and by dark powers.

In School of Hard Knocks, your GURPS Supers heroes must track down the city's brand new metahumans, discover what they want . . . find out who wants them . . . and decide how to deal with them!

School of Hard Knocks is a four-color adventure for supers of 500 points or greater. It is also a sourcebook for GURPS Supers, with characters, settings, story ideas, and a continuing campaign plot that can be used after the adventure is done.

School of Hard Knocks includes:

  • The Hell-Raisers -- a team of maniacal villains led by a hell-spawned demon.
  • The Forty Thieves -- a team of high school supers with problems that ordinary teens never dreamed of.
  • Maps for two super-battlegrounds: Knox High School and Ridgecrest Mall.
  • Adventure seeds -- springboards to further adventure, providing the GM with ideas to keep players busy for months.
  • And much, much more . . .

School of Hard Knocks requires the GURPS Basic Set, Third Edition and GURPS Supers. Ideas are included for the GM who wishes to translate the adventure to another genre, such as espionage or outer space. The adventure can fit into an ongoing campaign -- or it can be used as an introductory scenario for a brand new set of supers! Plenty of GM advice is also included, to smooth the pain if things go wrong. So buckle down, it's time to get an education... from the School of Hard Knocks!

NOTE: This PDF is a scanned copy of the last printed edition of GURPS Supers: School of Hard Knocks. No changes or updates from that 1991 edition were made, but we have appended all known errata to the end of the document.

35-page PDF Stock #30-6107, $4.00.
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Shipped June 12, 2006

GURPS Classic: Space – Stardemon

Welcome to quaint, old-fashioned Anson, where life proceeds at the leisurely and graceful pace of the 20th century. Forget the rush and bustle of spacefaring civilization and learn the simple pleasures of:

Organized crime and guerilla warfare in the steaming jungle.

Back-breaking labor for starvation wages.

Bugs, beasts and slimy critters in their native habitat . . . and your bedding.

Delightful, primitive religious rites (with a special place reserved for you!) . . .

And don't worry about your ultra-tech gadgets and luxuries. The polite and efficient customs officers will return them in perfect condition -- if you get back.

Stardemon is a GURPS Space adventure for 4-8 players.

NOTE: This PDF is a scanned copy of the last printed edition of GURPS Stardemon. No changes or updates from that 1991 edition were made, but we have appended all known errata to the end of the document.

35-page PDF Stock #30-6109, $4.00.
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Shipped June 12, 2006

GURPS Classic: Supers – Supertemps

Who Ya Gonna Call NOW?

When a pipe breaks, you call a plumber. When your roof leaks, you call a roofer. When your car breaks down, you get a mechanic. But what do you do when a gigantic lizard is destroying your high-rise in downtown New York?

Simple. Call Supertemps, the world's only metahuman employment agency!

In this book you'll find:

  • Detailed descriptions of 29 new supers-for-hire, with powers running from the meek and mundane to the mystical and magical. Each comes with a fully-described character background, personality, philosophy and goals! Point totals range from 500 up, with details on raising or lowering the point value of some of the important heroes.
  • The complete background history of Supertemps -- the company's goals, organization and hiring practices.
  • Adventure seeds and advice on how to involve players in a Supertemps campaign, including information on how PCs can become employees of the company.
  • A Supertemps employment application.
  • And much, much more . . .

64-page PDF. Stock #30-6406, $4.00.
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Shipped June 12, 2006

GURPS Lite (Interlingua Fourth Edition)

GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.

The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with the full GURPS Basic Set and a stack of worldbooks! With GURPS Lite, you can show your players just how simple GURPS really is.

This Interlingua version of GURPS Lite was created by Shanya Almafeta.

32-page PDF. Stock #37-0002, $FREE.
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Shipped June 12, 2006

GURPS Lite (Lithuanian Fourth Edition)

GURPS Lite is a 32-page distillation of the basic GURPS rules. It covers the essentials of character creation, combat, success rolls, adventuring, and game mastering for GURPS Fourth Edition.

The purpose of GURPS Lite is to help GMs bring new players into the game, without frightening them with the full GURPS Basic Set and a stack of worldbooks! With GURPS Lite, you can show your players just how simple GURPS really is.

32-page PDF. Stock #37-0003, $FREE.
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New!  * Coming July  * Coming August  * Coming September  * Coming October  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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