--------------------GEV List Thingy, Jan 14th-------------------- Subject: Re: GEV List Thingy, Jan 13th. From: cctony@sun1.mcsr.olemiss.edu In message <9301140323.AA08330@fly2.Berkeley.EDU.maggot> you write: > > >--------------------GEV List Thingy, Jan 13th-------------------- > >From: chrisc@debra.dgbt.doc.ca (Chris Camfield) >Subject: Re: GEV List Thingy, Jan 12th. >Sounds cool... how fast do they run? If anyone was interested in playing >about one turn a day then I'd fight them... that is if you're willing to >run an additional game. :) I'm interested in a one turn a day, or perhaps three per week, PBeM GEV game. I don't know if I could run the one turn a day thing, but maybe I could run the three turn a week thing. Henry, if I get interested people, would you give me pointers if you have any? Ummm, and BTW, this would probably be a straight GEV scenario, as I don't have Ogre Minis with all the new units. Tony Reynolds cctony@sun1.mcsr.olemiss.edu Cray Network Intern wp.flip.head=true (601)232-7206 ___ [All I can say is that I have problems setting aside the time to run a segment a week for two different games, and I have the maps hanging on my wall (with the counters stuck on them), right next to my computer with all my references at hand. If you can find a group of players who can ALL stick to a 48-hour turnaround, day in and day out, then I can only envy you. Personally I find that in a half dozen player game, a player will fail to keep up with the weekly turnaround every few turns. I'd like to suggest MUD or IRC for real time play. -HJC] Henry J. Cobb hcobb@fly2.berkeley.edu SFB Tyrant "A const pointer is a steady reference, while a pointer to const is a pledge not to tinker."